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What game changes do you wish for in 2021?
2021 is at our doorstep, and so is a reset.
Let's use this topic to have a civilized non-anonymous discussion about improvements for the game.
So the main question is:
What quality of life changes do you wish for omerta in 2021?
Only logged in users can reply, anonymous posts will be removed.
2021 is at our doorstep, and so is a reset.
Let's use this topic to have a civilized non-anonymous discussion about improvements for the game.
So the main question is:
What quality of life changes do you wish for omerta in 2021?
Only logged in users can reply, anonymous posts will be removed.
Provenio (15:05:00 - 05-01)
ramsfir at 13:06:08 on 05/01:
Say pretty please and I will.
Say pretty please and I will.
Claim about 5million revenue debunked
ramsfir (13:06:08 - 05-01)
Provenio at 11:36:51 on 05/01:
I dont know how to use google so share us the link....
ramsfir at 10:15:17 on 05/01:
Surely you know how to use google? just search for omerta ltd and then you will see their published financial records, and that amount is their revenue not profit as far as I can remember anyways. If it gets too hard for you let me know, I will send you link.
Surely you know how to use google? just search for omerta ltd and then you will see their published financial records, and that amount is their revenue not profit as far as I can remember anyways. If it gets too hard for you let me know, I will send you link.
I dont know how to use google so share us the link....
Say pretty please and I will.
Provenio (11:36:51 - 05-01)
ramsfir at 10:15:17 on 05/01:
Surely you know how to use google? just search for omerta ltd and then you will see their published financial records, and that amount is their revenue not profit as far as I can remember anyways. If it gets too hard for you let me know, I will send you link.
Surely you know how to use google? just search for omerta ltd and then you will see their published financial records, and that amount is their revenue not profit as far as I can remember anyways. If it gets too hard for you let me know, I will send you link.
I dont know how to use google so share us the link....
ramsfir (10:18:44 - 05-01)
Waiting for a reset all this time, imagine they dont announce anything new or improved. Wondering why they keeping us so long in anticipation :/.
ramsfir (10:15:17 - 05-01)
Provenio at 09:59:09 on 05/01:
Source of your 5 million a year claim svp.
5 million a year means more than 200k dcs sold a month (using price of 2 euro a dc).
If this is true then this game is really being used to launder money.
ramsfir at 11:43:24 on 04/01:
I dont understand how you want them to limit DC/pay2win lol. Lots of good ideas. But remember they gotta make this a "money machine" that will keep churning too.
Hp and DC will never change cause they make players obsessed, which in turn make them millions of money. Omerta last few years have been making on average 5million dollars a year(public record).
I think 1v1 wars sounds good, but how to implement it might be too complex and create too many bugs/cheats etc...therefore they wont try it for now, atleast not .com. Remember we saw how the city/plating went down 1st two versions lol.
I think best suggestion, like mentioned, is Keep improving current version and get rid of the bugs/glitches.
Also what is going on with reset, already 5 days in and zero news.
I dont understand how you want them to limit DC/pay2win lol. Lots of good ideas. But remember they gotta make this a "money machine" that will keep churning too.
Hp and DC will never change cause they make players obsessed, which in turn make them millions of money. Omerta last few years have been making on average 5million dollars a year(public record).
I think 1v1 wars sounds good, but how to implement it might be too complex and create too many bugs/cheats etc...therefore they wont try it for now, atleast not .com. Remember we saw how the city/plating went down 1st two versions lol.
I think best suggestion, like mentioned, is Keep improving current version and get rid of the bugs/glitches.
Also what is going on with reset, already 5 days in and zero news.
Source of your 5 million a year claim svp.
5 million a year means more than 200k dcs sold a month (using price of 2 euro a dc).
If this is true then this game is really being used to launder money.
Surely you know how to use google? just search for omerta ltd and then you will see their published financial records, and that amount is their revenue not profit as far as I can remember anyways. If it gets too hard for you let me know, I will send you link.
Provenio (09:59:09 - 05-01)
ramsfir at 11:43:24 on 04/01:
I dont understand how you want them to limit DC/pay2win lol. Lots of good ideas. But remember they gotta make this a "money machine" that will keep churning too.
Hp and DC will never change cause they make players obsessed, which in turn make them millions of money. Omerta last few years have been making on average 5million dollars a year(public record).
I think 1v1 wars sounds good, but how to implement it might be too complex and create too many bugs/cheats etc...therefore they wont try it for now, atleast not .com. Remember we saw how the city/plating went down 1st two versions lol.
I think best suggestion, like mentioned, is Keep improving current version and get rid of the bugs/glitches.
Also what is going on with reset, already 5 days in and zero news.
I dont understand how you want them to limit DC/pay2win lol. Lots of good ideas. But remember they gotta make this a "money machine" that will keep churning too.
Hp and DC will never change cause they make players obsessed, which in turn make them millions of money. Omerta last few years have been making on average 5million dollars a year(public record).
I think 1v1 wars sounds good, but how to implement it might be too complex and create too many bugs/cheats etc...therefore they wont try it for now, atleast not .com. Remember we saw how the city/plating went down 1st two versions lol.
I think best suggestion, like mentioned, is Keep improving current version and get rid of the bugs/glitches.
Also what is going on with reset, already 5 days in and zero news.
Source of your 5 million a year claim svp.
5 million a year means more than 200k dcs sold a month (using price of 2 euro a dc).
If this is true then this game is really being used to launder money.
keepone (04:00:34 - 05-01)
I think the there are 2 things that can be discused on top priority:
1 - Pay2win concpect;
2 - All around gameplay;
For the 1 i would like to suggest a new approach to the DCs, including a new feature that is being used for most part of the games nowadays that is the concept of a "Pass". That you can have like a "Monthly Pass" or a "Version Pass"; this could grant you XXX credits for lackeys and SMS (you make the division by yourself) and unlimited clicks.
This is something you can't sell.
But as we are in a Mafia game, I think that is a way that you can sell your daily quantity of credits for example;
With this mass change, i would change the old DCs to "Packs" and get them to 100 to 3k limiter for credits for the player taht don't have or don't want the "Pass";
For the 2 I think that the game could be more strategic and you could improve the gameplay by setting some challenges, for example:
* Create some progression of the game in the family like we have the "My Progress" for the family;
* You need to be rank 2 to shoot another family, etc;
* Improove and create more maps/cities;
* When a family shoots another family and kills it, the players that weren't dead in the shooting can have the choice of being recruited in the shooter family;
* You can still limiter the normal of a family as 75 players, but if this family kills another family, it can take its spots and grow for more than the 75 players and the maximum will be the currently spots + the spots from the dead family; (more possibility of hijacks)
* This would be a "Measure" for the domination that I speak below;
* A family from city X can only shoot a family from city Y IF and only IF the family X has the total domination on its current city;
* A family in dominant if she has XX% of control of the map/active spots;
* When this war starts, the other families that are in the cities of the 2 starters, can shoot them;
* A family 1 of the city X can shoot the family 2 that started the war against the family 3 (from the city Y) and this can happen for at the other city too (a more dinamic game)
* A new family can be created on a city with a already dominant Family and it has 2 possibilities:
* Ask for protection to the dominant family. In this case, the dominant family will have to grant them the protection and the time they will have;
* They don't ask and don't get any protection and get shoot anytime;
I think both changes would dramatically change the concept and probably get versions to last longer.
Anyway, brainstorming is great. Lets see if something we get here can be put in the game as it keeps evolving.
1 - Pay2win concpect;
2 - All around gameplay;
For the 1 i would like to suggest a new approach to the DCs, including a new feature that is being used for most part of the games nowadays that is the concept of a "Pass". That you can have like a "Monthly Pass" or a "Version Pass"; this could grant you XXX credits for lackeys and SMS (you make the division by yourself) and unlimited clicks.
This is something you can't sell.
But as we are in a Mafia game, I think that is a way that you can sell your daily quantity of credits for example;
With this mass change, i would change the old DCs to "Packs" and get them to 100 to 3k limiter for credits for the player taht don't have or don't want the "Pass";
For the 2 I think that the game could be more strategic and you could improve the gameplay by setting some challenges, for example:
* Create some progression of the game in the family like we have the "My Progress" for the family;
* You need to be rank 2 to shoot another family, etc;
* Improove and create more maps/cities;
* When a family shoots another family and kills it, the players that weren't dead in the shooting can have the choice of being recruited in the shooter family;
* You can still limiter the normal of a family as 75 players, but if this family kills another family, it can take its spots and grow for more than the 75 players and the maximum will be the currently spots + the spots from the dead family; (more possibility of hijacks)
* This would be a "Measure" for the domination that I speak below;
* A family from city X can only shoot a family from city Y IF and only IF the family X has the total domination on its current city;
* A family in dominant if she has XX% of control of the map/active spots;
* When this war starts, the other families that are in the cities of the 2 starters, can shoot them;
* A family 1 of the city X can shoot the family 2 that started the war against the family 3 (from the city Y) and this can happen for at the other city too (a more dinamic game)
* A new family can be created on a city with a already dominant Family and it has 2 possibilities:
* Ask for protection to the dominant family. In this case, the dominant family will have to grant them the protection and the time they will have;
* They don't ask and don't get any protection and get shoot anytime;
I think both changes would dramatically change the concept and probably get versions to last longer.
Anyway, brainstorming is great. Lets see if something we get here can be put in the game as it keeps evolving.
Que Kaudée (21:04:35 - 04-01)
If ze admins could plz remove:
- Race form for bullets
- Capodecina rank
- Lakkies
- Activity
- Capo dies regimes leaves
- Milestones
- HPs
- bullets for paypal
- Plating
- Ingame (General!! ) Chat
- Bullet buying limit Obay
- Mass DC selling for cheaper through admins
- More defense in home city
- Outdated heist scenarios
And add:
- Resetfun
- List of winners without investing real life money
- KillSkill
- Max rp per day
- More bodyguard options
- New heist / org crime options
- IPban for cheaters / Hall of Shame
- More cities
- New gambling options
- Race form for bullets
- Capodecina rank
- Lakkies
- Activity
- Capo dies regimes leaves
- Milestones
- HPs
- bullets for paypal
- Plating
- Ingame (General!! ) Chat
- Bullet buying limit Obay
- Mass DC selling for cheaper through admins
- More defense in home city
- Outdated heist scenarios
And add:
- Resetfun
- List of winners without investing real life money
- KillSkill
- Max rp per day
- More bodyguard options
- New heist / org crime options
- IPban for cheaters / Hall of Shame
- More cities
- New gambling options
ramsfir (11:43:24 - 04-01)
I dont understand how you want them to limit DC/pay2win lol. Lots of good ideas. But remember they gotta make this a "money machine" that will keep churning too.
Hp and DC will never change cause they make players obsessed, which in turn make them millions of money. Omerta last few years have been making on average 5million dollars a year(public record).
I think 1v1 wars sounds good, but how to implement it might be too complex and create too many bugs/cheats etc...therefore they wont try it for now, atleast not .com. Remember we saw how the city/plating went down 1st two versions lol.
I think best suggestion, like mentioned, is Keep improving current version and get rid of the bugs/glitches.
Also what is going on with reset, already 5 days in and zero news.
Hp and DC will never change cause they make players obsessed, which in turn make them millions of money. Omerta last few years have been making on average 5million dollars a year(public record).
I think 1v1 wars sounds good, but how to implement it might be too complex and create too many bugs/cheats etc...therefore they wont try it for now, atleast not .com. Remember we saw how the city/plating went down 1st two versions lol.
I think best suggestion, like mentioned, is Keep improving current version and get rid of the bugs/glitches.
Also what is going on with reset, already 5 days in and zero news.
Corvleone (16:30:17 - 03-01)
Remove HPs gotta be prio #1 of things that might actually happen. Or keep them but make them pointless. There are things that should have higher priority but will never happen anyway, like new unbiased admins as mentioned by Nier.
Another big change I would like to see to make the game more about strategy and skill rather than the "masspacting/pay most win" as it is now, is to introduce different skills that can be ranked up. The skills would have both pros and cons. Too big of a change tho so will never happen.
And obviously somehow get rid of the possibilites to masspact and have 1vs1 wars but dunno how to do that in a good way tho.
Another big change I would like to see to make the game more about strategy and skill rather than the "masspacting/pay most win" as it is now, is to introduce different skills that can be ranked up. The skills would have both pros and cons. Too big of a change tho so will never happen.
And obviously somehow get rid of the possibilites to masspact and have 1vs1 wars but dunno how to do that in a good way tho.
tao (17:32:42 - 02-01)
Nier|AFK at 11:49:59 on 02/01:
+ No more new features. Rework current features for balance.
- Fix bugs/glitches/typo's/writing errors.
- Fix objects.
- A decent wiki with correct and useful information and make it easy to find.
- DC limited for use in current version to prevent farming for later versions, added to help limit pay2win but not totally destroy the income of omerta. Makes them more aware of the importance of putting time/energy in managing the game.
Best thing would be total new admins/crew to remove the biased way of managing the game as it is now, likely not gonna happen ofc.
Smurfje at 11:18:11 on 02/01:
This plus
- limit pay2win further.
- remove HOF.
Solstice at 19:52:02 on 31/12:
1on1 wars.
HP removed.
500 Bullets per PayPal dc removed.
1on1 wars.
HP removed.
500 Bullets per PayPal dc removed.
This plus
- limit pay2win further.
- remove HOF.
+ No more new features. Rework current features for balance.
- Fix bugs/glitches/typo's/writing errors.
- Fix objects.
- A decent wiki with correct and useful information and make it easy to find.
- DC limited for use in current version to prevent farming for later versions, added to help limit pay2win but not totally destroy the income of omerta. Makes them more aware of the importance of putting time/energy in managing the game.
Best thing would be total new admins/crew to remove the biased way of managing the game as it is now, likely not gonna happen ofc.
Nier|AFK (11:49:59 - 02-01)
Smurfje at 11:18:11 on 02/01:
This plus
- limit pay2win further.
- remove HOF.
Solstice at 19:52:02 on 31/12:
1on1 wars.
HP removed.
500 Bullets per PayPal dc removed.
1on1 wars.
HP removed.
500 Bullets per PayPal dc removed.
This plus
- limit pay2win further.
- remove HOF.
+ No more new features. Rework current features for balance.
- Fix bugs/glitches/typo's/writing errors.
- Fix objects.
- A decent wiki with correct and useful information and make it easy to find.
- DC limited for use in current version to prevent farming for later versions, added to help limit pay2win but not totally destroy the income of omerta. Makes them more aware of the importance of putting time/energy in managing the game.
Best thing would be total new admins/crew to remove the biased way of managing the game as it is now, likely not gonna happen ofc.
Smurfje (11:18:11 - 02-01)
Solstice at 19:52:02 on 31/12:
1on1 wars.
HP removed.
500 Bullets per PayPal dc removed.
1on1 wars.
HP removed.
500 Bullets per PayPal dc removed.
This plus
- limit pay2win further.
- remove HOF.
Kapow (05:20:53 - 01-01)
Solstice at 19:52:02 on 31/12:
1on1 wars.
HP removed.
500 Bullets per PayPal dc removed.
1on1 wars.
HP removed.
500 Bullets per PayPal dc removed.
Say pretty please and I will.
Claim about 5million revenue debunked
care much....they probably made more 2020 anyways.