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18-10 New day... New war!
Author: Terencio
Last updated: 2413d 0h 12m 29s ago by Kapow
Comments: 112
Views: 43,534
Votes: 1 (5 average)
Version: 4.9.1
Involved families: Agnitio, Gambino, Guardians, Krays, Lusa, Comissio, Dignity, Koninkrijk, Peakys, Persico, Psychonymous, Purgatory, Shield, Teamvieze
article
What a week we've had, regarding wars and bullets flying...but that isn't going to end here, for we have a new war upon us now.
As Lusa/Agnitio/Teamvieze have picked up their tommies and are now shooting at Comissio/Psychonymous

Peakys have picked up their tommies and are shooting at Agnitio for their bloods Psychonymous
Dignity and Persico are also shooting at Agnitio.
Moments later Gambino are shooting at Dignity for their bloods only to be countered by Peakys/Shield

Guardians/Krays have begun firing at Shield, due to Shield shooting Guardians few days ago.
Purgatory and Koninkrijk have been shooting at Lusa

Whilst during the war, suicides on Gambino have occured.
Seems the suiciders are ex infection hiding in Shield and Teamvieze.
Stay tuned!
statistics
War started on: 18:21:04 18-10-2015 War ended on: 13:11:03 20-10-2015
Bullet difference: -17,485,490 War duration: 1d 18h 49m
Money difference: -$1,752,110,160 Players died: 208




deaths
Dead Families:
[Gambino] Family down on 00:51 20-10
[Agnitio] Family down on 04:56 19-10
[Shield] Family down on 01:29 19-10
Deaths per family:
Sw As LC Ch Br CD GF Points
Agnitio | swin: 0 | assa: 0 | lc: 2 | chief: 4 | brug: 17 | cd: 0 | gf: 0 | points: 265
Comissio | swin: 1 | assa: 0 | lc: 0 | chief: 2 | brug: 6 | cd: 0 | gf: 0 | points: 96
Dignity | swin: 0 | assa: 0 | lc: 0 | chief: 3 | brug: 5 | cd: 0 | gf: 0 | points: 89
Gambino | swin: 0 | assa: 0 | lc: 1 | chief: 8 | brug: 26 | cd: 0 | gf: 0 | points: 409
Koninkrijk | swin: 0 | assa: 0 | lc: 0 | chief: 0 | brug: 1 | cd: 0 | gf: 0 | points: 14
Lusa | swin: 0 | assa: 7 | lc: 1 | chief: 3 | brug: 25 | cd: 0 | gf: 0 | points: 380
Peakys | swin: 0 | assa: 1 | lc: 1 | chief: 1 | brug: 1 | cd: 0 | gf: 0 | points: 29
Persico | swin: 0 | assa: 0 | lc: 0 | chief: 0 | brug: 4 | cd: 0 | gf: 0 | points: 52
Psychonymous | swin: 0 | assa: 0 | lc: 0 | chief: 1 | brug: 4 | cd: 0 | gf: 0 | points: 60
Purgatory | swin: 1 | assa: 0 | lc: 0 | chief: 0 | brug: 2 | cd: 0 | gf: 0 | points: 30
Shield | swin: 0 | assa: 0 | lc: 0 | chief: 1 | brug: 9 | cd: 0 | gf: 0 | points: 125
Teamvieze | swin: 0 | assa: 0 | lc: 0 | chief: 0 | brug: 1 | cd: 0 | gf: 0 | points: 13
Total | swin: 2 | assa: 8 | lc: 5 | chief: 23 | brug: 101 | cd: 0 | gf: 0 | points: 1,562
comments

Add a YouTube movie Add an image Add a link/url Help
Merton Ireland (16:19:01 - 19-10)
Link Quote
anonymous at 12:04:39 on 19/10:
Merton

tell us pls we (shield) did something wrong to you?!


No, why do you ask? Thoroughly enjoyed my time there, didn't agree with everything which was done, but who does? I made an effort with my "Merton interviews..." and my fantastic paint pictures. Have I said or done something which portrays this ?

Love 'n' stuff
Anonymous (16:10:22 - 19-10)
Link Quote
Anonymous at 16:04:22 on 19/10:
Anonymous at 15:59:48 on 19/10:
Anonymous at 15:56:05 on 19/10:
Anonymous at 15:52:08 on 19/10:
MurderInc at 15:39:29 on 19/10:
Anonymous at 15:19:08 on 19/10:
MurderInc at 14:56:23 on 19/10:
Anonymous at 14:34:24 on 19/10:
Anonymous at 12:45:10 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.

If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.

+1
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.

Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.

To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.

Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.

You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.

It certainly doesn't prevent it, but it's a policy that's there for a reason, and simply stopping to enforce it sends a terrible signal to the players. It would prevent at least the most rampant attempts of sharing, which is generally hard to prove and falling back to the max ontime rule would certainly help there.

Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.

Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
If you have a script that can do 15k busts before the first war, do share!

ofc not i'm against cheating, i don't cheat i won't encourage cheating.
What I mean is that doing 15k busts before the first war by turning a script on is pretty much impossible since scripts are way slower, fail often, and need loads of failed attempts too.
So even if it was possible, it'd cost you so much (let's say 50k attempts for 15k busts) that you could easily gain a multitude of that amount of points by spending that money on DCs to buy bullets.

yeah but selling dc's to buy bullets won't give you rankprogress.
Anonymous (16:04:22 - 19-10)
Link Quote
Anonymous at 15:59:48 on 19/10:
Anonymous at 15:56:05 on 19/10:
Anonymous at 15:52:08 on 19/10:
MurderInc at 15:39:29 on 19/10:
Anonymous at 15:19:08 on 19/10:
MurderInc at 14:56:23 on 19/10:
Anonymous at 14:34:24 on 19/10:
Anonymous at 12:45:10 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.

If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.

+1
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.

Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.

To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.

Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.

You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.

It certainly doesn't prevent it, but it's a policy that's there for a reason, and simply stopping to enforce it sends a terrible signal to the players. It would prevent at least the most rampant attempts of sharing, which is generally hard to prove and falling back to the max ontime rule would certainly help there.

Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.

Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
If you have a script that can do 15k busts before the first war, do share!

ofc not i'm against cheating, i don't cheat i won't encourage cheating.
What I mean is that doing 15k busts before the first war by turning a script on is pretty much impossible since scripts are way slower, fail often, and need loads of failed attempts too.
So even if it was possible, it'd cost you so much (let's say 50k attempts for 15k busts) that you could easily gain a multitude of that amount of points by spending that money on DCs to buy bullets.
MurderInc Austria (16:03:03 - 19-10)
Link Quote
Anonymous at 15:52:08 on 19/10:
MurderInc at 15:39:29 on 19/10:
Anonymous at 15:19:08 on 19/10:
MurderInc at 14:56:23 on 19/10:
Anonymous at 14:34:24 on 19/10:
Anonymous at 12:45:10 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.

If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.

+1
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.

Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.

To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.

Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.

You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.

It certainly doesn't prevent it, but it's a policy that's there for a reason, and simply stopping to enforce it sends a terrible signal to the players. It would prevent at least the most rampant attempts of sharing, which is generally hard to prove and falling back to the max ontime rule would certainly help there.

Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.

Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
Everything is relative.™ Sure, scripting is an issue, but people act like the entire top 100 is scripting and it's completely impossible for manual players to reach that level. That's simply not true. Getting 15 points with a bust script is nice, but, in comparison, having a dupe doubling your income will probably cause 10x as much damage in the course of a version, and don't get me started on exploits. And that's actually an area where you'll have a hard time compensating as a manual player, unless you're willing to dump loads of real-life money on Obay or use your entire fam income. If you look at bullet stats instead, then looking at the top 100 would indeed mean you'd pretty much only have 3 groups: Fam tops, DC sellers and dupers/exploiters. Obviously there are exceptions, but far less than with rp.
Anonymous (15:59:48 - 19-10)
Link Quote
Anonymous at 15:56:05 on 19/10:
Anonymous at 15:52:08 on 19/10:
MurderInc at 15:39:29 on 19/10:
Anonymous at 15:19:08 on 19/10:
MurderInc at 14:56:23 on 19/10:
Anonymous at 14:34:24 on 19/10:
Anonymous at 12:45:10 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.

If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.

+1
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.

Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.

To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.

Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.

You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.

It certainly doesn't prevent it, but it's a policy that's there for a reason, and simply stopping to enforce it sends a terrible signal to the players. It would prevent at least the most rampant attempts of sharing, which is generally hard to prove and falling back to the max ontime rule would certainly help there.

Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.

Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
If you have a script that can do 15k busts before the first war, do share!

ofc not i'm against cheating, i don't cheat i won't encourage cheating.
Anonymous (15:56:05 - 19-10)
Link Quote
Anonymous at 15:52:08 on 19/10:
MurderInc at 15:39:29 on 19/10:
Anonymous at 15:19:08 on 19/10:
MurderInc at 14:56:23 on 19/10:
Anonymous at 14:34:24 on 19/10:
Anonymous at 12:45:10 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.

If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.

+1
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.

Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.

To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.

Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.

You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.

It certainly doesn't prevent it, but it's a policy that's there for a reason, and simply stopping to enforce it sends a terrible signal to the players. It would prevent at least the most rampant attempts of sharing, which is generally hard to prove and falling back to the max ontime rule would certainly help there.

Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.

Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
If you have a script that can do 15k busts before the first war, do share!
Anonymous (15:52:08 - 19-10)
Link Quote
MurderInc at 15:39:29 on 19/10:
Anonymous at 15:19:08 on 19/10:
MurderInc at 14:56:23 on 19/10:
Anonymous at 14:34:24 on 19/10:
Anonymous at 12:45:10 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.

If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.

+1
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.

Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.

To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.

Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.

You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.

It certainly doesn't prevent it, but it's a policy that's there for a reason, and simply stopping to enforce it sends a terrible signal to the players. It would prevent at least the most rampant attempts of sharing, which is generally hard to prove and falling back to the max ontime rule would certainly help there.

Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.

Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
MurderInc Austria (15:39:29 - 19-10)
Link Quote
Anonymous at 15:19:08 on 19/10:
MurderInc at 14:56:23 on 19/10:
Anonymous at 14:34:24 on 19/10:
Anonymous at 12:45:10 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.

If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.

+1
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.

Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.

To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.

Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.

You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.

It certainly doesn't prevent it, but it's a policy that's there for a reason, and simply stopping to enforce it sends a terrible signal to the players. It would prevent at least the most rampant attempts of sharing, which is generally hard to prove and falling back to the max ontime rule would certainly help there.

Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Solstice (15:36:53 - 19-10)
Link Quote
Anonymous at 15:34:24 on 19/10:
Anonymous at 15:30:08 on 19/10:
Anonymous at 15:19:08 on 19/10:
Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
Ironically enough, Pakito was basically the only admin that actively enforced this :')

Ironically enough, Pakito was also the admin that illegally favored players with bust outs/bullets/rp etc...

Yeah mate, that was the irony. Went right over your head i see.
Anonymous (15:34:24 - 19-10)
Link Quote
Anonymous at 15:30:08 on 19/10:
Anonymous at 15:19:08 on 19/10:
Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
Ironically enough, Pakito was basically the only admin that actively enforced this :')

Ironically enough, Pakito was also the admin that illegally favored players with bust outs/bullets/rp etc...
Anonymous (15:30:08 - 19-10)
Link Quote
Anonymous at 15:19:08 on 19/10:
Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
Ironically enough, Pakito was basically the only admin that actively enforced this :')
Anonymous (15:19:08 - 19-10)
Link Quote
MurderInc at 14:56:23 on 19/10:
Anonymous at 14:34:24 on 19/10:
Anonymous at 12:45:10 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.

If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.

+1
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.

Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.

To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.

Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.

You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.

MurderInc Austria (14:56:23 - 19-10)
Link Quote
Anonymous at 14:34:24 on 19/10:
Anonymous at 12:45:10 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.

If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.

+1
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.

Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.

To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Anonymous (14:34:24 - 19-10)
Link Quote
Anonymous at 12:45:10 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.

If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.

+1
ites Belgium (14:32:24 - 19-10)
Link Quote
<Terencio^AFK> replied Kapow
<Kapow> i re re replied


cutiepies
Kapow Greenland Patron (14:31:00 - 19-10)
Link Quote
Terencio at 14:29:41 on 19/10:
Anonymous at 14:19:26 on 19/10:
Terencio at 14:15:53 on 19/10:
Kapow at 14:07:57 on 19/10:
Anonymous at 14:00:14 on 19/10:
Kapow at 13:50:55 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

Just disable sluggs. :D

are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
Omfg can scripts really do that.
I dont know ive never scripted.


bet you have :p

no terencio we are not all cheaters, that you cheat or cheated doesn't mean there are no fair players in this game.

Never said all are cheaters, i only said Kapow. but thanks for the response means alot.

You faggot you skipped my comment in the quote. How dare you
Terencio Faroe Islands (14:29:41 - 19-10)
Link Quote
Anonymous at 14:19:26 on 19/10:
Terencio at 14:15:53 on 19/10:
Kapow at 14:07:57 on 19/10:
Anonymous at 14:00:14 on 19/10:
Kapow at 13:50:55 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

Just disable sluggs. :D

are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
Omfg can scripts really do that.
I dont know ive never scripted.


bet you have :p

no terencio we are not all cheaters, that you cheat or cheated doesn't mean there are no fair players in this game.

Never said all are cheaters, i only said Kapow. but thanks for the response means alot.
Kapow Greenland Patron (14:26:45 - 19-10)
Link Quote
Anonymous at 14:19:26 on 19/10:
Terencio at 14:15:53 on 19/10:
Kapow at 14:07:57 on 19/10:
Anonymous at 14:00:14 on 19/10:
Kapow at 13:50:55 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

Just disable sluggs. :D

are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
Omfg can scripts really do that.
I dont know ive never scripted.


bet you have :p

no terencio we are not all cheaters, that you cheat or cheated doesn't mean there are no fair players in this game.
Yes Terencio. Fair players. Like me.
Anonymous (14:19:26 - 19-10)
Link Quote
Terencio at 14:15:53 on 19/10:
Kapow at 14:07:57 on 19/10:
Anonymous at 14:00:14 on 19/10:
Kapow at 13:50:55 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

Just disable sluggs. :D

are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
Omfg can scripts really do that.
I dont know ive never scripted.


bet you have :p

no terencio we are not all cheaters, that you cheat or cheated doesn't mean there are no fair players in this game.
Terencio Faroe Islands (14:15:53 - 19-10)
Link Quote
Kapow at 14:07:57 on 19/10:
Anonymous at 14:00:14 on 19/10:
Kapow at 13:50:55 on 19/10:
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos

Just disable sluggs. :D

are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
Omfg can scripts really do that.
I dont know ive never scripted.


bet you have :p