» Menu
» OB/Site News
» Articles
» Barafranca News
No news found. Reset in progress?
|
article
What a week we've had, regarding wars and bullets flying...but that isn't going to end here, for we have a new war upon us now.
As Lusa/Agnitio/Teamvieze have picked up their tommies and are now shooting at Comissio/Psychonymous
Peakys have picked up their tommies and are shooting at Agnitio for their bloods Psychonymous
Dignity and Persico are also shooting at Agnitio.
Moments later Gambino are shooting at Dignity for their bloods only to be countered by Peakys/Shield
Guardians/Krays have begun firing at Shield, due to Shield shooting Guardians few days ago.
Purgatory and Koninkrijk have been shooting at Lusa
Whilst during the war, suicides on Gambino have occured.
Seems the suiciders are ex infection hiding in Shield and Teamvieze.
Stay tuned!
As Lusa/Agnitio/Teamvieze have picked up their tommies and are now shooting at Comissio/Psychonymous
Peakys have picked up their tommies and are shooting at Agnitio for their bloods Psychonymous
Dignity and Persico are also shooting at Agnitio.
Moments later Gambino are shooting at Dignity for their bloods only to be countered by Peakys/Shield
Guardians/Krays have begun firing at Shield, due to Shield shooting Guardians few days ago.
Purgatory and Koninkrijk have been shooting at Lusa
Whilst during the war, suicides on Gambino have occured.
Seems the suiciders are ex infection hiding in Shield and Teamvieze.
Stay tuned!
statistics
War started on: 18:21:04 18-10-2015 | War ended on: 13:11:03 20-10-2015 |
Bullet difference: -17,485,490 | War duration: 1d 18h 49m |
Money difference: -$1,752,110,160 | Players died: 208 |
deaths
Dead Families:
Deaths per family:
|
|
Merton (16:19:01 - 19-10)
Anonymous (16:10:22 - 19-10)
Anonymous at 16:04:22 on 19/10:
What I mean is that doing 15k busts before the first war by turning a script on is pretty much impossible since scripts are way slower, fail often, and need loads of failed attempts too.
So even if it was possible, it'd cost you so much (let's say 50k attempts for 15k busts) that you could easily gain a multitude of that amount of points by spending that money on DCs to buy bullets.
Anonymous at 15:59:48 on 19/10:
ofc not i'm against cheating, i don't cheat i won't encourage cheating.
Anonymous at 15:56:05 on 19/10:
If you have a script that can do 15k busts before the first war, do share!
Anonymous at 15:52:08 on 19/10:
Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
MurderInc at 15:39:29 on 19/10:
It certainly doesn't prevent it, but it's a policy that's there for a reason, and simply stopping to enforce it sends a terrible signal to the players. It would prevent at least the most rampant attempts of sharing, which is generally hard to prove and falling back to the max ontime rule would certainly help there.
Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Anonymous at 15:19:08 on 19/10:
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
MurderInc at 14:56:23 on 19/10:
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Anonymous at 14:34:24 on 19/10:
+1
Anonymous at 12:45:10 on 19/10:
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
+1
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
ofc not i'm against cheating, i don't cheat i won't encourage cheating.
So even if it was possible, it'd cost you so much (let's say 50k attempts for 15k busts) that you could easily gain a multitude of that amount of points by spending that money on DCs to buy bullets.
yeah but selling dc's to buy bullets won't give you rankprogress.
Anonymous (16:04:22 - 19-10)
Anonymous at 15:59:48 on 19/10:
ofc not i'm against cheating, i don't cheat i won't encourage cheating.
Anonymous at 15:56:05 on 19/10:
If you have a script that can do 15k busts before the first war, do share!
Anonymous at 15:52:08 on 19/10:
Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
MurderInc at 15:39:29 on 19/10:
It certainly doesn't prevent it, but it's a policy that's there for a reason, and simply stopping to enforce it sends a terrible signal to the players. It would prevent at least the most rampant attempts of sharing, which is generally hard to prove and falling back to the max ontime rule would certainly help there.
Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Anonymous at 15:19:08 on 19/10:
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
MurderInc at 14:56:23 on 19/10:
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Anonymous at 14:34:24 on 19/10:
+1
Anonymous at 12:45:10 on 19/10:
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
+1
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
ofc not i'm against cheating, i don't cheat i won't encourage cheating.
So even if it was possible, it'd cost you so much (let's say 50k attempts for 15k busts) that you could easily gain a multitude of that amount of points by spending that money on DCs to buy bullets.
MurderInc (16:03:03 - 19-10)
Anonymous at 15:52:08 on 19/10:
Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
MurderInc at 15:39:29 on 19/10:
It certainly doesn't prevent it, but it's a policy that's there for a reason, and simply stopping to enforce it sends a terrible signal to the players. It would prevent at least the most rampant attempts of sharing, which is generally hard to prove and falling back to the max ontime rule would certainly help there.
Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Anonymous at 15:19:08 on 19/10:
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
MurderInc at 14:56:23 on 19/10:
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Anonymous at 14:34:24 on 19/10:
+1
Anonymous at 12:45:10 on 19/10:
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
+1
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
Anonymous (15:59:48 - 19-10)
Anonymous at 15:56:05 on 19/10:
If you have a script that can do 15k busts before the first war, do share!
Anonymous at 15:52:08 on 19/10:
Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
MurderInc at 15:39:29 on 19/10:
It certainly doesn't prevent it, but it's a policy that's there for a reason, and simply stopping to enforce it sends a terrible signal to the players. It would prevent at least the most rampant attempts of sharing, which is generally hard to prove and falling back to the max ontime rule would certainly help there.
Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Anonymous at 15:19:08 on 19/10:
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
MurderInc at 14:56:23 on 19/10:
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Anonymous at 14:34:24 on 19/10:
+1
Anonymous at 12:45:10 on 19/10:
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
+1
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
ofc not i'm against cheating, i don't cheat i won't encourage cheating.
Anonymous (15:56:05 - 19-10)
Anonymous at 15:52:08 on 19/10:
Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
MurderInc at 15:39:29 on 19/10:
It certainly doesn't prevent it, but it's a policy that's there for a reason, and simply stopping to enforce it sends a terrible signal to the players. It would prevent at least the most rampant attempts of sharing, which is generally hard to prove and falling back to the max ontime rule would certainly help there.
Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Anonymous at 15:19:08 on 19/10:
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
MurderInc at 14:56:23 on 19/10:
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Anonymous at 14:34:24 on 19/10:
+1
Anonymous at 12:45:10 on 19/10:
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
+1
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
Anonymous (15:52:08 - 19-10)
MurderInc at 15:39:29 on 19/10:
It certainly doesn't prevent it, but it's a policy that's there for a reason, and simply stopping to enforce it sends a terrible signal to the players. It would prevent at least the most rampant attempts of sharing, which is generally hard to prove and falling back to the max ontime rule would certainly help there.
Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Anonymous at 15:19:08 on 19/10:
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
MurderInc at 14:56:23 on 19/10:
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Anonymous at 14:34:24 on 19/10:
+1
Anonymous at 12:45:10 on 19/10:
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
+1
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Scripting is not far less an issue you must be kidding me? Turning your script on and have like 10-15k bo before first war without doing anything and you don't call that an issue? yeah manual busting is alot quicker, but that doesn't justify scripting that give you bo account strength points without doing anything except turning your script on and off. 10-15 free points (without putting time and effort in it by doing manual bust outs) is a big issue.
MurderInc (15:39:29 - 19-10)
Anonymous at 15:19:08 on 19/10:
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
MurderInc at 14:56:23 on 19/10:
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Anonymous at 14:34:24 on 19/10:
+1
Anonymous at 12:45:10 on 19/10:
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
+1
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
Asking people to join IRC and measures like that only work on a small scale, once you deploy those strategies more widely scripts will catch up and detect those messages. The most popular script already has SMS notifications built in, so there's not really a lot of work involved to solve that issue for scripters. Anti-cheat measures are always an arms race, and even major game studios struggle with this problem. That's not to say they should just give up, but scripting is far less of an issue that most people think, I'd be surprised if more than a quarter or so of .com first page rankers use scripts to get there. Sharing, though, is certainly more widespread. The strategy should probably lie somewhere between investing in tooling to detect the most obvious attempts at scripting, and changing the game in ways that make ranking more interesting and basically eliminate the need for scripting. That's generally missing from the picture: Asking "why?" instead of just trying to prevent cheating - and improving the gameplay based on the answers.
Solstice (15:36:53 - 19-10)
Anonymous at 15:34:24 on 19/10:
Ironically enough, Pakito was also the admin that illegally favored players with bust outs/bullets/rp etc...
Anonymous at 15:30:08 on 19/10:
Ironically enough, Pakito was basically the only admin that actively enforced this :')
Anonymous at 15:19:08 on 19/10:
Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
Ironically enough, Pakito was also the admin that illegally favored players with bust outs/bullets/rp etc...
Yeah mate, that was the irony. Went right over your head i see.
Anonymous (15:34:24 - 19-10)
Anonymous at 15:30:08 on 19/10:
Ironically enough, Pakito was basically the only admin that actively enforced this :')
Anonymous at 15:19:08 on 19/10:
Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
Ironically enough, Pakito was also the admin that illegally favored players with bust outs/bullets/rp etc...
Anonymous (15:30:08 - 19-10)
Anonymous at 15:19:08 on 19/10:
Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
Anonymous (15:19:08 - 19-10)
MurderInc at 14:56:23 on 19/10:
I don't know where you guys live, but a large chunk of ISPs in most countries let users change their IPs by power-cycling their modems. Some even just force a change every 24 hours. Basing your entire anti-cheat strategy on something that maybe works for 50% of all players (and most likely not even that, it just inconveniences them a bit) seems silly.
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Anonymous at 14:34:24 on 19/10:
+1
Anonymous at 12:45:10 on 19/10:
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
+1
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Applying the 34h ontime won't work against cheaters you should know that, you just turn your script off so you won't pass that timeframe/same goes with sharing (just log off in time). What is needed is a more direct approach to catch cheaters, cheaters ruin the game for every fair player of this game. I haven't seen a major script akill strike from the admins since a couple of years. Things to get scripters, like asking people to join #help on irc, with was done on .nl some version ago never happened on .com.
You can criticize ipbans to base on your entire cheater strategy, which was only to show you need to punish hard in order to get people of cheating, but currently there is not a great strategy either we only see a couple of akills each version and we all know there are much much more cheaters around which aren't caught.
MurderInc (14:56:23 - 19-10)
Anonymous at 14:34:24 on 19/10:
+1
Anonymous at 12:45:10 on 19/10:
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
+1
Just applying their own policies would be a good start, no one has been enforcing stuff like the 34h ontime limit in almost a year, without any announcement. I understand the ingame ontime counter doesn't work properly, but you don't need that kind of accuracy when you have people with 90%+ ontime still alive and kicking, that's just a matter of applying common sense principles.
To put it in other words, what's really needed is a more hands-on approach and admins with better understanding of what's going on in the community (see for example starting a ROM poll on .nl in the middle of a war, in a situation where there winner hasn't been decided, and so on). They're just way too slow to act and adapt, and their decisions and announcements often show a lack of understanding.
Anonymous (14:34:24 - 19-10)
Anonymous at 12:45:10 on 19/10:
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
That won't stop people from cheating with bust outs since you get account strength for bo's, but that's fine, they just need to take down the cheaters more, more akills, harder punishments, make clear cheating is not allowed on omerta, otherwise ipban for some months.
If you steal a car in real life and the police only takes away your car and you can walk free again why wouldn't you do it again? Same goes with cheating, only akill is no real punishment, ipban for a certain time is.
+1
Kapow (14:31:00 - 19-10)
Terencio at 14:29:41 on 19/10:
Never said all are cheaters, i only said Kapow. but thanks for the response means alot.
Anonymous at 14:19:26 on 19/10:
no terencio we are not all cheaters, that you cheat or cheated doesn't mean there are no fair players in this game.
Terencio at 14:15:53 on 19/10:
bet you have :p
Kapow at 14:07:57 on 19/10:
Omfg can scripts really do that.
I dont know ive never scripted.
Anonymous at 14:00:14 on 19/10:
are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
Kapow at 13:50:55 on 19/10:
Just disable sluggs. :D
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
Just disable sluggs. :D
are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
I dont know ive never scripted.
bet you have :p
no terencio we are not all cheaters, that you cheat or cheated doesn't mean there are no fair players in this game.
Never said all are cheaters, i only said Kapow. but thanks for the response means alot.
You faggot you skipped my comment in the quote. How dare you
Terencio (14:29:41 - 19-10)
Anonymous at 14:19:26 on 19/10:
no terencio we are not all cheaters, that you cheat or cheated doesn't mean there are no fair players in this game.
Terencio at 14:15:53 on 19/10:
bet you have :p
Kapow at 14:07:57 on 19/10:
Omfg can scripts really do that.
I dont know ive never scripted.
Anonymous at 14:00:14 on 19/10:
are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
Kapow at 13:50:55 on 19/10:
Just disable sluggs. :D
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
Just disable sluggs. :D
are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
I dont know ive never scripted.
bet you have :p
no terencio we are not all cheaters, that you cheat or cheated doesn't mean there are no fair players in this game.
Never said all are cheaters, i only said Kapow. but thanks for the response means alot.
Kapow (14:26:45 - 19-10)
Anonymous at 14:19:26 on 19/10:
no terencio we are not all cheaters, that you cheat or cheated doesn't mean there are no fair players in this game.
Terencio at 14:15:53 on 19/10:
bet you have :p
Kapow at 14:07:57 on 19/10:
Omfg can scripts really do that.
I dont know ive never scripted.
Anonymous at 14:00:14 on 19/10:
are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
Kapow at 13:50:55 on 19/10:
Just disable sluggs. :D
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
Just disable sluggs. :D
are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
I dont know ive never scripted.
bet you have :p
no terencio we are not all cheaters, that you cheat or cheated doesn't mean there are no fair players in this game.
Anonymous (14:19:26 - 19-10)
Terencio at 14:15:53 on 19/10:
bet you have :p
Kapow at 14:07:57 on 19/10:
Omfg can scripts really do that.
I dont know ive never scripted.
Anonymous at 14:00:14 on 19/10:
are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
Kapow at 13:50:55 on 19/10:
Just disable sluggs. :D
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
Just disable sluggs. :D
are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
I dont know ive never scripted.
bet you have :p
no terencio we are not all cheaters, that you cheat or cheated doesn't mean there are no fair players in this game.
Terencio (14:15:53 - 19-10)
Kapow at 14:07:57 on 19/10:
Omfg can scripts really do that.
I dont know ive never scripted.
Anonymous at 14:00:14 on 19/10:
are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
Kapow at 13:50:55 on 19/10:
Just disable sluggs. :D
Anonymous at 11:56:11 on 19/10:
they just need to remove the rp from bos
they just need to remove the rp from bos
Just disable sluggs. :D
are you for real? don't you understand this game is still full of cheaters and that will only make more people to go script again. Yes scripts can buy bullets for you.
I dont know ive never scripted.
bet you have :p
Merton
tell us pls we (shield) did something wrong to you?!
No, why do you ask? Thoroughly enjoyed my time there, didn't agree with everything which was done, but who does? I made an effort with my "Merton interviews..." and my fantastic paint pictures. Have I said or done something which portrays this ?
Love 'n' stuff