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21-09 RoM launched!
Author: Redspeert
Last updated: Never
Comments: 48
Views: 19,291
Votes: 0 (0 average)
Version: 4.9
article
27 days after the version start (11 days after the first war) the crew have launched the RoM.

What do you, the player, think about that the versions keep getting shorter and shorter?
statements
Dear all,

We have received an overwhelming amount of requests to either reset or to turn on the ROM as there are 'only' 11 families left.

We have decided to turn on the ROM so we can let you choose if it is time to reset or that you think the game is still open and a lot can happen.

The ROM will run until Thursday, we then will have a look at it to see if we should reset next week or not.

It is all up to you!

Take care,
Bramblerose
comments

Add a YouTube movie Add an image Add a link/url Help
Anonymous me (12:00:18 - 13-01)
Link Quote
Michael at 15:35:23 on 11/10:
I think it's fcking ridiculous! It's inevitable that all old games come to an end, but why should this be inevitable to our game Omerta?
It has been a part of our lives. It has nothing to do with being a nerd or a person wasting some of his or her time on a game...
Omerta is not a game, thats not how we see it. Have you ever played a game where you wake up in the morning connecting to it, using your mobile or laptop at school or work connecting to it, or even waking up at sleep connecting to it? Is that a game?
No. It's part of our life ... We endured its environment into our lives ever since it was born, and we just adore it!

Why destroy it now? Why destroy one of the favorit things in our life that has become an addiction, a great addiction moving with us?

Why not do something about it. All together. Allies and enemies putting their hands together, and fighting to save our precious Omerta, even with the admins.

Because I've said it before and I will say it again. Omerta will die eventually, it's up to us to not make that happen.
Each one will read this comment, do some thinking, and then move on with their lives. When the day this game dies don't regret and say "I wish we done something!".

Like I said Omerta is not a game. It's part of the things you love in your life.

Don't let it be ruined.
Or don't let Omerta ruin your life. At the end of the day it is only a game. Real people, real life is so much better. Log off and try i out, you will not regret ;-D
Michael (15:35:23 - 11-10)
Link Quote
I think it's fcking ridiculous! It's inevitable that all old games come to an end, but why should this be inevitable to our game Omerta?
It has been a part of our lives. It has nothing to do with being a nerd or a person wasting some of his or her time on a game...
Omerta is not a game, thats not how we see it. Have you ever played a game where you wake up in the morning connecting to it, using your mobile or laptop at school or work connecting to it, or even waking up at sleep connecting to it? Is that a game?
No. It's part of our life ... We endured its environment into our lives ever since it was born, and we just adore it!

Why destroy it now? Why destroy one of the favorit things in our life that has become an addiction, a great addiction moving with us?

Why not do something about it. All together. Allies and enemies putting their hands together, and fighting to save our precious Omerta, even with the admins.

Because I've said it before and I will say it again. Omerta will die eventually, it's up to us to not make that happen.
Each one will read this comment, do some thinking, and then move on with their lives. When the day this game dies don't regret and say "I wish we done something!".

Like I said Omerta is not a game. It's part of the things you love in your life.

Don't let it be ruined.
ites Belgium (08:45:48 - 24-09)
Link Quote
are you guys really suggesting they take out poker-related kills/suicides out of the game? come on!
Anonymous (05:09:12 - 24-09)
Link Quote
this game is dying version to version, i rly doubt they`ll ever do anything to revive this game. next version for what i read will have even less players/families tho the fact ppl are tired of playing a month version. what amazes me is how in 2015 ppl still play this when u have millions of games to play but i guess u guys like to be a badass gangster on a dead game :w
Anonymous (03:20:23 - 24-09)
Link Quote
KCode at 21:39:14 on 23/09:
hamderaben at 14:36:06 on 23/09:
Anonymous at 11:53:48 on 23/09:
hamderaben at 09:07:11 on 23/09:
Maybe they should think about some Anno 1402/1503 etc system.

Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).

Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)

Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.

Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.


When you blood someone, it shows on the fampage.

War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.

In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances

Great ideas. A war system like this one is exactly what this game needs.

Some possible issues:

Secret allies declaring war on each other as a delaying tactic so their real enemies can't shoot them. The only counter to that would be admins akilling the top3 of involved fams for abusing the system I guess. If fams have gone to war and aren't shooting each other in earnest it should be obvious.
In my eyes this would be considered as abusing. And abusing = punish or even a-kill

Secret allies could shift shooters between themselves during war time. It could be used to protect vulnerable accounts from dying. Member shoots/gets shot, kick him, let him join another fam and repair, then come back to your fam to shoot again, etc. Will need to restrict adding and kicking members during war time to stop this. Should also restrict altering blood list during war imo.

Leaving a family reduces your account strength. Maybe make another penalty for it when u leave when ur fam is at war. And for shifting accounts to a family already IN war.. Maybe close down the recruitment centre for families currently in war.

No blood chaining. By that I mean, if Fam A is blooded to Fams B and C, then Fam B must also be blooded to Fam C. It cannot be blooded to a Fam D instead of C...that might of sounded more complicated than I meant it to be, but hopefully you get what I mean. Chaining would make wars very complicated, so better to make blood circles separate.
This obviously needs some work yeah..

I would also suggest a recovery period of 12-24hrs after fams have been in a 48hr war so they can regroup, give their members a break for irl stuff before another "fresh" fam comes at them. No one wants to see a war drag on non-stop throughout a week, which it very well could since fams can't gangbang under this system.
Hmm not a fan of this one tho.. Otherwise 1 bloodship will rule the entire game if u give them enough time to restock. And not everyone has IRL shit to do. If 1 bloodcircle gets shot, im sure another blood circle will be anxious to take some sort of action vs the winner/attacker.

I haven't played in several versions now, but if the admins created a war system like this I would definitely come back to try it out. Don't know if the admins even bother reading OB, but someone who knows them should refer them to your post, the .DM people who actually code for shit in particular.
I think kCode reads along sometimes.. but i doubt any of the admins/devs are actually willing to work this into V5. Maybe once V5 launches they will find the time/energy to implement better war systems


Just letting you know, I have read it and thinking about it. There are already changes planned (3 in concrete) to follow the casino changes with the focus of fixing current short-versions and war issues.

There was a 1on1 proposal long time ago made by a group of players, what's following up it's a mix of both said in here and this 1on1 proposal, I will disclosure more details as soon as it's more close to reality, it still requires lots of work and I don't want to go into false promises.

I won't be in the office for the next week but as soon as I'm back will write more details.

This is the kind of feedback we all need tbh, it's easy to understand that game is not being played as we would like but it's harder to just provide solutions, or try to. So really appreciated.

Not a coder, so I'm curious as to which aspect of this is the most difficult to implement? I can see how the blood points things might be a bit complicated, but the idea of requiring a formal declaration of war in order to shoot a fam (with limits on who or how many fams can declare war) doesn't seem like it would be too hard to implement.

As it is, when a person tries to shoot someone, there is a whole checklist of requirements they need to fulfill in order to make the shot: They must be within 2 ranks, must have a gun, must have the bullets entered etc. Formal war would just be an extension of that wouldn't it? If you try to kill another fam member, your fams being in a formal state of war would just be a new requirement for the kill order to go through like having a gun, etc.

1v1 wars sound good in theory, but I think it's too restrictive. 2v2 is more flexible. Before reading hamderaben's ideas, I liked the idea of simply assigning Fam's 2 'War Slots'. Think of them as Slot A = Att/Def and Slot B= Def.

So, theoretically: Two fams can declare on you, occupying both of your war slots (But your attackers each have their Slot B Def slot still open, so that your bloods can counter for you). Or, you can declare war on a fam/have only 1 fam declare war on you, but your Slot B would still be open for their blood to counter at you.

With this system, wars can still be large and chain together, but the individual battles would be much more fair (no more 5+ fams vs 1).

There are some obvious problems with this system just like with hamderaben's:

Occupying Slots = having friends take up your war slots so enemies can't shoot you. The best counter to this will be Akills of top3. Players will report when fams are doing this, so shouldn't be much of a problem. You could also require that, once two fams are at war with eachother, in order to attack one of the fams and take up their final War Slot, you need to get permission from the fam they are currently at war with (Fam C requests to join Fam B in their war against Fam A, Fam A's top3 must approve before they can join)

Tag Teaming = Fams could still gangbang by just swapping out of war status on a target fam to get fresh shooters in. Will need to lock fams into war status for 48hrs like hamderaben suggested to stop this.

The transfer issue which was mentioned earlier. Forbid kicking/adding members during war time to stop this.

It's biased towards big fams. A really big fam probably couldn't be taken down by any two medium fams. hamderaben's blood points idea was really good because it leveled the playing field by forcing each blood circle to stay within a certain range of points. This war slot system idea doesn't have that aspect to it unfortunately. No really great solution to this....you could cap fam size (or better yet, cap number of high ranks (LC+) a fam can have. This will force the creation of more fams in game too. Parity, basically.

It doesn't seem like something like this would be too hard to implement. Just add some new requirements to the kill checklist, add some new buttons to fam page, new confirmation pages, new timers etc. It doesn't actually affect the KA or require any complicated math. But again, I'm not a coder, so I'm probably underestimating how difficult adding this stuff would be.

While I would prefer hamderaben's idea to this, I'll take anything at this point.
Grannqe' (01:03:54 - 24-09)
Link Quote
On my opinion, first fam should be limited on who they shot for ex 1st fam should be able to shot second third and fourth fam on stats second fam should be able to shot third fourth and five fam on stats and so on but second third fourth fam five six and so on should be able to shot the fams above them, so we would see lesser top fams being blooded to eachother and small fams could steal objects from top fams so they would be forced to blood small fams instead of big ones to help them to get their object back cuz they cant shoot them, bf would be working on the tops when theu get shot fo sho, so top fams blooding eachother wouldve been useless on that case one of the biggest omerta problems
Aart (22:21:26 - 23-09)
Link Quote
KCode at 21:39:14 on 23/09:
Just letting you know, I have read it and thinking about it. There are already changes planned (3 in concrete) to follow the casino changes with the focus of fixing current short-versions and war issues.

There was a 1on1 proposal long time ago made by a group of players, what's following up it's a mix of both said in here and this 1on1 proposal, I will disclosure more details as soon as it's more close to reality, it still requires lots of work and I don't want to go into false promises.

I won't be in the office for the next week but as soon as I'm back will write more details.

This is the kind of feedback we all need tbh, it's easy to understand that game is not being played as we would like but it's harder to just provide solutions, or try to. So really appreciated.
© Aart - tell Brando ill take 25% per dc.
But only of he can spare it, would'nt wanne be the one to ruin his 300k app.
KCode Portugal Patron (21:39:14 - 23-09)
Link Quote
hamderaben at 14:36:06 on 23/09:
Anonymous at 11:53:48 on 23/09:
hamderaben at 09:07:11 on 23/09:
Maybe they should think about some Anno 1402/1503 etc system.

Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).

Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)

Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.

Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.


When you blood someone, it shows on the fampage.

War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.

In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances

Great ideas. A war system like this one is exactly what this game needs.

Some possible issues:

Secret allies declaring war on each other as a delaying tactic so their real enemies can't shoot them. The only counter to that would be admins akilling the top3 of involved fams for abusing the system I guess. If fams have gone to war and aren't shooting each other in earnest it should be obvious.
In my eyes this would be considered as abusing. And abusing = punish or even a-kill

Secret allies could shift shooters between themselves during war time. It could be used to protect vulnerable accounts from dying. Member shoots/gets shot, kick him, let him join another fam and repair, then come back to your fam to shoot again, etc. Will need to restrict adding and kicking members during war time to stop this. Should also restrict altering blood list during war imo.

Leaving a family reduces your account strength. Maybe make another penalty for it when u leave when ur fam is at war. And for shifting accounts to a family already IN war.. Maybe close down the recruitment centre for families currently in war.

No blood chaining. By that I mean, if Fam A is blooded to Fams B and C, then Fam B must also be blooded to Fam C. It cannot be blooded to a Fam D instead of C...that might of sounded more complicated than I meant it to be, but hopefully you get what I mean. Chaining would make wars very complicated, so better to make blood circles separate.
This obviously needs some work yeah..

I would also suggest a recovery period of 12-24hrs after fams have been in a 48hr war so they can regroup, give their members a break for irl stuff before another "fresh" fam comes at them. No one wants to see a war drag on non-stop throughout a week, which it very well could since fams can't gangbang under this system.
Hmm not a fan of this one tho.. Otherwise 1 bloodship will rule the entire game if u give them enough time to restock. And not everyone has IRL shit to do. If 1 bloodcircle gets shot, im sure another blood circle will be anxious to take some sort of action vs the winner/attacker.

I haven't played in several versions now, but if the admins created a war system like this I would definitely come back to try it out. Don't know if the admins even bother reading OB, but someone who knows them should refer them to your post, the .DM people who actually code for shit in particular.
I think kCode reads along sometimes.. but i doubt any of the admins/devs are actually willing to work this into V5. Maybe once V5 launches they will find the time/energy to implement better war systems


Just letting you know, I have read it and thinking about it. There are already changes planned (3 in concrete) to follow the casino changes with the focus of fixing current short-versions and war issues.

There was a 1on1 proposal long time ago made by a group of players, what's following up it's a mix of both said in here and this 1on1 proposal, I will disclosure more details as soon as it's more close to reality, it still requires lots of work and I don't want to go into false promises.

I won't be in the office for the next week but as soon as I'm back will write more details.

This is the kind of feedback we all need tbh, it's easy to understand that game is not being played as we would like but it's harder to just provide solutions, or try to. So really appreciated.
Anonymous (18:53:39 - 23-09)
Link Quote
Anonymous at 18:41:29 on 23/09:
hamderaben at 14:36:06 on 23/09:
Anonymous at 11:53:48 on 23/09:
hamderaben at 09:07:11 on 23/09:
Maybe they should think about some Anno 1402/1503 etc system.

Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).

Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)

Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.

Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.


When you blood someone, it shows on the fampage.

War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.

In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances

Great ideas. A war system like this one is exactly what this game needs.

Some possible issues:

Secret allies declaring war on each other as a delaying tactic so their real enemies can't shoot them. The only counter to that would be admins akilling the top3 of involved fams for abusing the system I guess. If fams have gone to war and aren't shooting each other in earnest it should be obvious.
In my eyes this would be considered as abusing. And abusing = punish or even a-kill

Secret allies could shift shooters between themselves during war time. It could be used to protect vulnerable accounts from dying. Member shoots/gets shot, kick him, let him join another fam and repair, then come back to your fam to shoot again, etc. Will need to restrict adding and kicking members during war time to stop this. Should also restrict altering blood list during war imo.

Leaving a family reduces your account strength. Maybe make another penalty for it when u leave when ur fam is at war. And for shifting accounts to a family already IN war.. Maybe close down the recruitment centre for families currently in war.

No blood chaining. By that I mean, if Fam A is blooded to Fams B and C, then Fam B must also be blooded to Fam C. It cannot be blooded to a Fam D instead of C...that might of sounded more complicated than I meant it to be, but hopefully you get what I mean. Chaining would make wars very complicated, so better to make blood circles separate.
This obviously needs some work yeah..

I would also suggest a recovery period of 12-24hrs after fams have been in a 48hr war so they can regroup, give their members a break for irl stuff before another "fresh" fam comes at them. No one wants to see a war drag on non-stop throughout a week, which it very well could since fams can't gangbang under this system.
Hmm not a fan of this one tho.. Otherwise 1 bloodship will rule the entire game if u give them enough time to restock. And not everyone has IRL shit to do. If 1 bloodcircle gets shot, im sure another blood circle will be anxious to take some sort of action vs the winner/attacker.

I haven't played in several versions now, but if the admins created a war system like this I would definitely come back to try it out. Don't know if the admins even bother reading OB, but someone who knows them should refer them to your post, the .DM people who actually code for shit in particular.
I think kCode reads along sometimes.. but i doubt any of the admins/devs are actually willing to work this into V5. Maybe once V5 launches they will find the time/energy to implement better war systems


I just saw anno so ++++++ xD

I used to talk about this years ago all the time and they never did anything, at one point they actually talked about it tho.. bottom line is they just cant do it for whatever reason, i would guess they have no one capable of actually coding anything new its too complex
Anonymous (18:41:29 - 23-09)
Link Quote
hamderaben at 14:36:06 on 23/09:
Anonymous at 11:53:48 on 23/09:
hamderaben at 09:07:11 on 23/09:
Maybe they should think about some Anno 1402/1503 etc system.

Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).

Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)

Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.

Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.


When you blood someone, it shows on the fampage.

War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.

In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances

Great ideas. A war system like this one is exactly what this game needs.

Some possible issues:

Secret allies declaring war on each other as a delaying tactic so their real enemies can't shoot them. The only counter to that would be admins akilling the top3 of involved fams for abusing the system I guess. If fams have gone to war and aren't shooting each other in earnest it should be obvious.
In my eyes this would be considered as abusing. And abusing = punish or even a-kill

Secret allies could shift shooters between themselves during war time. It could be used to protect vulnerable accounts from dying. Member shoots/gets shot, kick him, let him join another fam and repair, then come back to your fam to shoot again, etc. Will need to restrict adding and kicking members during war time to stop this. Should also restrict altering blood list during war imo.

Leaving a family reduces your account strength. Maybe make another penalty for it when u leave when ur fam is at war. And for shifting accounts to a family already IN war.. Maybe close down the recruitment centre for families currently in war.

No blood chaining. By that I mean, if Fam A is blooded to Fams B and C, then Fam B must also be blooded to Fam C. It cannot be blooded to a Fam D instead of C...that might of sounded more complicated than I meant it to be, but hopefully you get what I mean. Chaining would make wars very complicated, so better to make blood circles separate.
This obviously needs some work yeah..

I would also suggest a recovery period of 12-24hrs after fams have been in a 48hr war so they can regroup, give their members a break for irl stuff before another "fresh" fam comes at them. No one wants to see a war drag on non-stop throughout a week, which it very well could since fams can't gangbang under this system.
Hmm not a fan of this one tho.. Otherwise 1 bloodship will rule the entire game if u give them enough time to restock. And not everyone has IRL shit to do. If 1 bloodcircle gets shot, im sure another blood circle will be anxious to take some sort of action vs the winner/attacker.

I haven't played in several versions now, but if the admins created a war system like this I would definitely come back to try it out. Don't know if the admins even bother reading OB, but someone who knows them should refer them to your post, the .DM people who actually code for shit in particular.
I think kCode reads along sometimes.. but i doubt any of the admins/devs are actually willing to work this into V5. Maybe once V5 launches they will find the time/energy to implement better war systems


I just saw anno so ++++++ xD
Anonymous (17:23:59 - 23-09)
Link Quote
Obay bid succesful
From: System
Type: System
Sent: 23-Sep @ 13:55:02
You bought the witness statement which says that Advira killed Tamara


Obay bid succesful
From: System
Type: System
Sent: 23-Sep @ 13:25:34
You bought the witness statement which says that Ember killed Papoose


From: System
Type: System
Sent: 23-Sep @ 17:08:02
You bought the witness statement which says that Xhobo killed Express

So todays events we have as follows:

Comissio Shooting there own members, who knows why?

Then we have Gentleman First Lady killing Comissio members.

Then we have Comissio members killing The Panormus Family

Has Reset fun started already ?
hamderaben Netherlands (14:36:06 - 23-09)
Link Quote
Anonymous at 11:53:48 on 23/09:
hamderaben at 09:07:11 on 23/09:
Maybe they should think about some Anno 1402/1503 etc system.

Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).

Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)

Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.

Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.


When you blood someone, it shows on the fampage.

War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.

In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances

Great ideas. A war system like this one is exactly what this game needs.

Some possible issues:

Secret allies declaring war on each other as a delaying tactic so their real enemies can't shoot them. The only counter to that would be admins akilling the top3 of involved fams for abusing the system I guess. If fams have gone to war and aren't shooting each other in earnest it should be obvious.
In my eyes this would be considered as abusing. And abusing = punish or even a-kill

Secret allies could shift shooters between themselves during war time. It could be used to protect vulnerable accounts from dying. Member shoots/gets shot, kick him, let him join another fam and repair, then come back to your fam to shoot again, etc. Will need to restrict adding and kicking members during war time to stop this. Should also restrict altering blood list during war imo.

Leaving a family reduces your account strength. Maybe make another penalty for it when u leave when ur fam is at war. And for shifting accounts to a family already IN war.. Maybe close down the recruitment centre for families currently in war.

No blood chaining. By that I mean, if Fam A is blooded to Fams B and C, then Fam B must also be blooded to Fam C. It cannot be blooded to a Fam D instead of C...that might of sounded more complicated than I meant it to be, but hopefully you get what I mean. Chaining would make wars very complicated, so better to make blood circles separate.
This obviously needs some work yeah..

I would also suggest a recovery period of 12-24hrs after fams have been in a 48hr war so they can regroup, give their members a break for irl stuff before another "fresh" fam comes at them. No one wants to see a war drag on non-stop throughout a week, which it very well could since fams can't gangbang under this system.
Hmm not a fan of this one tho.. Otherwise 1 bloodship will rule the entire game if u give them enough time to restock. And not everyone has IRL shit to do. If 1 bloodcircle gets shot, im sure another blood circle will be anxious to take some sort of action vs the winner/attacker.

I haven't played in several versions now, but if the admins created a war system like this I would definitely come back to try it out. Don't know if the admins even bother reading OB, but someone who knows them should refer them to your post, the .DM people who actually code for shit in particular.
I think kCode reads along sometimes.. but i doubt any of the admins/devs are actually willing to work this into V5. Maybe once V5 launches they will find the time/energy to implement better war systems
Anonymous (11:53:48 - 23-09)
Link Quote
hamderaben at 09:07:11 on 23/09:
Maybe they should think about some Anno 1402/1503 etc system.

Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).

Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)

Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.

Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.


When you blood someone, it shows on the fampage.

War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.

In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances

Great ideas. A war system like this one is exactly what this game needs.

Some possible issues:

Secret allies declaring war on each other as a delaying tactic so their real enemies can't shoot them. The only counter to that would be admins akilling the top3 of involved fams for abusing the system I guess. If fams have gone to war and aren't shooting each other in earnest it should be obvious.

Secret allies could shift shooters between themselves during war time. It could be used to protect vulnerable accounts from dying. Member shoots/gets shot, kick him, let him join another fam and repair, then come back to your fam to shoot again, etc. Will need to restrict adding and kicking members during war time to stop this. Should also restrict altering blood list during war imo.

No blood chaining. By that I mean, if Fam A is blooded to Fams B and C, then Fam B must also be blooded to Fam C. It cannot be blooded to a Fam D instead of C...that might of sounded more complicated than I meant it to be, but hopefully you get what I mean. Chaining would make wars very complicated, so better to make blood circles separate.

I would also suggest a recovery period of 12-24hrs after fams have been in a 48hr war so they can regroup, give their members a break for irl stuff before another "fresh" fam comes at them. No one wants to see a war drag on non-stop throughout a week, which it very well could since fams can't gangbang under this system.

I haven't played in several versions now, but if the admins created a war system like this I would definitely come back to try it out. Don't know if the admins even bother reading OB, but someone who knows them should refer them to your post, the .DM people who actually code for shit in particular.
Anonymous (10:18:28 - 23-09)
Link Quote
Bumsen89 at 09:05:13 on 23/09:
If you want us to take you seriously don't add words as bs to express your feelings, it's not necessary and uncalled for.

The developers are still working on perfecting v5, as long as they do so .com and .nl won't have major new changes. There have been a few v5 changes in the last few versions but the developers are not ready yet to move everything to v5.

We will start our marketing campagne again before v5 is about to launch.

Take care,
Bramblerose


atleast they claim to do something for the game. :'D

Based on what I've seen on .DM, v5 isn't changing shit about how this game is played. Just cosmetic changes to the layout (which suck btw), some new villa/house system which I don't really understand and a victor system that changes absolutely nothing about how fams behave.

Every .DM version, you get one big (lol, like 20 people) war right when accounts reach Brug and after that the version is closed.

So it has the same issue that .COM is having. Lightning quick versions and a dwindling player base that doesn't want to put money or time into that lame shit.
Bumsen89 (10:09:38 - 23-09)
Link Quote
T-bag at 10:00:14 on 23/09:
T-bag at 09:19:25 on 23/09:
hamderaben at 09:07:11 on 23/09:
Maybe they should think about some Anno 1402/1503 etc system.

Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).

Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)

Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.

Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.


When you blood someone, it shows on the fampage.

War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.

In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances

best post ever!!!

not needed a blood point system just add 3 bloods

dont u think they will just pick the 3 biggest fams as bloods then? and form a new pact within the system?

point system seems good :)
T-bag (10:00:14 - 23-09)
Link Quote
T-bag at 09:19:25 on 23/09:
hamderaben at 09:07:11 on 23/09:
Maybe they should think about some Anno 1402/1503 etc system.

Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).

Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)

Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.

Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.


When you blood someone, it shows on the fampage.

War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.

In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances

best post ever!!!

not needed a blood point system just add 3 bloods
Solstice (09:35:15 - 23-09)
Link Quote
hamderaben at 09:27:40 on 23/09:
Solstice at 09:23:19 on 23/09:
hamderaben at 09:07:11 on 23/09:
Maybe they should think about some Anno 1402/1503 etc system.

Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).

Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)

Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.

Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.


When you blood someone, it shows on the fampage.

War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.

In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances

That actually doesn't sound half bad. The 48h war thing is something that was discussed in the past aswell, but i don't think in this format yet. Would this mean you couldn't kill people outside of those 48h too?
If youre in a family and if u want to shoot someone whos in a family you are NOT in war with. It's not possible. So you either have to arrange something with your tops so that they will declare (god, tops will save so much money on bloodmoney) OR, if u really want the fucker dead. Leave the fam and shoot, ofcourse this will make you weaker. So in way, it kinda prevents poker suicides aswell.

And 48H is just an example ofc.

Sounds perrty good to me. If you combine it with better reranking it should make the game last a whole lot longer.
hamderaben Netherlands (09:27:40 - 23-09)
Link Quote
Solstice at 09:23:19 on 23/09:
hamderaben at 09:07:11 on 23/09:
Maybe they should think about some Anno 1402/1503 etc system.

Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).

Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)

Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.

Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.


When you blood someone, it shows on the fampage.

War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.

In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances

That actually doesn't sound half bad. The 48h war thing is something that was discussed in the past aswell, but i don't think in this format yet. Would this mean you couldn't kill people outside of those 48h too?
If youre in a family and if u want to shoot someone whos in a family you are NOT in war with. It's not possible. So you either have to arrange something with your tops so that they will declare (god, tops will save so much money on bloodmoney) OR, if u really want the fucker dead. Leave the fam and shoot, ofcourse this will make you weaker. So in way, it kinda prevents poker suicides aswell.

And 48H is just an example ofc.
Solstice (09:23:19 - 23-09)
Link Quote
hamderaben at 09:07:11 on 23/09:
Maybe they should think about some Anno 1402/1503 etc system.

Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).

Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)

Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.

Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.


When you blood someone, it shows on the fampage.

War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.

In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances

That actually doesn't sound half bad. The 48h war thing is something that was discussed in the past aswell, but i don't think in this format yet. Would this mean you couldn't kill people outside of those 48h too?
Anonymous (09:21:30 - 23-09)
Link Quote
Maybe its a good idea a 1 vs 1 war system.
You can for example shoot 3 up and 3 down.
Family nr 15 can only shoot nr 12 13 14 16 17 18.
When in war you got 48 hours protection from other fams they cant shoot your fam.
You extend time of a version but also change gameplay a bit.
Shooting with 180k bullets would be stupid in fact super stupid.
Cause after the 48 hours you can be shot again by someone else.
So you need more time stronger accs before going to war.
Even though it makes reranking more scense again to do.
Cause you will have a chance again, cant get banged away and build up your family.

i am just making a suggestion dont know how you guys think about it.