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19-07 First family: Ontario
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02-07 Balance Update #2
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21-06 Plating drops, and so are bodies
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First family of the new version
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16-05 A-Kills
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15-05 Royals are next! *Update*
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14-05 Sure under attack!
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12-05 War! (again)
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12-05 Revenge?
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KCode
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Official Omerta Developer
Registered: 08:23:44 on 05-06-2013 (2236d 17h 51m 28s ago)
Role:
Moderator
Last activity: 22:52:33 on 20-07-2019 (3h 22m 39s ago)
Country: Portugal Portugal
Patron: Patron User supports Omerta Beyond via Patreon!
Comment count: 71 (0.03 per day)
Started articles: 11-05 The plating war
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Credits: 10.00
Placed bets: 1 (0 won / 1 lost / 0 pending)
Deathmatch is Calling!
Link
22:20:48 - 22-05
To add to this, we've also implemented a fully new rebirth page, that you can see here:

Image


HD version
Deathmatch is Calling!
Link
22:14:26 - 22-05
I know not everyone is happy with current state of game and we are part of the group of people that can't enjoy having monthly versions.

There is a long path to go and I think it's possible to bring full joy to everyone in the game again (from slow to fast rankers, from killers to busters, people that just want to chat and stay around with friends...)

Sometimes it's hard for everyone to understand what has been done and how much we're working to improve the game, so I just want to leave the last changelog (this was all done in less than 2 months).

With DM being fully DC-free, we expect to be able to move faster from TEST to main versions.

Hope you guys enjoyed the changes, more to come so we can finally focus on the app! :)

-----------
Changelog:

Account plating
Since people like to kill each other very early in version giving it a big advantage to families with higher numbers and closign the version earlier, we should allow the game to develop until there is at least Godfathers to make sure users can experience the full roleplay of the game.
Milestones will work better, everything will work better once the game is able to develop from 1 war = 1 version.

Fixes
- Every account is 2x harder to kill
- Plating is gone for single user after user shoots 1 time
- Plating is gone for all version 24 hours after the first Godfather is promoted
- Added plating information to allusers page

You can find more information about account plating: http://omerta.wiki/x/fICp.

Busters and Jail changes
Busters are a big part of the game and they have almost no benefits and play very few part in the game apart from jail and become community heros.

Fixes
- Captcha is back on jail page like before
- Busters can now join OCs and MOCs as Explosive Experts if they meet the following criteria
- Busters can join OC (independent of rank) if they have 6875 BOs (25%)
- Busters can join MOC (independent of rank) if they have 13750 BOs (50%)
- Re-added forum links back on jail page

Rebirth
Current page of Milestones is not informative at all and it bugs a lot

Fixes
- Remake the UI using more modern design
- Fix the percentage to be working correctly (from 0 to 100) instead of starting at 80% for every milestone
- Fix and bring back the work experience milestone with a different concept (4 bars instead of 1)
- Fix bug when user selects ingame that already exist, all selected milestones previous get deleted
- Remove the option for user to be able to select milestones where value is 0

You can find more information about our rebirth system: http://omerta.wiki/display/OMERTA/Rebirth+system.

Kill and family fixes
There is basically no penalty for families that spam invites and invite everyone, with this in mind, making very easy for a member of your own family to backstab you it would force families to know who is in their family!

Fixes
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.
- Fix a bug where buying till 99% health wouldn't remove you from Hospital time
- Added UI information about user being in Hospital.
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.

If you shoot someone inside your family you will have certain benefits:
- 2x easier to kill your target
- There is 1/3 backfire damage if you shoot someone of same capo regime (including the capo/don)
- There is 1/2 of backfire damage if you shoot someone outside your regime (in your family still)

Races, Organized Crimes and Roles
The Heist patch was really successful, now it's time to balance some things a bit better.
Raceform is a good concept but it's too basic at the moment, so we need to make some changes related to the way 'roles' work.

Fixes
- Modify bullet buy range to 100-1000 from 250-500
- Heist, OC, MOC and Raids now give more RP in general but also give other extra stats:

Heists/Raid:
- Leader gets X% extra RP
- Driver gets X% raceform

OC/MOC
- Leader gets X% extra RP
- Driver gets X% raceform
- WE gets x/2% raceform, x/2 extra RP
- EE gets X% jail bust skill (busters can join)

Casinos
Bringing back the excitment of anyone can own a casino, as long as they have the courage to keep it. So, we're removing the connection between spots and casinos and bringing back "Gambling Office".

Fixes
- All casinos are now out of City Spots and can be owned as before (by making them bankrupt or purchasing one)
- Bring back Gambling Office and casino ownership to users (read more at http://omerta.wiki/display/OMERTA/Casino)
- Removed odd/even from NumbersGame
- After betting, the number you choose stays pre-selected on NumbersGame (easier to repeat the bet)
- Added new "Management Panel" for owners of casinos, where you can see more details about who was betting on the casino (https://i.imgur.com/HBy3Hgf.png)
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Added back SMS and Mail when user loses casino
- Fixed some missing language for casinos
- Fixed race condition while buying casino
- Added information about Gambling Office of the respective casino to API page
- Added Roulette max bet on numbers where relevant (Statistics and Family page)
- Added min bet of casinos to Statistics page
- Improved overall information about casinos being out of business due to Gambling Office bankruptcy/destruction
- Fixed a bug where Blackjack would show an error that casino doesn't exist in certain situations
- Added a redirection on 'Gambling' menu if user is in a poker game or blackjack game
- Players can only own one casino at a time now
- Fixed a bug where casinos wouldn't go bankrupt, instead Local Mob would keep them. Now casinos go bankrupt and they can be purchased if user is eligible.
- Change Poker tables timeout from 30 minutes to 10
- Casinos are no longer allowed to have max bet lower than 50,000$ ( Applies to Local Mob too )
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Fixed a bug which caused casino's owned by local mob not to reset their profit when they hit $5,000,000 profit.
- Casinos reset when Gambling Office resets

Bring back Gambling Office which will collect:
- 1% of every winning casino transaction
- 1% of casino purchase transaction
- 10% of all Scratch & Win tickets
- 10% of all Lottery tickets

You can find more information about the casino update: http://omerta.wiki/display/OMERTA/Casino

Chat
Chat is pretty much impossible to use as it's full of spam for orgcrimes/races

Fixes
- Split the sidebar into 2 smaller windows one above each other and keep #general as main channel that doesn't move while having the #city and #family channels on the upper part
- Ban search for org crimes/races in #general
- Show game deaths as events on #general (to create conversation)

Other adjustments / bugfixes

Fixes
- Added spots information to user profile
- Added Top20 users information to Statistics
- Fixed a bug which made it impossible to bust your own members as a family buster
- Fixed a bug on City Maps, where "Next Raid" countdown would not be accurate. Now it's always 100% accurate.
- Garage now orders cars by value as default (thanks @Skfx)
- We've added "Next Profit Reset" information on City Maps on spots owned by Local Mob
- Fixed a bug where users could rent houses outside their city
- All users page will show highest ranks by default
- The "My achievements" page should update every hour instead of 24 hours
- Fixed a bug where buying till 99% of health would not remove you from hospital
- Fixed a bug where banks redirects too fast after sending money
11-05 The plating war
Link
10:05:22 - 11-05
I don't entirely agree that things "are the same".

Of course, we don't expect to fix EVERYTHING that is unbalanced/broken with 1 simple feature.

From my perspective:
- We've seen a great increase in rebirth & ranking after first deaths (with plating, people still reach brug in time to help their families)
- We've seen more strategy involved in the war (families in war doing different rounds of kills in accounts without plating)
- We've finally seen a real war with Godfathers, Capodecinas and Brugliones as it should always be, instead of a Chief/LC mess where big number families always win.

I know we won't get every change right, but I think this is the right path. Game needs to develop from too early wars so everything else can work.

The app is in the making and it's crucial we get the game well balanced so everyone can enjoy it instead of turning it into a 1 month race.

I will read feedback, if you have any, but lets keep this post about this war.
16-12 OmertaBeyond 2.2.6 -UPDT-
Link
09:28:11 - 11-05
Anonymous at 01:54:16 on 11/05:
Cannot see stats on your own family page - exp: Don, Capo, Object owner letters ( C, D, o) and last family deaths - last family changes. Can see on any fam but your own

It was related to Omerta change of adding high rank count to family profiles.
01-05 When pacts collide
Link
11:52:54 - 10-05
ites at 10:40:00 on 10/05:
KCode at 18:03:57 on 09/05:
I have edited the post to remove Raja's message.
I'm sorry @Raja.

Since the post is also cloned to Omerta Forum, I got some complaints.
Raja is full of shit, but do we really want Omerta admins monitoring posts on here?

I've asked MurderInc and we had this deal before along the v4.
Also, same with NL and Edo-News.

At anytime, when requested, we will remove it.

I still think it's a win-win for both and the cost is to try and avoid some basic swearing in the articles?