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10-12 Moneytrading
Author: mmm
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Comments: 88
Views: 19,979
Votes: 2 (3 average)
Version: 4.7.1
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I've seen some a-killing going on on multiple versions concerning money trading over different versions.
More and more people start an account on a seperate version to save up cash, to trade that cash over to their main version account to make it stronger. Admins call this duping.

I would like to see a discussion going on how the player base feels about this, as some would say there's technically nothing wrong with it. Some have standard trading partners in which you can help them get stronger, it's a different person, ranking by themselves, on a seperate version.

Discuss along please!
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Killerzzz Netherlands (17:30:56 - 11-12)
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Anonymous at 17:18:53 on 11/12:
Omerta .Com down ?

nope though i seen more people over last few days getting a message they cantt connect to barafranca.com
Anonymous (17:18:53 - 11-12)
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Omerta .Com down ?
Anonymous (15:13:38 - 11-12)
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Killerzzz at 11:50:09 on 11/12:
for people saying totally make sending money away from bank should be disabled are wrong in a few things for it to make it an easy solve

- I like helping out people, new players, friends if i can, you gotta be friendless for saying that if you ask me =P
- busters rely on donations from people to keep your asses out of jail, no donations to them means no busters keeping you out of jail, and for the fambank sending out money to busters automaticly as i heared the family buster option makes families able to set a reward for busting members of the family out between 1000 and 50.000.
- Wartimes when online top 3 gets shot and members need money for detectives / retraining bgs it would mean noone could get any of this from people who are willing to help them.

and probably more people can think off, turning of bank transers is just not an option.

As far as people being punished on one version and not the other, maybe make it stricter get caught on .com / .pt / .tr / .nl or whatever versions there are more punish them throughout all versions for any abuse this might make people think a second time of abusing / exploiting stuff on other servers other then their main server. not neccerly an akill on all versions but maybe a punishment if they get caught on one version, rp taken / bullets taken / hp taken.

thinking of a solution to stop money trading sounds easy but its way harder then most of you people think.
I will try to comment on each of your points.

- Why should you help friends? Why should an empty-suit be given millions of dollars? This messes up the economy as much as it would if you do trading between versions. If we look at the description on the wiki about 'Porting', this is very similar. You give something, get nothing in return. You make an account stronger than it is supposed to be. I like to believe you are a very good friend to have, but at the same time helping friends ruins the balance as much as helping yourself by laundering money from version to another.
- You already suggest a good option for busters to survive. Also, I read 2 interesting suggestions from other people (so credit to them and not to me): Either give people the option to send money to busters after being busted out of jail, thus not needing the option to send money. Or simply give the buster cash similar to giving us cash for doing a successful crime. If time is spent thinking about this subject, busters will have no problem surviving the removal of money transfers between players
- Maybe it just makes wars more interesting. People have to rely on top 3 to help them out. Nothing wrong with that to be honest, on many occasions I have seen a totally retarded, clueless moron as top of a family just because his rank and bullets. This way, top 3 will have some responsibilities, instead of getting benefits while the "real" top of the family is behind the curtains pulling the strings. Besides this, it also gives people a personal responsibility. The last 2 wars I was involved in, I had at least 20 mill on my bank. Even with no friends online, no top 3 online, I managed to hire detectives and retrain bodyguards. Needing other people for that is just bad organizing from your own personal gameplay. Omerta never had the option to send bullets. I never saw you suggesting that. Because after all, if we are in a war and you run out of bullets, wouldn't it be nice someone could send you some bullets? Maybe it would be. You could also send some to your friends who just started. But the option never existed because it can be abused so obviously, and nobody ever misses it. I think we can make money just as much everyone's own responsibility as bullets.

I have played and survived this entire version and didn't receive any money. It is such a normal, accepted part of the game that it may seem strange to get rid of it. But if you think about it, none of the reasons above would actually ruin the game completely. I, for one, can survive perfectly without it.

Punishments are good, but preventing things is better than to cure them. Apparently, morals are not enough to stop people from cheating. I guess this is part of our human nature as well, once the reward gets big enough, we just can't resist. Punishing people who abuse it will result in an endless cycle. It's the same with prisoners. If you just punish them and don't rehabilitate them, they will commit the same crime once they get out of jail. If you punish people who perform money transfers, they will just do it again next version.

As usual it is harder than you, me or anyone would think. The problem we see here is not just happening in Omerta. Economies in other (and a player base orders of magnitude higher) online games been ruined by duping.

Punishing and hunting people who abuse this thing is an endless battle, and also a battle which can not be won. I think that by removing money transfers, it is no longer possible to get any benefit from creating accounts on multiple versions. If it is so much harder than anyone would think, the solution would be to work together and think together to find one and hopefully the best solution.
Anonymous (14:12:15 - 11-12)
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Criminal at 08:52:47 on 11/12:
Not so good because we can transfer money trough poker ;(

Forgot about that shitty game...it's so buggy I wish they would just get rid of it all together. I don't know, get rid of private games? That might make opening a public table to launder money a little more risky.

Or change the poker rules a bit. Cap the buy-in amount, no more 10mil+ buy in games. And no folding once you have made the initial call, so people can't just put millions into pot then drop out to guarantee other person gets the money. Also, no more 2 person tables. Require 4 people to start a poker game, that will make it more difficult to get the laundering going.

All those suggestions are just band-aids on the problem though. Easiest thing to do is to just get rid of that damn game.
Anonymous (13:54:33 - 11-12)
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Killerzzz at 11:50:09 on 11/12:
- Wartimes when online top 3 gets shot and members need money for detectives / retraining bgs it would mean noone could get any of this from people who are willing to help them.

Well, if your fam is in a situation where the top 3 can't log on without being shot, chances are YOU will be shot for logging on too. Not usually much of a middle ground in omerta wars, either your whole fam is on the attack or on the defense. But....if admins let top3 manage fam bank from safehouse, then this won't be much of a problem anymore.
Anonymous (13:44:15 - 11-12)
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Anonymous at 10:32:58 on 11/12:
I totally agree on automatically splitting the money in group crimes, but I do think closing down all options of money transfer is a far too drastic measure. Especially at the start of a version, the money isn't always with the players with the highest rank, who are going to buy the first spot(s). In that case money transfers should be allowed imho. Otherwise you're saying a fam can't go up if it in fact does have enough money to go up, but accidentally has it on the wrong accounts.

The way I see it, either the prospective don will have saved enough money/sold enough DCs to have the amount needed to start fam, or he won't. If the core members of a fam not being able to pool their money into one account to start fam means it takes longer for the first fams to spring up...so be it. Versions are already lightning fast as it is, this delay might actually slow things down a bit. Or the admins could just lower fam start-up costs, that could work too.

Anonymous at 10:32:58 on 11/12:
It would also punish players who don't want to pay for lackeys and don't have too much time, but still want to support their families, those players who just play a bit and send the money the don't need to continue playing to the fam bank.

This hypothetical player you are talking about sounds so detached from the game I doubt they would care about any changes made. But if they are that determined to "donate" their cash they could just gamble and lose all the money on the fams objects...that technique could lead to another form of account boosting now that I think about it. Top 3s could have their dupe accounts lose all money at a fams object, so that when the money is sent to fam bank they can withdraw it "cleanly". Some fams could be doing that now actually....I don't have a solution for it, except to maybe cap object profits. Still, getting rid of money transfers will at least slow down account boosting considerably, so I'd say it's worth it.

Anonymous at 10:32:58 on 11/12:
And last of all (but not least of all), it would extremely harm busters. As a buster, you need lots of money, especially early game, when no family is up yet. How are they going to get their money/be enabled to become a buster if no money transfer is allowed?

There are only like two dozen or so true busters, as in the people who intentionally stay low rank and do nothing but bust people out of jail. Though I appreciate what they do, I would gladly inconvenience them in order to slow down the rampant account boosting in this game.

Players can still help out busters though. Early game you can send them a DC which they can obay. Speaking from experience of being a buster, hardly anyone donates to busters during early game anyway. Money is too scarce. When the fams spring up, the top3 can easily send them like a 1 mil from the fam bank. Fams that choose not to do such a thing prolly won't have many busters joining them.

As a side note...I think it would be nice if people could choose when they start an account if they want to be a buster or a ranker. A buster should have their top rank capped at shoplifter, and be un-shootable. We all hate it when people shoot busters anyway.
Killerzzz Netherlands (11:50:09 - 11-12)
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for people saying totally make sending money away from bank should be disabled are wrong in a few things for it to make it an easy solve

- I like helping out people, new players, friends if i can, you gotta be friendless for saying that if you ask me =P
- busters rely on donations from people to keep your asses out of jail, no donations to them means no busters keeping you out of jail, and for the fambank sending out money to busters automaticly as i heared the family buster option makes families able to set a reward for busting members of the family out between 1000 and 50.000.
- Wartimes when online top 3 gets shot and members need money for detectives / retraining bgs it would mean noone could get any of this from people who are willing to help them.

and probably more people can think off, turning of bank transers is just not an option.

As far as people being punished on one version and not the other, maybe make it stricter get caught on .com / .pt / .tr / .nl or whatever versions there are more punish them throughout all versions for any abuse this might make people think a second time of abusing / exploiting stuff on other servers other then their main server. not neccerly an akill on all versions but maybe a punishment if they get caught on one version, rp taken / bullets taken / hp taken.

thinking of a solution to stop money trading sounds easy but its way harder then most of you people think.
Anonymous (11:04:21 - 11-12)
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Maybe busters should get money automatically for makign busts, in the same way that people make crimes get money for crimes.
Solstice (10:50:08 - 11-12)
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Anonymous at 10:32:58 on 11/12:
I totally agree on automatically splitting the money in group crimes, but I do think closing down all options of money transfer is a far too drastic measure. Especially at the start of a version, the money isn't always with the players with the highest rank, who are going to buy the first spot(s). In that case money transfers should be allowed imho. Otherwise you're saying a fam can't go up if it in fact does have enough money to go up, but accidentally has it on the wrong accounts.

Maybe leave the money-objective out of making a fam alltogether and make it so that you have to do something else to up it. Conquer a spot or whatever. You pick a spot somewhere as don, you get to fill in 1to24 names and they have to do some sort of crimes to make that spot yours, like raid it or something similar. Would make the game more interactive in the same go.


And last of all (but not least of all), it would extremely harm busters. As a buster, you need lots of money, especially early game, when no family is up yet. How are they going to get their money/be enabled to become a buster if no money transfer is allowed?

Been thinking about that before, you could have a donate-to-buster setting where you can choose to active it. Once activated anyone that busts you or your lackeys get's a small amount of money from your bank. People can switch it on to get preference from busters above non-paying accounts.


Don't understand me wrongly, I totally agree something should be done againsg money transferring problems, but I don't see how this would be a good solution. On a side note, can anyone explain to me how exactly one transfers money from one version to the other? Is it that dc's bought on version x can be used on version y, or something similarly ridiculous?

You get a trader. F.e. we both have accounts on .nl and .com. But you see .com as your main version, and i see .nl as my main version. So what i do is send you money on .com, and you in return send me money on .nl. Making both our main-accounts stronger.
Anonymous (10:32:58 - 11-12)
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Anonymous at 02:24:22 on 11/12:
There is no need for big changes to fix this problem, just one very simple change: get rid of money transfers.

Automatically split money gained from group crimes and then just take away the option to transfer money between individual accounts. Simple. The fam bank should be the only exception to this. Top 3 should be able to withdraw money from fam bank and send some to members, but that's it. No depositing money into fam bank, because that could lead to a laundering loophole. Objects profits should automatically go into the fam bank.

Some might see this as punishing all members to spite a few, but I disagree. Having played completely legit (no duping or trading) I have only ever needed to transfer money not related to a group crime for one reason: when a fam member needed money for dets/bg repair during war time. That money could just as easily have come from fam bank...it should have come from there honestly, but some tops in this game can be greedy as fuck.

So there you go, a very simple change and account boosters will be cut off at the knees. Legit players would hardly be affected by this at all. The only way to possibly "trade" money after this change would be to kill each others account on separate versions while leaving money in pocket. The shooting rank limit will severely restrict that, and since it can only be done once per account it won't occur very often. Problem solved.
I totally agree on automatically splitting the money in group crimes, but I do think closing down all options of money transfer is a far too drastic measure. Especially at the start of a version, the money isn't always with the players with the highest rank, who are going to buy the first spot(s). In that case money transfers should be allowed imho. Otherwise you're saying a fam can't go up if it in fact does have enough money to go up, but accidentally has it on the wrong accounts.

It would also punish players who don't want to pay for lackeys and don't have too much time, but still want to support their families, those players who just play a bit and send the money the don't need to continue playing to the fam bank.

And last of all (but not least of all), it would extremely harm busters. As a buster, you need lots of money, especially early game, when no family is up yet. How are they going to get their money/be enabled to become a buster if no money transfer is allowed?


Don't understand me wrongly, I totally agree something should be done againsg money transferring problems, but I don't see how this would be a good solution. On a side note, can anyone explain to me how exactly one transfers money from one version to the other? Is it that dc's bought on version x can be used on version y, or something similarly ridiculous?
Anonymous (10:16:04 - 11-12)
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I agree with the money transfer thing. It's a very simple solution which hardly affects anyone. I mean, I keep trying to send small amounts to girls but they will never strip, so what's the point?
Anonymous (09:55:23 - 11-12)
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All objects profit should go directly to fam bank so poker table is an object. In suma you ll need to join a family to play poker.

I like the ideia.
Criminal Bulgaria (08:52:47 - 11-12)
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Solstice at 08:16:38 on 11/12:
Anonymous at 02:24:22 on 11/12:
There is no need for big changes to fix this problem, just one very simple change: get rid of money transfers.

Automatically split money gained from group crimes and then just take away the option to transfer money between individual accounts. Simple. The fam bank should be the only exception to this. Top 3 should be able to withdraw money from fam bank and send some to members, but that's it. No depositing money into fam bank, because that could lead to a laundering loophole. Objects profits should automatically go into the fam bank.

Some might see this as punishing all members to spite a few, but I disagree. Having played completely legit (no duping or trading) I have only ever needed to transfer money not related to a group crime for one reason: when a fam member needed money for dets/bg repair during war time. That money could just as easily have come from fam bank...it should have come from there honestly, but some tops in this game can be greedy as fuck.

So there you go, a very simple change and account boosters will be cut off at the knees. Legit players would hardly be affected by this at all. The only way to possibly "trade" money after this change would be to kill each others account on separate versions while leaving money in pocket. The shooting rank limit will severely restrict that, and since it can only be done once per account it won't occur very often. Problem solved.

Good point.

Not so good because we can transfer money trough poker ;(
Solstice (08:16:38 - 11-12)
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Anonymous at 02:24:22 on 11/12:
There is no need for big changes to fix this problem, just one very simple change: get rid of money transfers.

Automatically split money gained from group crimes and then just take away the option to transfer money between individual accounts. Simple. The fam bank should be the only exception to this. Top 3 should be able to withdraw money from fam bank and send some to members, but that's it. No depositing money into fam bank, because that could lead to a laundering loophole. Objects profits should automatically go into the fam bank.

Some might see this as punishing all members to spite a few, but I disagree. Having played completely legit (no duping or trading) I have only ever needed to transfer money not related to a group crime for one reason: when a fam member needed money for dets/bg repair during war time. That money could just as easily have come from fam bank...it should have come from there honestly, but some tops in this game can be greedy as fuck.

So there you go, a very simple change and account boosters will be cut off at the knees. Legit players would hardly be affected by this at all. The only way to possibly "trade" money after this change would be to kill each others account on separate versions while leaving money in pocket. The shooting rank limit will severely restrict that, and since it can only be done once per account it won't occur very often. Problem solved.

Good point.
Anonymous (02:24:22 - 11-12)
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There is no need for big changes to fix this problem, just one very simple change: get rid of money transfers.

Automatically split money gained from group crimes and then just take away the option to transfer money between individual accounts. Simple. The fam bank should be the only exception to this. Top 3 should be able to withdraw money from fam bank and send some to members, but that's it. No depositing money into fam bank, because that could lead to a laundering loophole. Objects profits should automatically go into the fam bank.

Some might see this as punishing all members to spite a few, but I disagree. Having played completely legit (no duping or trading) I have only ever needed to transfer money not related to a group crime for one reason: when a fam member needed money for dets/bg repair during war time. That money could just as easily have come from fam bank...it should have come from there honestly, but some tops in this game can be greedy as fuck.

So there you go, a very simple change and account boosters will be cut off at the knees. Legit players would hardly be affected by this at all. The only way to possibly "trade" money after this change would be to kill each others account on separate versions while leaving money in pocket. The shooting rank limit will severely restrict that, and since it can only be done once per account it won't occur very often. Problem solved.
Nuke United States (01:37:41 - 11-12)
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I read your edited post.

You are right, they need big changes to fix this problem, among others. I think our developers lack the imagination to figure out a lot of obvious loopholes and the capital to fix them, but the crew still needs to make an effort to impede the boosting that has been going on.

It's really sad that some people invest so many efforts into making the game unfair. I don't understand the mentality behind cheating - especially to the extent of being able to buy 5 times the number of bullets that one would gain through competitive play alone. I would be more ashamed of having to cheat than losing.
Redspeert Syrian Arab Republic (01:00:25 - 11-12)
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Nuke at 00:54:33 on 11/12:
Redspeert at 00:46:25 on 11/12:

But to the point, if the crew are able to uphold this rule (something I doubt they will be able to do) then its good stuff. But the problem is that people will still be able to trade, they will just change their methods.

The crew needs to extend punishment to everyone who receives benefit from an admin killed account. They should take away capo money, family money, family worth (unlocks if necessary), and they should check the IP on other servers to see what type of play extends to there. I know.. It's too much to expect.. but they (the crew) need to cover as much territory as the cheating taking place.

Aside from the point: How can I complain about cheating without playing the victim? That's a conundrum..

Read my edited post. Unless they drastically changes the game this rule doesn't mean shit. Another way to stop trading would be to force people to just play one version at a time, or completley close down the other servers and let everyone play at .com. I'd pick the last option.

Oh and the punishes you used as example will never be used unless they want to close the game down. It would be easy as hell for me to use a undercover nick, join a big fam and trade my arse off and let them suffer the punishment.
Nuke United States (00:54:33 - 11-12)
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Redspeert at 00:46:25 on 11/12:

But to the point, if the crew are able to uphold this rule (something I doubt they will be able to do) then its good stuff. But the problem is that people will still be able to trade, they will just change their methods.

The crew needs to extend punishment to everyone who receives benefit from an admin killed account. They should take away capo money, family money, family worth (unlocks if necessary), and they should check the IP on other servers to see what type of play extends to there. I know.. It's too much to expect.. but they (the crew) need to cover as much territory as the cheating taking place.

Aside from the point: How can I complain about cheating without playing the victim? That's a conundrum..
Redspeert Syrian Arab Republic (00:46:25 - 11-12)
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Nuke at 22:42:16 on 10/12:
Especially when the advantage is coming from back door negotiations on foreign servers, which do not require people to speak the one language that I know. Essentially, because of my nationality, I have much fewer options to receive boosted funds for bullets and donation codes.



I don't understand anymore dutch than you do, yet I was able to both trade and buy dc's there last version. It might come as a suprise to you, but most people in netherlands are able to write and read English...as goes for most western european countries, and several east european countries. Hell...Lusa had a own fam at .nl, where every member was trading cash and buying dc's, I dont know your linguistical skill, but portuguese and dutch got less in common with eachother than english and dutch, as portuguese belongs to the Romance (Or Latin group, depends on what you prefer to call it) group, whilst English beglons to the germanic group - the same as the dutch language belongs to. According to your logic, you ought to have a better chanse to trade money at .nl than the lusa fellers do.

Stop using the victim card.


But to the point, if the crew are able to uphold this rule (something I doubt they will be able to do) then its good stuff. But the problem is that people will still be able to trade, they will just change their methods. This will make the trading even more usefull for the few, as your average joe will be thrown in the pillory, while the people who use real back doors (your choise of words) instead of normal irc like people are using now will have an greater advantage.

All you need to do to pass the anti-trade radar is to launder the money for real, like doing heists together, don't send the part but instead go to bank and put an greater amount into the box while still using the Heist transfer message...same goes for oc's. Or have people in the same fam and use bulletcash as a cover for the trade.


Another thing that will cause alot of problems with this new change is that people are buying dc's at irc. Lets say you buy dc's instead of trading your cash. The dc can be used legaly on the actual server you bought it, or you can sell it on another version. You might even store it for a version or two and then use it on the same server, or another server...how will the crew know what you do?
The only way to stop people from selling dc's at irc is to lock the dc you bought to your acc, kinda like how obay works now. Will the crew do it? If not this new rule means shit and people will get away from it easily.
Nuke United States (22:42:16 - 10-12)
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First of all, I don't agree that it is always multiple persons running 2 or more accounts on each version. It seems to me like a convenient excuse to launder money from dupe accounts.

Secondly, multiple accounts pushing money to one account is what most online games would call "boosting", which is usually call for account punishment, in some form or fashion.

It is disheartening to know that one must invest time into multiple servers and rely on another "individual's" participation in order to remain competitive with the overpowered accounts. Especially when the advantage is coming from back door negotiations on foreign servers, which do not require people to speak the one language that I know. Essentially, because of my nationality, I have much fewer options to receive boosted funds for bullets and donation codes. It is a discredit to the Omerta Staff's integrity to knowingly allow such an exploitation to occur while obviously not being a part of the game's coding or design.

Back to my first point: Just because someone is playing "legit" (having one account) on .com does not prevent them from duping without care on another server for the purpose of "trading", which equivalences to being pushed by multiple accounts on .com in return. Essentially, by doing this you only risk being admin killed for duping on the server you were not really trying to compete on in the first place.