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No news found. Reset in progress?
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27 days after the version start (11 days after the first war) the crew have launched the RoM.
What do you, the player, think about that the versions keep getting shorter and shorter?
What do you, the player, think about that the versions keep getting shorter and shorter?
statements
Dear all,
We have received an overwhelming amount of requests to either reset or to turn on the ROM as there are 'only' 11 families left.
We have decided to turn on the ROM so we can let you choose if it is time to reset or that you think the game is still open and a lot can happen.
The ROM will run until Thursday, we then will have a look at it to see if we should reset next week or not.
It is all up to you!
Take care,
Bramblerose
We have received an overwhelming amount of requests to either reset or to turn on the ROM as there are 'only' 11 families left.
We have decided to turn on the ROM so we can let you choose if it is time to reset or that you think the game is still open and a lot can happen.
The ROM will run until Thursday, we then will have a look at it to see if we should reset next week or not.
It is all up to you!
Take care,
Bramblerose
hamderaben (09:07:11 - 23-09)
Maybe they should think about some Anno 1402/1503 etc system.
Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).
Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)
Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.
Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.
When you blood someone, it shows on the fampage.
War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.
In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances
Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).
Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)
Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.
Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.
When you blood someone, it shows on the fampage.
War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.
In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances
Bumsen89 (09:05:13 - 23-09)
If you want us to take you seriously don't add words as bs to express your feelings, it's not necessary and uncalled for.
The developers are still working on perfecting v5, as long as they do so .com and .nl won't have major new changes. There have been a few v5 changes in the last few versions but the developers are not ready yet to move everything to v5.
We will start our marketing campagne again before v5 is about to launch.
Take care,
Bramblerose
atleast they claim to do something for the game. :'D
The developers are still working on perfecting v5, as long as they do so .com and .nl won't have major new changes. There have been a few v5 changes in the last few versions but the developers are not ready yet to move everything to v5.
We will start our marketing campagne again before v5 is about to launch.
Take care,
Bramblerose
atleast they claim to do something for the game. :'D
hamderaben (07:48:31 - 23-09)
T-bag at 05:50:10 on 23/09:
there is already 20 fams. what if a big fam will blood with 4 big fams? its over so u cant control blood system or secret deals. but ""RESET CANT HAPPEN WHEN MORE THEN 3 FAMS EXIST ."" i support this one, admins should consider also
Anonymous at 18:49:47 on 22/09:
Exactly this +1, Max 3-4 bloods for each fam
Anonymous at 16:21:33 on 22/09:
there were also now only 4 fams left with 10+ brugs, problem is all the fams that blooded Anarchy in the first place and got stabbed later on, only to survive the first war, if they would have shot against Anarchy in the first war for example (or just did nothing, so didn't help them) the version would have been more open.
Fams should stop joining megapacts with 6-10 fams, in the end only like 4 fams end eventually, they are just usefams.
Only blooding 3-4 fams max for each individual fam can save this game, nothing else
Anonymous at 15:18:51 on 22/09:
Lackeys are a fact of life now - removing them is not an option that admins will even consider , for financial reasons .
What is needed is a rule change definining conditions for a reset and fam size .
I would suggest that :-
1 family size restriction to 100 members
2 reset cant happen when more than 3 families exist .
Huge pacts then become unuseable - mass blooding beyond 3 guarantees a backstab , hence pointless in the long run .
Maybe then we can get a game worth putting some time into again .
Lackeys are a fact of life now - removing them is not an option that admins will even consider , for financial reasons .
What is needed is a rule change definining conditions for a reset and fam size .
I would suggest that :-
1 family size restriction to 100 members
2 reset cant happen when more than 3 families exist .
Huge pacts then become unuseable - mass blooding beyond 3 guarantees a backstab , hence pointless in the long run .
Maybe then we can get a game worth putting some time into again .
there were also now only 4 fams left with 10+ brugs, problem is all the fams that blooded Anarchy in the first place and got stabbed later on, only to survive the first war, if they would have shot against Anarchy in the first war for example (or just did nothing, so didn't help them) the version would have been more open.
Fams should stop joining megapacts with 6-10 fams, in the end only like 4 fams end eventually, they are just usefams.
Only blooding 3-4 fams max for each individual fam can save this game, nothing else
Exactly this +1, Max 3-4 bloods for each fam
there is already 20 fams. what if a big fam will blood with 4 big fams? its over so u cant control blood system or secret deals. but ""RESET CANT HAPPEN WHEN MORE THEN 3 FAMS EXIST ."" i support this one, admins should consider also
and max 3-4 bloods wont work either. Anarchy isnt gonna shoot Gambino all of the sudden just because their bloodlist is full. Deals will be made.
Kapow (07:46:44 - 23-09)
How about.
Version ends when there is ONE winning family.
Only then. If there is more then 1 family. No Reset.
Lets see how the semen garblers figure that one out.
Version ends when there is ONE winning family.
Only then. If there is more then 1 family. No Reset.
Lets see how the semen garblers figure that one out.
T-bag (05:50:10 - 23-09)
Anonymous at 18:49:47 on 22/09:
Exactly this +1, Max 3-4 bloods for each fam
Anonymous at 16:21:33 on 22/09:
there were also now only 4 fams left with 10+ brugs, problem is all the fams that blooded Anarchy in the first place and got stabbed later on, only to survive the first war, if they would have shot against Anarchy in the first war for example (or just did nothing, so didn't help them) the version would have been more open.
Fams should stop joining megapacts with 6-10 fams, in the end only like 4 fams end eventually, they are just usefams.
Only blooding 3-4 fams max for each individual fam can save this game, nothing else
Anonymous at 15:18:51 on 22/09:
Lackeys are a fact of life now - removing them is not an option that admins will even consider , for financial reasons .
What is needed is a rule change definining conditions for a reset and fam size .
I would suggest that :-
1 family size restriction to 100 members
2 reset cant happen when more than 3 families exist .
Huge pacts then become unuseable - mass blooding beyond 3 guarantees a backstab , hence pointless in the long run .
Maybe then we can get a game worth putting some time into again .
Lackeys are a fact of life now - removing them is not an option that admins will even consider , for financial reasons .
What is needed is a rule change definining conditions for a reset and fam size .
I would suggest that :-
1 family size restriction to 100 members
2 reset cant happen when more than 3 families exist .
Huge pacts then become unuseable - mass blooding beyond 3 guarantees a backstab , hence pointless in the long run .
Maybe then we can get a game worth putting some time into again .
there were also now only 4 fams left with 10+ brugs, problem is all the fams that blooded Anarchy in the first place and got stabbed later on, only to survive the first war, if they would have shot against Anarchy in the first war for example (or just did nothing, so didn't help them) the version would have been more open.
Fams should stop joining megapacts with 6-10 fams, in the end only like 4 fams end eventually, they are just usefams.
Only blooding 3-4 fams max for each individual fam can save this game, nothing else
Exactly this +1, Max 3-4 bloods for each fam
there is already 20 fams. what if a big fam will blood with 4 big fams? its over so u cant control blood system or secret deals. but ""RESET CANT HAPPEN WHEN MORE THEN 3 FAMS EXIST ."" i support this one, admins should consider also
Anonymous (19:24:14 - 22-09)
Anonymous at 18:49:47 on 22/09:
Exactly this +1, Max 3-4 bloods for each fam
Anonymous at 16:21:33 on 22/09:
there were also now only 4 fams left with 10+ brugs, problem is all the fams that blooded Anarchy in the first place and got stabbed later on, only to survive the first war, if they would have shot against Anarchy in the first war for example (or just did nothing, so didn't help them) the version would have been more open.
Fams should stop joining megapacts with 6-10 fams, in the end only like 4 fams end eventually, they are just usefams.
Only blooding 3-4 fams max for each individual fam can save this game, nothing else
Anonymous at 15:18:51 on 22/09:
Lackeys are a fact of life now - removing them is not an option that admins will even consider , for financial reasons .
What is needed is a rule change definining conditions for a reset and fam size .
I would suggest that :-
1 family size restriction to 100 members
2 reset cant happen when more than 3 families exist .
Huge pacts then become unuseable - mass blooding beyond 3 guarantees a backstab , hence pointless in the long run .
Maybe then we can get a game worth putting some time into again .
Lackeys are a fact of life now - removing them is not an option that admins will even consider , for financial reasons .
What is needed is a rule change definining conditions for a reset and fam size .
I would suggest that :-
1 family size restriction to 100 members
2 reset cant happen when more than 3 families exist .
Huge pacts then become unuseable - mass blooding beyond 3 guarantees a backstab , hence pointless in the long run .
Maybe then we can get a game worth putting some time into again .
there were also now only 4 fams left with 10+ brugs, problem is all the fams that blooded Anarchy in the first place and got stabbed later on, only to survive the first war, if they would have shot against Anarchy in the first war for example (or just did nothing, so didn't help them) the version would have been more open.
Fams should stop joining megapacts with 6-10 fams, in the end only like 4 fams end eventually, they are just usefams.
Only blooding 3-4 fams max for each individual fam can save this game, nothing else
Exactly this +1, Max 3-4 bloods for each fam
what about no bloods?
just you and your family ;) stop this pact shit!
Anonymous (18:49:47 - 22-09)
Anonymous at 16:21:33 on 22/09:
there were also now only 4 fams left with 10+ brugs, problem is all the fams that blooded Anarchy in the first place and got stabbed later on, only to survive the first war, if they would have shot against Anarchy in the first war for example (or just did nothing, so didn't help them) the version would have been more open.
Fams should stop joining megapacts with 6-10 fams, in the end only like 4 fams end eventually, they are just usefams.
Only blooding 3-4 fams max for each individual fam can save this game, nothing else
Anonymous at 15:18:51 on 22/09:
Lackeys are a fact of life now - removing them is not an option that admins will even consider , for financial reasons .
What is needed is a rule change definining conditions for a reset and fam size .
I would suggest that :-
1 family size restriction to 100 members
2 reset cant happen when more than 3 families exist .
Huge pacts then become unuseable - mass blooding beyond 3 guarantees a backstab , hence pointless in the long run .
Maybe then we can get a game worth putting some time into again .
Lackeys are a fact of life now - removing them is not an option that admins will even consider , for financial reasons .
What is needed is a rule change definining conditions for a reset and fam size .
I would suggest that :-
1 family size restriction to 100 members
2 reset cant happen when more than 3 families exist .
Huge pacts then become unuseable - mass blooding beyond 3 guarantees a backstab , hence pointless in the long run .
Maybe then we can get a game worth putting some time into again .
there were also now only 4 fams left with 10+ brugs, problem is all the fams that blooded Anarchy in the first place and got stabbed later on, only to survive the first war, if they would have shot against Anarchy in the first war for example (or just did nothing, so didn't help them) the version would have been more open.
Fams should stop joining megapacts with 6-10 fams, in the end only like 4 fams end eventually, they are just usefams.
Only blooding 3-4 fams max for each individual fam can save this game, nothing else
Exactly this +1, Max 3-4 bloods for each fam
darklazytologin (18:26:05 - 22-09)
Anonymous at 17:05:47 on 22/09:
The pact this round was just stupid and the round was finished after first war already. Hopefully next round tops will have more sense then this one but I have my doubts.
H`HMD at 13:28:03 on 22/09:
Let met correct you on that post, friend. First of all Conflict is not CCCE, it's a merge of 2 families within that group. CCCE ceased to exist long before Affinitas became a thing. You probably read some names on here or you remember them from 10 years ago, but they're not related to each other in the way you claim they are. Yes, Conflict and Vincitori made a deal back in the day, but you're overlooking the fact that both of their sides had become significantly smaller by then.
Either way, I don't think any of this is relevant for the current discussion. Back then if two pacts worked together that would be considered lame by the majority, but you're forgetting that there were 4-5-6 other alliances as well. Even if Conflict+ and Vincitori+ worked together that equaled maybe 30-40% of the player base. You're also forgetting to mention that reranking was a thing back then. You could easily rank up again and hit the family that killed you.
Let's face it: what Anarchy/Comissio did is just utterly disgusting and can -by no means- be compared to any pact that Conflict, Vincitori, Vaffanculo or even Siberia and Aeterna have made to date. Nowadays there's two sides, the biggest one usually wins. At least Aeterna and Siberia had the dignity not to blood 60% of the active players in the game. Just stop trying to cover it up with irrelevant stories about the past, what we saw this version is pacting to a new extent. And i'm sure that it's going to backfire on you next version, as there will be very little enemies left for you to kill.
Anonymous at 02:31:45 on 22/09:
nah it started with affinitas and ccce pact. vinci and conflict made a deal (vc was beging for btw)
and yeah continued with vaffan aeterna siberia co
so why the fams are crying now
specialy aeterna's useless tops
they just killed u with ur own weapon
Anonymous at 02:14:05 on 22/09:
it started with when conflict and vaffanculo made a pact.
contuniued with siberia aeterna etc.
so now anarchy gambino..
just dont play it!
it started with when conflict and vaffanculo made a pact.
contuniued with siberia aeterna etc.
so now anarchy gambino..
just dont play it!
nah it started with affinitas and ccce pact. vinci and conflict made a deal (vc was beging for btw)
and yeah continued with vaffan aeterna siberia co
so why the fams are crying now
specialy aeterna's useless tops
they just killed u with ur own weapon
Let met correct you on that post, friend. First of all Conflict is not CCCE, it's a merge of 2 families within that group. CCCE ceased to exist long before Affinitas became a thing. You probably read some names on here or you remember them from 10 years ago, but they're not related to each other in the way you claim they are. Yes, Conflict and Vincitori made a deal back in the day, but you're overlooking the fact that both of their sides had become significantly smaller by then.
Either way, I don't think any of this is relevant for the current discussion. Back then if two pacts worked together that would be considered lame by the majority, but you're forgetting that there were 4-5-6 other alliances as well. Even if Conflict+ and Vincitori+ worked together that equaled maybe 30-40% of the player base. You're also forgetting to mention that reranking was a thing back then. You could easily rank up again and hit the family that killed you.
Let's face it: what Anarchy/Comissio did is just utterly disgusting and can -by no means- be compared to any pact that Conflict, Vincitori, Vaffanculo or even Siberia and Aeterna have made to date. Nowadays there's two sides, the biggest one usually wins. At least Aeterna and Siberia had the dignity not to blood 60% of the active players in the game. Just stop trying to cover it up with irrelevant stories about the past, what we saw this version is pacting to a new extent. And i'm sure that it's going to backfire on you next version, as there will be very little enemies left for you to kill.
The pact this round was just stupid and the round was finished after first war already. Hopefully next round tops will have more sense then this one but I have my doubts.
What pact? Lol. Actually this for hmd...
First of all at the begining of version when we blooded, you already knew who were anarchy bloods. Who we took was from" your side". After one day meeting with albiero , i already knew u were regroupin with aet lusa albi turks etc. U had power to shoot against "our side" then it could be different. Now u re speaking anarchy this,anarchy that. We both know some of our bloods wouldnt even react if we would get shot by ur lovely bloods.
Of course i will shoot my threat in war and ofc i ll stop others plans. Because else "our pact" will die. I ll be totally honest in here, after we blooded ur main focus was commissio and u were pretty sure com wont die without us.
i wont make more statement but because of ur clumsy hands u cry like a baby in here. Then u could deblood us and shoot us. but wait u expected this we will return all bloodship offers and take all aim on us so it would be easy for u to shoot commissio when others shoot anarchy so there wouldnt be any problem. In fact all ur plans fucked up. Take care my brother
Anonymous (17:05:47 - 22-09)
H`HMD at 13:28:03 on 22/09:
Let met correct you on that post, friend. First of all Conflict is not CCCE, it's a merge of 2 families within that group. CCCE ceased to exist long before Affinitas became a thing. You probably read some names on here or you remember them from 10 years ago, but they're not related to each other in the way you claim they are. Yes, Conflict and Vincitori made a deal back in the day, but you're overlooking the fact that both of their sides had become significantly smaller by then.
Either way, I don't think any of this is relevant for the current discussion. Back then if two pacts worked together that would be considered lame by the majority, but you're forgetting that there were 4-5-6 other alliances as well. Even if Conflict+ and Vincitori+ worked together that equaled maybe 30-40% of the player base. You're also forgetting to mention that reranking was a thing back then. You could easily rank up again and hit the family that killed you.
Let's face it: what Anarchy/Comissio did is just utterly disgusting and can -by no means- be compared to any pact that Conflict, Vincitori, Vaffanculo or even Siberia and Aeterna have made to date. Nowadays there's two sides, the biggest one usually wins. At least Aeterna and Siberia had the dignity not to blood 60% of the active players in the game. Just stop trying to cover it up with irrelevant stories about the past, what we saw this version is pacting to a new extent. And i'm sure that it's going to backfire on you next version, as there will be very little enemies left for you to kill.
Anonymous at 02:31:45 on 22/09:
nah it started with affinitas and ccce pact. vinci and conflict made a deal (vc was beging for btw)
and yeah continued with vaffan aeterna siberia co
so why the fams are crying now
specialy aeterna's useless tops
they just killed u with ur own weapon
Anonymous at 02:14:05 on 22/09:
it started with when conflict and vaffanculo made a pact.
contuniued with siberia aeterna etc.
so now anarchy gambino..
just dont play it!
it started with when conflict and vaffanculo made a pact.
contuniued with siberia aeterna etc.
so now anarchy gambino..
just dont play it!
nah it started with affinitas and ccce pact. vinci and conflict made a deal (vc was beging for btw)
and yeah continued with vaffan aeterna siberia co
so why the fams are crying now
specialy aeterna's useless tops
they just killed u with ur own weapon
Let met correct you on that post, friend. First of all Conflict is not CCCE, it's a merge of 2 families within that group. CCCE ceased to exist long before Affinitas became a thing. You probably read some names on here or you remember them from 10 years ago, but they're not related to each other in the way you claim they are. Yes, Conflict and Vincitori made a deal back in the day, but you're overlooking the fact that both of their sides had become significantly smaller by then.
Either way, I don't think any of this is relevant for the current discussion. Back then if two pacts worked together that would be considered lame by the majority, but you're forgetting that there were 4-5-6 other alliances as well. Even if Conflict+ and Vincitori+ worked together that equaled maybe 30-40% of the player base. You're also forgetting to mention that reranking was a thing back then. You could easily rank up again and hit the family that killed you.
Let's face it: what Anarchy/Comissio did is just utterly disgusting and can -by no means- be compared to any pact that Conflict, Vincitori, Vaffanculo or even Siberia and Aeterna have made to date. Nowadays there's two sides, the biggest one usually wins. At least Aeterna and Siberia had the dignity not to blood 60% of the active players in the game. Just stop trying to cover it up with irrelevant stories about the past, what we saw this version is pacting to a new extent. And i'm sure that it's going to backfire on you next version, as there will be very little enemies left for you to kill.
The pact this round was just stupid and the round was finished after first war already. Hopefully next round tops will have more sense then this one but I have my doubts.
Bumsen89 (16:37:54 - 22-09)
Anonymous at 16:24:20 on 22/09:
I'm done with omerta, this doesnt even feel like playing a game anymore with a reset after a few weeks.
you barely see any donating codes available on obay after those massive wars and am pretty convinced that Omerta is noticing a heavy drop in revenues/income and just finding excuse to reset the game,
how could this have gone so wrong , they should re-look the way they manage the game , back in 2.0-2.1 the game was more balanced, go back to basic and make it as simple as it used to be, all the features that now can generate income are making the game too unbalanced, within 20 days you have people with 600K Bullets , which is ridiculous. we had versions that lasted for a year were done now in a month, i think ill be done forever!
I'm done with omerta, this doesnt even feel like playing a game anymore with a reset after a few weeks.
you barely see any donating codes available on obay after those massive wars and am pretty convinced that Omerta is noticing a heavy drop in revenues/income and just finding excuse to reset the game,
how could this have gone so wrong , they should re-look the way they manage the game , back in 2.0-2.1 the game was more balanced, go back to basic and make it as simple as it used to be, all the features that now can generate income are making the game too unbalanced, within 20 days you have people with 600K Bullets , which is ridiculous. we had versions that lasted for a year were done now in a month, i think ill be done forever!
Imo it wont help a thing by going back, times have changed as-well(sure u might get some of those that have retired back, but that doesn't really help on the matter of getting new people in with a new way of seeing this game. Not a lot of these kinda games last on, with the introduction of smartphones etc. if they made an app for this game with an integrated mirc(chat) function so that everything can be done by phone/tablet/pc etc.
Just imagine if the player base could go up with 5k+ players just by making it an app meanwhile it can be played the old school way.
People just don't have the patience to sit behind their computers, all day to play a game like omerta any more(click click, going irc to do group crimes etc), with all the other options out there.
but doesn't really matter, not like they can afford making it into an app :D
Anonymous (16:24:20 - 22-09)
I'm done with omerta, this doesnt even feel like playing a game anymore with a reset after a few weeks.
you barely see any donating codes available on obay after those massive wars and am pretty convinced that Omerta is noticing a heavy drop in revenues/income and just finding excuse to reset the game,
how could this have gone so wrong , they should re-look the way they manage the game , back in 2.0-2.1 the game was more balanced, go back to basic and make it as simple as it used to be, all the features that now can generate income are making the game too unbalanced, within 20 days you have people with 600K Bullets , which is ridiculous. we had versions that lasted for a year were done now in a month, i think ill be done forever!
you barely see any donating codes available on obay after those massive wars and am pretty convinced that Omerta is noticing a heavy drop in revenues/income and just finding excuse to reset the game,
how could this have gone so wrong , they should re-look the way they manage the game , back in 2.0-2.1 the game was more balanced, go back to basic and make it as simple as it used to be, all the features that now can generate income are making the game too unbalanced, within 20 days you have people with 600K Bullets , which is ridiculous. we had versions that lasted for a year were done now in a month, i think ill be done forever!
Anonymous (16:21:33 - 22-09)
Anonymous at 15:18:51 on 22/09:
Lackeys are a fact of life now - removing them is not an option that admins will even consider , for financial reasons .
What is needed is a rule change definining conditions for a reset and fam size .
I would suggest that :-
1 family size restriction to 100 members
2 reset cant happen when more than 3 families exist .
Huge pacts then become unuseable - mass blooding beyond 3 guarantees a backstab , hence pointless in the long run .
Maybe then we can get a game worth putting some time into again .
Lackeys are a fact of life now - removing them is not an option that admins will even consider , for financial reasons .
What is needed is a rule change definining conditions for a reset and fam size .
I would suggest that :-
1 family size restriction to 100 members
2 reset cant happen when more than 3 families exist .
Huge pacts then become unuseable - mass blooding beyond 3 guarantees a backstab , hence pointless in the long run .
Maybe then we can get a game worth putting some time into again .
there were also now only 4 fams left with 10+ brugs, problem is all the fams that blooded Anarchy in the first place and got stabbed later on, only to survive the first war, if they would have shot against Anarchy in the first war for example (or just did nothing, so didn't help them) the version would have been more open.
Fams should stop joining megapacts with 6-10 fams, in the end only like 4 fams end eventually, they are just usefams.
Only blooding 3-4 fams max for each individual fam can save this game, nothing else
Anonymous (15:18:51 - 22-09)
Lackeys are a fact of life now - removing them is not an option that admins will even consider , for financial reasons .
What is needed is a rule change definining conditions for a reset and fam size .
I would suggest that :-
1 family size restriction to 100 members
2 reset cant happen when more than 3 families exist .
Huge pacts then become unuseable - mass blooding beyond 3 guarantees a backstab , hence pointless in the long run .
Maybe then we can get a game worth putting some time into again .
What is needed is a rule change definining conditions for a reset and fam size .
I would suggest that :-
1 family size restriction to 100 members
2 reset cant happen when more than 3 families exist .
Huge pacts then become unuseable - mass blooding beyond 3 guarantees a backstab , hence pointless in the long run .
Maybe then we can get a game worth putting some time into again .
H`HMD (13:28:03 - 22-09)
Anonymous at 02:31:45 on 22/09:
nah it started with affinitas and ccce pact. vinci and conflict made a deal (vc was beging for btw)
and yeah continued with vaffan aeterna siberia co
so why the fams are crying now
specialy aeterna's useless tops
they just killed u with ur own weapon
Anonymous at 02:14:05 on 22/09:
it started with when conflict and vaffanculo made a pact.
contuniued with siberia aeterna etc.
so now anarchy gambino..
just dont play it!
it started with when conflict and vaffanculo made a pact.
contuniued with siberia aeterna etc.
so now anarchy gambino..
just dont play it!
nah it started with affinitas and ccce pact. vinci and conflict made a deal (vc was beging for btw)
and yeah continued with vaffan aeterna siberia co
so why the fams are crying now
specialy aeterna's useless tops
they just killed u with ur own weapon
Let met correct you on that post, friend. First of all Conflict is not CCCE, it's a merge of 2 families within that group. CCCE ceased to exist long before Affinitas became a thing. You probably read some names on here or you remember them from 10 years ago, but they're not related to each other in the way you claim they are. Yes, Conflict and Vincitori made a deal back in the day, but you're overlooking the fact that both of their sides had become significantly smaller by then.
Either way, I don't think any of this is relevant for the current discussion. Back then if two pacts worked together that would be considered lame by the majority, but you're forgetting that there were 4-5-6 other alliances as well. Even if Conflict+ and Vincitori+ worked together that equaled maybe 30-40% of the player base. You're also forgetting to mention that reranking was a thing back then. You could easily rank up again and hit the family that killed you.
Let's face it: what Anarchy/Comissio did is just utterly disgusting and can -by no means- be compared to any pact that Conflict, Vincitori, Vaffanculo or even Siberia and Aeterna have made to date. Nowadays there's two sides, the biggest one usually wins. At least Aeterna and Siberia had the dignity not to blood 60% of the active players in the game. Just stop trying to cover it up with irrelevant stories about the past, what we saw this version is pacting to a new extent. And i'm sure that it's going to backfire on you next version, as there will be very little enemies left for you to kill.
Indi7 (12:32:19 - 22-09)
It doesn't matter the rom results.
Reset is coming for sure!
Who are adm kidding, like in the past they will reset game no matter the result.
Reset is coming for sure!
Who are adm kidding, like in the past they will reset game no matter the result.
Greasemonkey (12:30:39 - 22-09)
this game would be much more fun if all those bitchez from Gambino anarchy marazzino siberia and all other big fam wouldnt pact anymore
*whining mode on* Yes you/we would be killed some versions and yes it wont be as easy!!*whining mode off*
But it will make the fun come back much more!! versions will probably take longer so more fun.
I say lets FUCK UP all PACTS, and KILL all big fams first.
The more smaller fams the more possibilities of a big fat version
*whining mode on* Yes you/we would be killed some versions and yes it wont be as easy!!*whining mode off*
But it will make the fun come back much more!! versions will probably take longer so more fun.
I say lets FUCK UP all PACTS, and KILL all big fams first.
The more smaller fams the more possibilities of a big fat version
mmm (08:33:30 - 22-09)
I'm just glad I quit before this one even started, what a failure of a version.
Maybe they should think about some Anno 1402/1503 etc system.
Have 3 'states of friendship' that u have to declare with buttons (so it will show on the profile aswell).
Neutral
The Default option all fams start in. Noone in your family can shoot another person from another family (famless players can still shoot people with fam)
Bloods
New points system. Families get rated based on their objects/memberbase/famrank. You can't blood more than X points. The closer u get to the max points, the stronger ur family will be.
Example:
Max blood points is 1000.
Fam A bloods Fam K (who has 300 points; 100 for memberbase, 50 for fam rank, 150 for objects)
Fam A now has 700 points left to 'blood' a family/some families.
When you blood someone, it shows on the fampage.
War
Hiring on people is still possible, but once your family wants to shoot another family, you have to go in the control panel and 'declare war' to a family. No messages get send out, theres simply a status change on ur fampage that last 48H that says 'in war with..' Only people within YOUR bloodship are allowed to join ur crusade and declare war to that particular family/alliance in this 48H.
In conclusion
- Obviously needs some finetuning. Families keep growing and getting more members/objects. So Bloodpoints based on memberbase/rank/objects might not be the most solid options.. but this can be workshopped.
- The wars will always be Max bloods points vs Max bloods points. Big fams can still secretly blood eachother. But theres a limit on who can fight in ur 48H long war.
- Small families might be forced into joining other alliances to get to the max bloodpoints and thus to strengthen their families.
- With 20-30 fams you will force all the fams to make 8-10 alliances
best post ever!!!