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General Comments & Major Rumors section.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Johnny (06:55:42 - 24-12)
Smul (21:54:16 - 23-12)
Anonymous at 19:46:38 on 23/12:
Sundaymorning first fam up..?
Sundaymorning first fam up..?
Swindler took toprankers 1D 23h minimum, even if assa would be equally fast it would mean that the fams would start getting up at the very earliest at sunday afternoon.
counselor (01:52:29 - 22-12)
Anonymous at 14:57:44 on 21/12:
then we can expect 10000x sis fam :(
Rix at 14:47:08 on 21/12:
The 1 object per family limit has now also been implemented on .nl, so probably just a matter of time before we see it on .com as well.
The 1 object per family limit has now also been implemented on .nl, so probably just a matter of time before we see it on .com as well.
then we can expect 10000x sis fam :(
there's not that many spots....drama queen!
Anonymous (14:57:44 - 21-12)
Rix at 14:47:08 on 21/12:
The 1 object per family limit has now also been implemented on .nl, so probably just a matter of time before we see it on .com as well.
The 1 object per family limit has now also been implemented on .nl, so probably just a matter of time before we see it on .com as well.
then we can expect 10000x sis fam :(
Rix (14:47:08 - 21-12)
The 1 object per family limit has now also been implemented on .nl, so probably just a matter of time before we see it on .com as well.
Rix (19:28:37 - 20-12)
Lordofsith at 18:42:23 on 20/12:
3.2 user history doesnt seem to work.
3.2 user history doesnt seem to work.
Novu (18:35:10 - 20-12)
Rix at 16:20:47 on 20/12:
It's starting to get funny: I already thought the admins lost their minds in 2006 or so, but somehow they keep getting to new lows. That deserves some admiration.
Brando on .dm:
And we have set the maximum number of casino object per family in DM to one
And we have set the maximum number of casino object per family in DM to one
It's starting to get funny: I already thought the admins lost their minds in 2006 or so, but somehow they keep getting to new lows. That deserves some admiration.
That would seem to take away some incentive for wars. I guess the admins don't know the dynamics of the game they run.
Maybe a maximum number could be discussed, but it would have to be more than 1. I'm a bit torn in this matter. In the end this game is not a democracy, and nothing has to be distributed fairly. Don't put families on social welfare. Survival of the fittest. This is a mafia game ffs. Winner takes it all!
sbanks (17:46:33 - 20-12)
Anonymous at 16:44:31 on 20/12:
is this a joke?
Rix at 16:20:47 on 20/12:
It's starting to get funny: I already thought the admins lost their minds in 2006 or so, but somehow they keep getting to new lows. That deserves some admiration.
Brando on .dm:
And we have set the maximum number of casino object per family in DM to one
And we have set the maximum number of casino object per family in DM to one
It's starting to get funny: I already thought the admins lost their minds in 2006 or so, but somehow they keep getting to new lows. That deserves some admiration.
is this a joke?
read --> .dm new article Little big man
LOL..
Anonymous (16:44:31 - 20-12)
Rix at 16:20:47 on 20/12:
It's starting to get funny: I already thought the admins lost their minds in 2006 or so, but somehow they keep getting to new lows. That deserves some admiration.
Brando on .dm:
And we have set the maximum number of casino object per family in DM to one
And we have set the maximum number of casino object per family in DM to one
It's starting to get funny: I already thought the admins lost their minds in 2006 or so, but somehow they keep getting to new lows. That deserves some admiration.
is this a joke?
Rix (16:20:47 - 20-12)
Brando on .dm:
And we have set the maximum number of casino object per family in DM to one
And we have set the maximum number of casino object per family in DM to one
It's starting to get funny: I already thought the admins lost their minds in 2006 or so, but somehow they keep getting to new lows. That deserves some admiration.
uhu (13:48:00 - 20-12)
Anonymous at 11:52:08 on 20/12:
how can this guys be soldier after only 4 days? fuck me...
how can this guys be soldier after only 4 days? fuck me...
beats me :P
Athenamoia (22:39:29 - 19-12)
FlowzZ at 21:22:45 on 19/12:
nice change
sbanks at 20:21:55 on 19/12:
added ripforum on our user history page, an example you can see by clicking on this link: User history Firenzo
added ripforum on our user history page, an example you can see by clicking on this link: User history Firenzo
nice change
idd
FlowzZ (21:22:45 - 19-12)
sbanks at 20:21:55 on 19/12:
added ripforum on our user history page, an example you can see by clicking on this link: User history Firenzo
added ripforum on our user history page, an example you can see by clicking on this link: User history Firenzo
nice change
sbanks (20:21:55 - 19-12)
added ripforum on our user history page, an example you can see by clicking on this link: User history Firenzo
Anonymous (17:48:08 - 19-12)
turks already getting mass akills, damn cheaters , i bet they are all mass duping... losers.
You talk like they have a choice. Can you see Conflict making an alliance with Turkuz or Levi with Anadolu, Vinci with blacksea??
They are making those alliances to be strong and be relevant, can you blame them?
Don't think you play game for long time or you have bad memory, or you just took really bad examples... There's always choice, but what you named as example is complete nonsense.
Conflict, Leviticus and Vincitori aren't alliance families so I doubt you'll see them make alliance with anyone. Then families you named have very little in common, there for chances of them working together aren't highest, doesn't have to mean they'll dig each others eyes out on 1st chance.
Then if you're trying to mark Conflict, Leviticus and Vincitori as "anti turk" families that's even more wrong. Each one of these families worked with families who's tops were Turks and they worked really successful (Conflict - Ilteber, Leviticus - Turkuz, Vincitori - Liberta).
Alliances aren't only made to be strong and relevant, after 2.5 alliances are made only when families are scared from other fams and don't know what to do, so they make alliance to look bigger and there for harder to take down. This usually has counter effect than desired cause ppl like shooting alliances.
Also why people bashed Turkish families here it's probably cause of stereotypes. It's most common that Turkish families make alliance and dozen sister families, and that is pretty annoying for any normal player. Also I saw smth typical for Turkish and that's "As one" thing, now some leaders of big turkish families tried explaining me this but tbh it sounds just really damn complicated.
But in the end will family be good or bad has least to do with players origin. You had tons of examples of really good Turkish families in past (Notte, Favians, Kerberos). These families weren't fucking game up with 10 sister fams and 3 alliances, these families really lifted game to the new level in past and made versions more interesting. And with majority of players atm being from Turkey, their families have most of influence how will game go. Will they barricade themselves with 10 bloods and 5 sisters or they'll try to play open game. Only sad thing is lately there was less and less good new "Turkish" families, tbh only ones who can come to my mind are Venture.
And in the end, everyone should just see difference between normal players and noobs (or whatever is right word), cause others ones are making huge alliances, calling everyone racists and working only with people from same nation/country.
But ofc this is just my 2 cents :p