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General Comments & Major Rumors
Author: sbanks
Last updated: 4654d 20h 33m 54s ago by MrWhite
Comments: 57,980
Views: 15,773,503
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General Comments & Major Rumors section.

Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
comments

Add a YouTube movie Add an image Add a link/url Help
Anonymous (03:06:32 - 28-09)
Link Quote
Redvendetta at 23:45:23 on 27/09:
gode at 21:44:13 on 27/09:
Aart at 15:41:02 on 26/09:
gode at 12:19:12 on 26/09:
Avaritia was the balancer against that
huehuehue

4.6.1 : Lusa & Siberia & Aristo gaypact wins => first round of siberia

4.6.2 : Koolio, Paria and Empire are targetting Siberia
https://news.omertabeyond.net/1688
Kuro and co. wins this version, clearly open version when Siberia side is cleaned

4.7 : Trafficante, Illuanna, Krays → Siberia
https://news.omertabeyond.net/1707
as i said Krays/Traffi were also balancers, they didnt belong to big pact anytime

4.7.1. : Siberia, Lusa and Aeterna+ are under attack by a number of families.
The attacking families known so far are Avaritia, Atom, Provenzano, Renocenti+, Krays+++++
https://news.omertabeyond.net/1719
pact is cleaned then open version is won by Kuro+ (clearly small group cant be regarded as pact)

4.7.2 : Avaritia Bafra Blacksea Jannisary Colossal Colosseum → Siberia Cartagena Colossus
https://news.omertabeyond.net/1739
Avaritia could win it by making a gay non-shoot agreement with Maraz, but chooses to shoot and open version is won by Siberia (open version means you can win it with your rebirth accounts)

4.7.3 : Fortuna, Colossal, Renocenti, Persico → Siberia
https://news.omertabeyond.net/1754
version with cluster-stabbening, yeah killing Siberia wasnt enough since Aeterna/Lusa/Colossal etc. had 8-10 bloods each

After 4.7.4, Colossal was raped by Siberia multiple versions, and 4 versions won by Anarchy/Gambino/Siberia (same side)

yeah avaritia was the balancer. and similar crew fought as Fidelitas/Venture/Xzone against Johnny's Conflict & Vinci pact 3.x

Having planned most of the wars you listed, I can confirm that Avaritia wasn't particularly integral to any 'balancing' , ever. In fact the one version Avaritia were left to their own devices they managed to create arguably the biggest pact the game had seen at the time - in regards to percentage of highranks, and they still managed to screw it up and lose to Siberia by shooting and trusting the wrong families. Do not confuse stupidity with nobility. Getting Avaritia to agree to ''anti-pact'' wars was no easy feat, even if it was obviously in their best interest too. Sure they provided numbers, but their actions and decisions led to the those numbers being as detrimental to the game as they were beneficial.

Also, Aristocrats was equally made up of Avaritia tops, so if you want to blame that family at all then you're being hypocritical. If you want to look like somewhat less of a neurotic, pact-obsessed twat, then you could concede that what you call a 'gaypact' was actually just 4 families working together at the time of 50+ family versions, and that it was a direct reaction to Templari's overblooding and outright cowardly win the previous round. But I applaud your decision to throw caution to the wind and expose your own stupidity, it honestly saves me some time.

Most pacts I have been a part of or fought against have been born of necessity. Even way back in the 2.x days when the whole nationality thing was a big factor (turks vs dutch). What most people don't seem to understand is that to create a pact there will usually be a reason, a uniting factor, and to defeat a pact you have to almost extend the problem by creating one of your own. It's a never ending cycle and the only people to blame really are the admins for not figuring out an incentive to break the cycle. So I don't particularly blame any players for the current state of the game, players make their choices within a a set of rules determined by the developers, and as there is no consequence to blooding 50%+ of the active playerbase (or no benefits if you don't) I can understand the appeal.

Usually when a group of families work closely together, they will probably have some success and thus get labelled a pact by morons like yourself. The following round there is mostly a backlash, or a united opposition for the previous version's 'pact', sometimes this united opposition is oblivious to the fact that they're as much of a pact as the families they're fighting against, but they're not always as deluded as yourself. As one side gets bigger, the other grows too in order to counter it, honestly it leads to some great battles with good strategical and political challenges.

My main issue with the group of families that played together this version is that the necessity that created most of the previous pacts was noticeably absent. If anything the group of families which should have been at risk of a pact forming against them from last version (Gambino+) were strengthened further by the return of Anarchy, at least initially until some of the orbiting families slowly realized that there wasn't enough room in the pact for them. And no, being friends 5 years ago is not a reason to ignore the current climate of the game and overblood as extremely as was displayed this round. It is not a necessity, it is a luxury, and one the game couldn't afford.

I have fought against pacts, I enjoyed it. I have fought in pacts, I enjoyed that too, win or lose. There is usually a balance, and any imbalance is what creates the pacts to begin with. So if the game is balanced, chances are you have pacts. If the game is imbalanced then chances are the pacts are going to form. There are certainly some possible balancing factors that could and should be added which would eliminate the need and/or the appeal to 'pact'. Many have been proposed to the admins and developers already (one of which was proposed in 4.0 and is only now being taken seriously). I honestly don't know what the correct solution is but I can tell you one thing for sure; it ain't fucking Avaritia.

Get over yourself.

Colossal the keyboard hero _O_
Anonymous (02:27:35 - 28-09)
Link Quote
who will be the first death? i bet Agon
Redvendetta (23:45:23 - 27-09)
Link Quote
gode at 21:44:13 on 27/09:
Aart at 15:41:02 on 26/09:
gode at 12:19:12 on 26/09:
Avaritia was the balancer against that
huehuehue

4.6.1 : Lusa & Siberia & Aristo gaypact wins => first round of siberia

4.6.2 : Koolio, Paria and Empire are targetting Siberia
https://news.omertabeyond.net/1688
Kuro and co. wins this version, clearly open version when Siberia side is cleaned

4.7 : Trafficante, Illuanna, Krays → Siberia
https://news.omertabeyond.net/1707
as i said Krays/Traffi were also balancers, they didnt belong to big pact anytime

4.7.1. : Siberia, Lusa and Aeterna+ are under attack by a number of families.
The attacking families known so far are Avaritia, Atom, Provenzano, Renocenti+, Krays+++++
https://news.omertabeyond.net/1719
pact is cleaned then open version is won by Kuro+ (clearly small group cant be regarded as pact)

4.7.2 : Avaritia Bafra Blacksea Jannisary Colossal Colosseum → Siberia Cartagena Colossus
https://news.omertabeyond.net/1739
Avaritia could win it by making a gay non-shoot agreement with Maraz, but chooses to shoot and open version is won by Siberia (open version means you can win it with your rebirth accounts)

4.7.3 : Fortuna, Colossal, Renocenti, Persico → Siberia
https://news.omertabeyond.net/1754
version with cluster-stabbening, yeah killing Siberia wasnt enough since Aeterna/Lusa/Colossal etc. had 8-10 bloods each

After 4.7.4, Colossal was raped by Siberia multiple versions, and 4 versions won by Anarchy/Gambino/Siberia (same side)

yeah avaritia was the balancer. and similar crew fought as Fidelitas/Venture/Xzone against Johnny's Conflict & Vinci pact 3.x

Having planned most of the wars you listed, I can confirm that Avaritia wasn't particularly integral to any 'balancing' , ever. In fact the one version Avaritia were left to their own devices they managed to create arguably the biggest pact the game had seen at the time - in regards to percentage of highranks, and they still managed to screw it up and lose to Siberia by shooting and trusting the wrong families. Do not confuse stupidity with nobility. Getting Avaritia to agree to ''anti-pact'' wars was no easy feat, even if it was obviously in their best interest too. Sure they provided numbers, but their actions and decisions led to the those numbers being as detrimental to the game as they were beneficial.

Also, Aristocrats was equally made up of Avaritia tops, so if you want to blame that family at all then you're being hypocritical. If you want to look like somewhat less of a neurotic, pact-obsessed twat, then you could concede that what you call a 'gaypact' was actually just 4 families working together at the time of 50+ family versions, and that it was a direct reaction to Templari's overblooding and outright cowardly win the previous round. But I applaud your decision to throw caution to the wind and expose your own stupidity, it honestly saves me some time.

Most pacts I have been a part of or fought against have been born of necessity. Even way back in the 2.x days when the whole nationality thing was a big factor (turks vs dutch). What most people don't seem to understand is that to create a pact there will usually be a reason, a uniting factor, and to defeat a pact you have to almost extend the problem by creating one of your own. It's a never ending cycle and the only people to blame really are the admins for not figuring out an incentive to break the cycle. So I don't particularly blame any players for the current state of the game, players make their choices within a a set of rules determined by the developers, and as there is no consequence to blooding 50%+ of the active playerbase (or no benefits if you don't) I can understand the appeal.

Usually when a group of families work closely together, they will probably have some success and thus get labelled a pact by morons like yourself. The following round there is mostly a backlash, or a united opposition for the previous version's 'pact', sometimes this united opposition is oblivious to the fact that they're as much of a pact as the families they're fighting against, but they're not always as deluded as yourself. As one side gets bigger, the other grows too in order to counter it, honestly it leads to some great battles with good strategical and political challenges.

My main issue with the group of families that played together this version is that the necessity that created most of the previous pacts was noticeably absent. If anything the group of families which should have been at risk of a pact forming against them from last version (Gambino+) were strengthened further by the return of Anarchy, at least initially until some of the orbiting families slowly realized that there wasn't enough room in the pact for them. And no, being friends 5 years ago is not a reason to ignore the current climate of the game and overblood as extremely as was displayed this round. It is not a necessity, it is a luxury, and one the game couldn't afford.

I have fought against pacts, I enjoyed it. I have fought in pacts, I enjoyed that too, win or lose. There is usually a balance, and any imbalance is what creates the pacts to begin with. So if the game is balanced, chances are you have pacts. If the game is imbalanced then chances are the pacts are going to form. There are certainly some possible balancing factors that could and should be added which would eliminate the need and/or the appeal to 'pact'. Many have been proposed to the admins and developers already (one of which was proposed in 4.0 and is only now being taken seriously). I honestly don't know what the correct solution is but I can tell you one thing for sure; it ain't fucking Avaritia.

Get over yourself.
gode Turkey (21:44:13 - 27-09)
Link Quote
Aart at 15:41:02 on 26/09:
gode at 12:19:12 on 26/09:
Avaritia was the balancer against that
huehuehue

4.6.1 : Lusa & Siberia & Aristo gaypact wins => first round of siberia

4.6.2 : Koolio, Paria and Empire are targetting Siberia
https://news.omertabeyond.net/1688
Kuro and co. wins this version, clearly open version when Siberia side is cleaned

4.7 : Trafficante, Illuanna, Krays → Siberia
https://news.omertabeyond.net/1707
as i said Krays/Traffi were also balancers, they didnt belong to big pact anytime

4.7.1. : Siberia, Lusa and Aeterna+ are under attack by a number of families.
The attacking families known so far are Avaritia, Atom, Provenzano, Renocenti+, Krays+++++
https://news.omertabeyond.net/1719
pact is cleaned then open version is won by Kuro+ (clearly small group cant be regarded as pact)

4.7.2 : Avaritia Bafra Blacksea Jannisary Colossal Colosseum → Siberia Cartagena Colossus
https://news.omertabeyond.net/1739
Avaritia could win it by making a gay non-shoot agreement with Maraz, but chooses to shoot and open version is won by Siberia (open version means you can win it with your rebirth accounts)

4.7.3 : Fortuna, Colossal, Renocenti, Persico → Siberia
https://news.omertabeyond.net/1754
version with cluster-stabbening, yeah killing Siberia wasnt enough since Aeterna/Lusa/Colossal etc. had 8-10 bloods each

After 4.7.4, Colossal was raped by Siberia multiple versions, and 4 versions won by Anarchy/Gambino/Siberia (same side)

yeah avaritia was the balancer. and similar crew fought as Fidelitas/Venture/Xzone against Johnny's Conflict & Vinci pact 3.x
Anonymous (17:33:43 - 27-09)
Link Quote
nope just tired of the same ole complaining of people who say the same thing every version
Solstice (16:43:55 - 27-09)
Link Quote
Anonymous at 15:15:36 on 27/09:
haters are going to hate and you all bitch and complain really get a life you all had to chance to do whatever in the game and you didn't do it your lose but oh well the is a next version to try again haha

You sound a bit spiteful too mate ;) .
Anonymous (15:15:36 - 27-09)
Link Quote
haters are going to hate and you all bitch and complain really get a life you all had to chance to do whatever in the game and you didn't do it your lose but oh well the is a next version to try again haha
Solstice (10:32:31 - 27-09)
Link Quote
Anonymous at 10:30:14 on 27/09:
Why can't heist split up race form to both players instead of just the driver?
In that case all players got more changes to gain rf, too many players at heist want to be the driver :( Oh and skip races, just for fun but not to get the better bullet amount. Maybe an idea to gain some rf from oc aswell?

Just my thoughts.

Most logical move would be to set up races differently, so that you get rf for every race you do.
Anonymous (10:30:14 - 27-09)
Link Quote
Why can't heist split up race form to both players instead of just the driver?
In that case all players got more changes to gain rf, too many players at heist want to be the driver :( Oh and skip races, just for fun but not to get the better bullet amount. Maybe an idea to gain some rf from oc aswell?

Just my thoughts.
Anonymous (16:13:09 - 26-09)
Link Quote
Saros`away at 12:47:43 on 26/09:
gode at 12:19:12 on 26/09:
Solstice at 08:28:49 on 26/09:
gode at 01:22:23 on 26/09:
Dark vs. Murderinc, fun to read.

Murderinc fucked up couple of 4.x versions with Siberia bloodweb (everybody started to get 8-10 bloods bcz siberia and aeterna always having that amount)


We always sticked to 5, apart from the last version i played with em, were we had more, and the first where we had 6.

Blood/As1/NSA whatever you call it, Siberia had 8 fams with them any version
Avaritia was the balancer against that, only fail versions of siberia are those openers colosal/ava hitting them. And those versions were open good ones (where kuro wins it for example)

Gathering 40 ppl and making bold decision hitting the big fish can be foolish, but i will accept it then this shit gameplay

And anon guy telling Aeterna fighting pacts? Joke of the year :) Aeterna blooded 7 of 9 big fams and total of 12 fams when they win version :) Thats why Saros bitch is not around and they are kinda history

Hello, you seem confused about a lot of things.


gode de G never fail
Aart (15:41:02 - 26-09)
Link Quote
gode at 12:19:12 on 26/09:
Avaritia was the balancer against that
huehuehue
Anonymous (14:48:01 - 26-09)
Link Quote
Anonymous at 13:27:45 on 26/09:
Hahah, i love the irony. Frida killing her own members for the star, then when she doesn't get it all the kuro gypsies start whining. Should have killed Mrpersico and then a few more, right? Instead you wanted to finish with them so either man up or stfu.
:w
Anonymous (13:27:45 - 26-09)
Link Quote
Hahah, i love the irony. Frida killing her own members for the star, then when she doesn't get it all the kuro gypsies start whining. Should have killed Mrpersico and then a few more, right? Instead you wanted to finish with them so either man up or stfu.
Saros`away Netherlands (12:47:43 - 26-09)
Link Quote
gode at 12:19:12 on 26/09:
Solstice at 08:28:49 on 26/09:
gode at 01:22:23 on 26/09:
Dark vs. Murderinc, fun to read.

Murderinc fucked up couple of 4.x versions with Siberia bloodweb (everybody started to get 8-10 bloods bcz siberia and aeterna always having that amount)


We always sticked to 5, apart from the last version i played with em, were we had more, and the first where we had 6.

Blood/As1/NSA whatever you call it, Siberia had 8 fams with them any version
Avaritia was the balancer against that, only fail versions of siberia are those openers colosal/ava hitting them. And those versions were open good ones (where kuro wins it for example)

Gathering 40 ppl and making bold decision hitting the big fish can be foolish, but i will accept it then this shit gameplay

And anon guy telling Aeterna fighting pacts? Joke of the year :) Aeterna blooded 7 of 9 big fams and total of 12 fams when they win version :) Thats why Saros bitch is not around and they are kinda history

Hello, you seem confused about a lot of things.
Johnx Denmark (12:43:53 - 26-09)
Link Quote
gode at 12:19:12 on 26/09:
Solstice at 08:28:49 on 26/09:
gode at 01:22:23 on 26/09:
Dark vs. Murderinc, fun to read.

Murderinc fucked up couple of 4.x versions with Siberia bloodweb (everybody started to get 8-10 bloods bcz siberia and aeterna always having that amount)


We always sticked to 5, apart from the last version i played with em, were we had more, and the first where we had 6.

Blood/As1/NSA whatever you call it, Siberia had 8 fams with them any version
Avaritia was the balancer against that, only fail versions of siberia are those openers colosal/ava hitting them. And those versions were open good ones (where kuro wins it for example)

Gathering 40 ppl and making bold decision hitting the big fish can be foolish, but i will accept it then this shit gameplay

And anon guy telling Aeterna fighting pacts? Joke of the year :) Aeterna blooded 7 of 9 big fams and total of 12 fams when they win version :) Thats why Saros bitch is not around and they are kinda history
You are just pulling aids out of your ass again Gode. I do always enjoy seeing it, since it usually makes me giggle.
gode Turkey (12:19:12 - 26-09)
Link Quote
Solstice at 08:28:49 on 26/09:
gode at 01:22:23 on 26/09:
Dark vs. Murderinc, fun to read.

Murderinc fucked up couple of 4.x versions with Siberia bloodweb (everybody started to get 8-10 bloods bcz siberia and aeterna always having that amount)


We always sticked to 5, apart from the last version i played with em, were we had more, and the first where we had 6.

Blood/As1/NSA whatever you call it, Siberia had 8 fams with them any version
Avaritia was the balancer against that, only fail versions of siberia are those openers colosal/ava hitting them. And those versions were open good ones (where kuro wins it for example)

Gathering 40 ppl and making bold decision hitting the big fish can be foolish, but i will accept it then this shit gameplay

And anon guy telling Aeterna fighting pacts? Joke of the year :) Aeterna blooded 7 of 9 big fams and total of 12 fams when they win version :) Thats why Saros bitch is not around and they are kinda history
Solstice (08:28:49 - 26-09)
Link Quote
gode at 01:22:23 on 26/09:
Dark vs. Murderinc, fun to read.

Murderinc fucked up couple of 4.x versions with Siberia bloodweb (everybody started to get 8-10 bloods bcz siberia and aeterna always having that amount)


We always sticked to 5, apart from the last version i played with em, were we had more, and the first where we had 6.
Anonymous (02:13:55 - 26-09)
Link Quote
Just depends on which side you're playing, Aeterna and Siberia also fought pacts. You're a narrow minded guy o/
gode Turkey (01:22:23 - 26-09)
Link Quote
Dark vs. Murderinc, fun to read.

Murderinc fucked up couple of 4.x versions with Siberia bloodweb (everybody started to get 8-10 bloods bcz siberia and aeterna always having that amount)

Nowadays Dark doing something similar having %60 of game with Anarchy & Gambino bloodcircle. Same shit 3.x versions when Johnny boy had half of the game with Vinci & Conflict bloodweb.

Worse part is, fams like Leviticus Krays Maraz Avaritia/Fidelitas left the game (or lost memberbase). Those were fighting against pact shit (time to time) with their purposes.

Mainstream fams will try pacting (big bloodweb or massblooding) and some clowns will always be rdy to lick them. But you lost the balancers
Anonymous (23:08:55 - 25-09)
Link Quote
MrPersie at 16:31:03 on 25/09:
Anonymous at 16:23:23 on 25/09:
Anonymous at 16:20:14 on 25/09:
Its enough if first killer show kills on profile,lets see witch strong acc he is kill,and all is ok...

Persico have 1 war against gambino,5 vs 1, so we need trust Persie is kill 18 brug from Gambino in 1 night? ok then,thats why i dont play this game,and thats why player left game.


I think you missed a part of the game :-)
But that's ok, most people did and the ones who didn't won't mention it probably.

Decavalcanti Persico → Colossal

Comissio Persico → Avengers

A multitude of attackers is hitting Gambino.

Agnitio steps in and counters on Persico. (we shot back and killed)

Persico → Belicoso

Persico → innovation

I wont argue with you mate I am that typical English guy, maybe we did only shoot Gambino.

P.s My fishing rod is about to get heavy :)
No need explain to others. Just copy your kills and show your power o/