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General Comments & Major Rumors section.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Kapow (23:59:26 - 25-08)
What manual rankers? What comebacks.. Most of the retired people didn't retire cause of game changes or lackeys.. They retired cause they got bored got old or life started catching up..
Retired! (23:41:15 - 25-08)
I don't know everyone in Omerta but I hate when people retired .. It makes me feel sad :(
Btw I retire :w hahaahaHAAHAHAHA xD
Btw I retire :w hahaahaHAAHAHAHA xD
Kevin (23:34:06 - 25-08)
manager at 22:04:50 on 25/08:
We've raced threw versions way too fast lately. Every version we see groups of families clinching together waiting for a reset, often without clear winners. If no changes are made omerta will die out indeed. The new changes are needed due to the playstyle of families. One on one will be fun to see again and every family will actually be forced to come up with their own strategy plan.
Some small families will actually be the leader of their own family again. :)
Ber at 18:06:07 on 25/08:
Should i say it, or do u say it...
Rip Omerta :w
Aart at 18:03:44 on 25/08:
@anony
it's not a city based war system, it's a one on one war system which ENCOURAGES war within your hometown.
before many of you start chasing ghosts, just hold on a bit until we can publish the plan.
Kris at 17:16:11 on 25/08:
I completely disagree. We've seen this version that a few strong accounts can take down an entire family. Impact got their entire fam destroyed by 1 GF and 1 Decina. Small families will actually be able to put up a fight against larger fams now, even warring them by themselves if they so wish.
We don't even know the specifics of the new war system they're working on, but I think it'll help out a lot.
Anonymous at 16:26:00 on 25/08:
I'll tell you what will eventually happen if they go with this city war system. Only the families with a large player base will benefit from this, while small families start to disappear the big fams will start getting bigger.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
I'll tell you what will eventually happen if they go with this city war system. Only the families with a large player base will benefit from this, while small families start to disappear the big fams will start getting bigger.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
I completely disagree. We've seen this version that a few strong accounts can take down an entire family. Impact got their entire fam destroyed by 1 GF and 1 Decina. Small families will actually be able to put up a fight against larger fams now, even warring them by themselves if they so wish.
We don't even know the specifics of the new war system they're working on, but I think it'll help out a lot.
@anony
it's not a city based war system, it's a one on one war system which ENCOURAGES war within your hometown.
before many of you start chasing ghosts, just hold on a bit until we can publish the plan.
Should i say it, or do u say it...
Rip Omerta :w
We've raced threw versions way too fast lately. Every version we see groups of families clinching together waiting for a reset, often without clear winners. If no changes are made omerta will die out indeed. The new changes are needed due to the playstyle of families. One on one will be fun to see again and every family will actually be forced to come up with their own strategy plan.
Some small families will actually be the leader of their own family again. :)
manager (22:04:50 - 25-08)
Ber at 18:06:07 on 25/08:
Should i say it, or do u say it...
Rip Omerta :w
Aart at 18:03:44 on 25/08:
@anony
it's not a city based war system, it's a one on one war system which ENCOURAGES war within your hometown.
before many of you start chasing ghosts, just hold on a bit until we can publish the plan.
Kris at 17:16:11 on 25/08:
I completely disagree. We've seen this version that a few strong accounts can take down an entire family. Impact got their entire fam destroyed by 1 GF and 1 Decina. Small families will actually be able to put up a fight against larger fams now, even warring them by themselves if they so wish.
We don't even know the specifics of the new war system they're working on, but I think it'll help out a lot.
Anonymous at 16:26:00 on 25/08:
I'll tell you what will eventually happen if they go with this city war system. Only the families with a large player base will benefit from this, while small families start to disappear the big fams will start getting bigger.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
I'll tell you what will eventually happen if they go with this city war system. Only the families with a large player base will benefit from this, while small families start to disappear the big fams will start getting bigger.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
I completely disagree. We've seen this version that a few strong accounts can take down an entire family. Impact got their entire fam destroyed by 1 GF and 1 Decina. Small families will actually be able to put up a fight against larger fams now, even warring them by themselves if they so wish.
We don't even know the specifics of the new war system they're working on, but I think it'll help out a lot.
@anony
it's not a city based war system, it's a one on one war system which ENCOURAGES war within your hometown.
before many of you start chasing ghosts, just hold on a bit until we can publish the plan.
Should i say it, or do u say it...
Rip Omerta :w
We've raced threw versions way too fast lately. Every version we see groups of families clinching together waiting for a reset, often without clear winners. If no changes are made omerta will die out indeed. The new changes are needed due to the playstyle of families. One on one will be fun to see again and every family will actually be forced to come up with their own strategy plan.
Some small families will actually be the leader of their own family again. :)
anonymous (19:52:32 - 25-08)
2.0player at 18:02:35 on 25/08:
only reason u guys want other concept is cause u werent included this time.
first war vs janni+ u were part of the so called gangbang. 2nd war the remaining fams combined forces and shot u.
stop whining about new concept we arent playing the sims here.
basic of this game is to get your fam rdy for action, to reach this u need great tops and great friend to help u during war.
new concept change nothing cause they will come after u day after day untill they succeed.
so whats next if u got a war u cant get shot for 1week :r
Aart at 11:27:48 on 25/08:
Hi anony,
First of all, next time you comment your wisdom, use paragraphs and interpunction like normal people please. Reading bullshit is hard enough allready.
Going back to topic, it's not just newbie Aart and some other players. If you would only have had twice the mental capacity you currently possess, you would have noticed that the devs&admins organised a playerdiscussion last week where - wait for it - ALL players could give their opinions about the current gameplay. During that discussion the devs simply asked us (EVERYONE) to sketch a new war concept - simply cause gangbang wars and masspacting was the sole reason for alot of the discussed problems there. Last time i checked 2 people (in the entire channel) responded to that, and it certainly wasn't you.
Enough about your genius train of thoughts, if you think you have any positive feedback or anything important at all to add to the war concept... gg on you, why don't you just give me a pm on IRC so we can discuss it? You took the time to write your kindergarten level essay here on OB news so i'm sure you have the time to have a chat with me and the others. I can't wait to meet you and i'm sure the others will be filled with joy too.
See you soon brah.
Anonymous at 23:58:20 on 24/08:
why just Aart and some other players? why you didnt invite just 1 or 2 crew from all families on that working? why should i play the game that newbie aart planned? there are many people who experienced more than Aart.
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
why just Aart and some other players? why you didnt invite just 1 or 2 crew from all families on that working? why should i play the game that newbie aart planned? there are many people who experienced more than Aart.
Hi anony,
First of all, next time you comment your wisdom, use paragraphs and interpunction like normal people please. Reading bullshit is hard enough allready.
Going back to topic, it's not just newbie Aart and some other players. If you would only have had twice the mental capacity you currently possess, you would have noticed that the devs&admins organised a playerdiscussion last week where - wait for it - ALL players could give their opinions about the current gameplay. During that discussion the devs simply asked us (EVERYONE) to sketch a new war concept - simply cause gangbang wars and masspacting was the sole reason for alot of the discussed problems there. Last time i checked 2 people (in the entire channel) responded to that, and it certainly wasn't you.
Enough about your genius train of thoughts, if you think you have any positive feedback or anything important at all to add to the war concept... gg on you, why don't you just give me a pm on IRC so we can discuss it? You took the time to write your kindergarten level essay here on OB news so i'm sure you have the time to have a chat with me and the others. I can't wait to meet you and i'm sure the others will be filled with joy too.
See you soon brah.
first war vs janni+ u were part of the so called gangbang. 2nd war the remaining fams combined forces and shot u.
stop whining about new concept we arent playing the sims here.
basic of this game is to get your fam rdy for action, to reach this u need great tops and great friend to help u during war.
new concept change nothing cause they will come after u day after day untill they succeed.
so whats next if u got a war u cant get shot for 1week :r
also should they not ask to players before putting new concept into effect about omerta ?
Ber (18:06:07 - 25-08)
Aart at 18:03:44 on 25/08:
@anony
it's not a city based war system, it's a one on one war system which ENCOURAGES war within your hometown.
before many of you start chasing ghosts, just hold on a bit until we can publish the plan.
Kris at 17:16:11 on 25/08:
I completely disagree. We've seen this version that a few strong accounts can take down an entire family. Impact got their entire fam destroyed by 1 GF and 1 Decina. Small families will actually be able to put up a fight against larger fams now, even warring them by themselves if they so wish.
We don't even know the specifics of the new war system they're working on, but I think it'll help out a lot.
Anonymous at 16:26:00 on 25/08:
I'll tell you what will eventually happen if they go with this city war system. Only the families with a large player base will benefit from this, while small families start to disappear the big fams will start getting bigger.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
I'll tell you what will eventually happen if they go with this city war system. Only the families with a large player base will benefit from this, while small families start to disappear the big fams will start getting bigger.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
I completely disagree. We've seen this version that a few strong accounts can take down an entire family. Impact got their entire fam destroyed by 1 GF and 1 Decina. Small families will actually be able to put up a fight against larger fams now, even warring them by themselves if they so wish.
We don't even know the specifics of the new war system they're working on, but I think it'll help out a lot.
@anony
it's not a city based war system, it's a one on one war system which ENCOURAGES war within your hometown.
before many of you start chasing ghosts, just hold on a bit until we can publish the plan.
Should i say it, or do u say it...
Rip Omerta :w
Aart (18:03:44 - 25-08)
Kris at 17:16:11 on 25/08:
I completely disagree. We've seen this version that a few strong accounts can take down an entire family. Impact got their entire fam destroyed by 1 GF and 1 Decina. Small families will actually be able to put up a fight against larger fams now, even warring them by themselves if they so wish.
We don't even know the specifics of the new war system they're working on, but I think it'll help out a lot.
Anonymous at 16:26:00 on 25/08:
I'll tell you what will eventually happen if they go with this city war system. Only the families with a large player base will benefit from this, while small families start to disappear the big fams will start getting bigger.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
I'll tell you what will eventually happen if they go with this city war system. Only the families with a large player base will benefit from this, while small families start to disappear the big fams will start getting bigger.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
I completely disagree. We've seen this version that a few strong accounts can take down an entire family. Impact got their entire fam destroyed by 1 GF and 1 Decina. Small families will actually be able to put up a fight against larger fams now, even warring them by themselves if they so wish.
We don't even know the specifics of the new war system they're working on, but I think it'll help out a lot.
@anony
it's not a city based war system, it's a one on one war system which ENCOURAGES war within your hometown.
before many of you start chasing ghosts, just hold on a bit until we can publish the plan.
2.0player (18:02:35 - 25-08)
Aart at 11:27:48 on 25/08:
Hi anony,
First of all, next time you comment your wisdom, use paragraphs and interpunction like normal people please. Reading bullshit is hard enough allready.
Going back to topic, it's not just newbie Aart and some other players. If you would only have had twice the mental capacity you currently possess, you would have noticed that the devs&admins organised a playerdiscussion last week where - wait for it - ALL players could give their opinions about the current gameplay. During that discussion the devs simply asked us (EVERYONE) to sketch a new war concept - simply cause gangbang wars and masspacting was the sole reason for alot of the discussed problems there. Last time i checked 2 people (in the entire channel) responded to that, and it certainly wasn't you.
Enough about your genius train of thoughts, if you think you have any positive feedback or anything important at all to add to the war concept... gg on you, why don't you just give me a pm on IRC so we can discuss it? You took the time to write your kindergarten level essay here on OB news so i'm sure you have the time to have a chat with me and the others. I can't wait to meet you and i'm sure the others will be filled with joy too.
See you soon brah.
Anonymous at 23:58:20 on 24/08:
why just Aart and some other players? why you didnt invite just 1 or 2 crew from all families on that working? why should i play the game that newbie aart planned? there are many people who experienced more than Aart.
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
why just Aart and some other players? why you didnt invite just 1 or 2 crew from all families on that working? why should i play the game that newbie aart planned? there are many people who experienced more than Aart.
Hi anony,
First of all, next time you comment your wisdom, use paragraphs and interpunction like normal people please. Reading bullshit is hard enough allready.
Going back to topic, it's not just newbie Aart and some other players. If you would only have had twice the mental capacity you currently possess, you would have noticed that the devs&admins organised a playerdiscussion last week where - wait for it - ALL players could give their opinions about the current gameplay. During that discussion the devs simply asked us (EVERYONE) to sketch a new war concept - simply cause gangbang wars and masspacting was the sole reason for alot of the discussed problems there. Last time i checked 2 people (in the entire channel) responded to that, and it certainly wasn't you.
Enough about your genius train of thoughts, if you think you have any positive feedback or anything important at all to add to the war concept... gg on you, why don't you just give me a pm on IRC so we can discuss it? You took the time to write your kindergarten level essay here on OB news so i'm sure you have the time to have a chat with me and the others. I can't wait to meet you and i'm sure the others will be filled with joy too.
See you soon brah.
first war vs janni+ u were part of the so called gangbang. 2nd war the remaining fams combined forces and shot u.
stop whining about new concept we arent playing the sims here.
basic of this game is to get your fam rdy for action, to reach this u need great tops and great friend to help u during war.
new concept change nothing cause they will come after u day after day untill they succeed.
so whats next if u got a war u cant get shot for 1week :r
Kris (17:16:11 - 25-08)
Anonymous at 16:26:00 on 25/08:
I'll tell you what will eventually happen if they go with this city war system. Only the families with a large player base will benefit from this, while small families start to disappear the big fams will start getting bigger.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
I'll tell you what will eventually happen if they go with this city war system. Only the families with a large player base will benefit from this, while small families start to disappear the big fams will start getting bigger.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
I completely disagree. We've seen this version that a few strong accounts can take down an entire family. Impact got their entire fam destroyed by 1 GF and 1 Decina. Small families will actually be able to put up a fight against larger fams now, even warring them by themselves if they so wish.
We don't even know the specifics of the new war system they're working on, but I think it'll help out a lot.
Anonymous (16:56:51 - 25-08)
Anonymous at 16:26:00 on 25/08:
I'll tell you what will eventually happen if they go with this city war system. Only the families with a large player base will benefit from this, while small families start to disappear the big fams will start getting bigger.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
I'll tell you what will eventually happen if they go with this city war system. Only the families with a large player base will benefit from this, while small families start to disappear the big fams will start getting bigger.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
Well then families with small player bases will have to either recruit and grow, or cut their loses and run a number of capo regimes in a larger family. Most small families hug and shouldn't be allowed to survive anyway. If they are active and fun to be in, guess what, they would have grown. Another way would be to remain small and other the radar of the dominant fam of the city and fuck them over when you large blood in a rival city attacks them...
The situation we have here with small families that hugged then pacted at the end is whats killing the game more...
Anonymous (16:26:00 - 25-08)
I'll tell you what will eventually happen if they go with this city war system. Only the families with a large player base will benefit from this, while small families start to disappear the big fams will start getting bigger.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
Eventually game will be played with max 10-15 families. Pacting will offcourse wont dissapear, 3 4 big fams will join and get spots on each others cities just so they can counter/help if necessary, 1v1 idea will never work and it will actually be the end of the game.
Anonymous (13:57:11 - 25-08)
Unfortunately I only learned about the user meeting after it happened, but what I read down here looks great. A far more city-based approach sounds like a great idea and I hope it gets worked out well. Two questions immediately spring to mind:
- cities aren't all the same size and I think they shouldn't. Size of cities has often been an important aspect in the game and it should be (just remember how many versions have been won in the past by winning the small city of LV). How does the proposed system take this into account? Maybe the amount of spots for moving to another city should be fixed instead of being a percentage?
- would there be an option of 'moving the family'? Say, a fam has said 60% of Palermo and opened up 3 spots in Chicago. Somehow a few families manage to round up most of the Palermo part of the family, but take losses such that they can't reasonably continue fighting in Chicago. Can the family then move to America and change its base town to Chicago and more or less restart building from there? Notice that this isn't nearly as far-fetched as it sounds and even has some historical value: the first boss of NY mafia family Lucchese (before it got called like that - but details aren't too relevant here), for instance, spent greatest part of his youth in Corleone, before they moved to NY.
- cities aren't all the same size and I think they shouldn't. Size of cities has often been an important aspect in the game and it should be (just remember how many versions have been won in the past by winning the small city of LV). How does the proposed system take this into account? Maybe the amount of spots for moving to another city should be fixed instead of being a percentage?
- would there be an option of 'moving the family'? Say, a fam has said 60% of Palermo and opened up 3 spots in Chicago. Somehow a few families manage to round up most of the Palermo part of the family, but take losses such that they can't reasonably continue fighting in Chicago. Can the family then move to America and change its base town to Chicago and more or less restart building from there? Notice that this isn't nearly as far-fetched as it sounds and even has some historical value: the first boss of NY mafia family Lucchese (before it got called like that - but details aren't too relevant here), for instance, spent greatest part of his youth in Corleone, before they moved to NY.
Anonymous (13:17:09 - 25-08)
anonymous at 12:56:13 on 25/08:
possible but you ignore a fact that you can get counter a fam and if they are really willing to kill you another one gonna come on you anyway it seems that the best solution till when the better one is found
ionutzzc at 12:30:57 on 25/08:
even if you make a war 1 vs 1 after that you will get counter for sure 1 day or 5 days later does it matter ?the diff is that you would get counter by 1 fam not 6-7-8 fams like this days...so if you are online you can counter on them and defend yourself meybe succed and kill them :) see the point now?
you finaly got a real chance to kill your attacker...
even if you make a war 1 vs 1 after that you will get counter for sure 1 day or 5 days later does it matter ?
you finaly got a real chance to kill your attacker...
possible but you ignore a fact that you can get counter a fam and if they are really willing to kill you another one gonna come on you anyway it seems that the best solution till when the better one is found
Offcourse, counters will always be possible in such a system. However, as a defending side you can prepare yourself for the counter, go full def for example.
What we have now is that you get countered by 10 bloods while your bodyguards are not complete and you are unprepared.
anonymous (12:56:13 - 25-08)
ionutzzc at 12:30:57 on 25/08:
even if you make a war 1 vs 1 after that you will get counter for sure 1 day or 5 days later does it matter ?the diff is that you would get counter by 1 fam not 6-7-8 fams like this days...so if you are online you can counter on them and defend yourself meybe succed and kill them :) see the point now?
you finaly got a real chance to kill your attacker...
even if you make a war 1 vs 1 after that you will get counter for sure 1 day or 5 days later does it matter ?
you finaly got a real chance to kill your attacker...
possible but you ignore a fact that you can get counter a fam and if they are really willing to kill you another one gonna come on you anyway it seems that the best solution till when the better one is found
ionutzzc (12:30:57 - 25-08)
even if you make a war 1 vs 1 after that you will get counter for sure 1 day or 5 days later does it matter ?
you finaly got a real chance to kill your attacker...
sbanks (11:41:18 - 25-08)
you need the community if you want the game to be a success. who cares what people did in the past..
im not even playing, so i dont know which family would benefit from things i know.. and as i said before, im not allowed to talk about such things anyway.
we organised a player meeting we got lots of feedback and ideas from several players. Now we are working out an idea with several players and several tops from several families. We appointed Aart because it was his idea.
When this is all worked out. we run a poll/forum discussion here and ingame. and ask every family tops if they like/dislike the idea.
what i said before.. you need to community, especialy when the game is shrinking down.
people in omerta should stop believing in all the myths on omerta. its getting so sad and pathetic. its almost starting to look like some conspiracy theory
im not even playing, so i dont know which family would benefit from things i know.. and as i said before, im not allowed to talk about such things anyway.
we organised a player meeting we got lots of feedback and ideas from several players. Now we are working out an idea with several players and several tops from several families. We appointed Aart because it was his idea.
When this is all worked out. we run a poll/forum discussion here and ingame. and ask every family tops if they like/dislike the idea.
what i said before.. you need to community, especialy when the game is shrinking down.
people in omerta should stop believing in all the myths on omerta. its getting so sad and pathetic. its almost starting to look like some conspiracy theory
Aart (11:27:48 - 25-08)
Anonymous at 23:58:20 on 24/08:
why just Aart and some other players? why you didnt invite just 1 or 2 crew from all families on that working? why should i play the game that newbie aart planned? there are many people who experienced more than Aart.
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
why just Aart and some other players? why you didnt invite just 1 or 2 crew from all families on that working? why should i play the game that newbie aart planned? there are many people who experienced more than Aart.
Hi anony,
First of all, next time you comment your wisdom, use paragraphs and interpunction like normal people please. Reading bullshit is hard enough allready.
Going back to topic, it's not just newbie Aart and some other players. If you would only have had twice the mental capacity you currently possess, you would have noticed that the devs&admins organised a playerdiscussion last week where - wait for it - ALL players could give their opinions about the current gameplay. During that discussion the devs simply asked us (EVERYONE) to sketch a new war concept - simply cause gangbang wars and masspacting was the sole reason for alot of the discussed problems there. Last time i checked 2 people (in the entire channel) responded to that, and it certainly wasn't you.
Enough about your genius train of thoughts, if you think you have any positive feedback or anything important at all to add to the war concept... gg on you, why don't you just give me a pm on IRC so we can discuss it? You took the time to write your kindergarten level essay here on OB news so i'm sure you have the time to have a chat with me and the others. I can't wait to meet you and i'm sure the others will be filled with joy too.
See you soon brah.
anonymous (10:25:57 - 25-08)
Aart at 16:52:15 on 24/08:
yep you are missing something, we aren't forgetting about small fams offcourse.
however, making a 1 spot fam with 12 members in total will never give you a chance to be a winnner... so when you strive to be a winner.. do something for it. don't promote yourself to don and think you can hug it out untill everyone is death.
When the concept is finished (and checked by the devs) it will surely be made public so everyone can shed their light on it and give helpfull feedback.
Anonymous at 16:46:05 on 24/08:
Ah ok, I get it now. Yes, that kinda pulls the plug for blooding.
Sounds like a lot of advantages for big families with a lot of accounts, or am I missing something?
Aart at 16:37:54 on 24/08:
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Anonymous at 16:11:32 on 24/08:
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Ah ok, I get it now. Yes, that kinda pulls the plug for blooding.
Sounds like a lot of advantages for big families with a lot of accounts, or am I missing something?
yep you are missing something, we aren't forgetting about small fams offcourse.
however, making a 1 spot fam with 12 members in total will never give you a chance to be a winnner... so when you strive to be a winner.. do something for it. don't promote yourself to don and think you can hug it out untill everyone is death.
When the concept is finished (and checked by the devs) it will surely be made public so everyone can shed their light on it and give helpfull feedback.
even if you make a war 1 vs 1 after that you will get counter for sure 1 day or 5 days later does it matter ?
Maddoxx (08:31:28 - 25-08)
Sadnesss at 05:35:45 on 25/08:
what about you fix dupes to be found automatic?and obay prices and after fix other stupid things?
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".