» Menu
» OB/Site News
» Articles
» Barafranca News
No news found. Reset in progress?
|
article
General Comments & Major Rumors section.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Kapow (17:44:50 - 31-03)
Anonymous (17:29:27 - 31-03)
The attacking-KA has killed any chances of a long version. There are no epic strong accounts anymore..its just fill in 60k and if your target isnt 5 def he is dead. How exciting..
Add to that the 0 chance of ever dying in backfire and you got a predictable and boring KA that is ruining the game and making versions shorter and shorter.
I'd prefer more bullets for everyone and to compensate much, much stronger accounts. Hospital times are also unbalanced because you can buy blood once every 45 minutes.
Is it fair that the only reason you die is because of some stupid blood buy timer? They should remove blood from the game alltogether and make it always invisibly stand at 100.
Add to that the 0 chance of ever dying in backfire and you got a predictable and boring KA that is ruining the game and making versions shorter and shorter.
I'd prefer more bullets for everyone and to compensate much, much stronger accounts. Hospital times are also unbalanced because you can buy blood once every 45 minutes.
Is it fair that the only reason you die is because of some stupid blood buy timer? They should remove blood from the game alltogether and make it always invisibly stand at 100.
Kapow (17:28:03 - 31-03)
"I'd like to support Kapow's words. With this KA it's very hard to actually close a version once and for all. The fact people even complain about a reset is complete non-sense, as soon as the first war is over we hear dead people complain we need to reset it. Why do we have to reset a version that does not have a winner? "
Ofc you gonna support Kapow`s words.. Im awesome
Ofc you gonna support Kapow`s words.. Im awesome
Anonymous (17:20:57 - 31-03)
Sato at 15:03:50 on 31/03:
I agree with you but if you get shot 3x in half an hour your down. Defending as way more difficult than attacking. If you get shot, travel buy blood, replace BG´s etc.
Im not a fan of more families not at all. But tweaking the KA a little more in the defenders favour isnt that bad. I think it makes the game a bit more exciting. But thats just my 2cents
Johnx at 14:44:04 on 31/03:
Last version was the version where there was the 200% health bug, and lucchese did get downed because of something with a bug, I'm not saying they were abusing it, or the one who survived 10 shots were abusing it. Just pointing out that it could have been possible.
But I'm with you, with good, or almost perfect, planning you can survive a lot of shots, but it also takes a little luck. :)
Anonymous at 14:36:37 on 31/03:
I didn't say it's hard to kill. What I said was: Keep it simple.
Playing this game right, you can easily survive a shot. I think some gravano dude survived like 5-6 shots. I even heard of a Lucchese dude that survived almost 10 last version.
Myself I've survived 2 shots this version, I do am dead now tho :P
What you say is the following; You can get a clean war with this KA. You are very right about that, what you are forgetting is that families will ALWAYS go for clean wars.
If you make it harder to kill, attacking families will just get more shooting power to force a clean war. That is more gangbanging like we have seen in the past.
I have double feelings about making strong accounts stronger because: Overall a more attacking family will have overall weaker accounts due to their members dieing more often and due to their lower bulletamount because of the bullets they used.
Now: A hugger family would have way stronger accounts, more RP and more bullets and thus will be impossible to shoot at the end of a version without a massive gangbang.
My conclusion is: Keep it simple to keep this game going. Shoot, get shot, rank back up and regain your pride.
Sato at 14:19:57 on 31/03:
It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.
Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S
Anonymous at 14:15:03 on 31/03:
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
Anonymous at 10:21:25 on 31/03:
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.
Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S
I didn't say it's hard to kill. What I said was: Keep it simple.
Playing this game right, you can easily survive a shot. I think some gravano dude survived like 5-6 shots. I even heard of a Lucchese dude that survived almost 10 last version.
Myself I've survived 2 shots this version, I do am dead now tho :P
What you say is the following; You can get a clean war with this KA. You are very right about that, what you are forgetting is that families will ALWAYS go for clean wars.
If you make it harder to kill, attacking families will just get more shooting power to force a clean war. That is more gangbanging like we have seen in the past.
I have double feelings about making strong accounts stronger because: Overall a more attacking family will have overall weaker accounts due to their members dieing more often and due to their lower bulletamount because of the bullets they used.
Now: A hugger family would have way stronger accounts, more RP and more bullets and thus will be impossible to shoot at the end of a version without a massive gangbang.
My conclusion is: Keep it simple to keep this game going. Shoot, get shot, rank back up and regain your pride.
But I'm with you, with good, or almost perfect, planning you can survive a lot of shots, but it also takes a little luck. :)
I agree with you but if you get shot 3x in half an hour your down. Defending as way more difficult than attacking. If you get shot, travel buy blood, replace BG´s etc.
Im not a fan of more families not at all. But tweaking the KA a little more in the defenders favour isnt that bad. I think it makes the game a bit more exciting. But thats just my 2cents
We have had wars this version in which the ratio's were far from gangbanging. Matter fact, I don't think I've seen a war this version that had a gangbang feeling.
When you compare this to previous versions where KA was better for defenders, I have seen wars in which the ratio was 12:1. I've seen wars where complete families took 2 or 3 brug targets. Why? To get that clean sheet. If you make the KA more defensive, you willl create more bigger attacking sides and make more pacts/alliances form.
You say when you get shot 3 times in 30 mins you're down. I say: Ofcourse you are! That's 3 people shooting at 1 person, you're not supposed to survive that.
I'd like to support Kapow's words. With this KA it's very hard to actually close a version once and for all. The fact people even complain about a reset is complete non-sense, as soon as the first war is over we hear dead people complain we need to reset it. Why do we have to reset a version that does not have a winner?
Fenrir (16:58:44 - 31-03)
Redspeert at 16:51:42 on 31/03:
Who cares about reset or not reset.
Liverpool won today, lets celebrate!
Who cares about reset or not reset.
Liverpool won today, lets celebrate!
Oh maan, Redspeert....
Redspeert (16:51:42 - 31-03)
Who cares about reset or not reset.
Liverpool won today, lets celebrate!
Liverpool won today, lets celebrate!
Anonymous (16:00:57 - 31-03)
Anonymous at 15:08:32 on 31/03:
I would give the point money management some credit. But we have seen Norwegian DC money going to the hitlist early this version...And in addition this game will never ever be bug free. So some players/families will always have a bigger influx of money and some of it from rather shady channels. Last couple of version there was the hitlist bug Lucchese/Righelli milked. The Lackeys were bugged, too. Oh they still were early this version. Before that, the money/poker bug a few versions ago. And god knows what other bugs still exist.
Anonymous at 14:15:03 on 31/03:
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
Anonymous at 10:21:25 on 31/03:
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
I would give the point money management some credit. But we have seen Norwegian DC money going to the hitlist early this version...And in addition this game will never ever be bug free. So some players/families will always have a bigger influx of money and some of it from rather shady channels. Last couple of version there was the hitlist bug Lucchese/Righelli milked. The Lackeys were bugged, too. Oh they still were early this version. Before that, the money/poker bug a few versions ago. And god knows what other bugs still exist.
crew bug is still around for one, that fucks the game the most
Anonymous (15:08:32 - 31-03)
Anonymous at 14:15:03 on 31/03:
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
Anonymous at 10:21:25 on 31/03:
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
I would give the point money management some credit. But we have seen Norwegian DC money going to the hitlist early this version...And in addition this game will never ever be bug free. So some players/families will always have a bigger influx of money and some of it from rather shady channels. Last couple of version there was the hitlist bug Lucchese/Righelli milked. The Lackeys were bugged, too. Oh they still were early this version. Before that, the money/poker bug a few versions ago. And god knows what other bugs still exist.
Sato (15:03:50 - 31-03)
Johnx at 14:44:04 on 31/03:
Last version was the version where there was the 200% health bug, and lucchese did get downed because of something with a bug, I'm not saying they were abusing it, or the one who survived 10 shots were abusing it. Just pointing out that it could have been possible.
But I'm with you, with good, or almost perfect, planning you can survive a lot of shots, but it also takes a little luck. :)
Anonymous at 14:36:37 on 31/03:
I didn't say it's hard to kill. What I said was: Keep it simple.
Playing this game right, you can easily survive a shot. I think some gravano dude survived like 5-6 shots. I even heard of a Lucchese dude that survived almost 10 last version.
Myself I've survived 2 shots this version, I do am dead now tho :P
What you say is the following; You can get a clean war with this KA. You are very right about that, what you are forgetting is that families will ALWAYS go for clean wars.
If you make it harder to kill, attacking families will just get more shooting power to force a clean war. That is more gangbanging like we have seen in the past.
I have double feelings about making strong accounts stronger because: Overall a more attacking family will have overall weaker accounts due to their members dieing more often and due to their lower bulletamount because of the bullets they used.
Now: A hugger family would have way stronger accounts, more RP and more bullets and thus will be impossible to shoot at the end of a version without a massive gangbang.
My conclusion is: Keep it simple to keep this game going. Shoot, get shot, rank back up and regain your pride.
Sato at 14:19:57 on 31/03:
It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.
Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S
Anonymous at 14:15:03 on 31/03:
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
Anonymous at 10:21:25 on 31/03:
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.
Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S
I didn't say it's hard to kill. What I said was: Keep it simple.
Playing this game right, you can easily survive a shot. I think some gravano dude survived like 5-6 shots. I even heard of a Lucchese dude that survived almost 10 last version.
Myself I've survived 2 shots this version, I do am dead now tho :P
What you say is the following; You can get a clean war with this KA. You are very right about that, what you are forgetting is that families will ALWAYS go for clean wars.
If you make it harder to kill, attacking families will just get more shooting power to force a clean war. That is more gangbanging like we have seen in the past.
I have double feelings about making strong accounts stronger because: Overall a more attacking family will have overall weaker accounts due to their members dieing more often and due to their lower bulletamount because of the bullets they used.
Now: A hugger family would have way stronger accounts, more RP and more bullets and thus will be impossible to shoot at the end of a version without a massive gangbang.
My conclusion is: Keep it simple to keep this game going. Shoot, get shot, rank back up and regain your pride.
But I'm with you, with good, or almost perfect, planning you can survive a lot of shots, but it also takes a little luck. :)
I agree with you but if you get shot 3x in half an hour your down. Defending as way more difficult than attacking. If you get shot, travel buy blood, replace BG´s etc.
Im not a fan of more families not at all. But tweaking the KA a little more in the defenders favour isnt that bad. I think it makes the game a bit more exciting. But thats just my 2cents
Kapow (14:55:25 - 31-03)
What this game has forgotten is that after you die you need to re-rank...
People turned into bitchy cowards and as soon as they die they request resets.
This KA makes the game almost impossible to close unless your family has 60 active rankers and a nerve to gun down people to the last person. Fact is with this setup we can have versions open for 6-12 months as the wheel keeps turning and someone always has a grudge on someone new.
The mentality of the rankers has changed and the experienced people that still remain and play this game should teach some "old ways" to this new bitchy generation of rankers
People turned into bitchy cowards and as soon as they die they request resets.
This KA makes the game almost impossible to close unless your family has 60 active rankers and a nerve to gun down people to the last person. Fact is with this setup we can have versions open for 6-12 months as the wheel keeps turning and someone always has a grudge on someone new.
The mentality of the rankers has changed and the experienced people that still remain and play this game should teach some "old ways" to this new bitchy generation of rankers
Johnx (14:44:04 - 31-03)
Anonymous at 14:36:37 on 31/03:
I didn't say it's hard to kill. What I said was: Keep it simple.
Playing this game right, you can easily survive a shot. I think some gravano dude survived like 5-6 shots. I even heard of a Lucchese dude that survived almost 10 last version.
Myself I've survived 2 shots this version, I do am dead now tho :P
What you say is the following; You can get a clean war with this KA. You are very right about that, what you are forgetting is that families will ALWAYS go for clean wars.
If you make it harder to kill, attacking families will just get more shooting power to force a clean war. That is more gangbanging like we have seen in the past.
I have double feelings about making strong accounts stronger because: Overall a more attacking family will have overall weaker accounts due to their members dieing more often and due to their lower bulletamount because of the bullets they used.
Now: A hugger family would have way stronger accounts, more RP and more bullets and thus will be impossible to shoot at the end of a version without a massive gangbang.
My conclusion is: Keep it simple to keep this game going. Shoot, get shot, rank back up and regain your pride.
Sato at 14:19:57 on 31/03:
It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.
Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S
Anonymous at 14:15:03 on 31/03:
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
Anonymous at 10:21:25 on 31/03:
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.
Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S
I didn't say it's hard to kill. What I said was: Keep it simple.
Playing this game right, you can easily survive a shot. I think some gravano dude survived like 5-6 shots. I even heard of a Lucchese dude that survived almost 10 last version.
Myself I've survived 2 shots this version, I do am dead now tho :P
What you say is the following; You can get a clean war with this KA. You are very right about that, what you are forgetting is that families will ALWAYS go for clean wars.
If you make it harder to kill, attacking families will just get more shooting power to force a clean war. That is more gangbanging like we have seen in the past.
I have double feelings about making strong accounts stronger because: Overall a more attacking family will have overall weaker accounts due to their members dieing more often and due to their lower bulletamount because of the bullets they used.
Now: A hugger family would have way stronger accounts, more RP and more bullets and thus will be impossible to shoot at the end of a version without a massive gangbang.
My conclusion is: Keep it simple to keep this game going. Shoot, get shot, rank back up and regain your pride.
But I'm with you, with good, or almost perfect, planning you can survive a lot of shots, but it also takes a little luck. :)
Anonymous (14:36:37 - 31-03)
Sato at 14:19:57 on 31/03:
It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.
Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S
Anonymous at 14:15:03 on 31/03:
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
Anonymous at 10:21:25 on 31/03:
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.
Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S
I didn't say it's hard to kill. What I said was: Keep it simple.
Playing this game right, you can easily survive a shot. I think some gravano dude survived like 5-6 shots. I even heard of a Lucchese dude that survived almost 10 last version.
Myself I've survived 2 shots this version, I do am dead now tho :P
What you say is the following; You can get a clean war with this KA. You are very right about that, what you are forgetting is that families will ALWAYS go for clean wars.
If you make it harder to kill, attacking families will just get more shooting power to force a clean war. That is more gangbanging like we have seen in the past.
I have double feelings about making strong accounts stronger because: Overall a more attacking family will have overall weaker accounts due to their members dieing more often and due to their lower bulletamount because of the bullets they used.
Now: A hugger family would have way stronger accounts, more RP and more bullets and thus will be impossible to shoot at the end of a version without a massive gangbang.
My conclusion is: Keep it simple to keep this game going. Shoot, get shot, rank back up and regain your pride.
Sato (14:19:57 - 31-03)
Anonymous at 14:15:03 on 31/03:
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
Anonymous at 10:21:25 on 31/03:
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.
Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S
Anonymous (14:15:03 - 31-03)
Anonymous at 10:21:25 on 31/03:
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.
Anonymous (10:21:25 - 31-03)
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.
Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.
Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.
stodderkonge (01:10:14 - 31-03)
Pritalex at 01:07:51 on 31/03:
We're up and i'm top3... couldn't be better x'D
We're up and i'm top3... couldn't be better x'D
thats awesome mate nevertheless im off to bed say hello to the other from me :)
stodderkonge (01:06:55 - 31-03)
Pritalex at 01:03:51 on 31/03:
I'm in
I'm in
hows it going in luc ?
The attacking-KA has killed any chances of a long version. There are no epic strong accounts anymore..its just fill in 60k and if your target isnt 5 def he is dead. How exciting..
Add to that the 0 chance of ever dying in backfire and you got a predictable and boring KA that is ruining the game and making versions shorter and shorter.
I'd prefer more bullets for everyone and to compensate much, much stronger accounts. Hospital times are also unbalanced because you can buy blood once every 45 minutes.
Is it fair that the only reason you die is because of some stupid blood buy timer? They should remove blood from the game alltogether and make it always invisibly stand at 100.
Only the pathetic 3.0+ versions had shitty KA`s.
The KA that is reacting in a small amount of bf kills and just filling in 60k was present from 2.3 till 2.8a and it always reacted like dat.. the only advantage an account had was its rank progress..
Everything else was pretty straightforward buy 5 nameless guards and just go bushido on the person hoping you don't die by the sheer randomness of the gunfight.
Moreover families make little or no effort to actually protect their accounts or play properly.
Less and less people even understand how to balance the bg`s out or do proper account preparation. The intelligence of this game is at its bare minimum.
None of the points you made are valid my Anon friend..
Yet you attempted to provide a good opinion on the game fixing things-to-do and in my opinion just returning Capodecina rank for capos and top 3 should dramatically lower the straightforward war mentality and elongate versions.