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Endless Struggle !
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23-09 Reset → 30 September 2022, Friday → 12:00 OT
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General Comments & Major Rumors
Author: sbanks
Last updated: 4657d 21h 13m 4s ago by MrWhite
Comments: 57,985
Views: 15,797,558
Votes: 81 (4.5 average)
article
General Comments & Major Rumors section.

Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
comments

Add a YouTube movie Add an image Add a link/url Help
Jans Netherlands (20:06:08 - 31-03)
Link Quote
Why reset ?
Because a few dudes are to lazy to rank a second account ?

We saw till now many good wars, and yes true, not many BF kills.
But as you see, the version is complete open, there is lots of room and time to rank up again.
To create a family and go for the win.
Or do you guys let it just like that, because you think you can't do anything ?
Bullshit, as said already the KA is attacker friendly, make use from it .

Why do you want a reset, if you can have now a associate mobster or soldier account, with even some bullets and/or cash on it, against a ES with nothing, also friends with nothing?
Don't see the point from resetting the game now.
Actually the game is complete open, winner can't be seen .

Everyone keeps yelling, a reset is good for admins pockets, the DC's will be bought , and admins win from it.
But you all , are the ones that vote for a reset. And buy does DC's again

Just stop whining here on beyond and rank up .

PS. Don't forget to stay in boring Detroit :D


Sato (20:04:14 - 31-03)
Link Quote
Rebel at 18:39:44 on 31/03:
Anonymous at 17:29:27 on 31/03:
The attacking-KA has killed any chances of a long version. There are no epic strong accounts anymore..its just fill in 60k and if your target isnt 5 def he is dead. How exciting..

Add to that the 0 chance of ever dying in backfire and you got a predictable and boring KA that is ruining the game and making versions shorter and shorter.

I'd prefer more bullets for everyone and to compensate much, much stronger accounts. Hospital times are also unbalanced because you can buy blood once every 45 minutes.

Is it fair that the only reason you die is because of some stupid blood buy timer? They should remove blood from the game alltogether and make it always invisibly stand at 100.


But we haven't seen such an interesting version for years... lots of wars, no one strong side that controls all. The only thing that would be better is a clear point from the admins telling there wont be a reset for months.. so the people that are in doubt to rank will start again... :D

Changing the KA, CD rank back will just bring back to versions from last couple of years, I dont think those where better. If you play smart you can survive some attack and make a kill, means you just have to play more smart and strategic.

This is an interesting version I just want to get people's opinions, after debating I understand the KA. The only downside is that people get "butt-hurt" when their Brug account gets killed and start flaming etc. Not many people want to rerank and start over again. Back in the day versions could last a year. Today when big wars happen you know the ROM will change more to NO. Everyone can get killed with this KA and in the end every family will perish. Too bad versions only last for 2 months or so.
Anonymous (19:11:13 - 31-03)
Link Quote
Anonymous at 17:29:27 on 31/03:
The attacking-KA has killed any chances of a long version. There are no epic strong accounts anymore..its just fill in 60k and if your target isnt 5 def he is dead. How exciting..

Add to that the 0 chance of ever dying in backfire and you got a predictable and boring KA that is ruining the game and making versions shorter and shorter.

I'd prefer more bullets for everyone and to compensate much, much stronger accounts. Hospital times are also unbalanced because you can buy blood once every 45 minutes.

Is it fair that the only reason you die is because of some stupid blood buy timer? They should remove blood from the game alltogether and make it always invisibly stand at 100.


The versions became shorter and shorter due to big pacts on one side caused by too defensive KA's. You can see when the KA is too defensive a lot of people need to team up to get those accounts down.

Now there's an attacker friendly KA and the groups of families that team up are getting smaller. Actually you claim the versions get shorter, while this version has the potential to go on longer than ever. It's completely open after over 2 months and nobody is in a winning position yet.

The KA in 2.0 and 2.1 were also attacker friendly, also didn't have a big amount of akills and also killed in 1 shot in most cases. Matter fact: You couldn't even go defense to survive a shot.
Rebel Italy (18:39:44 - 31-03)
Link Quote
Anonymous at 17:29:27 on 31/03:
The attacking-KA has killed any chances of a long version. There are no epic strong accounts anymore..its just fill in 60k and if your target isnt 5 def he is dead. How exciting..

Add to that the 0 chance of ever dying in backfire and you got a predictable and boring KA that is ruining the game and making versions shorter and shorter.

I'd prefer more bullets for everyone and to compensate much, much stronger accounts. Hospital times are also unbalanced because you can buy blood once every 45 minutes.

Is it fair that the only reason you die is because of some stupid blood buy timer? They should remove blood from the game alltogether and make it always invisibly stand at 100.


But we haven't seen such an interesting version for years... lots of wars, no one strong side that controls all. The only thing that would be better is a clear point from the admins telling there wont be a reset for months.. so the people that are in doubt to rank will start again... :D

Changing the KA, CD rank back will just bring back to versions from last couple of years, I dont think those where better. If you play smart you can survive some attack and make a kill, means you just have to play more smart and strategic.
Kapow Greenland Patron (17:44:50 - 31-03)
Link Quote
Anonymous at 17:29:27 on 31/03:
The attacking-KA has killed any chances of a long version. There are no epic strong accounts anymore..its just fill in 60k and if your target isnt 5 def he is dead. How exciting..

Add to that the 0 chance of ever dying in backfire and you got a predictable and boring KA that is ruining the game and making versions shorter and shorter.

I'd prefer more bullets for everyone and to compensate much, much stronger accounts. Hospital times are also unbalanced because you can buy blood once every 45 minutes.

Is it fair that the only reason you die is because of some stupid blood buy timer? They should remove blood from the game alltogether and make it always invisibly stand at 100.

Only the pathetic 3.0+ versions had shitty KA`s.
The KA that is reacting in a small amount of bf kills and just filling in 60k was present from 2.3 till 2.8a and it always reacted like dat.. the only advantage an account had was its rank progress..
Everything else was pretty straightforward buy 5 nameless guards and just go bushido on the person hoping you don't die by the sheer randomness of the gunfight.

Moreover families make little or no effort to actually protect their accounts or play properly.
Less and less people even understand how to balance the bg`s out or do proper account preparation. The intelligence of this game is at its bare minimum.

None of the points you made are valid my Anon friend..

Yet you attempted to provide a good opinion on the game fixing things-to-do and in my opinion just returning Capodecina rank for capos and top 3 should dramatically lower the straightforward war mentality and elongate versions.
Anonymous (17:29:27 - 31-03)
Link Quote
The attacking-KA has killed any chances of a long version. There are no epic strong accounts anymore..its just fill in 60k and if your target isnt 5 def he is dead. How exciting..

Add to that the 0 chance of ever dying in backfire and you got a predictable and boring KA that is ruining the game and making versions shorter and shorter.

I'd prefer more bullets for everyone and to compensate much, much stronger accounts. Hospital times are also unbalanced because you can buy blood once every 45 minutes.

Is it fair that the only reason you die is because of some stupid blood buy timer? They should remove blood from the game alltogether and make it always invisibly stand at 100.
Kapow Greenland Patron (17:28:03 - 31-03)
Link Quote
"I'd like to support Kapow's words. With this KA it's very hard to actually close a version once and for all. The fact people even complain about a reset is complete non-sense, as soon as the first war is over we hear dead people complain we need to reset it. Why do we have to reset a version that does not have a winner? "

Ofc you gonna support Kapow`s words.. Im awesome
Anonymous (17:20:57 - 31-03)
Link Quote
Sato at 15:03:50 on 31/03:
Johnx at 14:44:04 on 31/03:
Anonymous at 14:36:37 on 31/03:
Sato at 14:19:57 on 31/03:
Anonymous at 14:15:03 on 31/03:
Anonymous at 10:21:25 on 31/03:
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.

Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.

Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.

It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.

It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.

Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S

I didn't say it's hard to kill. What I said was: Keep it simple.

Playing this game right, you can easily survive a shot. I think some gravano dude survived like 5-6 shots. I even heard of a Lucchese dude that survived almost 10 last version.

Myself I've survived 2 shots this version, I do am dead now tho :P


What you say is the following; You can get a clean war with this KA. You are very right about that, what you are forgetting is that families will ALWAYS go for clean wars.

If you make it harder to kill, attacking families will just get more shooting power to force a clean war. That is more gangbanging like we have seen in the past.


I have double feelings about making strong accounts stronger because: Overall a more attacking family will have overall weaker accounts due to their members dieing more often and due to their lower bulletamount because of the bullets they used.

Now: A hugger family would have way stronger accounts, more RP and more bullets and thus will be impossible to shoot at the end of a version without a massive gangbang.


My conclusion is: Keep it simple to keep this game going. Shoot, get shot, rank back up and regain your pride.



Last version was the version where there was the 200% health bug, and lucchese did get downed because of something with a bug, I'm not saying they were abusing it, or the one who survived 10 shots were abusing it. Just pointing out that it could have been possible.

But I'm with you, with good, or almost perfect, planning you can survive a lot of shots, but it also takes a little luck. :)

I agree with you but if you get shot 3x in half an hour your down. Defending as way more difficult than attacking. If you get shot, travel buy blood, replace BG´s etc.
Im not a fan of more families not at all. But tweaking the KA a little more in the defenders favour isnt that bad. I think it makes the game a bit more exciting. But thats just my 2cents

We have had wars this version in which the ratio's were far from gangbanging. Matter fact, I don't think I've seen a war this version that had a gangbang feeling.

When you compare this to previous versions where KA was better for defenders, I have seen wars in which the ratio was 12:1. I've seen wars where complete families took 2 or 3 brug targets. Why? To get that clean sheet. If you make the KA more defensive, you willl create more bigger attacking sides and make more pacts/alliances form.

You say when you get shot 3 times in 30 mins you're down. I say: Ofcourse you are! That's 3 people shooting at 1 person, you're not supposed to survive that.

I'd like to support Kapow's words. With this KA it's very hard to actually close a version once and for all. The fact people even complain about a reset is complete non-sense, as soon as the first war is over we hear dead people complain we need to reset it. Why do we have to reset a version that does not have a winner?
Grannqe Albania (17:13:17 - 31-03)
Link Quote
Hey, could u fix the stats for the deathmatch version? :)
Fenrir Norway (16:58:44 - 31-03)
Link Quote
Redspeert at 16:51:42 on 31/03:
Who cares about reset or not reset.
Liverpool won today, lets celebrate!

Oh maan, Redspeert....
Redspeert Syrian Arab Republic (16:51:42 - 31-03)
Link Quote
Who cares about reset or not reset.
Liverpool won today, lets celebrate!
Anonymous (16:00:57 - 31-03)
Link Quote
Anonymous at 15:08:32 on 31/03:
Anonymous at 14:15:03 on 31/03:
Anonymous at 10:21:25 on 31/03:
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.

Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.

Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.

It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.


I would give the point money management some credit. But we have seen Norwegian DC money going to the hitlist early this version...And in addition this game will never ever be bug free. So some players/families will always have a bigger influx of money and some of it from rather shady channels. Last couple of version there was the hitlist bug Lucchese/Righelli milked. The Lackeys were bugged, too. Oh they still were early this version. Before that, the money/poker bug a few versions ago. And god knows what other bugs still exist.

crew bug is still around for one, that fucks the game the most
Anonymous (15:08:32 - 31-03)
Link Quote
Anonymous at 14:15:03 on 31/03:
Anonymous at 10:21:25 on 31/03:
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.

Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.

Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.

It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.


I would give the point money management some credit. But we have seen Norwegian DC money going to the hitlist early this version...And in addition this game will never ever be bug free. So some players/families will always have a bigger influx of money and some of it from rather shady channels. Last couple of version there was the hitlist bug Lucchese/Righelli milked. The Lackeys were bugged, too. Oh they still were early this version. Before that, the money/poker bug a few versions ago. And god knows what other bugs still exist.
Sato (15:03:50 - 31-03)
Link Quote
Johnx at 14:44:04 on 31/03:
Anonymous at 14:36:37 on 31/03:
Sato at 14:19:57 on 31/03:
Anonymous at 14:15:03 on 31/03:
Anonymous at 10:21:25 on 31/03:
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.

Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.

Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.

It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.

It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.

Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S

I didn't say it's hard to kill. What I said was: Keep it simple.

Playing this game right, you can easily survive a shot. I think some gravano dude survived like 5-6 shots. I even heard of a Lucchese dude that survived almost 10 last version.

Myself I've survived 2 shots this version, I do am dead now tho :P


What you say is the following; You can get a clean war with this KA. You are very right about that, what you are forgetting is that families will ALWAYS go for clean wars.

If you make it harder to kill, attacking families will just get more shooting power to force a clean war. That is more gangbanging like we have seen in the past.


I have double feelings about making strong accounts stronger because: Overall a more attacking family will have overall weaker accounts due to their members dieing more often and due to their lower bulletamount because of the bullets they used.

Now: A hugger family would have way stronger accounts, more RP and more bullets and thus will be impossible to shoot at the end of a version without a massive gangbang.


My conclusion is: Keep it simple to keep this game going. Shoot, get shot, rank back up and regain your pride.



Last version was the version where there was the 200% health bug, and lucchese did get downed because of something with a bug, I'm not saying they were abusing it, or the one who survived 10 shots were abusing it. Just pointing out that it could have been possible.

But I'm with you, with good, or almost perfect, planning you can survive a lot of shots, but it also takes a little luck. :)

I agree with you but if you get shot 3x in half an hour your down. Defending as way more difficult than attacking. If you get shot, travel buy blood, replace BG´s etc.
Im not a fan of more families not at all. But tweaking the KA a little more in the defenders favour isnt that bad. I think it makes the game a bit more exciting. But thats just my 2cents
Kapow Greenland Patron (14:55:25 - 31-03)
Link Quote
What this game has forgotten is that after you die you need to re-rank...

People turned into bitchy cowards and as soon as they die they request resets.

This KA makes the game almost impossible to close unless your family has 60 active rankers and a nerve to gun down people to the last person. Fact is with this setup we can have versions open for 6-12 months as the wheel keeps turning and someone always has a grudge on someone new.

The mentality of the rankers has changed and the experienced people that still remain and play this game should teach some "old ways" to this new bitchy generation of rankers
Johnx Denmark (14:44:04 - 31-03)
Link Quote
Anonymous at 14:36:37 on 31/03:
Sato at 14:19:57 on 31/03:
Anonymous at 14:15:03 on 31/03:
Anonymous at 10:21:25 on 31/03:
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.

Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.

Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.

It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.

It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.

Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S

I didn't say it's hard to kill. What I said was: Keep it simple.

Playing this game right, you can easily survive a shot. I think some gravano dude survived like 5-6 shots. I even heard of a Lucchese dude that survived almost 10 last version.

Myself I've survived 2 shots this version, I do am dead now tho :P


What you say is the following; You can get a clean war with this KA. You are very right about that, what you are forgetting is that families will ALWAYS go for clean wars.

If you make it harder to kill, attacking families will just get more shooting power to force a clean war. That is more gangbanging like we have seen in the past.


I have double feelings about making strong accounts stronger because: Overall a more attacking family will have overall weaker accounts due to their members dieing more often and due to their lower bulletamount because of the bullets they used.

Now: A hugger family would have way stronger accounts, more RP and more bullets and thus will be impossible to shoot at the end of a version without a massive gangbang.


My conclusion is: Keep it simple to keep this game going. Shoot, get shot, rank back up and regain your pride.



Last version was the version where there was the 200% health bug, and lucchese did get downed because of something with a bug, I'm not saying they were abusing it, or the one who survived 10 shots were abusing it. Just pointing out that it could have been possible.

But I'm with you, with good, or almost perfect, planning you can survive a lot of shots, but it also takes a little luck. :)
Anonymous (14:36:37 - 31-03)
Link Quote
Sato at 14:19:57 on 31/03:
Anonymous at 14:15:03 on 31/03:
Anonymous at 10:21:25 on 31/03:
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.

Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.

Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.

It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.

It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.

Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S

I didn't say it's hard to kill. What I said was: Keep it simple.

Playing this game right, you can easily survive a shot. I think some gravano dude survived like 5-6 shots. I even heard of a Lucchese dude that survived almost 10 last version.

Myself I've survived 2 shots this version, I do am dead now tho :P


What you say is the following; You can get a clean war with this KA. You are very right about that, what you are forgetting is that families will ALWAYS go for clean wars.

If you make it harder to kill, attacking families will just get more shooting power to force a clean war. That is more gangbanging like we have seen in the past.


I have double feelings about making strong accounts stronger because: Overall a more attacking family will have overall weaker accounts due to their members dieing more often and due to their lower bulletamount because of the bullets they used.

Now: A hugger family would have way stronger accounts, more RP and more bullets and thus will be impossible to shoot at the end of a version without a massive gangbang.


My conclusion is: Keep it simple to keep this game going. Shoot, get shot, rank back up and regain your pride.



anonabananas (14:33:14 - 31-03)
Link Quote
gambino pushing for shooting on fide
Sato (14:19:57 - 31-03)
Link Quote
Anonymous at 14:15:03 on 31/03:
Anonymous at 10:21:25 on 31/03:
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.

Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.

Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.

It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.

It isnt that hard to kill people now days. Too easy atm I guess the KA is very benefitial to the attacker. BF-kills won't happen that often. Shooting a rank down almost guarantees that you survive.

Easy commands like checking ontime and an estimation of the RP could give a really clean war. :S
Anonymous (14:15:03 - 31-03)
Link Quote
Anonymous at 10:21:25 on 31/03:
Anonymous at 19:47:38 on 30/03:
Lowering costs would give lackeys even more advantage. Let the good players who take care of their bank accounts have some advantage against the poor people.

Tons of other things need to change but just look at how Brando and Kcode dissapeared after 4.0 launch.

Hum, has Brando plans to integrate an BG lackey to train the guards for you?
Lowering training costs for bg seems to favour active players more than lackey accounts (who are more likely offline), when you are online and you or your family gets shot, you rebuy and train your guards. You are offline you die anyway.

It'll only bring back the need to get more families involved in the shooting process tho. Don't make it too hard to kill somebody, keep it simple. Money management is also a form of power, can't gather enough money? Die faster.