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Solidarity, Clarity and Discussion
Author: Raja
Last updated: 2060d 12h 11m 19s ago by Raja
Comments: 128
Views: 30,147
Votes: 1 (5 average)
Version: 5.7
article
Hello Omerta and OBN Community, I hope every one is well and are in happy mood regardless of their Omertà life situation.

I've been approached about this, to make an article where some individuals can reflect their views below and discuss and talk about the current situation whether its about this version or whether its about the Omertà game over all.

So this is how I think It should be laid out.

If you have a real opinion and not some banter or troll comments, then let me know and I will add them as statement in this same article, so it is top and visible enough for everyone to see, as trolls are indeed inevitable.

If you are going to submit a statement as a view from a specific family, you could also do that, however, this must be approved by the ~ and &'s of your family channel to deem it legit statement from the family as whole.

Now, try not to flame me or anyone else, if you have real view, whether is negative or positive, it doesn't matter, as long you are not blaming certain people.

I also care about this game as much everyone else who have been playing this game for years, day in and out or month in and out.

** You can simply quote the statement mentioned or suggested by an individual and give it a +1 or a comment to cast your vote on it**


So, let the feast begin!

There are cookies for everyone who adds a comment.

For group and live discussion - follow me @ #Raja - where everyone gets a free cookie :)

P.S. Once I have enough comments on suggestions/ideas/statements or views, I will put it all in one document and forward it to admins in one file, so they are made aware of the thoughts of the community.

However, I'm sure they are reading this right now. :) Because I know.
statements
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Replica

Some idea's i sent to omerta but may as well be added here.
Overall to stop pacts.

1 large gameboard to found families = NY (much larger than current)
resources (spot items: bf, pt, etc) only in NY
other cities = b/n buy/sell points only
declare war mode: 1v1, no other fams can declare war
cooldown period of 1 week for war victor: so pacts can't game system by declaring war over and over to destroy an enemy.
max family size: 30-40 members
make bullets cheaper and easier to attain
ditch player rebirth system
family rebirth system: you lose war and rebirth on seperate gameboard 'canada' to rebuild and after some time (2 weeks?) you can re-enter NY.

These ideas could also make the game a continuous flow so a version can last months and be more like a league so even though you may not be last fam standing you may have accumulated enough points over the round to win.

Votes: 4

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Kapow

How about!

Just make milestones work in a way that you can actually claim your work experience back. So reranking doesn't create weak accounts. Instead of this retarded complex fucking suggestions?

1. The connection of raceform and bullet limits is unneeded and stupid. (Remove)
2. Group crimes in cities with less people for higher rewards seems reasonable and will motivate people to move.
3. Manual Smuggling runs yield lower/higher prices for buy/sell ( To a Lex lvl 10 almost value, or you can have Lex lvl 10 and achieve same with lackeys the tradeoff being you lose a bodyguard spot for your attack/defence or have to reinvest in retrain)
4. Set a time limit for how long the version will last. (If the limits are larger then 4-6 months in which case nobody will be in a rush to die on Local Chief. *Cough Deathbase cough*. Though if you time limit the versions you might have one massive ultra huge war 1 week before that timer to solve everything and 6 months of idling.)
5. Raiding bullet factories
6. Online time guard. Even though this is essentially here with the online timers they cuckd the system by allowing a rigid 48hour (it doesnt count) mode where share-ers go full 48 hours then 18 and 16 on top of that in the first 4 days. A total of 94% online time more or less. And then the usual cycle of on and off. Ideally you can be online 91% at LC and still be within Omerta's punish time this way. Have the thirtysomething hour limit on version start at reset time to fix some of this, and pay closer attention to faggots trying to game the system with logging in and out every 20 or so minutes.
7. (Overhaulish idea): A point based system for victory where family gains or loses points based on: Akills accrued, Size of alliance, Number of Sisters brothers and aunts, The overall ratio of wars done and etc.

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Snooker

That's the only issue with current reranking system in my opinion. Having no attempts at all while being on a high rank makes no sense.

I see there are people trying to tell a lot needs to change. They didn't even remove race form heist scenarios how the hell you guys are positive enough to think that your ideas will take place in the game. :')

And yes, race form for bullets is bullshit.

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Anonymous (PS: Valid point, otherwise, without name it will not be statement)

Problem; everyone always in detroit. It makes some casinos useless and takes a lot of fun out of the game.

Solution: make heists/oc/moc give more money if less ppl are in the city.

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suppressor

Some ideas I have for improving the game:

1. DO away with RF dictating how many bullets you can buy. Rank decides how many you can shoot, so it should also dictate how many you can buy per hour.
2. Set a hard time limit per day that players can be logged in. There's no way a human being can maintain a 90%+ online time across a week. 75% is more realistic if they have no life outside of the game. So do a forced logoff with a timeout period once a person has been logged in for more than 18 hours in a 24 hour period. To circumvent someone trying to get around this rule by logging out in between crimes, count any login that happens withing 15 minutes of a logout count as one concurrent connection.
3. Reduce the effectiveness of dupes funders by keeping track of accounts that are higher ranked (Swindler+) that are not equipped properly for war (i.e. all of the basics including defense, weapons, bodyguards, etc), distribute 80%+ of their money. Also track accounts that are Swindler+ with a low login rate and a ton of money and get shot. These are solid examples of dupe/funders. I'm sure I'm leaving out more instances.
4. Building off of the league example someone posted, possibly create a true league format. Here's an example:

A. Set a time limit for how long the version will last.
B. Families that plan to go up must register before the version starts. Once the version starts, fams can go up. They will randomly be put into 'alliances' based on size. Families cannot choose who they get allied with.
C. Wins will be based off of stats like: wars won, kills achieved, total number of alliance members busted out of jail, etc.
D. Wars would become scheduled. Det agencies would not be made available until a war officially starts, and would only be available to the alliances at war.
E. Getting killed in a war doesn't kill off your account. It makes it 'ineligible' to participate any more in the current war.
F. Once a major % of the opposing alliance has been 'killed off', the war ends.
G. There is a 2 week grace period after the war ends before the alliance fights again. This is to allow restock/resupply.

Votes: 2

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turkey leg

make raids more exciting you could even use the same scripts from the heists if needed or make a new script

Vote: 1

Anonymous 2
And can we please raid bullet factories once they get to a certain amount to prevent them from staying high at price until BD deals are done in families? Raid for bullets imagine that.


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jeeezy

1. -Make a lackey system for Driving Skill % if the bullet limit stays for driving %
2. - Versions are to short. because of 1 group of people domination the game so i was thinking maybe there should be ''real prizes'' ? Like Winner gets 1000 $ and he can decide to share to with his TOP etc, + the stars
So more groups of people are going to play and you get big groups vs big groups
3.- Make a option were people can have lackeys and rank besides there lackeys so they rank Double as fast so people who play only with lackeys will rank 50 % slower and people who have lackeys and dont want to remove them everytime they come online for a few min can just do some crimes and get on working or smth in life agian :D

4,- the end of the version shouldnt be a family holding a whole city. imo - The end should be a family with there bloods claiming a end war or something so every other family can either focus on that family and take them down or just leave them and let them win ^^ and if they surive for 72 hours they will win the version .
(When a END war has been claimed you cant hire Safehouses etc,)

This were just some of my idea's

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talk dirty to me

i think there are several things that can support small families against crowded families.

1. 1 hour waiting time after shooting really sucks. it should be half an hour or even less.
2. bodyguard training should be faster.
3. offline accounts should be weaker not stronger. it is really ridiculous that online active players are weaker during war.

Those 3 changes will make the wars more dynamic. and if you dont have a big family, but have strong shooters you will have a chance against big pacts with good timing and organisation.

One more important thing i wanna add is detroit poker. it is a very profitable thing. and the family that hold it has a very unfair advantage against others. it can be reduced to 5% instead of 10%.

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EP

The biggest problem with the game is how unbalanced most versions are. (90% players fault)

Micro changes won't fix things, but making detroit bank/poker always local mob owned would help a bit.

In most vers they contribute $billions to already dominant fams.

Also... why does new version reminder email not go out??

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dejo

1- remove witnes statement So we can weaken nr. 1 fam without them knowing who to take revenge on

2- remove leave fam button in order to prevent accounts leaving fam to make sisterfam and take all the bulletfactorys and other good spots.

3- upgrade rebirth system to make it profitable to rerank. So Not only rank and bullets but also the strength

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Sylvanas

Delete the RP for travelling, Anyone can travel every 30 min (basic) buying a plane will shorten the traveltime to 20/10 min. In that case more will travel even busters and makes it tougher at wartimes.

Create more space to rent a appartment, instead of 2 app per spot make that 4. Houses change that to 3, villa 2 per spot.

Remove the 48 Hrs free ranking at the start, only lackeys got that benefit not humans (stops sharing hopefully).

When top buster dies, the bustout position remains till another buster reaches that amount of bo's from the top buster.

Last but not least, an Empty Suit should be protected untill the rank of DB/DG

Stop selling DC's openly, we have Obay for it. Sellers should be banned/silenced.

Races available for lackeys from the rank of DB/DG.

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ham bone
Include car bombs, where you can kill up to four brugliones in the same city at the same time if your Dets find them all there, it'll just cost a lot of money and have a cool down timer like normal killing

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Aart
As some players suggested years ago: get rid of pacting (enforce 1vs1 wars with a well thought war system) and the game will climb up again.

Hell, i might even give it a try again. My job as a manager @ Ericsson these days kills me inside anyway.

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comments

Add a YouTube movie Add an image Add a link/url Help
Solstice (12:45:53 - 11-08)
Link Quote
Nier at 09:30:56 on 11/08:
Solstice at 13:40:31 on 06/08:
Nier at 13:22:17 on 05/08:
Just stop playing, would save a lot of hassle for everyone !

He says after writing an enormous essay :D . Pot, kettle, black, I know.

If you only read that post completely until the last sentence, you would understand it's nothing to do with me playing or not. Hard to understand for you, I do understand that. Every little thing happening on this platform is right away feeding your conspiracy fairytale engine.

So, just for you, because you didn´t read my post properly, I quote myself:

"So, once this is fixed I might play again, would be fun. Won't happen anyway, but I was bored, just sharing some thoughts. Ciao xo"

Heh?
Nier (09:30:56 - 11-08)
Link Quote
Solstice at 13:40:31 on 06/08:
Nier at 13:22:17 on 05/08:
Just stop playing, would save a lot of hassle for everyone !

He says after writing an enormous essay :D . Pot, kettle, black, I know.

If you only read that post completely until the last sentence, you would understand it's nothing to do with me playing or not. Hard to understand for you, I do understand that. Every little thing happening on this platform is right away feeding your conspiracy fairytale engine.

So, just for you, because you didn´t read my post properly, I quote myself:

"So, once this is fixed I might play again, would be fun. Won't happen anyway, but I was bored, just sharing some thoughts. Ciao xo"
Anonymous (13:58:29 - 08-08)
Link Quote
Anonymous at 16:21:17 on 07/08:
It's pretty simple, players shouldn't have to go to all this trouble to try to get devs to improve the game. If they want to keep it like it is it's their choice, and it's your choice to keep spending money on it or not.

+1000000000
Anonymous (13:58:12 - 08-08)
Link Quote
Anonymous at 23:42:23 on 04/08:
Look, setting aside family affiliations I see a few major problems with omerta currently:

1- Detroit $$$$ income is insane. People suggest rewards from doing Group Crimes elsewhere but that's hardly the problem. Yes, the bank from crimes transfers gets money and the hospital from recovery also, but from experience we can easily get our members to do group crimes in the family city (except perhaps MOCs). The truth is Booze, Narcs and Travel are +- equal in all cities due to lackeys, and Hospital, Dets and Bank could easily be managed within each city by the families from that city. The big problem is the casinos, mainly poker. From my point of view, who should make money with poker are the players risking their own money, so the owners of the poker spots have no need to win 5%/10% - 1% would be more than enough for "passive profit". On other casinos when you play against the owner directly this doesn't apply ofc.

2- Milestones - until milestones get actual real "work progress" working (aka crime/car attempts, b/n runs so you don't look like a fucking ES at Brug etc etc), it's stupid to rerank. I did it, I did pretty well at it, but still think it's idiotic that the most important Milestone doesn't work.

3- Manual vs Lackeys - manual should have a much higher impact on rp and money earned than lackeys (this would also help a bit against massive dupe armies). BUT the online timer needs to be fixed. It doesn't work properly, it's easy to get around, and it doesn't even work equally to all accounts (everyone knows people who have gone over the red mark and not gotten punished, while other go over and do).

4- Make it an option to NOT earn RP when travelling, it's the main reason that busters give me when asked why they don't follow lackeys out of Detroit (they travel, rank up, more jail time, more bad money etc).

5- Raiding BF - I think it's only fair that one of the most valuable spots can be raided. I see 2 ways of doing this. Either you are able to steal a % of the bullets stocked (pe a BF has 30k bullets stocked you get 300 from a raid) OR you get money from the nr of bullets x the price set (pe a BF with 30k bullets at 5000$ would equal a normal spot with 150.000.000$ profit to steal from). If the owner want to sell them at a lower price, then the profit would be lower etc.

6- Against popular opinion I think Race Form for bullets should remain - it's one of the things that help somewhat in reducing dupes bullet buying power since they usually buy 200 per hour only. I also think this shouldn't be able to be gained from lackeys for the same reason.

7- This is not even a suggestion, just a simple fact that captchas on market, travel and blood buy are ridiculous. If captchas are there to prevent cheating, I REALLY doubt that someone would cheat in any of these 3 places, and I've actually been fucked on retraining because my captcha was frozen and I died so... fun times xD

8- Big ass pacts - for me this is mainly a player problem. It is stupid to try to enforce alliances with families you don't trust, try to limit which wars families can join etc. This is a Mafia game, you should be able to shoot whoever you wanted whenever you wanted, it isn't supposed to be all fair and square and be given time to restock. Players just need to rethink if all the mass blooding is actually fun...

Now just for a couple things that I personally think are wrong but that I know big families will disagree xD

9- Dons shouldn't get extra strength from the sheer size of their members number (feel up your fam with your dupes and you even get stronger just from their passive strength xD). Just make it so the regime strength is from the number of spots and not from the number of players, to give smaller families a slightly more equal chance.

10- HP's also shouldn't give such a massive strength to an account. It's easy to see on the 1st Monday of each version, accs that weren't even in top20 jump up just form HP's. This benefits players with dupes who send the HP's to themselves, and players who massive sell DC's to buy HPs. Again, it would give smaller families a more equal chance.

Now, I haven't played since last year, so if any of this problems has been changed since then, sorry xD


+1
Anonymous (13:57:30 - 08-08)
Link Quote
Raja at 19:01:45 on 06/08:
Updated,

Sorry guys if you are going to give me 1000 word essay, then it would be difficult to keep up, keep it short and simple, and state 1 or two things which you believe could make a big impact for the game.

Thanks

lol
What's the point of this topic if you want short and simple without any real solution answers? That anon long post actually has some great suggestions and you're not using it just because it's anon and/or long? who cares if it's from some anon or from some made up name... you either put all or don't put any
Solstice (07:59:50 - 08-08)
Link Quote
Anonymous at 16:21:17 on 07/08:
It's pretty simple, players shouldn't have to go to all this trouble to try to get devs to improve the game. If they want to keep it like it is it's their choice, and it's your choice to keep spending money on it or not.

True'er words have never been spoken my dear anonymous friend.
Anonymous (16:21:17 - 07-08)
Link Quote
It's pretty simple, players shouldn't have to go to all this trouble to try to get devs to improve the game. If they want to keep it like it is it's their choice, and it's your choice to keep spending money on it or not.
Saros`away Netherlands (10:18:21 - 07-08)
Link Quote
Solstice at 08:29:09 on 07/08:
Aart at 21:00:09 on 06/08:
As some players suggested years ago: get rid of pacting (enforce 1vs1 wars with a well thought war system) and the game will climb up again.

Hell, i might even give it a try again. My job as a manager @ Ericsson these days kills me inside anyway.

Hmm, I'm slowly dieing from the inside too, but I thought it was a parasite. Am gonna check that I'm not working for Ericsson by accident.

Parasite huh? How strangely fitting for you.

As for Aart, ignoring our 1vs1 suggestion from 5 years ago has probably been the only right decision KCode has made since he gained control of this game. All it would have done is change the game in a way that would have made it something that couldn't be considered Omerta anymore catering to the most fragile of snowflakes. 

You should continue to enjoy your retirement, there is nothing left for anyone to gain, it is best to just let the game die with the small amount of dignity it has left. The game had its day a very long time ago, watching something or someone struggling in irrelevancy trying to cling to their glory moments gets dull very quickly.

With the current system the only realistic way for Omerta to survive would have been for them to put all their efforts into 5.0 and market it towards a new audience. At that point it still had the goodwill of old players who wanted to see this game succeed in whatever way possible. What happened instead though is they release 5.0 in the middle of summer, already forcing out big parts of the playerbase who arent retarded enough to sit behind a PC all day when it's sun out.

It the end it was Siberia and us that did the actual marketing and called back all their players, while the 'rest' of the game was nowhere to be seen starting the version with 15 families half of which are barely worth mentioning. It only went downhill after that, fast.

All this proves that like so many things in life Omerta had its chance to turn things around, but time finally caught up with it, for which it will now pay the price.

If all these warning signs aren't yet enough to deter you from playing, you should always remember, and that goes for anyone who bothers reading this. KCode used to be a former scriptowner who happened to end up in virtual control of the game since Brando couldn't be arsed to show himself for the last 5 years. 

Don't let anyone convince you that cheating your way to the top doesn't pay off in the dying textbased world of the notquite-massive multiplayer game called Omerta.
Solstice (08:29:09 - 07-08)
Link Quote
Aart at 21:00:09 on 06/08:
As some players suggested years ago: get rid of pacting (enforce 1vs1 wars with a well thought war system) and the game will climb up again.

Hell, i might even give it a try again. My job as a manager @ Ericsson these days kills me inside anyway.

Hmm, I'm slowly dieing from the inside too, but I thought it was a parasite. Am gonna check that I'm not working for Ericsson by accident.
Aart (21:00:09 - 06-08)
Link Quote
As some players suggested years ago: get rid of pacting (enforce 1vs1 wars with a well thought war system) and the game will climb up again.

Hell, i might even give it a try again. My job as a manager @ Ericsson these days kills me inside anyway.
Raja United Kingdom Patron (19:01:45 - 06-08)
Link Quote
Updated,

Sorry guys if you are going to give me 1000 word essay, then it would be difficult to keep up, keep it short and simple, and state 1 or two things which you believe could make a big impact for the game.

Thanks
Solstice (13:40:31 - 06-08)
Link Quote
Nier at 13:22:17 on 05/08:
Just stop playing, would save a lot of hassle for everyone !

He says after writing an enormous essay :D . Pot, kettle, black, I know.
Anonymous (06:47:33 - 06-08)
Link Quote
Nier at 13:22:17 on 05/08:
Just stop playing, would save a lot of hassle for everyone !
+1
Anonymous (21:02:57 - 05-08)
Link Quote
It sucks that early-version (or sometimes even before versions start) everyone knows who's gonna start and decide if/how much they'll play accordingly. How often have you heard tops say: "we're not even going up, since [insert powerhouse] is going up".
While understandable, it only makes the difference bigger.
Since there's no way to stop tops from knowing who's going up and who's not, we might need some sort of randomness factor in the family-upping system, so opposition at least keeps trying in case this randomness factor goes bad for the bigger party (not sure what it would look like, off the top of my head besides a system where you can fail at upping on a bf/detspots or something). We need a system where if after a few days in to the version the page 1 is like 10 people in 1 alliance, nobody feels the need to already give up.
Also longer versions (as mentioned here before) would solve this problem a bit, since people will think twice about giving up a version if it takes 4-6 months.
Nier (13:22:17 - 05-08)
Link Quote
Just stop playing, would save a lot of hassle for everyone !
Anonymous (09:32:59 - 05-08)
Link Quote
Shoot other players in group form (1 getaway driver 2 shooters of some sorts).
Anonymous (09:28:25 - 05-08)
Link Quote
Sylvanas at 20:22:14 on 03/08:
Delete the RP for travelling, Anyone can travel every 30 min (basic) buying a plane will shorten the traveltime to 20/10 min. In that case more will travel even busters and makes it tougher at wartimes.

Create more space to rent a appartment, instead of 2 app per spot make that 4. Houses change that to 3, villa 2 per spot.

Remove the 48 Hrs free ranking at the start, only lackeys got that benefit not humans (stops sharing hopefully).

When top buster dies, the bustout position remains till another buster reaches that amount of bo's from the top buster.

Last but not least, an Empty Suit should be protected untill the rank of DB/DG

Stop selling DC's openly, we have Obay for it. Sellers should be banned/silenced.

Races available for lackeys from the rank of DB/DG.
Raja, what do think about it?
l0wrider Netherlands (06:46:46 - 05-08)
Link Quote
ham bone at 20:47:19 on 04/08:
Include car bombs, where you can kill up to four brugliones in the same city at the same time if your Dets find them all there, it'll just cost a lot of money and have a cool down timer like normal killing
This aint gta kid
Anonymous (01:17:03 - 05-08)
Link Quote
Best advice: omerta is dead, let it go.
Anonymous (23:53:26 - 04-08)
Link Quote
bold of you to assume omerta would change anything in 1 year !

look like great solutions but 2 much work for devs. Won't ever happen, nice try still xD