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General Comments & Major Rumors section.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Olmert (00:11:50 - 18-08)
Anonymous (23:27:25 - 17-08)
Olmert at 22:29:38 on 17/08:
admins can use overall pos for adding KS to the fam
LL at 21:40:24 on 17/08:
Every kill you make gets the fam KS I suppose. So just whatever kills each fam makes.
Shit. This is a really sweet concept.
Every kill you make gets the fam KS I suppose. So just whatever kills each fam makes.
Shit. This is a really sweet concept.
admins can use overall pos for adding KS to the fam
that would be dumb..overal position= hugging
Olmert (22:29:38 - 17-08)
LL at 21:40:24 on 17/08:
Every kill you make gets the fam KS I suppose. So just whatever kills each fam makes.
Shit. This is a really sweet concept.
Every kill you make gets the fam KS I suppose. So just whatever kills each fam makes.
Shit. This is a really sweet concept.
admins can use overall pos for adding KS to the fam
LL (21:40:24 - 17-08)
Every kill you make gets the fam KS I suppose. So just whatever kills each fam makes.
Shit. This is a really sweet concept.
Shit. This is a really sweet concept.
Olmert (21:32:48 - 17-08)
Mickay at 21:23:28 on 17/08:
This also adds incentive for attacking families to finish wars. You need to completely destroy a family otherwise they will still maintain their previously built up ks bonus. i like this one.
Hyobanshi at 20:13:01 on 17/08:
No kill skill for individual people but for families, so the more kill experience the family got, the stronger the members are shooting. Will also mean less sisterfamilies cause u will be weaker when u shoot!
LL at 19:17:48 on 17/08:
359 users voted already (No maximum vote quota)
Even MORE suggestions
Reward families for killing 19% [70]
I wonder how that would be put into practice. Any suggestions or ideas?
359 users voted already (No maximum vote quota)
Even MORE suggestions
Reward families for killing 19% [70]
I wonder how that would be put into practice. Any suggestions or ideas?
No kill skill for individual people but for families, so the more kill experience the family got, the stronger the members are shooting. Will also mean less sisterfamilies cause u will be weaker when u shoot!
This also adds incentive for attacking families to finish wars. You need to completely destroy a family otherwise they will still maintain their previously built up ks bonus. i like this one.
But what if you shoot with more fams at one fam? You devide the points?
Mickay (21:23:28 - 17-08)
Hyobanshi at 20:13:01 on 17/08:
No kill skill for individual people but for families, so the more kill experience the family got, the stronger the members are shooting. Will also mean less sisterfamilies cause u will be weaker when u shoot!
LL at 19:17:48 on 17/08:
359 users voted already (No maximum vote quota)
Even MORE suggestions
Reward families for killing 19% [70]
I wonder how that would be put into practice. Any suggestions or ideas?
359 users voted already (No maximum vote quota)
Even MORE suggestions
Reward families for killing 19% [70]
I wonder how that would be put into practice. Any suggestions or ideas?
No kill skill for individual people but for families, so the more kill experience the family got, the stronger the members are shooting. Will also mean less sisterfamilies cause u will be weaker when u shoot!
This also adds incentive for attacking families to finish wars. You need to completely destroy a family otherwise they will still maintain their previously built up ks bonus. i like this one.
LL (20:21:17 - 17-08)
Hyobanshi at 20:13:01 on 17/08:
No kill skill for individual people but for families, so the more kill experience the family got, the stronger the members are shooting. Will also mean less sisterfamilies cause u will be weaker when u shoot!
No kill skill for individual people but for families, so the more kill experience the family got, the stronger the members are shooting. Will also mean less sisterfamilies cause u will be weaker when u shoot!
That's a pretty good one. Not much stronger, but just a little, little bit. Little bits add up.
Arcanine at 19:33:27 on 17/08:
That said...lackeys V2 will probably help with capo money and family rank so it would be a bit useless.
That said...lackeys V2 will probably help with capo money and family rank so it would be a bit useless.
Are they really going to make Lackeys pay their (your) share to the families? I thought the one advantage manual players had was that their capos, tops and fambanks gained from their online work, whereas Lackey users just better their own account. (Lackey-rp should give less improvement to the family's rank as well imo).
Hyobanshi (20:13:01 - 17-08)
LL at 19:17:48 on 17/08:
359 users voted already (No maximum vote quota)
Even MORE suggestions
Reward families for killing 19% [70]
I wonder how that would be put into practice. Any suggestions or ideas?
359 users voted already (No maximum vote quota)
Even MORE suggestions
Reward families for killing 19% [70]
I wonder how that would be put into practice. Any suggestions or ideas?
No kill skill for individual people but for families, so the more kill experience the family got, the stronger the members are shooting. Will also mean less sisterfamilies cause u will be weaker when u shoot!
Olmert (19:43:42 - 17-08)
Arcanine at 19:33:27 on 17/08:
Get the RP earned by a member of the opposite family when you kill him/her. Not all of the RP but maybe 50%. Only the fam gets the RP so their fam rank can increase quicker.
That said...lackeys V2 will probably help with capo money and family rank so it would be a bit useless.
LL at 19:17:48 on 17/08:
359 users voted already (No maximum vote quota)
Even MORE suggestions
Reward families for killing 19% [70]
I wonder how that would be put into practice. Any suggestions or ideas?
359 users voted already (No maximum vote quota)
Even MORE suggestions
Reward families for killing 19% [70]
I wonder how that would be put into practice. Any suggestions or ideas?
Get the RP earned by a member of the opposite family when you kill him/her. Not all of the RP but maybe 50%. Only the fam gets the RP so their fam rank can increase quicker.
That said...lackeys V2 will probably help with capo money and family rank so it would be a bit useless.
killingskills but without a limit and shooting at the bottle should be removed :p
Arcanine (19:33:27 - 17-08)
LL at 19:17:48 on 17/08:
359 users voted already (No maximum vote quota)
Even MORE suggestions
Reward families for killing 19% [70]
I wonder how that would be put into practice. Any suggestions or ideas?
359 users voted already (No maximum vote quota)
Even MORE suggestions
Reward families for killing 19% [70]
I wonder how that would be put into practice. Any suggestions or ideas?
Get the RP earned by a member of the opposite family when you kill him/her. Not all of the RP but maybe 50%. Only the fam gets the RP so their fam rank can increase quicker.
That said...lackeys V2 will probably help with capo money and family rank so it would be a bit useless.
LL (19:17:48 - 17-08)
359 users voted already (No maximum vote quota)
Even MORE suggestions
Reward families for killing 19% [70]
I wonder how that would be put into practice. Any suggestions or ideas?
Even MORE suggestions
Reward families for killing 19% [70]
I wonder how that would be put into practice. Any suggestions or ideas?
Anonymous (17:05:02 - 17-08)
sbanks at 15:17:20 on 17/08:
+1
Anonymous at 14:32:54 on 17/08:
Crap rumour. This is Omerta 3.2, no family is gonna get hit before the end of next year...
bla at 14:31:56 on 17/08:
DIG gets hit before the end of next year
DIG gets hit before the end of next year
Crap rumour. This is Omerta 3.2, no family is gonna get hit before the end of next year...
+1
haha this is bunny version don't forget everybody friendly and happy
sbanks (15:17:20 - 17-08)
Anonymous at 14:32:54 on 17/08:
Crap rumour. This is Omerta 3.2, no family is gonna get hit before the end of next year...
bla at 14:31:56 on 17/08:
DIG gets hit before the end of next year
DIG gets hit before the end of next year
Crap rumour. This is Omerta 3.2, no family is gonna get hit before the end of next year...
+1
Anonymous (14:35:36 - 17-08)
Anonymous at 14:30:26 on 17/08:
DIG gets hit before this weekend
DIG gets hit before this weekend
if you try make a rumour be at least a little bit more concrete ;)
Anonymous (14:32:54 - 17-08)
bla at 14:31:56 on 17/08:
DIG gets hit before the end of next year
DIG gets hit before the end of next year
Crap rumour. This is Omerta 3.2, no family is gonna get hit before the end of next year...
Every kill you make gets the fam KS I suppose. So just whatever kills each fam makes.
Shit. This is a really sweet concept.
admins can use overall pos for adding KS to the fam
that would be dumb..overal position= hugging
You don't have to take it out of the context... I mentioned that if you kill a person it should calculate the KS that should be added to the fam by the overall position of that persion you killed