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General Comments & Major Rumors section.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Anonymous (18:06:37 - 26-04)
Anonymous at 17:57:03 on 26/04:
J5 Detective Agency Local Gangster (Local Mob) $ 2,344,000
a lot of hirings.
Anonymous at 17:53:36 on 26/04:
Ndran + Righelli? Hahaha newbie
Anonymous at 17:51:25 on 26/04:
not that easy. lets make it complicated:
Ndrangheta + Righelli + Lusa + Prophecy vs Siberia
Gravano + Gambino + Anarchy + Hattrickelli vs Prophecy + Lusa + Righelli + Ndrangheta
Maraz+ vs Anarchy
Gravano + Gambino + Hattrickelli vs Maraz+
Anonymous at 17:38:05 on 26/04:
righelli hired on sib
righelli hired on sib
Ndrangheta + Righelli + Lusa + Prophecy vs Siberia
Gravano + Gambino + Anarchy + Hattrickelli vs Prophecy + Lusa + Righelli + Ndrangheta
Maraz+ vs Anarchy
Gravano + Gambino + Hattrickelli vs Maraz+
Ndran + Righelli? Hahaha newbie
a lot of hirings.
Anonymous (17:57:03 - 26-04)
Anonymous at 17:53:36 on 26/04:
Ndran + Righelli? Hahaha newbie
Anonymous at 17:51:25 on 26/04:
not that easy. lets make it complicated:
Ndrangheta + Righelli + Lusa + Prophecy vs Siberia
Gravano + Gambino + Anarchy + Hattrickelli vs Prophecy + Lusa + Righelli + Ndrangheta
Maraz+ vs Anarchy
Gravano + Gambino + Hattrickelli vs Maraz+
Anonymous at 17:38:05 on 26/04:
righelli hired on sib
righelli hired on sib
Ndrangheta + Righelli + Lusa + Prophecy vs Siberia
Gravano + Gambino + Anarchy + Hattrickelli vs Prophecy + Lusa + Righelli + Ndrangheta
Maraz+ vs Anarchy
Gravano + Gambino + Hattrickelli vs Maraz+
Ndran + Righelli? Hahaha newbie
a lot of hirings.
Anonymous (17:55:57 - 26-04)
Anonymous at 17:53:36 on 26/04:
Ndran + Righelli? Hahaha newbie
Anonymous at 17:51:25 on 26/04:
not that easy. lets make it complicated:
Ndrangheta + Righelli + Lusa + Prophecy vs Siberia
Gravano + Gambino + Anarchy + Hattrickelli vs Prophecy + Lusa + Righelli + Ndrangheta
Maraz+ vs Anarchy
Gravano + Gambino + Hattrickelli vs Maraz+
Anonymous at 17:38:05 on 26/04:
righelli hired on sib
righelli hired on sib
Ndrangheta + Righelli + Lusa + Prophecy vs Siberia
Gravano + Gambino + Anarchy + Hattrickelli vs Prophecy + Lusa + Righelli + Ndrangheta
Maraz+ vs Anarchy
Gravano + Gambino + Hattrickelli vs Maraz+
Ndran + Righelli? Hahaha newbie
Wanna bet?
Anonymous (17:53:36 - 26-04)
Anonymous at 17:51:25 on 26/04:
not that easy. lets make it complicated:
Ndrangheta + Righelli + Lusa + Prophecy vs Siberia
Gravano + Gambino + Anarchy + Hattrickelli vs Prophecy + Lusa + Righelli + Ndrangheta
Maraz+ vs Anarchy
Gravano + Gambino + Hattrickelli vs Maraz+
Anonymous at 17:38:05 on 26/04:
righelli hired on sib
righelli hired on sib
Ndrangheta + Righelli + Lusa + Prophecy vs Siberia
Gravano + Gambino + Anarchy + Hattrickelli vs Prophecy + Lusa + Righelli + Ndrangheta
Maraz+ vs Anarchy
Gravano + Gambino + Hattrickelli vs Maraz+
Ndran + Righelli? Hahaha newbie
Anonymous (17:52:49 - 26-04)
Anonymous at 13:18:06 on 26/04:
Give me the exact time, i want to get my popcorns in the right time
Anonymous at 23:09:54 on 25/04:
first war maraz vs anarchy get ur popcorns ready
first war maraz vs anarchy get ur popcorns ready
Anonymous (17:51:35 - 26-04)
Anonymous at 17:38:05 on 26/04:
righelli hired on sib
righelli hired on sib
Righelli and Siberia bloods
Insert coin & try again
Anonymous (17:51:25 - 26-04)
Anonymous at 17:38:05 on 26/04:
righelli hired on sib
righelli hired on sib
Ndrangheta + Righelli + Lusa + Prophecy vs Siberia
Gravano + Gambino + Anarchy + Hattrickelli vs Prophecy + Lusa + Righelli + Ndrangheta
Maraz+ vs Anarchy
Gravano + Gambino + Hattrickelli vs Maraz+
Anonymous (13:52:45 - 26-04)
Anonymous at 13:18:06 on 26/04:
Give me the exact time, i want to get my popcorns in the right time
Anonymous at 23:09:54 on 25/04:
first war maraz vs anarchy get ur popcorns ready
first war maraz vs anarchy get ur popcorns ready
Tomorrow night
Anonymous (13:18:06 - 26-04)
Anonymous at 23:09:54 on 25/04:
first war maraz vs anarchy get ur popcorns ready
first war maraz vs anarchy get ur popcorns ready
Solstice (10:10:55 - 26-04)
Anonymous at 20:47:14 on 25/04:
Want to make the game more competitive and enjoyable.
Convince everyone to cut down on their bloodsize. Plain and simple.
Nuke at 19:37:22 on 25/04:
It sounds like fewer people are attempting to raid now because it is just too difficult and time consuming.
All spots being purchasable by families sounds like a cluster.. But I would like to see more raid worthy profits as long as people can work for it on an individual level. I still like the idea of Local Gangsters running more big profit objects.
On that note: I could go on for days about ideas this game could implement to make it more challenging/ fun..
One that I have done a little thinking about comes from Travian. In that game, there were AI enemies called Natars and local villages, much like local gangsters, except they could be attacked for profit and the Natars involved a group effort to defend against.
My thinking is that if Omerta were to implement the Local Gangsters in a bigger role than just collecting money, families could start out the server fighting for control over their own cities against "AI", rather than against each other. This might give everyone a chance to enjoy their accounts before playing "Russian Roulette" with meta wars.
With that concept, possibilities are limitless. If people were to have to work together to take out "local bosses" for control over objects, defend those object, and to increase territories (city spots), it just might make this a friendlier game for everyone.
But let's face it.. Omerta is what it is. :p
MurderInc at 19:22:18 on 25/04:
Originally, all business objects were purchasable by families. That was changed around a year ago or so, I think. The raid situation wasn't all that different before that change - people were using raid scripts pretty much right after launch. Raiding especially in crowded cities like Detroit was just as hard as it is now.
Originally, all business objects were purchasable by families. That was changed around a year ago or so, I think. The raid situation wasn't all that different before that change - people were using raid scripts pretty much right after launch. Raiding especially in crowded cities like Detroit was just as hard as it is now.
It sounds like fewer people are attempting to raid now because it is just too difficult and time consuming.
All spots being purchasable by families sounds like a cluster.. But I would like to see more raid worthy profits as long as people can work for it on an individual level. I still like the idea of Local Gangsters running more big profit objects.
On that note: I could go on for days about ideas this game could implement to make it more challenging/ fun..
One that I have done a little thinking about comes from Travian. In that game, there were AI enemies called Natars and local villages, much like local gangsters, except they could be attacked for profit and the Natars involved a group effort to defend against.
My thinking is that if Omerta were to implement the Local Gangsters in a bigger role than just collecting money, families could start out the server fighting for control over their own cities against "AI", rather than against each other. This might give everyone a chance to enjoy their accounts before playing "Russian Roulette" with meta wars.
With that concept, possibilities are limitless. If people were to have to work together to take out "local bosses" for control over objects, defend those object, and to increase territories (city spots), it just might make this a friendlier game for everyone.
But let's face it.. Omerta is what it is. :p
Want to make the game more competitive and enjoyable.
Convince everyone to cut down on their bloodsize. Plain and simple.
That's never gonna happen without some changes to the core of the game.
MurderInc (06:12:15 - 26-04)
LAVISH at 23:22:57 on 25/04:
REMOVE BULLET LACKEY!! PROBLEM SOLVED!!
Nuke at 21:29:16 on 25/04:
I tried that. They said to stop crying.. I was not aware that I was crying until they told me to stop. I thought I was just trying to be reasonable.
But those are the same people who get involved in poker bugs and lottery glitches because the omerta HOF is what they truly live for. You try reasoning with people like that. It's not worth the trouble for me.
Anonymous at 20:47:14 on 25/04:
Want to make the game more competitive and enjoyable.
Convince everyone to cut down on their bloodsize. Plain and simple.
Nuke at 19:37:22 on 25/04:
It sounds like fewer people are attempting to raid now because it is just too difficult and time consuming.
All spots being purchasable by families sounds like a cluster.. But I would like to see more raid worthy profits as long as people can work for it on an individual level. I still like the idea of Local Gangsters running more big profit objects.
On that note: I could go on for days about ideas this game could implement to make it more challenging/ fun..
One that I have done a little thinking about comes from Travian. In that game, there were AI enemies called Natars and local villages, much like local gangsters, except they could be attacked for profit and the Natars involved a group effort to defend against.
My thinking is that if Omerta were to implement the Local Gangsters in a bigger role than just collecting money, families could start out the server fighting for control over their own cities against "AI", rather than against each other. This might give everyone a chance to enjoy their accounts before playing "Russian Roulette" with meta wars.
With that concept, possibilities are limitless. If people were to have to work together to take out "local bosses" for control over objects, defend those object, and to increase territories (city spots), it just might make this a friendlier game for everyone.
But let's face it.. Omerta is what it is. :p
MurderInc at 19:22:18 on 25/04:
Originally, all business objects were purchasable by families. That was changed around a year ago or so, I think. The raid situation wasn't all that different before that change - people were using raid scripts pretty much right after launch. Raiding especially in crowded cities like Detroit was just as hard as it is now.
Originally, all business objects were purchasable by families. That was changed around a year ago or so, I think. The raid situation wasn't all that different before that change - people were using raid scripts pretty much right after launch. Raiding especially in crowded cities like Detroit was just as hard as it is now.
It sounds like fewer people are attempting to raid now because it is just too difficult and time consuming.
All spots being purchasable by families sounds like a cluster.. But I would like to see more raid worthy profits as long as people can work for it on an individual level. I still like the idea of Local Gangsters running more big profit objects.
On that note: I could go on for days about ideas this game could implement to make it more challenging/ fun..
One that I have done a little thinking about comes from Travian. In that game, there were AI enemies called Natars and local villages, much like local gangsters, except they could be attacked for profit and the Natars involved a group effort to defend against.
My thinking is that if Omerta were to implement the Local Gangsters in a bigger role than just collecting money, families could start out the server fighting for control over their own cities against "AI", rather than against each other. This might give everyone a chance to enjoy their accounts before playing "Russian Roulette" with meta wars.
With that concept, possibilities are limitless. If people were to have to work together to take out "local bosses" for control over objects, defend those object, and to increase territories (city spots), it just might make this a friendlier game for everyone.
But let's face it.. Omerta is what it is. :p
Want to make the game more competitive and enjoyable.
Convince everyone to cut down on their bloodsize. Plain and simple.
I tried that. They said to stop crying.. I was not aware that I was crying until they told me to stop. I thought I was just trying to be reasonable.
But those are the same people who get involved in poker bugs and lottery glitches because the omerta HOF is what they truly live for. You try reasoning with people like that. It's not worth the trouble for me.
LAVISH (23:22:57 - 25-04)
Nuke at 21:29:16 on 25/04:
I tried that. They said to stop crying.. I was not aware that I was crying until they told me to stop. I thought I was just trying to be reasonable.
But those are the same people who get involved in poker bugs and lottery glitches because the omerta HOF is what they truly live for. You try reasoning with people like that. It's not worth the trouble for me.
Anonymous at 20:47:14 on 25/04:
Want to make the game more competitive and enjoyable.
Convince everyone to cut down on their bloodsize. Plain and simple.
Nuke at 19:37:22 on 25/04:
It sounds like fewer people are attempting to raid now because it is just too difficult and time consuming.
All spots being purchasable by families sounds like a cluster.. But I would like to see more raid worthy profits as long as people can work for it on an individual level. I still like the idea of Local Gangsters running more big profit objects.
On that note: I could go on for days about ideas this game could implement to make it more challenging/ fun..
One that I have done a little thinking about comes from Travian. In that game, there were AI enemies called Natars and local villages, much like local gangsters, except they could be attacked for profit and the Natars involved a group effort to defend against.
My thinking is that if Omerta were to implement the Local Gangsters in a bigger role than just collecting money, families could start out the server fighting for control over their own cities against "AI", rather than against each other. This might give everyone a chance to enjoy their accounts before playing "Russian Roulette" with meta wars.
With that concept, possibilities are limitless. If people were to have to work together to take out "local bosses" for control over objects, defend those object, and to increase territories (city spots), it just might make this a friendlier game for everyone.
But let's face it.. Omerta is what it is. :p
MurderInc at 19:22:18 on 25/04:
Originally, all business objects were purchasable by families. That was changed around a year ago or so, I think. The raid situation wasn't all that different before that change - people were using raid scripts pretty much right after launch. Raiding especially in crowded cities like Detroit was just as hard as it is now.
Originally, all business objects were purchasable by families. That was changed around a year ago or so, I think. The raid situation wasn't all that different before that change - people were using raid scripts pretty much right after launch. Raiding especially in crowded cities like Detroit was just as hard as it is now.
It sounds like fewer people are attempting to raid now because it is just too difficult and time consuming.
All spots being purchasable by families sounds like a cluster.. But I would like to see more raid worthy profits as long as people can work for it on an individual level. I still like the idea of Local Gangsters running more big profit objects.
On that note: I could go on for days about ideas this game could implement to make it more challenging/ fun..
One that I have done a little thinking about comes from Travian. In that game, there were AI enemies called Natars and local villages, much like local gangsters, except they could be attacked for profit and the Natars involved a group effort to defend against.
My thinking is that if Omerta were to implement the Local Gangsters in a bigger role than just collecting money, families could start out the server fighting for control over their own cities against "AI", rather than against each other. This might give everyone a chance to enjoy their accounts before playing "Russian Roulette" with meta wars.
With that concept, possibilities are limitless. If people were to have to work together to take out "local bosses" for control over objects, defend those object, and to increase territories (city spots), it just might make this a friendlier game for everyone.
But let's face it.. Omerta is what it is. :p
Want to make the game more competitive and enjoyable.
Convince everyone to cut down on their bloodsize. Plain and simple.
I tried that. They said to stop crying.. I was not aware that I was crying until they told me to stop. I thought I was just trying to be reasonable.
But those are the same people who get involved in poker bugs and lottery glitches because the omerta HOF is what they truly live for. You try reasoning with people like that. It's not worth the trouble for me.
Nuke (21:29:16 - 25-04)
Anonymous at 20:47:14 on 25/04:
Want to make the game more competitive and enjoyable.
Convince everyone to cut down on their bloodsize. Plain and simple.
Nuke at 19:37:22 on 25/04:
It sounds like fewer people are attempting to raid now because it is just too difficult and time consuming.
All spots being purchasable by families sounds like a cluster.. But I would like to see more raid worthy profits as long as people can work for it on an individual level. I still like the idea of Local Gangsters running more big profit objects.
On that note: I could go on for days about ideas this game could implement to make it more challenging/ fun..
One that I have done a little thinking about comes from Travian. In that game, there were AI enemies called Natars and local villages, much like local gangsters, except they could be attacked for profit and the Natars involved a group effort to defend against.
My thinking is that if Omerta were to implement the Local Gangsters in a bigger role than just collecting money, families could start out the server fighting for control over their own cities against "AI", rather than against each other. This might give everyone a chance to enjoy their accounts before playing "Russian Roulette" with meta wars.
With that concept, possibilities are limitless. If people were to have to work together to take out "local bosses" for control over objects, defend those object, and to increase territories (city spots), it just might make this a friendlier game for everyone.
But let's face it.. Omerta is what it is. :p
MurderInc at 19:22:18 on 25/04:
Originally, all business objects were purchasable by families. That was changed around a year ago or so, I think. The raid situation wasn't all that different before that change - people were using raid scripts pretty much right after launch. Raiding especially in crowded cities like Detroit was just as hard as it is now.
Originally, all business objects were purchasable by families. That was changed around a year ago or so, I think. The raid situation wasn't all that different before that change - people were using raid scripts pretty much right after launch. Raiding especially in crowded cities like Detroit was just as hard as it is now.
It sounds like fewer people are attempting to raid now because it is just too difficult and time consuming.
All spots being purchasable by families sounds like a cluster.. But I would like to see more raid worthy profits as long as people can work for it on an individual level. I still like the idea of Local Gangsters running more big profit objects.
On that note: I could go on for days about ideas this game could implement to make it more challenging/ fun..
One that I have done a little thinking about comes from Travian. In that game, there were AI enemies called Natars and local villages, much like local gangsters, except they could be attacked for profit and the Natars involved a group effort to defend against.
My thinking is that if Omerta were to implement the Local Gangsters in a bigger role than just collecting money, families could start out the server fighting for control over their own cities against "AI", rather than against each other. This might give everyone a chance to enjoy their accounts before playing "Russian Roulette" with meta wars.
With that concept, possibilities are limitless. If people were to have to work together to take out "local bosses" for control over objects, defend those object, and to increase territories (city spots), it just might make this a friendlier game for everyone.
But let's face it.. Omerta is what it is. :p
Want to make the game more competitive and enjoyable.
Convince everyone to cut down on their bloodsize. Plain and simple.
I tried that. They said to stop crying.. I was not aware that I was crying until they told me to stop. I thought I was just trying to be reasonable.
But those are the same people who get involved in poker bugs and lottery glitches because the omerta HOF is what they truly live for. You try reasoning with people like that. It's not worth the trouble for me.
Anonymous (20:47:14 - 25-04)
Nuke at 19:37:22 on 25/04:
It sounds like fewer people are attempting to raid now because it is just too difficult and time consuming.
All spots being purchasable by families sounds like a cluster.. But I would like to see more raid worthy profits as long as people can work for it on an individual level. I still like the idea of Local Gangsters running more big profit objects.
On that note: I could go on for days about ideas this game could implement to make it more challenging/ fun..
One that I have done a little thinking about comes from Travian. In that game, there were AI enemies called Natars and local villages, much like local gangsters, except they could be attacked for profit and the Natars involved a group effort to defend against.
My thinking is that if Omerta were to implement the Local Gangsters in a bigger role than just collecting money, families could start out the server fighting for control over their own cities against "AI", rather than against each other. This might give everyone a chance to enjoy their accounts before playing "Russian Roulette" with meta wars.
With that concept, possibilities are limitless. If people were to have to work together to take out "local bosses" for control over objects, defend those object, and to increase territories (city spots), it just might make this a friendlier game for everyone.
But let's face it.. Omerta is what it is. :p
MurderInc at 19:22:18 on 25/04:
Originally, all business objects were purchasable by families. That was changed around a year ago or so, I think. The raid situation wasn't all that different before that change - people were using raid scripts pretty much right after launch. Raiding especially in crowded cities like Detroit was just as hard as it is now.
Originally, all business objects were purchasable by families. That was changed around a year ago or so, I think. The raid situation wasn't all that different before that change - people were using raid scripts pretty much right after launch. Raiding especially in crowded cities like Detroit was just as hard as it is now.
It sounds like fewer people are attempting to raid now because it is just too difficult and time consuming.
All spots being purchasable by families sounds like a cluster.. But I would like to see more raid worthy profits as long as people can work for it on an individual level. I still like the idea of Local Gangsters running more big profit objects.
On that note: I could go on for days about ideas this game could implement to make it more challenging/ fun..
One that I have done a little thinking about comes from Travian. In that game, there were AI enemies called Natars and local villages, much like local gangsters, except they could be attacked for profit and the Natars involved a group effort to defend against.
My thinking is that if Omerta were to implement the Local Gangsters in a bigger role than just collecting money, families could start out the server fighting for control over their own cities against "AI", rather than against each other. This might give everyone a chance to enjoy their accounts before playing "Russian Roulette" with meta wars.
With that concept, possibilities are limitless. If people were to have to work together to take out "local bosses" for control over objects, defend those object, and to increase territories (city spots), it just might make this a friendlier game for everyone.
But let's face it.. Omerta is what it is. :p
Want to make the game more competitive and enjoyable.
Convince everyone to cut down on their bloodsize. Plain and simple.
here it comes boys \o