» Menu
» OB/Site News
» Articles
» Barafranca News
No news found. Reset in progress?
|
article
General Comments & Major Rumors section.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Sadnesss (05:35:45 - 25-08)
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Anonymous (01:46:40 - 25-08)
Anonymous at 23:58:20 on 24/08:
why just Aart and some other players? why you didnt invite just 1 or 2 crew from all families on that working? why should i play the game that newbie aart planned? there are many people who experienced more than Aart. You made enough fault, took sbanks for your KA people can correct me but the family she were in always called as scripter family got akilled so much times even this website brando opend a war on here even he forbid 'fingon' name from irc servers becuse they think thats a scripter site, you took Kapow we know him also he's good at doing dupe, how can we trust you? remember the first war that version when people were hired dedos and waiting to find their targets you guys suddenly closed the kill page just said there was a bug when it was back people shooted but plans were leaked so they got time to be ready for attack funny part is war planned aganist sbank's family that makes ?? on people. when killing part was back we saw shooting also you couldnt accept that it was still bugged because you couldnt tell people they died because of your mistake so tell me while sbanks working with you how can i trust she wasnt benefit her knowladge about ka to her family? while other player doesnt know a shit about ka. also kapow can bring his knowladge to his family while people dont know any shit bout ka. now you taking opinion of people while their families bring this game Pact thing you know why Aart cry? because they aint strong anymore, because conflict does not play so they cant find a way to make a pact it was easy for them when conflict was here beacuse conflict had their pact and they were using that so now they cant do that and crying around how pacting is bad how pacting is fucking that game, when they were killing people with their pact with 10vs1 wars it was funny, it was good even they didnt accepted that it was pact and now suddenly they are aganist that i saw also olmert cried with him aint they made their pact with IDT? people can call it was alliance but there were 4-5 families so i call it pact before they cry and before u took them serious u need to take their families history also. u need to saw reasons also im sure they crying because of they couldnt make pact. pacting might be the last reason of killing omerta, i'll talk you honest what killed omerta is brando's viewpoint to this game, they were reseting game after 6-7 months and people were seriously re-ranking for their revenge. they took lackey in game thats acceptable also it was a good project for him, making scripting is legal and getting donate code income from that was awesome but with that they started to reset game in 3 month beacuse they needed more donate code income so thats killed game, if you force people to buy new donate codes with resetting it people gonna be bored from that and quit playing.
i wanna ask one more thing either, if sbanks,kapow,aart and other players helping you what the fucking usergroup of omerta doing? they being usergroup just taking red flag for their profile?
i respect what you doing for that game, you are working hard i understand that but u cant show yourself as sided, you must be transparent for all people, working with some families or people is just fucking your trustable.
for the english teachers; i know my english sucks thats the worst comment you've ever read but i wish i express myself well.
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
why just Aart and some other players? why you didnt invite just 1 or 2 crew from all families on that working? why should i play the game that newbie aart planned? there are many people who experienced more than Aart. You made enough fault, took sbanks for your KA people can correct me but the family she were in always called as scripter family got akilled so much times even this website brando opend a war on here even he forbid 'fingon' name from irc servers becuse they think thats a scripter site, you took Kapow we know him also he's good at doing dupe, how can we trust you? remember the first war that version when people were hired dedos and waiting to find their targets you guys suddenly closed the kill page just said there was a bug when it was back people shooted but plans were leaked so they got time to be ready for attack funny part is war planned aganist sbank's family that makes ?? on people. when killing part was back we saw shooting also you couldnt accept that it was still bugged because you couldnt tell people they died because of your mistake so tell me while sbanks working with you how can i trust she wasnt benefit her knowladge about ka to her family? while other player doesnt know a shit about ka. also kapow can bring his knowladge to his family while people dont know any shit bout ka. now you taking opinion of people while their families bring this game Pact thing you know why Aart cry? because they aint strong anymore, because conflict does not play so they cant find a way to make a pact it was easy for them when conflict was here beacuse conflict had their pact and they were using that so now they cant do that and crying around how pacting is bad how pacting is fucking that game, when they were killing people with their pact with 10vs1 wars it was funny, it was good even they didnt accepted that it was pact and now suddenly they are aganist that i saw also olmert cried with him aint they made their pact with IDT? people can call it was alliance but there were 4-5 families so i call it pact before they cry and before u took them serious u need to take their families history also. u need to saw reasons also im sure they crying because of they couldnt make pact. pacting might be the last reason of killing omerta, i'll talk you honest what killed omerta is brando's viewpoint to this game, they were reseting game after 6-7 months and people were seriously re-ranking for their revenge. they took lackey in game thats acceptable also it was a good project for him, making scripting is legal and getting donate code income from that was awesome but with that they started to reset game in 3 month beacuse they needed more donate code income so thats killed game, if you force people to buy new donate codes with resetting it people gonna be bored from that and quit playing.
i wanna ask one more thing either, if sbanks,kapow,aart and other players helping you what the fucking usergroup of omerta doing? they being usergroup just taking red flag for their profile?
i respect what you doing for that game, you are working hard i understand that but u cant show yourself as sided, you must be transparent for all people, working with some families or people is just fucking your trustable.
for the english teachers; i know my english sucks thats the worst comment you've ever read but i wish i express myself well.
I think your English is understandable the problem would be not using paragraphs.
To respond on the actual text: I don't think people are crying because they lose versions because they cant make a strong enough pact themselves. Just look at the fams that are/were around this version, there is plenty that could pact together for the common goal. However some families genuinely dislike the pacting and therefore refuse to do so.
I agree with you that the resets every 3months are killing the game but you do have to realize that this is a direct aftereffect of half the families working together and refusing to decide on a clear winner afterwards. The playerbase has decreased drastically since the last time I played, back then you could have massive alliances (4-5 big fams) but they wouldnt keep eachother alive til the end. The problem now (as stated earlier) is people refusing to shoot fams where they know someone or when its the blood of a blood. Tactical gameplay requires you to sometimes shoot WITH families you're unrelated to, this however doesn't mean you're allies and therefore doesnt mean you cant shoot at eachother. People nowadays seem to disagree though.
I too like the fact that KCode is trying to make something out of this game again but honestly speaking I think this move was made a year or two too late. A game that was once extremely popular (relatively speaking) should've had a developer as dedicated as KCode is at all times, but after a while management seemed to have stopped caring. As thankful as I am to KCode, I don't think changing the way of wars will help to revive this game. And having 1-2 tops from every family to help create something new sounds like an utopia too. They will never come to an agreement as everyone is in it for themselves. Why would tops from "Pactfamilies" come up with something that doesnt benefit them? I also think its about time people stop with their conspiracy theories of people having more knowledge of something because of connections with crewmembers. You make it sound like this is a game where you need to use your brains, while it has been proven a long time ago already that this isnt the case as long as you blood as many fams as possible.
I'll take the time to speak about the Usergroup aswell, I don't know who's in it or if they actually still do anything anymore, but from the start hasn't the Usergroup always been fairly useless? They were supposed to speak for the community but never in my playingtime have I seen someone from the Usergroup ask players for their opinions, instead they just shot down any USMS Suggestion they personally didn't agree with. (Does USMS even exist still?)
Anyhow goodluck trying to revive this game, I don't think a few changes in the game will change the mentality of whats left of the playerbase however.
Anonymous (23:58:20 - 24-08)
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
why just Aart and some other players? why you didnt invite just 1 or 2 crew from all families on that working? why should i play the game that newbie aart planned? there are many people who experienced more than Aart. You made enough fault, took sbanks for your KA people can correct me but the family she were in always called as scripter family got akilled so much times even this website brando opend a war on here even he forbid 'fingon' name from irc servers becuse they think thats a scripter site, you took Kapow we know him also he's good at doing dupe, how can we trust you? remember the first war that version when people were hired dedos and waiting to find their targets you guys suddenly closed the kill page just said there was a bug when it was back people shooted but plans were leaked so they got time to be ready for attack funny part is war planned aganist sbank's family that makes ?? on people. when killing part was back we saw shooting also you couldnt accept that it was still bugged because you couldnt tell people they died because of your mistake so tell me while sbanks working with you how can i trust she wasnt benefit her knowladge about ka to her family? while other player doesnt know a shit about ka. also kapow can bring his knowladge to his family while people dont know any shit bout ka. now you taking opinion of people while their families bring this game Pact thing you know why Aart cry? because they aint strong anymore, because conflict does not play so they cant find a way to make a pact it was easy for them when conflict was here beacuse conflict had their pact and they were using that so now they cant do that and crying around how pacting is bad how pacting is fucking that game, when they were killing people with their pact with 10vs1 wars it was funny, it was good even they didnt accepted that it was pact and now suddenly they are aganist that i saw also olmert cried with him aint they made their pact with IDT? people can call it was alliance but there were 4-5 families so i call it pact before they cry and before u took them serious u need to take their families history also. u need to saw reasons also im sure they crying because of they couldnt make pact. pacting might be the last reason of killing omerta, i'll talk you honest what killed omerta is brando's viewpoint to this game, they were reseting game after 6-7 months and people were seriously re-ranking for their revenge. they took lackey in game thats acceptable also it was a good project for him, making scripting is legal and getting donate code income from that was awesome but with that they started to reset game in 3 month beacuse they needed more donate code income so thats killed game, if you force people to buy new donate codes with resetting it people gonna be bored from that and quit playing.
i wanna ask one more thing either, if sbanks,kapow,aart and other players helping you what the fucking usergroup of omerta doing? they being usergroup just taking red flag for their profile?
i respect what you doing for that game, you are working hard i understand that but u cant show yourself as sided, you must be transparent for all people, working with some families or people is just fucking your trustable.
for the english teachers; i know my english sucks thats the worst comment you've ever read but i wish i express myself well.
Anonymous (20:26:27 - 24-08)
Anonymous at 18:24:28 on 24/08:
+1
Anonymous at 17:35:05 on 24/08:
the moment that kinda of shit will happen on this game, im almost sure this game will get even closer to its death.
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
the moment that kinda of shit will happen on this game, im almost sure this game will get even closer to its death.
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
+1
You have to understand that certain families that used to always be in pacts or big bloodnetworks have stepped away from that concept due to it destroying the game. Those families are now being shot down by their old pacts (or the old rival pacts). Those pacts didn't get smaller by them leaving because they have recruited new families into their pacts.
You might not have noticed but there's still 17 families standing, no rerankers, no threats within the top 10, no dc's on obay. All that after less than 1 week of warring. This is exactly why some families stepped away from pacting, to make sure this wouldn't happen. It still happend because other families filled in their spots. The fact that it's closed after just 1 week shows, why the pacting is the biggest killer of this game. The pacters themselves just don't see it.
Sure you can play together in a way with your friends, that's what they invented families and famchannels for. You can even work together with some other families if you like eachother that much. You just have to realise that in order to keep this game fun, you sometimes have to shoot your friends too. Why? Because real oldskool players, know about every single top in this game. The game is too small to not shoot any of them.
You can shoot at a friends family without making fights with one another. I know a lot of tops in this game that shot other families and are actually very good friends.
This game is DEAD when friends don't dare to shoot friends anymore.
Sadnesss (19:43:41 - 24-08)
the game is dead more people will retire and only dupes will play from now on...nothing will change
Anonymous (18:25:47 - 24-08)
Anonymous at 17:35:05 on 24/08:
the moment that kinda of shit will happen on this game, im almost sure this game will get even closer to its death.
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
the moment that kinda of shit will happen on this game, im almost sure this game will get even closer to its death.
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
Friends? Are you fucking kidding me:')
Just because top families have about 10 asslicking families does not mean they are 'friends' with them. Most of these tops never speak to eachother apart from when they need to war.
Friendships should be IN the family, not between the families. You want to play with friends? Create a fam and play. Build up your fam and try to get stronger instead of shooting about 3 brugs per war while your ass is covered by 10 bloods.
Pathetic.
Anonymous (18:24:28 - 24-08)
Anonymous at 17:35:05 on 24/08:
the moment that kinda of shit will happen on this game, im almost sure this game will get even closer to its death.
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
the moment that kinda of shit will happen on this game, im almost sure this game will get even closer to its death.
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
+1
Anonymous (17:35:05 - 24-08)
the moment that kinda of shit will happen on this game, im almost sure this game will get even closer to its death.
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
Aart (16:52:15 - 24-08)
Anonymous at 16:46:05 on 24/08:
Ah ok, I get it now. Yes, that kinda pulls the plug for blooding.
Sounds like a lot of advantages for big families with a lot of accounts, or am I missing something?
Aart at 16:37:54 on 24/08:
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Anonymous at 16:11:32 on 24/08:
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Ah ok, I get it now. Yes, that kinda pulls the plug for blooding.
Sounds like a lot of advantages for big families with a lot of accounts, or am I missing something?
yep you are missing something, we aren't forgetting about small fams offcourse.
however, making a 1 spot fam with 12 members in total will never give you a chance to be a winnner... so when you strive to be a winner.. do something for it. don't promote yourself to don and think you can hug it out untill everyone is death.
When the concept is finished (and checked by the devs) it will surely be made public so everyone can shed their light on it and give helpfull feedback.
Anonymous (16:51:38 - 24-08)
Anonymous at 16:46:05 on 24/08:
Ah ok, I get it now. Yes, that kinda pulls the plug for blooding.
Sounds like a lot of advantages for big families with a lot of accounts, or am I missing something?
Aart at 16:37:54 on 24/08:
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Anonymous at 16:11:32 on 24/08:
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Ah ok, I get it now. Yes, that kinda pulls the plug for blooding.
Sounds like a lot of advantages for big families with a lot of accounts, or am I missing something?
To elaborate more, if I was a top of a family, that has a lot of accounts (be it players or dupes), I would make sure to start up in a small city like Corleone. There's little risk I would get cleaned out by the family that is ranking next to me. And after I disposed of that and claimed the city, I would look for the next city. Chances they have not cleared a bigger city like Detroit are pretty much in my favour, so they can't hire on me for the moment.
Or are families shootable by anyone as soon as they have cleaned their city?
Anonymous (16:46:05 - 24-08)
Aart at 16:37:54 on 24/08:
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Anonymous at 16:11:32 on 24/08:
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Ah ok, I get it now. Yes, that kinda pulls the plug for blooding.
Sounds like a lot of advantages for big families with a lot of accounts, or am I missing something?
Aart (16:37:54 - 24-08)
Anonymous at 16:11:32 on 24/08:
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Anonymous (16:11:32 - 24-08)
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
KCode (15:53:29 - 24-08)
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
anonymous (14:31:14 - 24-08)
Anonymous at 14:26:24 on 24/08:
Yay 2 more pact fams are up :)
Yay 2 more pact fams are up :)
yeah we are waiting for you :D
#1 DC Prices obay.
#2 Iphone App.
#3 advertise.