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General Comments & Major Rumors section.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Anonymous (16:26:03 - 27-11)
Anonymous at 16:11:21 on 27/11:
I see alot of people referencing the Scores of War table in their arguments saying oh we were in x number of wars etc etc, when for instance a family pulled out, or was in it just at the end.
Perhaps it would be an idea to award varying points depending on what the family did. The previous scores (Small (3)- Medium (5)- Large (7)) would act as multipliers on what happened.
Say fam X shoots first in a large war. Fam Y is shot by fam X. Fam Z jumps in to counter on X. X gets V to shoot Z. Scores would be given as follows.
X gets 4 ( * 7 for a big war) = 28 pts - BIG war + being the first to shoot scores highest
Y gets 2 ( * 7 for a big war) = 14 pts - Being shot AT doesnt mean so much
Z gets 3 ( * 7 for a big war) = 21 pts - First countering fams score higher than those being shot at.
V gets 3 ( * 7 ) = 21 - more points for jumping to defend, same as on defender side
- Scenario 1: Y & Z fams win the war -
If fam V pulls out, they loose -2 off their original points. (3 - 2) * 7 = 7 points only for backing out. If fam X pulls out, they score ( 4 - 2) * 7 = 14.
Maybe it could also be made that if the attackers do not finish their targets they all suffer a -1 penalty to the original score.
If the defenders win and down the attackers, they score +1.
Thus if Y & Z win, they score 21 & 28 points respectively, while the fams that lost and didnt finish (X and V) score 21 & 14 respectively. If fam V pulled out and their side lost, they score ( 3 - 1 - 2 ) * 7 = 0 points.
- Scenario 2: X & V win the war -
Shooters score +1 for wiping out all the defending families. Defenders scores are not adjusted due to loosing, as they were already scoring lower in the first place.
In this way fam X scores (4 + 1) * 7 = 35 points, fam V scores (3 + 1) * 7 = 28 pts and Y and Z still score 14 & 21.
In this way, fams that are proactive n shoot first score more.
Good bloods helping fams in a war score well.
Fams being shot score for being in wars, though not highly.
Fams that withdraw and dont finish score very low.
Winners are shown over loosers
Also, families that PULL OUT of big wars score LESS than families that execute a small war successfully. Fam A shoots fam B in a small war. Fam Z above pulls out of a big war, but doesnt loose.
Fam A scores (4 + 1) * 3 = 15 points
Fam Z scores (3 - 2) * 7 = 7 points
I think this would give a better summary of how each family has performed in each war.
In cases where families shoot on both sides of a war - take the individual actions as the score modifiers.
It could also be changed by another modifier that is calculated by the ratio of attacker v defender ranks ( or attacker v defender deaths ratio )
Sorry its so long, but had to give some examples so it made sense
I see alot of people referencing the Scores of War table in their arguments saying oh we were in x number of wars etc etc, when for instance a family pulled out, or was in it just at the end.
Perhaps it would be an idea to award varying points depending on what the family did. The previous scores (Small (3)- Medium (5)- Large (7)) would act as multipliers on what happened.
Say fam X shoots first in a large war. Fam Y is shot by fam X. Fam Z jumps in to counter on X. X gets V to shoot Z. Scores would be given as follows.
X gets 4 ( * 7 for a big war) = 28 pts - BIG war + being the first to shoot scores highest
Y gets 2 ( * 7 for a big war) = 14 pts - Being shot AT doesnt mean so much
Z gets 3 ( * 7 for a big war) = 21 pts - First countering fams score higher than those being shot at.
V gets 3 ( * 7 ) = 21 - more points for jumping to defend, same as on defender side
- Scenario 1: Y & Z fams win the war -
If fam V pulls out, they loose -2 off their original points. (3 - 2) * 7 = 7 points only for backing out. If fam X pulls out, they score ( 4 - 2) * 7 = 14.
Maybe it could also be made that if the attackers do not finish their targets they all suffer a -1 penalty to the original score.
If the defenders win and down the attackers, they score +1.
Thus if Y & Z win, they score 21 & 28 points respectively, while the fams that lost and didnt finish (X and V) score 21 & 14 respectively. If fam V pulled out and their side lost, they score ( 3 - 1 - 2 ) * 7 = 0 points.
- Scenario 2: X & V win the war -
Shooters score +1 for wiping out all the defending families. Defenders scores are not adjusted due to loosing, as they were already scoring lower in the first place.
In this way fam X scores (4 + 1) * 7 = 35 points, fam V scores (3 + 1) * 7 = 28 pts and Y and Z still score 14 & 21.
In this way, fams that are proactive n shoot first score more.
Good bloods helping fams in a war score well.
Fams being shot score for being in wars, though not highly.
Fams that withdraw and dont finish score very low.
Winners are shown over loosers
Also, families that PULL OUT of big wars score LESS than families that execute a small war successfully. Fam A shoots fam B in a small war. Fam Z above pulls out of a big war, but doesnt loose.
Fam A scores (4 + 1) * 3 = 15 points
Fam Z scores (3 - 2) * 7 = 7 points
I think this would give a better summary of how each family has performed in each war.
In cases where families shoot on both sides of a war - take the individual actions as the score modifiers.
It could also be changed by another modifier that is calculated by the ratio of attacker v defender ranks ( or attacker v defender deaths ratio )
Sorry its so long, but had to give some examples so it made sense
Real problem are the gangbangs that are so en vogue these days.
So if 3 attackers make a desperate move, because they are in the books of 10 fams anyway, they get countered first wave. With defenders fams who jump in, scoring maybe 3 or 4 brugs per defending fam. If you always shoot with a 10 to 1 ratio, when you jump in or make a war, you just boost your war scores. That's the whole Pentanaabs issue. I haven't seen them forced into a real war, where they did not have the outnumber their opponents 6 or 7 to 1.
Anonymous (16:11:21 - 27-11)
I see alot of people referencing the Scores of War table in their arguments saying oh we were in x number of wars etc etc, when for instance a family pulled out, or was in it just at the end.
Perhaps it would be an idea to award varying points depending on what the family did. The previous scores (Small (3)- Medium (5)- Large (7)) would act as multipliers on what happened.
Say fam X shoots first in a large war. Fam Y is shot by fam X. Fam Z jumps in to counter on X. X gets V to shoot Z. Scores would be given as follows.
X gets 4 ( * 7 for a big war) = 28 pts - BIG war + being the first to shoot scores highest
Y gets 2 ( * 7 for a big war) = 14 pts - Being shot AT doesnt mean so much
Z gets 3 ( * 7 for a big war) = 21 pts - First countering fams score higher than those being shot at.
V gets 3 ( * 7 ) = 21 - more points for jumping to defend, same as on defender side
- Scenario 1: Y & Z fams win the war -
If fam V pulls out, they loose -2 off their original points. (3 - 2) * 7 = 7 points only for backing out. If fam X pulls out, they score ( 4 - 2) * 7 = 14.
Maybe it could also be made that if the attackers do not finish their targets they all suffer a -1 penalty to the original score.
If the defenders win and down the attackers, they score +1.
Thus if Y & Z win, they score 21 & 28 points respectively, while the fams that lost and didnt finish (X and V) score 21 & 14 respectively. If fam V pulled out and their side lost, they score ( 3 - 1 - 2 ) * 7 = 0 points.
- Scenario 2: X & V win the war -
Shooters score +1 for wiping out all the defending families. Defenders scores are not adjusted due to loosing, as they were already scoring lower in the first place.
In this way fam X scores (4 + 1) * 7 = 35 points, fam V scores (3 + 1) * 7 = 28 pts and Y and Z still score 14 & 21.
In this way, fams that are proactive n shoot first score more.
Good bloods helping fams in a war score well.
Fams being shot score for being in wars, though not highly.
Fams that withdraw and dont finish score very low.
Winners are shown over loosers
Also, families that PULL OUT of big wars score LESS than families that execute a small war successfully. Fam A shoots fam B in a small war. Fam Z above pulls out of a big war, but doesnt loose.
Fam A scores (4 + 1) * 3 = 15 points
Fam Z scores (3 - 2) * 7 = 7 points
I think this would give a better summary of how each family has performed in each war.
In cases where families shoot on both sides of a war - take the individual actions as the score modifiers.
It could also be changed by another modifier that is calculated by the ratio of attacker v defender ranks ( or attacker v defender deaths ratio )
Sorry its so long, but had to give some examples so it made sense
Perhaps it would be an idea to award varying points depending on what the family did. The previous scores (Small (3)- Medium (5)- Large (7)) would act as multipliers on what happened.
Say fam X shoots first in a large war. Fam Y is shot by fam X. Fam Z jumps in to counter on X. X gets V to shoot Z. Scores would be given as follows.
X gets 4 ( * 7 for a big war) = 28 pts - BIG war + being the first to shoot scores highest
Y gets 2 ( * 7 for a big war) = 14 pts - Being shot AT doesnt mean so much
Z gets 3 ( * 7 for a big war) = 21 pts - First countering fams score higher than those being shot at.
V gets 3 ( * 7 ) = 21 - more points for jumping to defend, same as on defender side
- Scenario 1: Y & Z fams win the war -
If fam V pulls out, they loose -2 off their original points. (3 - 2) * 7 = 7 points only for backing out. If fam X pulls out, they score ( 4 - 2) * 7 = 14.
Maybe it could also be made that if the attackers do not finish their targets they all suffer a -1 penalty to the original score.
If the defenders win and down the attackers, they score +1.
Thus if Y & Z win, they score 21 & 28 points respectively, while the fams that lost and didnt finish (X and V) score 21 & 14 respectively. If fam V pulled out and their side lost, they score ( 3 - 1 - 2 ) * 7 = 0 points.
- Scenario 2: X & V win the war -
Shooters score +1 for wiping out all the defending families. Defenders scores are not adjusted due to loosing, as they were already scoring lower in the first place.
In this way fam X scores (4 + 1) * 7 = 35 points, fam V scores (3 + 1) * 7 = 28 pts and Y and Z still score 14 & 21.
In this way, fams that are proactive n shoot first score more.
Good bloods helping fams in a war score well.
Fams being shot score for being in wars, though not highly.
Fams that withdraw and dont finish score very low.
Winners are shown over loosers
Also, families that PULL OUT of big wars score LESS than families that execute a small war successfully. Fam A shoots fam B in a small war. Fam Z above pulls out of a big war, but doesnt loose.
Fam A scores (4 + 1) * 3 = 15 points
Fam Z scores (3 - 2) * 7 = 7 points
I think this would give a better summary of how each family has performed in each war.
In cases where families shoot on both sides of a war - take the individual actions as the score modifiers.
It could also be changed by another modifier that is calculated by the ratio of attacker v defender ranks ( or attacker v defender deaths ratio )
Sorry its so long, but had to give some examples so it made sense
sbanks (15:03:16 - 27-11)
Kohfi_Konnekt at 15:02:07 on 27/11:
I know, nobody has that. But "Kick some gangster shit" and most thereafter where incredibly lame imo.
I don't have any better ones myself, I'm just pointing out the obvious.
sbanks at 14:57:58 on 27/11:
You are free to come up with titles, Smul his inspiration isn't without limits :(
Kohfi_Konnekt at 14:50:36 on 27/11:
I don't like the titles nowadays. Writers suffer from a lack of inspiration...
I don't like the titles nowadays. Writers suffer from a lack of inspiration...
You are free to come up with titles, Smul his inspiration isn't without limits :(
I know, nobody has that. But "Kick some gangster shit" and most thereafter where incredibly lame imo.
I don't have any better ones myself, I'm just pointing out the obvious.
you prefer the made up titles or do u prefer fam1 vs fam2 as article name?
Kohfi_Konnekt (15:02:07 - 27-11)
sbanks at 14:57:58 on 27/11:
You are free to come up with titles, Smul his inspiration isn't without limits :(
Kohfi_Konnekt at 14:50:36 on 27/11:
I don't like the titles nowadays. Writers suffer from a lack of inspiration...
I don't like the titles nowadays. Writers suffer from a lack of inspiration...
You are free to come up with titles, Smul his inspiration isn't without limits :(
I know, nobody has that. But "Kick some gangster shit" and most thereafter where incredibly lame imo.
I don't have any better ones myself, I'm just pointing out the obvious.
sbanks (14:57:58 - 27-11)
Kohfi_Konnekt at 14:50:36 on 27/11:
I don't like the titles nowadays. Writers suffer from a lack of inspiration...
I don't like the titles nowadays. Writers suffer from a lack of inspiration...
You are free to come up with titles, Smul his inspiration isn't without limits :(
Kohfi_Konnekt (14:50:36 - 27-11)
I don't like the titles nowadays. Writers suffer from a lack of inspiration...
Anonymous (11:56:36 - 27-11)
Well then those families can shoot a part of the alliance that they didn't blood then. next to that all alliances that did this so far all died
Anonymous at 10:32:32 on 27/11:
Oblivions = Anafarta = Homeless = Faffie=Montella
Biggest joke alliance, Oblivons was blood with Ottoman and others shoot Ottoman,Faffie blood Goguryeo others is not, Oblivions is blood with Samyo others is not etc. They have more nonsense.
Reset it please
Oblivions = Anafarta = Homeless = Faffie=Montella
Biggest joke alliance, Oblivons was blood with Ottoman and others shoot Ottoman,Faffie blood Goguryeo others is not, Oblivions is blood with Samyo others is not etc. They have more nonsense.
Reset it please
Anonymous (10:32:32 - 27-11)
Oblivions = Anafarta = Homeless = Faffie=Montella
Biggest joke alliance, Oblivons was blood with Ottoman and others shoot Ottoman,Faffie blood Goguryeo others is not, Oblivions is blood with Samyo others is not etc. They have more nonsense.
Reset it please
Biggest joke alliance, Oblivons was blood with Ottoman and others shoot Ottoman,Faffie blood Goguryeo others is not, Oblivions is blood with Samyo others is not etc. They have more nonsense.
Reset it please
Slow (21:31:21 - 26-11)
Space at 20:05:20 on 26/11:
If we remove dupes the omerta playerbase will shrink by 50% :')
Anonymous at 19:21:00 on 26/11:
Remove the mass duping. People still dupe and do it more easily these days.
sbanks at 19:11:17 on 26/11:
yee lets get back to scripting, mass duping, hijacking with those dupes and what else. maybe the game gets some activity back then
Kohfi_Konnekt at 19:08:03 on 26/11:
Aye, when you hired them for the first time you're straight outta luck. Tired during the day and lackeying during the night :/
Remove it imo, it fucks up scripts, lackeys and manual players... So everybody gets fucked
Anonymous at 18:10:33 on 26/11:
Neither will be lackey accounts. And tiredness screwed up lackeys big time.
Anonymous at 18:07:46 on 26/11:
VOTD:
Remove tiredness 22% [325]
Yea..so that script acc. wont get tired. So boring as they do it now.
People - are you seroius?
VOTD:
Remove tiredness 22% [325]
Yea..so that script acc. wont get tired. So boring as they do it now.
People - are you seroius?
Neither will be lackey accounts. And tiredness screwed up lackeys big time.
Aye, when you hired them for the first time you're straight outta luck. Tired during the day and lackeying during the night :/
Remove it imo, it fucks up scripts, lackeys and manual players... So everybody gets fucked
yee lets get back to scripting, mass duping, hijacking with those dupes and what else. maybe the game gets some activity back then
Remove the mass duping. People still dupe and do it more easily these days.
If we remove dupes the omerta playerbase will shrink by 50% :')
75% is my guess, most dupes got irc these days xD
Space (20:05:20 - 26-11)
Anonymous at 19:21:00 on 26/11:
Remove the mass duping. People still dupe and do it more easily these days.
sbanks at 19:11:17 on 26/11:
yee lets get back to scripting, mass duping, hijacking with those dupes and what else. maybe the game gets some activity back then
Kohfi_Konnekt at 19:08:03 on 26/11:
Aye, when you hired them for the first time you're straight outta luck. Tired during the day and lackeying during the night :/
Remove it imo, it fucks up scripts, lackeys and manual players... So everybody gets fucked
Anonymous at 18:10:33 on 26/11:
Neither will be lackey accounts. And tiredness screwed up lackeys big time.
Anonymous at 18:07:46 on 26/11:
VOTD:
Remove tiredness 22% [325]
Yea..so that script acc. wont get tired. So boring as they do it now.
People - are you seroius?
VOTD:
Remove tiredness 22% [325]
Yea..so that script acc. wont get tired. So boring as they do it now.
People - are you seroius?
Neither will be lackey accounts. And tiredness screwed up lackeys big time.
Aye, when you hired them for the first time you're straight outta luck. Tired during the day and lackeying during the night :/
Remove it imo, it fucks up scripts, lackeys and manual players... So everybody gets fucked
yee lets get back to scripting, mass duping, hijacking with those dupes and what else. maybe the game gets some activity back then
Remove the mass duping. People still dupe and do it more easily these days.
If we remove dupes the omerta playerbase will shrink by 50% :')
Anonymous (19:21:00 - 26-11)
sbanks at 19:11:17 on 26/11:
yee lets get back to scripting, mass duping, hijacking with those dupes and what else. maybe the game gets some activity back then
Kohfi_Konnekt at 19:08:03 on 26/11:
Aye, when you hired them for the first time you're straight outta luck. Tired during the day and lackeying during the night :/
Remove it imo, it fucks up scripts, lackeys and manual players... So everybody gets fucked
Anonymous at 18:10:33 on 26/11:
Neither will be lackey accounts. And tiredness screwed up lackeys big time.
Anonymous at 18:07:46 on 26/11:
VOTD:
Remove tiredness 22% [325]
Yea..so that script acc. wont get tired. So boring as they do it now.
People - are you seroius?
VOTD:
Remove tiredness 22% [325]
Yea..so that script acc. wont get tired. So boring as they do it now.
People - are you seroius?
Neither will be lackey accounts. And tiredness screwed up lackeys big time.
Aye, when you hired them for the first time you're straight outta luck. Tired during the day and lackeying during the night :/
Remove it imo, it fucks up scripts, lackeys and manual players... So everybody gets fucked
yee lets get back to scripting, mass duping, hijacking with those dupes and what else. maybe the game gets some activity back then
Remove the mass duping. People still dupe and do it more easily these days.
sbanks (19:11:17 - 26-11)
Kohfi_Konnekt at 19:08:03 on 26/11:
Aye, when you hired them for the first time you're straight outta luck. Tired during the day and lackeying during the night :/
Remove it imo, it fucks up scripts, lackeys and manual players... So everybody gets fucked
Anonymous at 18:10:33 on 26/11:
Neither will be lackey accounts. And tiredness screwed up lackeys big time.
Anonymous at 18:07:46 on 26/11:
VOTD:
Remove tiredness 22% [325]
Yea..so that script acc. wont get tired. So boring as they do it now.
People - are you seroius?
VOTD:
Remove tiredness 22% [325]
Yea..so that script acc. wont get tired. So boring as they do it now.
People - are you seroius?
Neither will be lackey accounts. And tiredness screwed up lackeys big time.
Aye, when you hired them for the first time you're straight outta luck. Tired during the day and lackeying during the night :/
Remove it imo, it fucks up scripts, lackeys and manual players... So everybody gets fucked
yee lets get back to scripting, mass duping, hijacking with those dupes and what else. maybe the game gets some activity back then
Kohfi_Konnekt (19:08:03 - 26-11)
Anonymous at 18:10:33 on 26/11:
Neither will be lackey accounts. And tiredness screwed up lackeys big time.
Anonymous at 18:07:46 on 26/11:
VOTD:
Remove tiredness 22% [325]
Yea..so that script acc. wont get tired. So boring as they do it now.
People - are you seroius?
VOTD:
Remove tiredness 22% [325]
Yea..so that script acc. wont get tired. So boring as they do it now.
People - are you seroius?
Neither will be lackey accounts. And tiredness screwed up lackeys big time.
Aye, when you hired them for the first time you're straight outta luck. Tired during the day and lackeying during the night :/
Remove it imo, it fucks up scripts, lackeys and manual players... So everybody gets fucked