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General Comments & Major Rumors
Author: sbanks
Last updated: 4448d 8h 10m 2s ago by MrWhite
Comments: 57,673
Views: 14,101,079
Votes: 81 (4.5 average)
article
General Comments & Major Rumors section.

Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
comments

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Anonymous (17:08:25 - 27-11)
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Anonymous at 16:53:52 on 27/11:
Anonymous at 16:46:39 on 27/11:
Anonymous at 16:42:40 on 27/11:
Anonymous at 16:35:07 on 27/11:
I believe Pentanoobs will be the first family to go down next version

They are very busy atm. apologizing to "(Original) Pact" fams, for what they did in <Kick some gangster shit>
Depends on what those tops will say. If they get to blood Messina and Liberta again, they might last a bit longer. If they are fed up with this Turkish as-one faggotry, Pentanaabs will go rip very early next version.

But ask Profestum, he can give you more insights into Messina. I doubt he will, though.

Do you really think messina/liberta will be able to save them? You know that like 70% of the actaull shooting families (with good playerbase) are aiming for Pentanoobs next version. Even all pact families won't be able to save their ass. Trust me on this one.

And if Messina actaully bloods Pentanoobs next version than they also will sink to a whole new. Pentanoobs took Messina up the ass this version and choose the Turkish pact side many times. I always thought Pentanoobs were the dogs of the pact but if that is true than the pact is the dog of Pentanoobs

Remains to be seen. If the good fams don't shoot each other empty or down, Pentagram is a non-factor. I see them a bit like in the Nazdrovia tradition in that respect. If tempers have cooled down again, till next version, they might end up as laughing third party. Like somebody said, it's important to control the idiots in that game. And they controled Turkuz and Moronzino quite well, this version, among with other fams, that helped them shoot anadolu.

Peepzs seriously. why did you shoot anadolu? Anadolu was just a fucking useless idle fam. Those bullets would have been way wiser spent on pentanaabs. But like I said, control the other Turkish idiot fams and you win.

You are quite right about that, pact families blooded Pentanoobs to have just one Turkish fam to control around. Other families left pentanoobs as they were because no one really expected them to act like Nazdrovia (jump in wars when people are weak/empty).

But any reasonable family will think twice next version and aim firstly for families such as Pentanoobs and Moronzino when they are gone than a normal omerta can be played. And why they shot Anadolu? Well Anafarta = Liberta, they together with Messina got all families up to kill Anadolu so the version will open for them. But Pentanoobs fucked over Messina maybe not Liberta mainly because they are turks aswell. But Messina took the bigger hit and got taken up the ass by Pentanoobs
Anonymous (16:53:52 - 27-11)
Link Quote
Anonymous at 16:46:39 on 27/11:
Anonymous at 16:42:40 on 27/11:
Anonymous at 16:35:07 on 27/11:
I believe Pentanoobs will be the first family to go down next version

They are very busy atm. apologizing to "(Original) Pact" fams, for what they did in <Kick some gangster shit>
Depends on what those tops will say. If they get to blood Messina and Liberta again, they might last a bit longer. If they are fed up with this Turkish as-one faggotry, Pentanaabs will go rip very early next version.

But ask Profestum, he can give you more insights into Messina. I doubt he will, though.

Do you really think messina/liberta will be able to save them? You know that like 70% of the actaull shooting families (with good playerbase) are aiming for Pentanoobs next version. Even all pact families won't be able to save their ass. Trust me on this one.

And if Messina actaully bloods Pentanoobs next version than they also will sink to a whole new. Pentanoobs took Messina up the ass this version and choose the Turkish pact side many times. I always thought Pentanoobs were the dogs of the pact but if that is true than the pact is the dog of Pentanoobs

Remains to be seen. If the good fams don't shoot each other empty or down, Pentagram is a non-factor. I see them a bit like in the Nazdrovia tradition in that respect. If tempers have cooled down again, till next version, they might end up as laughing third party. Like somebody said, it's important to control the idiots in that game. And they controled Turkuz and Moronzino quite well, this version, among with other fams, that helped them shoot anadolu.

Peepzs seriously. why did you shoot anadolu? Anadolu was just a fucking useless idle fam. Those bullets would have been way wiser spent on pentanaabs. But like I said, control the other Turkish idiot fams and you win.
Anonymous (16:46:39 - 27-11)
Link Quote
Anonymous at 16:42:40 on 27/11:
Anonymous at 16:35:07 on 27/11:
I believe Pentanoobs will be the first family to go down next version

They are very busy atm. apologizing to "(Original) Pact" fams, for what they did in <Kick some gangster shit>
Depends on what those tops will say. If they get to blood Messina and Liberta again, they might last a bit longer. If they are fed up with this Turkish as-one faggotry, Pentanaabs will go rip very early next version.

But ask Profestum, he can give you more insights into Messina. I doubt he will, though.

Do you really think messina/liberta will be able to save them? You know that like 70% of the actaull shooting families (with good playerbase) are aiming for Pentanoobs next version. Even all pact families won't be able to save their ass. Trust me on this one.

And if Messina actaully bloods Pentanoobs next version than they also will sink to a whole new. Pentanoobs took Messina up the ass this version and choose the Turkish pact side many times. I always thought Pentanoobs were the dogs of the pact but if that is true than the pact is the dog of Pentanoobs
Anonymous (16:42:40 - 27-11)
Link Quote
Anonymous at 16:35:07 on 27/11:
I believe Pentanoobs will be the first family to go down next version

They are very busy atm. apologizing to "(Original) Pact" fams, for what they did in <Kick some gangster shit>
Depends on what those tops will say. If they get to blood Messina and Liberta again, they might last a bit longer. If they are fed up with this Turkish as-one faggotry, Pentanaabs will go rip very early next version.

But ask Profestum, he can give you more insights into Messina. I doubt he will, though.
Anonymous (16:41:19 - 27-11)
Link Quote
Anonymous at 16:36:54 on 27/11:
Anonymous at 16:35:07 on 27/11:
I believe Pentanoobs will be the first family to go down next version
why ? They killed all omerta this vers. ?

Nope they failed misserably, they did not participate in a real war this version. Just shooting empty accounts and lowranks(rebuilding families). I mean no real war means they are pussies or scared so for that next version they will be down as first.
Anonymous (16:36:54 - 27-11)
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Anonymous at 16:35:07 on 27/11:
I believe Pentanoobs will be the first family to go down next version
why ? They killed all omerta this vers. ?
Anonymous (16:35:07 - 27-11)
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I believe Pentanoobs will be the first family to go down next version
Anonymous (16:26:03 - 27-11)
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Anonymous at 16:11:21 on 27/11:
I see alot of people referencing the Scores of War table in their arguments saying oh we were in x number of wars etc etc, when for instance a family pulled out, or was in it just at the end.

Perhaps it would be an idea to award varying points depending on what the family did. The previous scores (Small (3)- Medium (5)- Large (7)) would act as multipliers on what happened.

Say fam X shoots first in a large war. Fam Y is shot by fam X. Fam Z jumps in to counter on X. X gets V to shoot Z. Scores would be given as follows.

X gets 4 ( * 7 for a big war) = 28 pts - BIG war + being the first to shoot scores highest
Y gets 2 ( * 7 for a big war) = 14 pts - Being shot AT doesnt mean so much
Z gets 3 ( * 7 for a big war) = 21 pts - First countering fams score higher than those being shot at.
V gets 3 ( * 7 ) = 21 - more points for jumping to defend, same as on defender side

- Scenario 1: Y & Z fams win the war -

If fam V pulls out, they loose -2 off their original points. (3 - 2) * 7 = 7 points only for backing out. If fam X pulls out, they score ( 4 - 2) * 7 = 14.

Maybe it could also be made that if the attackers do not finish their targets they all suffer a -1 penalty to the original score.
If the defenders win and down the attackers, they score +1.

Thus if Y & Z win, they score 21 & 28 points respectively, while the fams that lost and didnt finish (X and V) score 21 & 14 respectively. If fam V pulled out and their side lost, they score ( 3 - 1 - 2 ) * 7 = 0 points.

- Scenario 2: X & V win the war -

Shooters score +1 for wiping out all the defending families. Defenders scores are not adjusted due to loosing, as they were already scoring lower in the first place.

In this way fam X scores (4 + 1) * 7 = 35 points, fam V scores (3 + 1) * 7 = 28 pts and Y and Z still score 14 & 21.



In this way, fams that are proactive n shoot first score more.
Good bloods helping fams in a war score well.
Fams being shot score for being in wars, though not highly.
Fams that withdraw and dont finish score very low.
Winners are shown over loosers

Also, families that PULL OUT of big wars score LESS than families that execute a small war successfully. Fam A shoots fam B in a small war. Fam Z above pulls out of a big war, but doesnt loose.

Fam A scores (4 + 1) * 3 = 15 points
Fam Z scores (3 - 2) * 7 = 7 points

I think this would give a better summary of how each family has performed in each war.

In cases where families shoot on both sides of a war - take the individual actions as the score modifiers.

It could also be changed by another modifier that is calculated by the ratio of attacker v defender ranks ( or attacker v defender deaths ratio )

Sorry its so long, but had to give some examples so it made sense

Real problem are the gangbangs that are so en vogue these days.
So if 3 attackers make a desperate move, because they are in the books of 10 fams anyway, they get countered first wave. With defenders fams who jump in, scoring maybe 3 or 4 brugs per defending fam. If you always shoot with a 10 to 1 ratio, when you jump in or make a war, you just boost your war scores. That's the whole Pentanaabs issue. I haven't seen them forced into a real war, where they did not have the outnumber their opponents 6 or 7 to 1.
Anonymous (16:11:21 - 27-11)
Link Quote
I see alot of people referencing the Scores of War table in their arguments saying oh we were in x number of wars etc etc, when for instance a family pulled out, or was in it just at the end.

Perhaps it would be an idea to award varying points depending on what the family did. The previous scores (Small (3)- Medium (5)- Large (7)) would act as multipliers on what happened.

Say fam X shoots first in a large war. Fam Y is shot by fam X. Fam Z jumps in to counter on X. X gets V to shoot Z. Scores would be given as follows.

X gets 4 ( * 7 for a big war) = 28 pts - BIG war + being the first to shoot scores highest
Y gets 2 ( * 7 for a big war) = 14 pts - Being shot AT doesnt mean so much
Z gets 3 ( * 7 for a big war) = 21 pts - First countering fams score higher than those being shot at.
V gets 3 ( * 7 ) = 21 - more points for jumping to defend, same as on defender side

- Scenario 1: Y & Z fams win the war -

If fam V pulls out, they loose -2 off their original points. (3 - 2) * 7 = 7 points only for backing out. If fam X pulls out, they score ( 4 - 2) * 7 = 14.

Maybe it could also be made that if the attackers do not finish their targets they all suffer a -1 penalty to the original score.
If the defenders win and down the attackers, they score +1.

Thus if Y & Z win, they score 21 & 28 points respectively, while the fams that lost and didnt finish (X and V) score 21 & 14 respectively. If fam V pulled out and their side lost, they score ( 3 - 1 - 2 ) * 7 = 0 points.

- Scenario 2: X & V win the war -

Shooters score +1 for wiping out all the defending families. Defenders scores are not adjusted due to loosing, as they were already scoring lower in the first place.

In this way fam X scores (4 + 1) * 7 = 35 points, fam V scores (3 + 1) * 7 = 28 pts and Y and Z still score 14 & 21.



In this way, fams that are proactive n shoot first score more.
Good bloods helping fams in a war score well.
Fams being shot score for being in wars, though not highly.
Fams that withdraw and dont finish score very low.
Winners are shown over loosers

Also, families that PULL OUT of big wars score LESS than families that execute a small war successfully. Fam A shoots fam B in a small war. Fam Z above pulls out of a big war, but doesnt loose.

Fam A scores (4 + 1) * 3 = 15 points
Fam Z scores (3 - 2) * 7 = 7 points

I think this would give a better summary of how each family has performed in each war.

In cases where families shoot on both sides of a war - take the individual actions as the score modifiers.

It could also be changed by another modifier that is calculated by the ratio of attacker v defender ranks ( or attacker v defender deaths ratio )

Sorry its so long, but had to give some examples so it made sense
sbanks Guatemala (15:03:16 - 27-11)
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Kohfi_Konnekt at 15:02:07 on 27/11:
sbanks at 14:57:58 on 27/11:
Kohfi_Konnekt at 14:50:36 on 27/11:
I don't like the titles nowadays. Writers suffer from a lack of inspiration...

You are free to come up with titles, Smul his inspiration isn't without limits :(

I know, nobody has that. But "Kick some gangster shit" and most thereafter where incredibly lame imo.

I don't have any better ones myself, I'm just pointing out the obvious.

you prefer the made up titles or do u prefer fam1 vs fam2 as article name?
Kohfi_Konnekt Jamaica (15:02:07 - 27-11)
Link Quote
sbanks at 14:57:58 on 27/11:
Kohfi_Konnekt at 14:50:36 on 27/11:
I don't like the titles nowadays. Writers suffer from a lack of inspiration...

You are free to come up with titles, Smul his inspiration isn't without limits :(

I know, nobody has that. But "Kick some gangster shit" and most thereafter where incredibly lame imo.

I don't have any better ones myself, I'm just pointing out the obvious.
sbanks Guatemala (14:57:58 - 27-11)
Link Quote
Kohfi_Konnekt at 14:50:36 on 27/11:
I don't like the titles nowadays. Writers suffer from a lack of inspiration...

You are free to come up with titles, Smul his inspiration isn't without limits :(
Kohfi_Konnekt Jamaica (14:50:36 - 27-11)
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I don't like the titles nowadays. Writers suffer from a lack of inspiration...
Anonymous (11:56:36 - 27-11)
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Well then those families can shoot a part of the alliance that they didn't blood then. next to that all alliances that did this so far all died

Anonymous at 10:32:32 on 27/11:
Oblivions = Anafarta = Homeless = Faffie=Montella

Biggest joke alliance, Oblivons was blood with Ottoman and others shoot Ottoman,Faffie blood Goguryeo others is not, Oblivions is blood with Samyo others is not etc. They have more nonsense.

Reset it please
... (10:41:23 - 27-11)
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not yet ^^
Anonymous (10:32:32 - 27-11)
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Oblivions = Anafarta = Homeless = Faffie=Montella

Biggest joke alliance, Oblivons was blood with Ottoman and others shoot Ottoman,Faffie blood Goguryeo others is not, Oblivions is blood with Samyo others is not etc. They have more nonsense.

Reset it please
Anonymous (09:59:12 - 27-11)
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reset time!
Anonymous (08:28:25 - 27-11)
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version finished reset it
Anonymous (23:51:07 - 26-11)
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Let's reset people everyone spam omerta forum full with reset topic
Anonymous (22:01:10 - 26-11)
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pentagram clean small fams then reset. ok you win it