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Endless Struggle !
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23-09 Reset → 30 September 2022, Friday → 12:00 OT
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30-09 Welcome to Round #40!
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19-09 Congratulations Reichsthaler!
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01-09 Not Penny's boat..
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21-08 First Family!
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12-08 Welcome to Round #39
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03-08 Reset → 12 August 2022, Friday → 10:00 OT
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27-07 Congratulations Vengeance!
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» Comments of ElIndio
05-02 Oy vey, another war!
Link
21:09:58 - 06-02
Fenrir at 08:35:43 on 06/02:
Hey Phoenix. Thanks for the contributions you've given, both as individuals and as a part of this family, together we've won big, lost much and mostly just been fucked around in the middle.

You can talk alot about ratios, but it hardly matters. The ratios are like this because the other sides are too crippled by hate, distrust and lack of will to move in regards to a bigger threat. And for the so called third side to take advantage of that is not their fault. When Vinci died i expected fams to look up and notice the actual threat, but the hate ran so deep the few attempts to gather died pre-birth. Not gonna complain about dying as i find it rather natural.

So GG Kapow & the rest of you, and fuck you for calling me while i was drinking! And a special thanks to Imperium for being a loyal and badass crew.

For Phoenix this was always just a tribute run, we dont stay in the game for the game itself, but we seem to have a morbide pleasure of keeping eachother stuck playing a textbased gangstergame that had its peak 7-8 years ago, simply because we enjoy eachothers company.

On a personal basis i finally consider myself done with this game, and id like to thank all the players ive played with, both with Faffie(pokketi<3) and Phoenix!

Fenrir out! :D
It's about time bro:)
05-02 Oy vey, another war!
Link
21:04:18 - 06-02
Anonymous at 13:40:41 on 06/02:
Johnny at 00:14:48 on 06/02:
ites at 23:59:47 on 05/02:
i hate agreeing with anon too.

I was anon, but I wrote wrong password and din't notice I didn't log in.

Though it's pretty obvious these families work together and will continue to do so until they removed most of their threats.
People told me when I started this version game is like this now but I refused to believe it, though sad thing about this is that in current Omerta state 1 family having anything more than 2 bloods is too much. But when you have family that has 4 or more bloods, in current Omerta numbers that's really too much.

I just wonder how will this be at the end if they get to the end, will Guardians shoot Siyahsancak, or will Ferocia go against Guardians's bloods. Would be weird for Siyah to act so close to Guardians and Ferocia without being tied to them by some bloodship. Personally I doubt anything of that will happen, I just hope it does cause otherwise it would be bullshit ending for some really nice moves Guardians, Ferocia and Siyahsancak did. I hope all 3 powerhouses there go for the win, and don't settle with sharing it with other 2 fams.

I personally don't think it will happen, just that it would be fun if it does happen, because finishing version that never had 30 fams with 1/5 of game is just sad, but that's how omerta is these days...

Bitch please.. Talking about omerta these days?!

Lets talk about the old days(3.1-3.5) when you, Vinci, sucked conflict co's lolipop and finished 4-5 versions in a row together with them + other licker fams, hence when the biggest pact and pact style gaming was formed..

You are out of date, your mentality is out of date and not a single person gives a fuck on how you would like to see the version will end. You tried to play a vulture style game this vers, not getting initially involved with the two strong sides, but siyah,guard,fero group did a better job :) so instead of making unrealistic wishes, say gg and prepare for the next vers


As always once the roles are changed people defend what they were accusing of.

I'd like to know how digging up something from years ago would help the case, if it's not meant to justify and cover own decisions.

Last time I remember Johnny wasn't defending what he did.

In this regard it's indicative that Vincitori tops who come back after this long time are accused of vulturing between 2 sides, while they (as far as I understand from solely following Beyond I must admit, but hey, you can call me outdated too.) try to make a better game possible by blooding very less despite the disadvantage of their reputation and (big) size.

You guys started talking about a "3rd side". Let me tell you that this is clearly NOT the solution. If you want to be taken for full you won't play the way you pretended to hate. Everything else exposes you as liars.
01-02 The Perfect Opportunity
Link
07:33:37 - 02-02
We may amend the title: the perfect opportunity - for the game - missed.
General Comments & Major Rumors
Link
21:22:14 - 29-09
"little to nothing". Diona wasn't with us, Jans less into politics, Tatmin inactive very soon. 3.2 B|Jack was blood of Memento/Asfu/hugo, 3.3+ no relation.

Please mind: only gameplay from 3.3 (3.2) onwards count. And there we don't share much with said families. The bit we did faded away quickly.
General Comments & Major Rumors
Link
16:19:22 - 29-09
You got stuck in a past before our time. You identify us with people we aren't and so judge the air. We've got little to nothing to do with Favians and Memento and hugo and anything you name. Even if, the question remains why you don't start to judge from the beginning of humanity. The root of today's pacting problem can be set to 3.3 (alternatively 3.2, depending on viewer).
General Comments & Major Rumors
Link
18:57:22 - 28-09
Redvendetta at 12:17:41 on 28/09:
ElIndio at 08:16:37 on 28/09:
Redvendetta at 23:45:23 on 27/09:

In advance.
Note1: When in the following I speak of Avaritia, I mean their 2nd round (4.72), the only time I really was actively forming it. I don’t know enough about Avaritia 4.71.
Note2: When I say pact, I don’t mean smaller pacts but those who bring huge pressure on the rest of the game and disallow a creative play.


Redvendetta at 23:45:23 on 27/09:Having planned most of the wars you listed, I can confirm that Avaritia wasn't particularly integral to any 'balancing' , ever. In fact the one version Avaritia were left to their own devices they managed to create arguably the biggest pact the game had seen at the time - in regards to percentage of highranks, and they still managed to screw it up and lose to Siberia by shooting and trusting the wrong families.
You having NOT planned 4.72 war listed above, having been one of our main opponents in the version, and so as opposition NOT having known about our internals, I can confirm that not the claim about Avaritia being „not integral to any balancing“ is true, but the total contrary - Avaritia was essential to balancing.

You are outstanding at calculating, but it turns out Avaritia outplaying you against the odds tainted your judgement and you couldn’t absorb your defeat. Thus why you not only misremember, you also fail to see things in space and time. But then you were misreading some things already back in 4.72, when you seriously expected us not to have a backup ready against Aeterna, and called us dealbreakers just to make ceasefire with your target, while we proved you with logs that we told you upfront and beforehand that we wouldn’t accept such a silly thing.

I can’t believe that I have to go over this again, so I won’t. A link where I summed our view up in a lengthy statement shall suffice:
http://news.omertabeyond.net/1747

What is written there are facts you won’t be able to deny if you don’t want to deny the obvious.
If you still try, I will elaborate on it with running the risk of feeling stupid for having to tell.


Redvendetta at 23:45:23 on 27/09: they still managed to screw it up and lose to Siberia by shooting and trusting the wrong families. Do not confuse stupidity with nobility. Getting Avaritia to agree to ''anti-pact'' wars was no easy feat, even if it was obviously in their best interest too. Sure they provided numbers, but their actions and decisions led to the those numbers being as detrimental to the game as they were beneficial.
I don’t expect much from an English idea of nobility, so call us stupid. At the end we made bold decisions you could never take. What makes them bold is the fact that we knew about the high risks. What marked us was the will to win in a certain way rather than winning with the poor mentality of „anything goes“. You would go for a lame way which you’d call smart, but which we found below our dignity. Call it gravitas.

To continue with the topic of Avaritia’s impact. As someone organizing a lot of wars with a wide variety of fams (you for sure organized with and for almost every fam) it must be you to know best about how strange some fams tick. Those were factors working heavily against us, which we - although with pain and misery, but also with the help of the very few proper tops left back then in the game - did master perfectly. If it was not for Avaritia, the Anarchy+ war would probably have decided the version already.

I dare to say it without false modesty: Thanks to Avaritia, 4.72 was an exciting, colorful and interesting version full of vicissitudes. Dare to deny!


Redvendetta at 23:45:23 on 27/09:Also, Aristocrats was equally made up of Avaritia tops, so if you want to blame that family at all then you're being hypocritical.
Don’t you worry, the most piss we received from Gode ourselves – and he was right. It was the poorest version I had.


Redvendetta at 23:45:23 on 27/09:If you want to look like somewhat less of a neurotic, pact-obsessed twat, then you could concede that what you call a 'gaypact' was actually just 4 families working together at the time of 50+ family versions, and that it was a direct reaction to Templari's overblooding and outright cowardly win the previous round.
Just 4 fams? Funny. You take Anarchy’s record of this version as benchmark and you can literally excuse everything.


Redvendetta at 23:45:23 on 27/09:Most pacts I have been a part of or fought against have been born of necessity. Even way back in the 2.x days when the whole nationality thing was a big factor (turks vs dutch). What most people don't seem to understand is that to create a pact there will usually be a reason, a uniting factor, and to defeat a pact you have to almost extend the problem by creating one of your own.
Right. Until last point. Sometimes fams came together to fight a pact without blooding each other. Once the goal was achieved, they feuded each other. 3.5 is an early example and the first example where Vinci+ pactweb was beaten. Most fams I’ve actively been crew were such fams.
But over time this idea became weaker and weaker among the fams, mainly because Aeterna Era pacts made the last decent tops retire.


Redvendetta at 23:45:23 on 27/09:It's a never ending cycle and the only people to blame really are the admins for not figuring out an incentive to break the cycle. So I don't particularly blame any players for the current state of the game, players make their choices within a a set of rules determined by the developers, and as there is no consequence to blooding 50%+ of the active playerbase (or no benefits if you don't) I can understand the appeal.
I do blame the players. I do not expect salvation from a system. „The will to system is a lack of integrity.“
Your mechanistic perception is only acceptable if you refuse that any of us can take decisions. I for myself won‘t lower myself to an animal.
While the cycle you described was there in the game as a problem most of the time since 3.3, some situations offered chances to break out of the circle. An example is the last return of Vaffanculo and early Aeterna. That came in a most critical time and created a critical point where things could have „normalized“ if the game was read properly by enough tops and players. Personally I never expected much, yet I saw a possibility for change. Last hope I lost in 4.72, and retired after.

The players could not form a community, they formed a society because your mentality was the prevailing one. Most people refused to set theirselves any limits, because they are weak and have the mind of a slave. Most of those who complained about pacts just complained because they were at the receiving end; it was simply not them being good at it.
People don’t dare anything and flee into a mechanistic view, finding any excuse that logic convincingly and unconvincingly offers. But that’s the world we live in, so Omerta didn’t make an exception, it just arrived at today.


Redvendetta at 23:45:23 on 27/09:Usually when a group of families work closely together, they will probably have some success and thus get labelled a pact by morons like yourself. The following round there is mostly a backlash, or a united opposition for the previous version's 'pact', sometimes this united opposition is oblivious to the fact that they're as much of a pact as the families they're fighting against, but they're not always as deluded as yourself. As one side gets bigger, the other grows too in order to counter it, honestly it leads to some great battles with good strategical and political challenges.
(Taking out the personal attacks,) Another right generalization. Until enough people were tired of what this brought and guys like you were left.


Redvendetta at 23:45:23 on 27/09:My main issue with the group of families that played together this version is that the necessity that created most of the previous pacts was noticeably absent. If anything the group of families which should have been at risk of a pact forming against them from last version (Gambino+) were strengthened further by the return of Anarchy, at least initially until some of the orbiting families slowly realized that there wasn't enough room in the pact for them. And no, being friends 5 years ago is not a reason to ignore the current climate of the game and overblood as extremely as was displayed this round. It is not a necessity, it is a luxury, and one the game couldn't afford.
You speaking about what this game couldn’t afford? While you enjoyed fighting your colonial wars in Saros‘ pact (which you joined whenever you could and miss whenever you were out of), then decide the winner among yourselves, the rest of the game were getting smaller and smaller.


Redvendetta at 23:45:23 on 27/09:I have fought against pacts, I enjoyed it. I have fought in pacts, I enjoyed that too, win or lose. There is usually a balance, and any imbalance is what creates the pacts to begin with. So if the game is balanced, chances are you have pacts. If the game is imbalanced then chances are the pacts are going to form. There are certainly some possible balancing factors that could and should be added which would eliminate the need and/or the appeal to 'pact'. Many have been proposed to the admins and developers already (one of which was proposed in 4.0 and is only now being taken seriously). I honestly don't know what the correct solution is but I can tell you one thing for sure; it ain't fucking Avaritia.
I have fought against pacts, I enjoyed it. I have fought in pacts, I puked from it. Usually it were fams like mines which brought balance to the game, but you guys made even us stop playing. So much on what the game could afford.

Now all that’s left to you and your alike is to speak about Anarchy’s lameness while all you do is to compare your diarrhoea with theirs.
-Your shit stinks more.
-But yours is dirtier.

You claim to have been enjoying strategically and politically challenging gameplays, but you enjoyed them even more when you could steamroll your opponents without real opposition.

Where to start with this...it seems like every point you made is already addressed by the point you were responding to, and you just rambled off a bunch of words without saying much at all, but hey ho.

Firstly, as I explained in my post extensively, the pacts I was in were always relatively balanced. Like I also said in my post, you can't complain blindly about pacts when you yourself have created some huge ones - even without my influence, as you seem happy to blame me for Aristocrats' blood choices, even though there wasn't much complaining until the end of the version.

The only reason 4.72 was 'interesting' was because you couldn't control the pact that you had built, the smaller families like persico and outlawz had enough of your shit and decided to shoot you. This is part of that political strategy I mentioned, and part of the game you and your family simply lack. That and the fact that even though you're so against pacts and Siberia, you actually blooded them initially for safety, and then when the logs leaked about them wanting to sell you, you still managed to screw up the war against them by being paranoid morons like always, which eventually gifted Siberia (the pacters you hate so much) a free win.

As I also explained extensively I love a challenge, you can't say that I love pacting and you guys hate hate it. Look at the wars Gode listed, Colossal and Empire are mostly on the same side as Avaritia - and I planned 90% of them myself. The only difference between me and you is that I make no excuses for the tactics I apply. I acknowledge that during those versions, in order to kill Siberia, we created a side that was just as big. You seem to want to think you're some kind of underdogs all the time, it's delusional nonsense.

That is always the case (as I also explained in my response). You can't beat a pact without creating a group of families as big as, or bigger than the pact you're trying to kill. This was all covered in my initial response, but you seemed more inclined to put your fingers in your ears, spout some crap about how all this is my fault and pretend you have some kind of hilarious moral high ground as always.

Pact complainers like yourself have no perspective. Pacts exist because they're effective, pacts create anti-pacts, which are just as much pacts as the pact they're trying to beat. Just because you're usually in the anti-pact pact doesn't mean you're not in a pact. It seems like a lost concept on you, but it's true. Any group of families working together could be labelled a pact and you have been a part of them as much as I, or anyone else, it's how the game works. You can't blame the players for using the most effective strategy, like I said - everyone operates within a set of rules determined by the developers. There needs to be some sort of benefit to not working with half the other families or some consequence if you do. Then again, I'm trying to be rational and solve a problem here, clearly you just want to point fingers and drone on about how great your families were.

Fuck off back into obscurity please. And for the record, I wouldn't comment on someone's nationality when you're a half German, half Turkish hybrid.
Short note @Critycal
When I said „you“, I didn’t mean Siberia. I wouldn’t deny Siberia’s success. First Siberia appeared to me as the puppet of Saros, but they then detached and gained profile, and were very successful, too. At least in what’s regarded a success in these circles. I guess. I actually haven’t been a good follower of politics in recent times. I’m clueless. Completely.

--

@Redvendetta
This is so disappointing, I really reply to you reluctantly.
Read from beginning. Read till end. You don’t get it? Read again.

So what was our exchange about again?

Explanation for Redvendetta

You say:
„In order to beat a pact you need a group of fams that are at least the same strength as the pact itself, and that’s how the game is played. This is the natural course. Every group of families can be called pact.“

I say:
„(2.5 times) You’re right in all your generalizations. I agree. However, let me make a very simple addition: you don’t need to blood every fam you work together with. Here’s an example, look! It works differently, too.
Let me state in advance: „Note2: When I say pact, I don’t mean smaller pacts but those who bring huge pressure on the rest of the game and disallow a creative play.““


You say:
„There’s a vicious cycle. It’s not the fault of the players. Admins are at fault. The solution might be to bring game mechanics preventing actual gameplay.“

I say:
„It’s the fault of players. They use many excuses. Among their excuses is „wrong system“ for own harmful decisions. People have to set limits to theirselves. If they can’t, they’re weak.“

I don’t say I disagree that new game mechanics might solve things. I was in the same suggestion group like you, remember? I just don’t know.

I offer a more fundamental criticism. I speak of mechanistic perceptions, of taking decisions, I name a dichotomy of community vs. society. I speak of critical points in Omerta „history“ where things could have developed differently. I say that Omerta has taken an unsurprising road and arrived at today of the real world. All of this went past you ofc.

--
Everything above is constructive criticism for the game, and a repetition of my answers given before. Below is what’s personal.
----

You say:
„You pacted huge. You couldn’t keep your pact together. They were full of your shit and killed you. You played shitty anyway.“

I say:
„This link shall suffice. There are the facts, dare to deny. If you deny, I will reply.“

You still speak unsupported. You claim we pacted huge? You claim we played bad? You better provide us with details.


You say:
„You blooded Siberia to be safe from the ones you call pact.“

No. That version started promising with a lot of space for variation in bloodcircles. We blooded Siberia because we wanted that circle to open up. They were our first blood.


You say:
„You didn’t complain much when Aristocrats was running.“

Did you expect me to whine like a teenager? I simply kept it mature. I DID share my disagreement with our course all the time, I became passive after a point.


You say:
„I like playing challenging rounds.“

I say:
„You like them even more if you can steamroll every opponent easily, smoothly. Whenever you can, you will join a pact that bulldozes the rest with their superior capacities.“

It stays as claim. I base it on my experience with you before and in Aristocrats. It’s nothing which can be debated. I do claim to read intentions, how sick is that of me?

--

This sample of arguments to provide you the insight that you talk trash.

As you see, it’s all there, you just have to read. Is there something I didn’t understand or something you still think I didn’t answer? Let me know.
All of your accusations about my reading comprehension fall back to you.

If you now would please be so kind and follow my request to fill your claims about Avaritia 4.72 with content. Because, you know, I did. In that link. Once you give me a qualified answer I finally can reply.


Redvendetta at 12:17:41 on 28/09:
Fuck off back into obscurity please. And for the record, I wouldn't comment on someone's nationality when you're a half German, half Turkish hybrid.

Oh, why not?
General Comments & Major Rumors
Link
09:58:49 - 28-09
Critycal at 07:02:52 on 28/09:
gode at 21:44:13 on 27/09:


Hahahahahaha, obsessive boy.
Funny how your entire idea of "pacting" revolves around Siberia and Avaritia being the one to fight it.
To get you out of your illusion: pretty much every opening war where Avascum and Siberia were involved Ava was nothing but a puppet in a longer lasting war between us and Colossal/Empire and the only ones to take credit in that are Redvendetta and Jordyrp.
Ava was most of the time too dumb to wipe their own ass and you're a perfect example of someone involved at Ava: do whatever you can do as long as it involves shooting Siberia, even if that means making a huge pact yourself, or create about 30 extra "neighbours"... Probably to fight the pact right? ;(

PS: nice work on the highlighting by the way! i guess your brain functions slightly better when famnames are bold so you know where Avaritia should focus on. Hint: Siberia!
New kid, listen. We’re playing this game for a longer time now and you might not know .com history with its pacting issues or our history in particular before your time on .com. You prove it since you don’t even seem to know on which tops our strategic mind lies and what our core is.

There's been just 2 versions of Avaritia, the 2nd one they were your bloods, and they were even good ones. In the opening war they helped you KNOWING what that meant for theirselves. To the contrary of what you think, when me and B|Jack play together, we have nerves to keep our ire in control and we see more than we say. And that’s how we shape our game.

I don’t care about anything after Avaritia. I never created an acc again, B|Jack didn’t really play either. That’s where you can draw a final line. What you cannot is to mix up the political core of our fams. What friends did afterwards is irrelevant.

You must know that your wrong superiority complex obscures one thing; you ain’t shit.

--

Whatever. Judging on who I still see on Beyond there’s a few tops who if they decided to were capable of making a difference in this game: Fenrir (who did), Solstice (he seems to care) and MurderInc (who’s coldblooded enough). But it won’t happen.

Destination/Indelicato guys were right.
Leviticus was right. Even if I don’t like Donalo.
Krays had a necessary posture (Tutum) but didn’t bring it a step further, they had no active behavior (Tavır).
Just to name not a few, but most already.
General Comments & Major Rumors
Link
08:16:37 - 28-09
Redvendetta at 23:45:23 on 27/09:
gode at 21:44:13 on 27/09:
Aart at 15:41:02 on 26/09:
gode at 12:19:12 on 26/09:
Avaritia was the balancer against that
huehuehue

4.6.1 : Lusa & Siberia & Aristo gaypact wins => first round of siberia

4.6.2 : Koolio, Paria and Empire are targetting Siberia
https://news.omertabeyond.net/1688
Kuro and co. wins this version, clearly open version when Siberia side is cleaned

4.7 : Trafficante, Illuanna, Krays → Siberia
https://news.omertabeyond.net/1707
as i said Krays/Traffi were also balancers, they didnt belong to big pact anytime

4.7.1. : Siberia, Lusa and Aeterna+ are under attack by a number of families.
The attacking families known so far are Avaritia, Atom, Provenzano, Renocenti+, Krays+++++
https://news.omertabeyond.net/1719
pact is cleaned then open version is won by Kuro+ (clearly small group cant be regarded as pact)

4.7.2 : Avaritia Bafra Blacksea Jannisary Colossal Colosseum → Siberia Cartagena Colossus
https://news.omertabeyond.net/1739
Avaritia could win it by making a gay non-shoot agreement with Maraz, but chooses to shoot and open version is won by Siberia (open version means you can win it with your rebirth accounts)

4.7.3 : Fortuna, Colossal, Renocenti, Persico → Siberia
https://news.omertabeyond.net/1754
version with cluster-stabbening, yeah killing Siberia wasnt enough since Aeterna/Lusa/Colossal etc. had 8-10 bloods each

After 4.7.4, Colossal was raped by Siberia multiple versions, and 4 versions won by Anarchy/Gambino/Siberia (same side)

yeah avaritia was the balancer. and similar crew fought as Fidelitas/Venture/Xzone against Johnny's Conflict & Vinci pact 3.x

In advance.
Note1: When in the following I speak of Avaritia, I mean their 2nd round (4.72), the only time I really was actively forming it. I don’t know enough about Avaritia 4.71.
Note2: When I say pact, I don’t mean smaller pacts but those who bring huge pressure on the rest of the game and disallow a creative play.


Redvendetta at 23:45:23 on 27/09:Having planned most of the wars you listed, I can confirm that Avaritia wasn't particularly integral to any 'balancing' , ever. In fact the one version Avaritia were left to their own devices they managed to create arguably the biggest pact the game had seen at the time - in regards to percentage of highranks, and they still managed to screw it up and lose to Siberia by shooting and trusting the wrong families.
You having NOT planned 4.72 war listed above, having been one of our main opponents in the version, and so as opposition NOT having known about our internals, I can confirm that not the claim about Avaritia being „not integral to any balancing“ is true, but the total contrary - Avaritia was essential to balancing.

You are outstanding at calculating, but it turns out Avaritia outplaying you against the odds tainted your judgement and you couldn’t absorb your defeat. Thus why you not only misremember, you also fail to see things in space and time. But then you were misreading some things already back in 4.72, when you seriously expected us not to have a backup ready against Aeterna, and called us dealbreakers just to make ceasefire with your target, while we proved you with logs that we told you upfront and beforehand that we wouldn’t accept such a silly thing.

I can’t believe that I have to go over this again, so I won’t. A link where I summed our view up in a lengthy statement shall suffice:
http://news.omertabeyond.net/1747

What is written there are facts you won’t be able to deny if you don’t want to deny the obvious.
If you still try, I will elaborate on it with running the risk of feeling stupid for having to tell.


Redvendetta at 23:45:23 on 27/09: they still managed to screw it up and lose to Siberia by shooting and trusting the wrong families. Do not confuse stupidity with nobility. Getting Avaritia to agree to ''anti-pact'' wars was no easy feat, even if it was obviously in their best interest too. Sure they provided numbers, but their actions and decisions led to the those numbers being as detrimental to the game as they were beneficial.
I don’t expect much from an English idea of nobility, so call us stupid. At the end we made bold decisions you could never take. What makes them bold is the fact that we knew about the high risks. What marked us was the will to win in a certain way rather than winning with the poor mentality of „anything goes“. You would go for a lame way which you’d call smart, but which we found below our dignity. Call it gravitas.

To continue with the topic of Avaritia’s impact. As someone organizing a lot of wars with a wide variety of fams (you for sure organized with and for almost every fam) it must be you to know best about how strange some fams tick. Those were factors working heavily against us, which we - although with pain and misery, but also with the help of the very few proper tops left back then in the game - did master perfectly. If it was not for Avaritia, the Anarchy+ war would probably have decided the version already.

I dare to say it without false modesty: Thanks to Avaritia, 4.72 was an exciting, colorful and interesting version full of vicissitudes. Dare to deny!


Redvendetta at 23:45:23 on 27/09:Also, Aristocrats was equally made up of Avaritia tops, so if you want to blame that family at all then you're being hypocritical.
Don’t you worry, the most piss we received from Gode ourselves – and he was right. It was the poorest version I had.


Redvendetta at 23:45:23 on 27/09:If you want to look like somewhat less of a neurotic, pact-obsessed twat, then you could concede that what you call a 'gaypact' was actually just 4 families working together at the time of 50+ family versions, and that it was a direct reaction to Templari's overblooding and outright cowardly win the previous round.
Just 4 fams? Funny. You take Anarchy’s record of this version as benchmark and you can literally excuse everything.


Redvendetta at 23:45:23 on 27/09:Most pacts I have been a part of or fought against have been born of necessity. Even way back in the 2.x days when the whole nationality thing was a big factor (turks vs dutch). What most people don't seem to understand is that to create a pact there will usually be a reason, a uniting factor, and to defeat a pact you have to almost extend the problem by creating one of your own.
Right. Until last point. Sometimes fams came together to fight a pact without blooding each other. Once the goal was achieved, they feuded each other. 3.5 is an early example and the first example where Vinci+ pactweb was beaten. Most fams I’ve actively been crew were such fams.
But over time this idea became weaker and weaker among the fams, mainly because Aeterna Era pacts made the last decent tops retire.


Redvendetta at 23:45:23 on 27/09:It's a never ending cycle and the only people to blame really are the admins for not figuring out an incentive to break the cycle. So I don't particularly blame any players for the current state of the game, players make their choices within a a set of rules determined by the developers, and as there is no consequence to blooding 50%+ of the active playerbase (or no benefits if you don't) I can understand the appeal.
I do blame the players. I do not expect salvation from a system. „The will to system is a lack of integrity.“
Your mechanistic perception is only acceptable if you refuse that any of us can take decisions. I for myself won‘t lower myself to an animal.
While the cycle you described was there in the game as a problem most of the time since 3.3, some situations offered chances to break out of the circle. An example is the last return of Vaffanculo and early Aeterna. That came in a most critical time and created a critical point where things could have „normalized“ if the game was read properly by enough tops and players. Personally I never expected much, yet I saw a possibility for change. Last hope I lost in 4.72, and retired after.

The players could not form a community, they formed a society because your mentality was the prevailing one. Most people refused to set theirselves any limits, because they are weak and have the mind of a slave. Most of those who complained about pacts just complained because they were at the receiving end; it was simply not them being good at it.
People don’t dare anything and flee into a mechanistic view, finding any excuse that logic convincingly and unconvincingly offers. But that’s the world we live in, so Omerta didn’t make an exception, it just arrived at today.


Redvendetta at 23:45:23 on 27/09:Usually when a group of families work closely together, they will probably have some success and thus get labelled a pact by morons like yourself. The following round there is mostly a backlash, or a united opposition for the previous version's 'pact', sometimes this united opposition is oblivious to the fact that they're as much of a pact as the families they're fighting against, but they're not always as deluded as yourself. As one side gets bigger, the other grows too in order to counter it, honestly it leads to some great battles with good strategical and political challenges.
(Taking out the personal attacks,) Another right generalization. Until enough people were tired of what this brought and guys like you were left.


Redvendetta at 23:45:23 on 27/09:My main issue with the group of families that played together this version is that the necessity that created most of the previous pacts was noticeably absent. If anything the group of families which should have been at risk of a pact forming against them from last version (Gambino+) were strengthened further by the return of Anarchy, at least initially until some of the orbiting families slowly realized that there wasn't enough room in the pact for them. And no, being friends 5 years ago is not a reason to ignore the current climate of the game and overblood as extremely as was displayed this round. It is not a necessity, it is a luxury, and one the game couldn't afford.
You speaking about what this game couldn’t afford? While you enjoyed fighting your colonial wars in Saros‘ pact (which you joined whenever you could and miss whenever you were out of), then decide the winner among yourselves, the rest of the game were getting smaller and smaller.


Redvendetta at 23:45:23 on 27/09:I have fought against pacts, I enjoyed it. I have fought in pacts, I enjoyed that too, win or lose. There is usually a balance, and any imbalance is what creates the pacts to begin with. So if the game is balanced, chances are you have pacts. If the game is imbalanced then chances are the pacts are going to form. There are certainly some possible balancing factors that could and should be added which would eliminate the need and/or the appeal to 'pact'. Many have been proposed to the admins and developers already (one of which was proposed in 4.0 and is only now being taken seriously). I honestly don't know what the correct solution is but I can tell you one thing for sure; it ain't fucking Avaritia.
I have fought against pacts, I enjoyed it. I have fought in pacts, I puked from it. Usually it were fams like mines which brought balance to the game, but you guys made even us stop playing. So much on what the game could afford.

Now all that’s left to you and your alike is to speak about Anarchy’s lameness while all you do is to compare your diarrhoea with theirs.
-Your shit stinks more.
-But yours is dirtier.

You claim to have been enjoying strategically and politically challenging gameplays, but you enjoyed them even more when you could steamroll your opponents without real opposition.
04-07 The Stabbening
Link
04:37:29 - 06-07
MurderInc at 03:12:17 on 06/07:
ElIndio at 02:57:52 on 06/07:
Johnx at 15:35:15 on 05/07:
gode at 15:24:01 on 05/07:
[...]
[...]
Avaritia history, you mean when they gangbanged siberia with half the game?

Oh, my fam got into crossfire.
This last sentence of yours is a bit odd, don't you think?
I feel indifferent to Siberia, but I want to remind you of something you seem to have forgotten.

If the initial attack of mentioned war would have caused no reaction by other fams, then you could have spoken about a gangbang not by "half the game", but by a large group. A group which clearly was below being half of fams apart from attacker+target, let alone game.
If we then were to separate between attackers on Siberia and Cartagena, then Avaritia and Bafra being on Siberia alone hardly could count as gangbang.

But since fate has decided, the attack caused reactions. Recall: Aeterna and others shot at backup fams and at shooters, and were fought back, also by the fams on Siberia.
Jannisary+ and Colossal made a ceasefire with Cartagena and then fought against the ones shooting Siberia. Fams like Renocenti, Montechiaro or at last Nazdrovia helped them, too.
(In the second topic of the war series it states that Marazzino has shot. They have, tho just 2 negligible targets. Then at the last day of war, they have shot again.)

Remember, the fighting lasted for like 15 days. Until the last few days Avaritia and their friends were the underdogs, while on last days still at risk.
They simply managed the war and politics well and spoiled the fun of massblooders.

I have written a book which you can read under following topic's sole top statement. It will help you return to mind. Like above, I can add chapters to it if it pleases you.

http://news.omertabeyond.net/1747


BTW: There was a reason we had to gather all those fams on our side. Have you forgotten how big of a bloodcircle your ex-fam was? Despite of this our numbers were barely enough.
I'm guessing he was referring to this war:
http://news.omertabeyond.net/1719


Ah, then I'm the oblivious one, forgetting there was an Avaritia in a preceding version I was inactive for most of the time(:

Maybe I should say: "In that case, provided I ignore the circumstances I cannot comment on because of inactivity, Johnx' comment might be legit."

But I won't. Because the original quote contains these:

Johnx at 15:35:15 on 05/07:
gode at 15:24:01 on 05/07:
Johnx at 11:57:54 on 05/07:
gode at 11:30:50 on 05/07:
Well some time ago siberia was stabbing mid version
https://news.omertabeyond.net/1739

Now they learned their lesson, blood/NSA 10+ fams, stab remaining candidate at last week

[...]
[...]
You always join fams that does exactly the things you cry about. I've never seen you be anything but a pact soldier [...]
[...]
you can check venture/fidelitas history where we fought vinci-conflict bloodcircle of half omerta. and my friends avaritia history when they fuck siberia in the ass.
[...]
[...]
Avaritia history, you mean when they gangbanged siberia with half the game?


Johnx' comment isn't only about gangbanging, just as gode's complaints aren't only about gangbanging.

If we read your statement in the war you showed me you say: "At first, we could handle the situation against Sovereign, Provenzano, Atom, Catania, Samagono and Krays, but then some trashfams decided to join in because the attackers couldn’t handle these ponies on their own sadly enough."

B|Jack says: "We had to stand up else this version would had been locked too quickly, As the big fams keep teaming up and therefor destroying the gameplay."

Mind that I'm not going into the vicious circle of pacting-vs-gangbang-vs-pacting (which you're also addressing in the same statement). What I see here is not automatically a bloodweb but a massive attack on a superior common enemy who living on will cause the version to be locked up already at the beginning.

Most fams we've founded and gode has played in had no playing style which gode mentioned above. Venture, Fidelitas, Nufan, 2nd Avaritia have no massblooding. I don't know about first Avaritia and some fams B|Jack, Jans etc. founded without me. Stabbing we did only to fams that were selling us.
04-07 The Stabbening
Link
02:57:52 - 06-07
Johnx at 15:35:15 on 05/07:
gode at 15:24:01 on 05/07:
[...]
[...]
Avaritia history, you mean when they gangbanged siberia with half the game?

Oh, my fam got into crossfire.
This last sentence of yours is a bit odd, don't you think?
I feel indifferent to Siberia, but I want to remind you of something you seem to have forgotten.

If the initial attack of mentioned war would have caused no reaction by other fams, then you could have spoken about a gangbang not by "half the game", but by a large group. A group which clearly was below being half of fams apart from attacker+target, let alone game.
If we then were to separate between attackers on Siberia and Cartagena, then Avaritia and Bafra being on Siberia alone hardly could count as gangbang.

But since fate has decided, the attack caused reactions. Recall: Aeterna and others shot at backup fams and at shooters, and were fought back, also by the fams on Siberia.
Jannisary+ and Colossal made a ceasefire with Cartagena and then fought against the ones shooting Siberia. Fams like Renocenti, Montechiaro or at last Nazdrovia helped them, too.
(In the second topic of the war series it states that Marazzino has shot. They have, tho just 2 negligible targets. Then at the last day of war, they have shot again.)

Remember, the fighting lasted for like 15 days. Until the last few days Avaritia and their friends were the underdogs, while on last days still at risk.
They simply managed the war and politics well and spoiled the fun of massblooders.

I have written a book which you can read under following topic's sole top statement. It will help you return to mind. Like above, I can add chapters to it if it pleases you.

http://news.omertabeyond.net/1747


BTW: There was a reason we had to gather all those fams on our side. Have you forgotten how big of a bloodcircle your ex-fam was? Despite of this our numbers were barely enough.
02-04 Backstabbing Armageddon
Link
23:39:57 - 03-04
I indeed have not explained my thoughts detailed. I wrote for people who have an ear for it. Are there such people here I do not know.

Since last version I neither do nor intend to play.
02-04 Backstabbing Armageddon
Link
23:08:14 - 03-04
Life at 18:31:15 on 03/04:
[...]
And the siberia ass kissing comment. You clearly don't know the history between Empire side of Colossal and Siberia, we have been enemy's for a while now on .com but that doesn't mean I don't respect them, just like I respect every good fam who makes a impact on versions.

Since Siberia entered a transition period from being a complete side fam to more independence, she hasn’t seen the end of the first or second war, provided we exclude last version where they were left crippled, vegetating indefinitely till a version win felt from sky. What has been their impact that made them good?

Although, quantity is not where I judge whether a fam is cheap and plain or something to accept as „respectable“ and with class. In that regard shooting effectively and efficient is simply a technical aspect, so no decisive factor either.

What makes a real fam are bold decisions.
Will you do what you can just because you can? Is your „interest“ justifying everything?
You can argue with being shit is highly effective, this I can accept. But just because it works it isn’t good.

There once was an Aeterna; now we see a clown fam with many tops I once had sympathy towards, who for some time now either like playing low or just haven’t been man enough to put down a marker by forcing a change of strategy within their crew, or leaving the fam. (I tried formulating this very soft.)

Redvendetta, after your Aristocrats experience you decided to go the same way last and this version with Colossal. I hope this time you didn’t complain about the result; it would make you a fool.

--

There is exactly 0 active tops left who feel uncomfortable in this slough into which Omerta has turned, and have the capacity to read the game right & holistically, and make a stand.
General Comments & Major Rumors
Link
12:06:09 - 30-03
Aart at 11:26:18 on 30/03:
ElIndio at 10:07:59 on 30/03:
Colossal, is it you again? :/
Are you really gonne keep pointing fingers now to certain people for the fact that I once made an OBN poll about duping/cheating where you and your friends felt personally adressed? pls.
I didn't even think of you.

Besides, I wrote a very relaxed comment back then.
General Comments & Major Rumors
Link
10:07:59 - 30-03
Anonymous at 08:25:26 on 30/03:
B|Jack at 21:39:45 on 29/03:
[...]


No He is not playing since 4 or 5 version.

I really wonder do you guys have fun this kind game style? But you guys is right also cuz that is only way survive for you, I must apologize people because My family did not kill you after 3 version You should blood with my friend after last 3 version, You was blood with Fortuna I did not interested game much this version. I hear some nice news about game no more Aeterna there :w. Some Aeterna tops wake up and wanna go different way.

YOU SHOULD RETIRE YOU SUCK , YOU AND YOUR 40 NEPHEWS ...

Colossal, is it you again? :/
30-01 Et tu brute
Link
23:26:02 - 03-02
Anonymous at 13:43:01 on 03/02:
Therefore we only pretended to be ok with finishing together, which we shared with Persico aswell.

we had accepted to finish the version with both persico and outlawz and did u tell persico that maraz doesnt want them ?

you both lied to us (maraz) and persico. then took what u deserved.

btw the day you shot us, before the launch, we had been informed that persico&outlawz will stand back if we attack avaritia, but we didnt accept it and continue to trust avaritia.

Marazzino told us that they were going to hit Outlawz, we told them that we wouldn't allow Persico to get harmed.

I think of Marazzino crew only battalgazi should speak about this subject, since everything went through him. We've seen that others were misinformed.


Anonymous at 15:53:32 on 03/02:
Sorry Avaritia, very nice explanation but you aren't telling the whole story.
It would be fair if you'd tell everything in stead of just the parts that make you look like the victims.

Looking back at the versions Avaritia went up, I honestly don't understand anyone is still willing to blood you, unless it's because they still have some unfinished business...


And yeah, sorry for the anon, I don't bother to show my face cause I'm still waiting to the true face of Avaritia myself. So far I already saw a dozen faces, all fake.

You said nothing so far. Being anonymous is not the problem with this.

You can fill in the gaps I’ve left so the story is complete. The statement is too long already.

Frankly, we’ve been one of the very few people worth blooding in this game. Hell we jumped for Siberia, knowingly preparing our own end. Other fams prefer to sell out, we don’t. Perhaps people in contrary to you know our history (i.a. Fidelitas, Nufan, Koolio).


Anonymous at 17:07:42 on 03/02:
When Persico asked for ava blood we went on trial (a bit like at a footy club) after Persico shot at Scudetto/collossal/renocenti/lusa/Aeterna they then said u have passed (like a footy team offering a contract) and now we would like to open a blood chan (after doing your dirty work) :)

We may do full statement but got dinner to make and dogs to walk so no time to write a full book like Elindio (but dont forget there is 8 cousins living in that 1 flat so easy to write a chapter each)

Spk Soon

When you’re fighting nonstop and have to think about what’s next all the time, then you very likely have your full focus on the opponent. How should we know about your feelings towards a delayed answer, when we were cooperating anyway? You simply could have broached the subject again. Instead, you seem to have been sulking like 14 years old girls. That’s not what grown up persons do. If that was your view, than you should’ve called the issue by the name and either let us know you’re not interested in a bloodship anymore, or be convinced by what we’d have to reply.

(What means “your dirty work”? We were in the same boat. If that long list of enemies wasn’t killed, you and your bloods without doubt would die rather soon than late.)

PS: I would prefer to see the names of Persico tops commenting, there’s no need for staying anonymous.
General Comments & Major Rumors
Link
22:54:32 - 21-01
Do I even have to respond to such silly things? Perhaps later. I'm curious tho who you're.
17-01 Admin interference!
Link
16:52:07 - 20-01
Redspeert at 16:25:48 on 20/01:
ElIndio at 15:14:54 on 20/01:
Redspeert at 13:54:11 on 19/01:
'I checked your account and I can't give you a revive. According to our policy your account should not be killed by an akilled account 3 days before the akill took place. Your kill was earlier. Because of this we can't give you a revive.'

Died the 13th january, akills the 17th so 4 days...Meaning anyone who got killed by these lowlife cheaters (like b|jack) before the 14th january wont get a revive. Kinda random these 'crew members' they tend to stick to the 3day revive policy when it suits them.
(09:53:36) <@Leo> You duck behind the wall of a nearby garage as Dzerzhinsky pulls a Smith & Wesson .357 Magnum out and whirls around and pulls the trigger... Dzerzhinsky died from the wounds you have inflicted.

If he gets akilled, ask for a revive.

Besides, provided that the akills were legit, you don’t know when the akilled people started “funding”, so the 3-day-policy is reasonable.

As far as I can see your fam consists of fams that have seen serious akills in the recent past. Empire had dozens of accs akilled with #empire on profile, Catania tops were akilled in 4.4. You take Aeterna+, Siberia and Jannisary+ as bloods, who are not known for playing clean either. Do you have the same words for your teammates and bloods? Don’t come me with “this version they haven’t been akilled, also I can’t know if they still cheat” or stuff alike. I remember the times where turks used to be attacked massively for cheating, by people who later got akilled en masse.


I weren't talking about myself (where did I say that? Have you lost your spectacles somewhere?), I was talking about babble who were killed by one of your cheating top/capos. Unless you have a IQ of 67 you would understand that the funding have been going on since the start and didn't start at the same time as they got akilled.

What people have done in the past is...well how do you put it, is in the past. You guys got akilled THIS version so you are the cheaters, not the others. Following your logic I should call you a nazi since your country was once a nazi country and you know, using ElIndio logic people doesn't change.
Very weak.
17-01 Admin interference!
Link
16:31:58 - 20-01
@Aart

I think there’s nothing wrong with a poll or article about the subject of akill policy. Just we didn’t see much effort put into the article, which together with the given timing (or said differently: the article hitting us) unfortunately couldn't lead to anything else but creating the impression of it being meant to be against us. This way it mainly helped people only attacking Avaritia. The choices given don’t really help creating a neutral perspective either. For example the choice of reviving within 3 days, which is the applied policy, is missing, while on the other hand you have very heavy options like rollback and family punishes, reviving every kill made.
Apart from that, having cheated is no reason to not be allowed to create such a topic, as long as “neutrality” (if such a thing exists) is preserved.

A more detailed description and better thought out poll choices would have avoided misunderstandings. I'm not sure if letting some time pass first would have been the right decision.
18-01 When will the madness end?
Link
15:16:44 - 20-01
Johnx at 15:10:59 on 20/01:
ElIndio at 15:07:53 on 20/01:
Johnx at 14:46:35 on 20/01:
Anonymous at 14:17:28 on 20/01:
Ava is kicking aeterna's ass. Epic
Aeterna lost most of their strong shooters earlier. The strongest to one of the cheaters. no revive ofc since admins decided to wait another day with the akills so they wouldn't have any trouble with a shitton of revives. second of all, our general shooting side in this war is no match with ava. So thinking that it is a wonder they are winning is pretty dumb. this war only had one outcome and that is the one we are seeing right now
Oh the undertone of embitterment. As an Aeterna top you shouldn't whine in here about cheating issues.
I'm not whining about the cheating, that happens, I'm whining about the admins deciding to wait half a day so they wouldn't have to do any revives at all.
From our perspective it looked the opposite way: Admins akilled on a friday eve, just when they go to weekend and can't be reached. No admins were to be found in #help, the akilled people were not frozen first either.

But tbh, both cases might be true.
17-01 Admin interference!
Link
15:14:54 - 20-01
Redspeert at 13:54:11 on 19/01:
'I checked your account and I can't give you a revive. According to our policy your account should not be killed by an akilled account 3 days before the akill took place. Your kill was earlier. Because of this we can't give you a revive.'

Died the 13th january, akills the 17th so 4 days...Meaning anyone who got killed by these lowlife cheaters (like b|jack) before the 14th january wont get a revive. Kinda random these 'crew members' they tend to stick to the 3day revive policy when it suits them.
(09:53:36) <@Leo> You duck behind the wall of a nearby garage as Dzerzhinsky pulls a Smith & Wesson .357 Magnum out and whirls around and pulls the trigger... Dzerzhinsky died from the wounds you have inflicted.

If he gets akilled, ask for a revive.

Besides, provided that the akills were legit, you don’t know when the akilled people started “funding”, so the 3-day-policy is reasonable.

As far as I can see your fam consists of fams that have seen serious akills in the recent past. Empire had dozens of accs akilled with #empire on profile, Catania tops were akilled in 4.4. You take Aeterna+, Siberia and Jannisary+ as bloods, who are not known for playing clean either. Do you have the same words for your teammates and bloods? Don’t come me with “this version they haven’t been akilled, also I can’t know if they still cheat” or stuff alike. I remember the times where turks used to be attacked massively for cheating, by people who later got akilled en masse.