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20-09 Rektime!
Author: Sal
Last updated: 3138d 4h 48m 37s ago by Sal
Comments: 92
Views: 29,530
Votes: 0 (0 average)
Version: 4.9
Involved families: Anarchy, Comissio, Decavalcanti, Krays, Psychonymous, Rinnovo, Albireo, Anadolu, Belicoso, Enfoire, Favians, Jannisary, Literary, Lucchese, Nazdrovia
article
Anarchy started on Nazdrovia, Comissio on Albireo and Psychonymous on Jannisary... after that they ended up doing the cleanup, another fams joined in on the fun aswell.
statistics
War started on: 19:59:03 19-09-2015 War ended on: 23:59:04 21-09-2015
Bullet difference: -19,836,526 War duration: 2d 4h 0m
Money difference: -$1,625,644,057 Players died: 343




deaths
Dead Families:
[Favians] Family down on 20:16 20-09
[Belicoso] Family down on 14:13 20-09
[Anadolu] Family down on 13:23 20-09
[Lucchese] Family down on 12:20 20-09
[Nazdrovia] Family down on 10:44 20-09
[Enfoire] Family down on 07:46 20-09
[Literary] Family down on 03:46 20-09
[Jannisary] Family down on 00:36 20-09
[Albireo] Family down on 22:22 19-09
Deaths per family:
Sw As LC Ch Br CD GF Points
Albireo | swin: 2 | assa: 0 | lc: 6 | chief: 3 | brug: 22 | cd: 1 | gf: 1 | points: 399
Anadolu | swin: 0 | assa: 0 | lc: 0 | chief: 1 | brug: 2 | cd: 0 | gf: 0 | points: 34
Anarchy | swin: 0 | assa: 3 | lc: 2 | chief: 4 | brug: 4 | cd: 0 | gf: 0 | points: 104
Belicoso | swin: 0 | assa: 0 | lc: 4 | chief: 2 | brug: 2 | cd: 0 | gf: 0 | points: 62
Comissio | swin: 1 | assa: 5 | lc: 0 | chief: 3 | brug: 4 | cd: 0 | gf: 0 | points: 94
Decavalcanti | swin: 0 | assa: 0 | lc: 0 | chief: 0 | brug: 1 | cd: 0 | gf: 0 | points: 13
Enfoire | swin: 0 | assa: 0 | lc: 5 | chief: 0 | brug: 3 | cd: 0 | gf: 0 | points: 64
Favians | swin: 1 | assa: 6 | lc: 8 | chief: 10 | brug: 4 | cd: 0 | gf: 0 | points: 195
Jannisary | swin: 3 | assa: 2 | lc: 6 | chief: 5 | brug: 17 | cd: 4 | gf: 0 | points: 387
Krays | swin: 2 | assa: 0 | lc: 0 | chief: 1 | brug: 1 | cd: 0 | gf: 0 | points: 25
Literary | swin: 0 | assa: 0 | lc: 1 | chief: 2 | brug: 1 | cd: 0 | gf: 0 | points: 34
Lucchese | swin: 0 | assa: 0 | lc: 6 | chief: 6 | brug: 6 | cd: 0 | gf: 0 | points: 157
Nazdrovia | swin: 4 | assa: 5 | lc: 8 | chief: 11 | brug: 14 | cd: 3 | gf: 2 | points: 468
Psychonymous | swin: 0 | assa: 0 | lc: 1 | chief: 0 | brug: 0 | cd: 0 | gf: 0 | points: 5
Rinnovo | swin: 0 | assa: 0 | lc: 1 | chief: 0 | brug: 1 | cd: 0 | gf: 0 | points: 19
Total | swin: 13 | assa: 21 | lc: 48 | chief: 48 | brug: 82 | cd: 8 | gf: 3 | points: 2,060
comments

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Anonymous (00:04:55 - 26-09)
Link Quote
MurderInc at 21:27:59 on 25/09:
Anonymous at 21:24:40 on 25/09:
MurderInc at 18:48:14 on 25/09:
Anonymous at 18:38:53 on 25/09:
And yet, you still do not deny, that the second "version deciding" war, was more accidental, and a result of Mara's moronic behavior.

Without Moronzino doing honour to their name, there never ever would have been that second war.
Do you agree with that?

So your entire conception of that version was based on that one war at the beginning to close the version. And then just clean ups. Correct?

And I am even neglecting the fact, that Maraz idiocy was partly inspired by "divine intervention" and the crew dishing out akills for them. Do you want to take credit for that? Seriously, do you?

If I was a slightly more criticial, I would say: the second war was gifted to the community by Bramble and co by akilling Mara.

So "the excitement" for you was basically which overblooding wankfam would actually finish #1 and get that HoF star and voucher?

That's almost as entertaining as watching Lewis Hamilton win the Formula Driver's Championship this year. No, it isn't.
For fucks sake, you still don't get it, do you?

Let me try again, chronologically:
1. First war: Classical opening war, losses on both sides. Maraz #1
2. Second war: Phoenix suiciding on Marazzino. Maraz #2, Siberia #1
3. Third war: Maraz cleans up some fams, Siberia+ vs. Lusa Persico Unholy with about 1:1 ratio. Maraz #1 again.
4. MARAZ GETS AKILLED. This is a week after the third war.
5. Last war: Siberia vs. Maraz' new fam, Ndragheta staying out.

Got it now? Or do I need to draw some kind of chart for you?

Sigh.

4.5 maraz manage to start again and #1
4.9 siberia dont like it!!!
5. Last war: Siberia vs. Maraz bla bla ;)
4.5 maraz starts again and makes a deal with Ndrangheta to transfer HRs in exchange for some vouchers
5. turns out it was a bad idea.

fixed that for you.

4.9 Siberia decide to shoot their own blood (for HOF)
5. Siberia wins after shooting their own blood ( but turns out it was a bad idea )

fixed that for You ...
MurderInc Austria (21:27:59 - 25-09)
Link Quote
Anonymous at 21:24:40 on 25/09:
MurderInc at 18:48:14 on 25/09:
Anonymous at 18:38:53 on 25/09:
And yet, you still do not deny, that the second "version deciding" war, was more accidental, and a result of Mara's moronic behavior.

Without Moronzino doing honour to their name, there never ever would have been that second war.
Do you agree with that?

So your entire conception of that version was based on that one war at the beginning to close the version. And then just clean ups. Correct?

And I am even neglecting the fact, that Maraz idiocy was partly inspired by "divine intervention" and the crew dishing out akills for them. Do you want to take credit for that? Seriously, do you?

If I was a slightly more criticial, I would say: the second war was gifted to the community by Bramble and co by akilling Mara.

So "the excitement" for you was basically which overblooding wankfam would actually finish #1 and get that HoF star and voucher?

That's almost as entertaining as watching Lewis Hamilton win the Formula Driver's Championship this year. No, it isn't.
For fucks sake, you still don't get it, do you?

Let me try again, chronologically:
1. First war: Classical opening war, losses on both sides. Maraz #1
2. Second war: Phoenix suiciding on Marazzino. Maraz #2, Siberia #1
3. Third war: Maraz cleans up some fams, Siberia+ vs. Lusa Persico Unholy with about 1:1 ratio. Maraz #1 again.
4. MARAZ GETS AKILLED. This is a week after the third war.
5. Last war: Siberia vs. Maraz' new fam, Ndragheta staying out.

Got it now? Or do I need to draw some kind of chart for you?

Sigh.

4.5 maraz manage to start again and #1
4.9 siberia dont like it!!!
5. Last war: Siberia vs. Maraz bla bla ;)
4.5 maraz starts again and makes a deal with Ndrangheta to transfer HRs in exchange for some vouchers
5. turns out it was a bad idea.

fixed that for you.
Anonymous (21:24:40 - 25-09)
Link Quote
MurderInc at 18:48:14 on 25/09:
Anonymous at 18:38:53 on 25/09:
And yet, you still do not deny, that the second "version deciding" war, was more accidental, and a result of Mara's moronic behavior.

Without Moronzino doing honour to their name, there never ever would have been that second war.
Do you agree with that?

So your entire conception of that version was based on that one war at the beginning to close the version. And then just clean ups. Correct?

And I am even neglecting the fact, that Maraz idiocy was partly inspired by "divine intervention" and the crew dishing out akills for them. Do you want to take credit for that? Seriously, do you?

If I was a slightly more criticial, I would say: the second war was gifted to the community by Bramble and co by akilling Mara.

So "the excitement" for you was basically which overblooding wankfam would actually finish #1 and get that HoF star and voucher?

That's almost as entertaining as watching Lewis Hamilton win the Formula Driver's Championship this year. No, it isn't.
For fucks sake, you still don't get it, do you?

Let me try again, chronologically:
1. First war: Classical opening war, losses on both sides. Maraz #1
2. Second war: Phoenix suiciding on Marazzino. Maraz #2, Siberia #1
3. Third war: Maraz cleans up some fams, Siberia+ vs. Lusa Persico Unholy with about 1:1 ratio. Maraz #1 again.
4. MARAZ GETS AKILLED. This is a week after the third war.
5. Last war: Siberia vs. Maraz' new fam, Ndragheta staying out.

Got it now? Or do I need to draw some kind of chart for you?

Sigh.

4.5 maraz manage to start again and #1
4.9 siberia dont like it!!!
5. Last war: Siberia vs. Maraz bla bla ;)
MurderInc Austria (18:48:14 - 25-09)
Link Quote
Anonymous at 18:38:53 on 25/09:
And yet, you still do not deny, that the second "version deciding" war, was more accidental, and a result of Mara's moronic behavior.

Without Moronzino doing honour to their name, there never ever would have been that second war.
Do you agree with that?

So your entire conception of that version was based on that one war at the beginning to close the version. And then just clean ups. Correct?

And I am even neglecting the fact, that Maraz idiocy was partly inspired by "divine intervention" and the crew dishing out akills for them. Do you want to take credit for that? Seriously, do you?

If I was a slightly more criticial, I would say: the second war was gifted to the community by Bramble and co by akilling Mara.

So "the excitement" for you was basically which overblooding wankfam would actually finish #1 and get that HoF star and voucher?

That's almost as entertaining as watching Lewis Hamilton win the Formula Driver's Championship this year. No, it isn't.
For fucks sake, you still don't get it, do you?

Let me try again, chronologically:
1. First war: Classical opening war, losses on both sides. Maraz #1
2. Second war: Phoenix suiciding on Marazzino. Maraz #2, Siberia #1
3. Third war: Maraz cleans up some fams, Siberia+ vs. Lusa Persico Unholy with about 1:1 ratio. Maraz #1 again.
4. MARAZ GETS AKILLED. This is a week after the third war.
5. Last war: Siberia vs. Maraz' new fam, Ndragheta staying out.

Got it now? Or do I need to draw some kind of chart for you?

Sigh.
Anonymous (18:38:53 - 25-09)
Link Quote
And yet, you still do not deny, that the second "version deciding" war, was more accidental, and a result of Mara's moronic behavior.

Without Moronzino doing honour to their name, there never ever would have been that second war.
Do you agree with that?

So your entire conception of that version was based on that one war at the beginning to close the version. And then just clean ups. Correct?

And I am even neglecting the fact, that Maraz idiocy was partly inspired by "divine intervention" and the crew dishing out akills for them. Do you want to take credit for that? Seriously, do you?

If I was a slightly more criticial, I would say: the second war was gifted to the community by Bramble and co by akilling Mara.

So "the excitement" for you was basically which overblooding wankfam would actually finish #1 and get that HoF star and voucher?

That's almost as entertaining as watching Lewis Hamilton win the Formula Driver's Championship this year. No, it isn't.
MurderInc Austria (16:32:12 - 25-09)
Link Quote
Anonymous at 15:36:27 on 25/09:
What you are doing is not cherry picking?
You already pre-selected your top three versions.
I picked the most recent versions. Because, well, that just makes sense? People were saying it got "worse and worse", so picking older versions would mean people like you would cry about me cherry-picking versions that were interesting while the last few were just utter shit. But hey, seems you made that case anyway! But what would you expect from someone who's not interested in any meaningful discussion, but just painting a picture for himself and everyone else who seems to have some kind of deep hatred for "the pact".

By the way, such a shame I forgot to include the other version we won in "my" top three.

Anonymous at 15:36:27 on 25/09:
Then I explained to you, that this big war with Maraz at the end, was anything but inevitable.
Like I said, if the Maraz tops had not been a bunch of Morons, and would not have tried bullshit their way to a #1 finish, you would have never ever had that second big war over the version victory with them.

And now can you elaborate, how Phoenix suiciding on Marazino turned into a "Big War"?

Without Mara going full retard, the version gameplan would have been:

One war.
Version is locked. Clean up version together with Maraz.
The end.

Or do you want to say, that was not how that version was supposed to end, and you intended to kill Maraz towards the end all along?
*shrug*
Where are you getting this "big war with Maraz at the end" from? The first war was big, and the third war was big, and that all happened way before Maraz was akilled. None of those were Maraz vs. Siberia.

That one came at the end, and wasn't particularly balanced after Maraz had lost all their CDC+. It had the potential to be interesting, if Ndrangheta would have gotten involved, that's all I said. So once again, there were two version-deciding wars, with the last one having the potential to be one too. The winner literally changed one day before the ROM ended, and could've been Ndrangheta as well. That's what you call a closed version?
Anonymous (15:36:27 - 25-09)
Link Quote
MurderInc at 15:18:45 on 25/09:
Anonymous at 15:08:50 on 25/09:
Like you yourself explained, in the end it really doesn't matter that much which fam finishes #1 from the blood circle.

And I told you, that I don't consider a family suiciding on a family as a "real war". Not really sure, what is so hard to understand about that.

But I can repeat it for the slow guy.

A FAMILY SUICIDING IS NOT A WAR IN MY BOOK.

It might have changed the dramatic of the version, but that was only because Moronzino went retard.


Let's just assume, Moronzino had accepted, that Phoenix had picked them as their suicide target. Would there have been another war?

No. You would have happily finished the version with Mara.

I know, conterfactual thinking is tough, particular with the set of limitations you diplayed here.
My argument was that every version had two to three big wars required to decide the version, with few exceptions. With the second war being a suicide which you don't want to count, you still have the first and third war, meaning the version had at least 2 version-deciding wars, with a suicide war in the middle and the last war being a possible game-changer as well, but that didn't happen due to Ndrangheta not moving. Which part of that argument seems wrong to you?

What you're doing is cherry-pick one thing from my post and jump on that, while ignoring everything else I wrote. Cheap rhetorics anyone can see through. Hey, maybe you've just spent too much time crying about the game (and me in particular), instead of actually playing it, and that's why you're having such a hard time understanding how that version went?

What you are doing is not cherry picking?
You already pre-selected your top three versions.

Then I explained to you, that this big war with Maraz at the end, was anything but inevitable.
Like I said, if the Maraz tops had not been a bunch of Morons, and would not have tried bullshit their way to a #1 finish, you would have never ever had that second big war over the version victory with them.

And now can you elaborate, how Phoenix suiciding on Marazino turned into a "Big War"?

Without Mara going full retard, the version gameplan would have been:

One war.
Version is locked. Clean up version together with Maraz.
The end.

Or do you want to say, that was not how that version was supposed to end, and you intended to kill Maraz towards the end all along?
*shrug*
MurderInc Austria (15:18:45 - 25-09)
Link Quote
Anonymous at 15:08:50 on 25/09:
Like you yourself explained, in the end it really doesn't matter that much which fam finishes #1 from the blood circle.

And I told you, that I don't consider a family suiciding on a family as a "real war". Not really sure, what is so hard to understand about that.

But I can repeat it for the slow guy.

A FAMILY SUICIDING IS NOT A WAR IN MY BOOK.

It might have changed the dramatic of the version, but that was only because Moronzino went retard.


Let's just assume, Moronzino had accepted, that Phoenix had picked them as their suicide target. Would there have been another war?

No. You would have happily finished the version with Mara.

I know, conterfactual thinking is tough, particular with the set of limitations you diplayed here.
My argument was that every version had two to three big wars required to decide the version, with few exceptions. With the second war being a suicide which you don't want to count, you still have the first and third war, meaning the version had at least 2 version-deciding wars, with a suicide war in the middle and the last war being a possible game-changer as well, but that didn't happen due to Ndrangheta not moving. Which part of that argument seems wrong to you?

What you're doing is cherry-pick one thing from my post and jump on that, while ignoring everything else I wrote. Cheap rhetorics anyone can see through. Hey, maybe you've just spent too much time crying about the game (and me in particular), instead of actually playing it, and that's why you're having such a hard time understanding how that version went?
Anonymous (15:08:50 - 25-09)
Link Quote
Like you yourself explained, in the end it really doesn't matter that much which fam finishes #1 from the blood circle.

And I told you, that I don't consider a family suiciding on a family as a "real war". Not really sure, what is so hard to understand about that.

But I can repeat it for the slow guy.

A FAMILY SUICIDING IS NOT A WAR IN MY BOOK.

It might have changed the dramatic of the version, but that was only because Moronzino went retard.


Let's just assume, Moronzino had accepted, that Phoenix had picked them as their suicide target. Would there have been another war?

No. You would have happily finished the version with Mara.

I know, conterfactual thinking is tough, particular with the set of limitations you diplayed here.
MurderInc Austria (09:11:43 - 25-09)
Link Quote
Anonymous at 19:06:40 on 24/09:
So 4.75 only had that second war, because Moronzino went full retard.
Without that it would have been one war and Phoenix suiciding (I refuse to call a family suiciding on another family a meaningful war in this game).

So had Moronzino not gone full retard, it would have been one war and Phoenix suiciding.
If that is one of the best versions you can come up with, I feel sorry.

4.74 you said yourself, it was one war and version lock.

You forgive me, that I don't consider either version particularly breath taking.
I'm sorry, but do you have any issues with reading comprehension?
The second war changed who was #1. The third war changed that once again, and included a 1:1 war between Siberia+ and Unholy/Lusa/Persico. And only after that did Marazzino's weird deal lead to another war that could've gone differently if Ndrangheta were to get involved.

If you wanna base your arguments on the fact that you can't fucking read, maybe you should find a new hobby.
Anonymous (19:06:40 - 24-09)
Link Quote
So 4.75 only had that second war, because Moronzino went full retard.
Without that it would have been one war and Phoenix suiciding (I refuse to call a family suiciding on another family a meaningful war in this game).

So had Moronzino not gone full retard, it would have been one war and Phoenix suiciding.
If that is one of the best versions you can come up with, I feel sorry.

4.74 you said yourself, it was one war and version lock.

You forgive me, that I don't consider either version particularly breath taking.
MurderInc Austria (05:31:18 - 24-09)
Link Quote
Anonymous at 04:06:38 on 24/09:
Anarchy simply does not have to do as many clean ups as Aeterna and/or Siberia in the past.
Were their versions any more entertaining, or open than this one?
I don't think so.
You can try to prolong the wars, but as long as the results are predictable from the getgo it still does not create a more interesting version.
I disagree. There might have been a small number of versions that were - for the most part - decided after the opening war, but for most versions, you had two to three big wars that absolutely weren't cleanup wars and quite often decided which side won.

Let's take a look at some of the previous versions.

4.8
Opening war: Both sides took a similar amount of damage. Gambino, Enfoire, Prophecy, Sangreal were all in a good position, taking no huge losses.
Second war: Siberia (which went up after the first war) got hit by Enfoire/Prophecy. Siberia takes a lot of damage, but eventually manages to survive after a number of families counter for them. Both sides had a similar amount of HRs, maybe with a small edge for the defenders. Up until this point, Enfoire and Prophecy had a good shot at winning the version. I'd argue the choice of shooting Siberia first instead of opening on, for example, Gambino, was a mistake on their part, since the counter for Gambino would've likely been weaker due to blood circles and the fact that Siberia's accounts were relatively weak at that point due to going up just a few days earlier, hence not making such an impact if they had countered instead of getting shot.
Third war: While this was technically a cleanup war and had no impact on the #1 family, it was basically a 1:1 war before the counter started, and the losses on the attacking side shows that it was a close one. It might not have been relevant to the version's result, but the shooters on both sides probably had plenty of fun.
Summary: Two big wars until the winner was decided, with a third balanced - but not win-deciding - war at the end.

4.75
Opening war: Once again both sides take quite some damage, with Siberia and Gambino having the fewest losses. After the war, families outside of Marazzino's bloodcircle are having a hard time finding fams to shoot them with.
Second war: Eventually this leads to Phoenix suiciding on them, making them drop to #2. This leads to a lot of speculation about a possible stab against Siberia either in retaliation for that suicide (which some thought was instigated by Siberia) or just to secure the #1 spot again.
Third war: Marazzino started a cleanup war against Provenzano, while Siberia attacks Lusa and Persico, with Unholy eventually countering on Siberia (which, as rumour has it, was due to a deal with Marazzino).
Siberia+ takes a lot of damage in what was essentially a 1:1 war, and Marazzino gets back to #1. Eventually they get akilled and make some laughable deal with Ndrangheta to provide them highranks for the win, at which point Siberia stabs them. Even at this point the version wasn't decided, as there was an opening for Ndrangheta to stab Siberia in retaliation for stabbing Marazzino and go for the star themselves. That would've resulted in a 1:1 war, maybe with a small advantage for Siberia+ in terms of top accounts (due to Marazzino not having any GF/CDCs). However, that didn't happen, so Siberia took the win in the end.
Summary: Fairly open after the first war, but eventually it was clear only a small number of families could possibly win due to the passivity of the other side. The winner went back and forth a couple of times, and it could've changed until the last war, which was literally a day before ROM ended or so.

4.74
Opening war: This one was fairly one-sided in favour of the attackers, leaving Anarchy, Siberia, Gambino, Gravano, Enfoire, Righelli and Prophecy in fairly good shape.
Second war: Fairly balanced end result, but once again no huge losses for Anarchy, Siberia, Gravano and Gambino. At this point it was obvious one of those families would win, and without any stabs, it was all but guaranteed to be Anarchy.
Third war: Essentially a blood-vs-blood cleanup, with Anarchy deblooding Lusa right before shooting them. The ratio was heavily attack-favoured.
Fourth/Fifth war: Once again cleanup, this time Siberia vs. Enfoire. Attack-favoured in terms of top accounts, probably 1.5:1 ratio in terms of HRs. This eventually led to the last war, Anarchy/Gravano vs. Siberia, which didn't have any influence on the version win.
Summary: This one was relatively locked after the first war, and after the second one the winner was pretty much decided. Some late-game stabs probably kept it kind of interesting for the players in the winning fams, but none of the wars were really all that balanced.

Now I could go on and on, but with me being the pact lawyer and all that, it's probably a pointless exercise. The point I'm trying to make is that people are doing the community a huge disservice by comparing this version to anything that came before. In all of the versions I mentioned (and many others), there were numerous families with 5-6 bloods and blood circles that spanned probably like up to 30-40% of all HRs. I hope I was able to demonstrate that this is not necessarily a preset for the version being utter shit, but actually can be quite interesting and sometimes still give us versions that are decided one day before the ROM ends. It might mean that one side of the game usually dies fairly early in the version, but that's not gonna change with the size of the playerbase. Plus, it's not always the same side that survives, and they don't just get to relax and wait for the reset, but most of the time they actually have to fight one or two more big - more often than not even balanced - wars to get there.
Anonymous (04:06:38 - 24-09)
Link Quote
Anonymous at 10:13:14 on 23/09:
Anonymous at 08:35:36 on 23/09:
Anonymous at 20:32:39 on 22/09:
Anonymous at 09:51:45 on 22/09:
Anonymous at 17:27:46 on 21/09:
Anonymous at 16:11:18 on 21/09:
make ranking slower. aaaaaannnndd problem solved

That would only mean we wait 1-2 weeks longer for a lame ass chief war where the largest bloodweb wipes out any competition through sheer numbers. Because that's what's happening every version now.

At that stage of the game no account is too far separated from the others, so a numbers advantage alone is all you need. If GFs and CDs were around, numbers wouldn't necessarily be enough.

So the simplest change that might help would be for the admins to bar fams from shooting each other for 1-2 weeks after the first fam has popped up (Just put a timer on their kill page that blocks shooting a member of a family if you yourself are also in a fam; that way people can still shoot famless or suicide if they leave their own fam first).

That would make time for GFs and CDs to form. It won't stop the gangbang wars and huge bloodships, we would need some kind of organized war system with rules for that, but it will make the wars more interesting/last longer.

How would another 2 week shooting protection solve the problem with the bloodwebs?
CDC and GF would only help, if they were unevenly distributed in favor of smaller fams. Which as we all know is simply not the case. Usually it's quite the opposite.
Bigger family = bigger account = stronger GF/CDC. Afterall you need to capo money to promote, unless they have changed it, since I last played (which was admittingly a good while ago).


It wouldn't stop the bloodwebs....I specifically said that in my last sentence. So not sure what you are on about.

To discourage mass blooding we would need an actual war system that limits how many fams can shoot another fam so that gangbangs are difficult. But I suspect something like that is too complex for the admins to handle, so advocating for it seems like a waste of time. A

All the 2 week protection would do is make the wars last longer/be more interesting since GFs, CDs and 100% percent Brugs are harder to kill than new Brugs and Chiefs. It's not perfect, but anything is better then these chief wars.

2 weeks won't make a difference, except that the version last 2 weeks longer. The accounts only get strong enough after several more weeks, the GF accounts won't go Smul (Peppino) after freshly promoting to GF. Account strength is a formula of RP, Bullets, money and kills (those are the big 4 factors).
The money is with the big families. That's something you don't seem to understand, or are not willing to understand. So another 2 weeks will give their top accounts CDC and GF another bonus.
So for this version unless Dark kanka screws up big time, his account GF account will be significantly stronger than likesay Enfoire's. So with this blooding pattern of big families blooding big, it would simply mean, the stronger GF/CDC acounts won't shoot each other. Unless your Don goes full Schoppenhauer and spends 20 hours in SH the wars won't last that much longer.

Tying a timer like you suggested: you can't shoot an account in another family, when you are not in a family, would simply mean dupes and regular brugs/chiefs leave the family to shoot at those fams. You will keep the tops and capos in the family, so they don't lose any capo money. Since the attacked family can't shoot back, they are perfectly safe. Unless you add a "family factor" that gives players in a family a significant edge over non-family accounts in the KA.
And I can also see how early shots with suicide Chiefs and LCs become a legit tactic. If they aren't already.

I understand that big fams have stronger GFs...but the issue with bloodwebs right now isn't all the big fams ganging up on the little fams. Lusa, Proph, and Colossal were all plenty big this version and would have had some strong GFs if Anarchy and their 9+ bloods had not shot them before they could promote. They likely still would have gone down even at GF/CD status with 60% of the game after them, but they could have put up much more of a fight. We've seen some strong CDs and GFs do major damage to their attackers in past versions.

You seem to be mostly concerned with the ability of small fams to take on bigger fams. If you are looking for a change that would encourage small fams....the only thing I could think of that might help is to cap the size of fams at 100 members or so. So the capo money disparity between fams isn't as wide. But that wouldn't impact the size of bloodwebs either imo. Fams like Anarchy would just have 18 bloods instead of 9.

I think the KA already gives an edge to accounts that are in a fam vs accounts that are famless as well, so if a fam wants to eject all their chiefs into a famless state so they can suicide AND be shot at themselves by people in fams...well, that's a strategy that wouldn't work too well I think.

I keep on mentioning smaller fams, because so called powerhouses kept on blooding each other for a good while. And the more time they have to build the bigger the difference between the accounts in those families and the accounts in smaller families gets.
The suggestion would be fine, if the whole ingame enviroment would be more competitive. Yes, iirc the KA favors family accounts, the question is just how much. If you have enough accounts to throw at a fam, it will break.
The bottom line is, the poison that has been killing this game for years is this ridiculous overblooding. And no ingame change will change that. Only the playerbase could do that.
But as long as winning a version is much more desirable than playing an interesting game, it won't change.
If you are prefectly honest with yourself, this game has been a one-war-and-game-over thing for a good while. Maybe the elders can recall the last version, that was really open and not just big bang, and then just cleaning up.
Anarchy simply does not have to do as many clean ups as Aeterna and/or Siberia in the past.
Were their versions any more entertaining, or open than this one?
I don't think so.
You can try to prolong the wars, but as long as the results are predictable from the getgo it still does not create a more interesting version.
Anonymous (10:13:14 - 23-09)
Link Quote
Anonymous at 08:35:36 on 23/09:
Anonymous at 20:32:39 on 22/09:
Anonymous at 09:51:45 on 22/09:
Anonymous at 17:27:46 on 21/09:
Anonymous at 16:11:18 on 21/09:
make ranking slower. aaaaaannnndd problem solved

That would only mean we wait 1-2 weeks longer for a lame ass chief war where the largest bloodweb wipes out any competition through sheer numbers. Because that's what's happening every version now.

At that stage of the game no account is too far separated from the others, so a numbers advantage alone is all you need. If GFs and CDs were around, numbers wouldn't necessarily be enough.

So the simplest change that might help would be for the admins to bar fams from shooting each other for 1-2 weeks after the first fam has popped up (Just put a timer on their kill page that blocks shooting a member of a family if you yourself are also in a fam; that way people can still shoot famless or suicide if they leave their own fam first).

That would make time for GFs and CDs to form. It won't stop the gangbang wars and huge bloodships, we would need some kind of organized war system with rules for that, but it will make the wars more interesting/last longer.

How would another 2 week shooting protection solve the problem with the bloodwebs?
CDC and GF would only help, if they were unevenly distributed in favor of smaller fams. Which as we all know is simply not the case. Usually it's quite the opposite.
Bigger family = bigger account = stronger GF/CDC. Afterall you need to capo money to promote, unless they have changed it, since I last played (which was admittingly a good while ago).


It wouldn't stop the bloodwebs....I specifically said that in my last sentence. So not sure what you are on about.

To discourage mass blooding we would need an actual war system that limits how many fams can shoot another fam so that gangbangs are difficult. But I suspect something like that is too complex for the admins to handle, so advocating for it seems like a waste of time. A

All the 2 week protection would do is make the wars last longer/be more interesting since GFs, CDs and 100% percent Brugs are harder to kill than new Brugs and Chiefs. It's not perfect, but anything is better then these chief wars.

2 weeks won't make a difference, except that the version last 2 weeks longer. The accounts only get strong enough after several more weeks, the GF accounts won't go Smul (Peppino) after freshly promoting to GF. Account strength is a formula of RP, Bullets, money and kills (those are the big 4 factors).
The money is with the big families. That's something you don't seem to understand, or are not willing to understand. So another 2 weeks will give their top accounts CDC and GF another bonus.
So for this version unless Dark kanka screws up big time, his account GF account will be significantly stronger than likesay Enfoire's. So with this blooding pattern of big families blooding big, it would simply mean, the stronger GF/CDC acounts won't shoot each other. Unless your Don goes full Schoppenhauer and spends 20 hours in SH the wars won't last that much longer.

Tying a timer like you suggested: you can't shoot an account in another family, when you are not in a family, would simply mean dupes and regular brugs/chiefs leave the family to shoot at those fams. You will keep the tops and capos in the family, so they don't lose any capo money. Since the attacked family can't shoot back, they are perfectly safe. Unless you add a "family factor" that gives players in a family a significant edge over non-family accounts in the KA.
And I can also see how early shots with suicide Chiefs and LCs become a legit tactic. If they aren't already.

I understand that big fams have stronger GFs...but the issue with bloodwebs right now isn't all the big fams ganging up on the little fams. Lusa, Proph, and Colossal were all plenty big this version and would have had some strong GFs if Anarchy and their 9+ bloods had not shot them before they could promote. They likely still would have gone down even at GF/CD status with 60% of the game after them, but they could have put up much more of a fight. We've seen some strong CDs and GFs do major damage to their attackers in past versions.

You seem to be mostly concerned with the ability of small fams to take on bigger fams. If you are looking for a change that would encourage small fams....the only thing I could think of that might help is to cap the size of fams at 100 members or so. So the capo money disparity between fams isn't as wide. But that wouldn't impact the size of bloodwebs either imo. Fams like Anarchy would just have 18 bloods instead of 9.

I think the KA already gives an edge to accounts that are in a fam vs accounts that are famless as well, so if a fam wants to eject all their chiefs into a famless state so they can suicide AND be shot at themselves by people in fams...well, that's a strategy that wouldn't work too well I think.
Anonymous (08:35:36 - 23-09)
Link Quote
Anonymous at 20:32:39 on 22/09:
Anonymous at 09:51:45 on 22/09:
Anonymous at 17:27:46 on 21/09:
Anonymous at 16:11:18 on 21/09:
make ranking slower. aaaaaannnndd problem solved

That would only mean we wait 1-2 weeks longer for a lame ass chief war where the largest bloodweb wipes out any competition through sheer numbers. Because that's what's happening every version now.

At that stage of the game no account is too far separated from the others, so a numbers advantage alone is all you need. If GFs and CDs were around, numbers wouldn't necessarily be enough.

So the simplest change that might help would be for the admins to bar fams from shooting each other for 1-2 weeks after the first fam has popped up (Just put a timer on their kill page that blocks shooting a member of a family if you yourself are also in a fam; that way people can still shoot famless or suicide if they leave their own fam first).

That would make time for GFs and CDs to form. It won't stop the gangbang wars and huge bloodships, we would need some kind of organized war system with rules for that, but it will make the wars more interesting/last longer.

How would another 2 week shooting protection solve the problem with the bloodwebs?
CDC and GF would only help, if they were unevenly distributed in favor of smaller fams. Which as we all know is simply not the case. Usually it's quite the opposite.
Bigger family = bigger account = stronger GF/CDC. Afterall you need to capo money to promote, unless they have changed it, since I last played (which was admittingly a good while ago).


It wouldn't stop the bloodwebs....I specifically said that in my last sentence. So not sure what you are on about.

To discourage mass blooding we would need an actual war system that limits how many fams can shoot another fam so that gangbangs are difficult. But I suspect something like that is too complex for the admins to handle, so advocating for it seems like a waste of time. A

All the 2 week protection would do is make the wars last longer/be more interesting since GFs, CDs and 100% percent Brugs are harder to kill than new Brugs and Chiefs. It's not perfect, but anything is better then these chief wars.

2 weeks won't make a difference, except that the version last 2 weeks longer. The accounts only get strong enough after several more weeks, the GF accounts won't go Smul (Peppino) after freshly promoting to GF. Account strength is a formula of RP, Bullets, money and kills (those are the big 4 factors).
The money is with the big families. That's something you don't seem to understand, or are not willing to understand. So another 2 weeks will give their top accounts CDC and GF another bonus.
So for this version unless Dark kanka screws up big time, his account GF account will be significantly stronger than likesay Enfoire's. So with this blooding pattern of big families blooding big, it would simply mean, the stronger GF/CDC acounts won't shoot each other. Unless your Don goes full Schoppenhauer and spends 20 hours in SH the wars won't last that much longer.

Tying a timer like you suggested: you can't shoot an account in another family, when you are not in a family, would simply mean dupes and regular brugs/chiefs leave the family to shoot at those fams. You will keep the tops and capos in the family, so they don't lose any capo money. Since the attacked family can't shoot back, they are perfectly safe. Unless you add a "family factor" that gives players in a family a significant edge over non-family accounts in the KA.
And I can also see how early shots with suicide Chiefs and LCs become a legit tactic. If they aren't already.
Anonymous (20:32:39 - 22-09)
Link Quote
Anonymous at 09:51:45 on 22/09:
Anonymous at 17:27:46 on 21/09:
Anonymous at 16:11:18 on 21/09:
make ranking slower. aaaaaannnndd problem solved

That would only mean we wait 1-2 weeks longer for a lame ass chief war where the largest bloodweb wipes out any competition through sheer numbers. Because that's what's happening every version now.

At that stage of the game no account is too far separated from the others, so a numbers advantage alone is all you need. If GFs and CDs were around, numbers wouldn't necessarily be enough.

So the simplest change that might help would be for the admins to bar fams from shooting each other for 1-2 weeks after the first fam has popped up (Just put a timer on their kill page that blocks shooting a member of a family if you yourself are also in a fam; that way people can still shoot famless or suicide if they leave their own fam first).

That would make time for GFs and CDs to form. It won't stop the gangbang wars and huge bloodships, we would need some kind of organized war system with rules for that, but it will make the wars more interesting/last longer.

How would another 2 week shooting protection solve the problem with the bloodwebs?
CDC and GF would only help, if they were unevenly distributed in favor of smaller fams. Which as we all know is simply not the case. Usually it's quite the opposite.
Bigger family = bigger account = stronger GF/CDC. Afterall you need to capo money to promote, unless they have changed it, since I last played (which was admittingly a good while ago).


It wouldn't stop the bloodwebs....I specifically said that in my last sentence. So not sure what you are on about.

To discourage mass blooding we would need an actual war system that limits how many fams can shoot another fam so that gangbangs are difficult. But I suspect something like that is too complex for the admins to handle, so advocating for it seems like a waste of time. A

All the 2 week protection would do is make the wars last longer/be more interesting since GFs, CDs and 100% percent Brugs are harder to kill than new Brugs and Chiefs. It's not perfect, but anything is better then these chief wars.
Anonymous (09:51:45 - 22-09)
Link Quote
Anonymous at 17:27:46 on 21/09:
Anonymous at 16:11:18 on 21/09:
make ranking slower. aaaaaannnndd problem solved

That would only mean we wait 1-2 weeks longer for a lame ass chief war where the largest bloodweb wipes out any competition through sheer numbers. Because that's what's happening every version now.

At that stage of the game no account is too far separated from the others, so a numbers advantage alone is all you need. If GFs and CDs were around, numbers wouldn't necessarily be enough.

So the simplest change that might help would be for the admins to bar fams from shooting each other for 1-2 weeks after the first fam has popped up (Just put a timer on their kill page that blocks shooting a member of a family if you yourself are also in a fam; that way people can still shoot famless or suicide if they leave their own fam first).

That would make time for GFs and CDs to form. It won't stop the gangbang wars and huge bloodships, we would need some kind of organized war system with rules for that, but it will make the wars more interesting/last longer.

How would another 2 week shooting protection solve the problem with the bloodwebs?
CDC and GF would only help, if they were unevenly distributed in favor of smaller fams. Which as we all know is simply not the case. Usually it's quite the opposite.
Bigger family = bigger account = stronger GF/CDC. Afterall you need to capo money to promote, unless they have changed it, since I last played (which was admittingly a good while ago).
Caesar Israel (08:39:04 - 22-09)
Link Quote
Anonymous at 01:23:55 on 22/09:
Critycal at 23:20:29 on 21/09:
Anonymous at 11:03:38 on 21/09:
Anonymous at 10:56:09 on 21/09:
I wonder what Maraz and Siberia are doing at the moment? What about Avaritia?

Pretty sick of seeing this mass blooding ... 5wk versions... they are getting shorter and shorte....r

Siberia is scared!
Maraz is moron!

Both of them are little children crying about "backstabbing" bla bla bullshit... And who profit about this childish action? Anarchy!!!
Stop that baby mode
Why would we put any more effort in this clearly fucked up game? Numerous fams are retiring, including ours, and that's not without a reason. Omerta won't reach 2017 this way.

I know you are right :)

Most player love that game... Not because it has such a crysis grafik, gta5 gameplay or mafia! And not cause admins give a fuck about the community!!! We love it for the friendships you build here... Not the game is that important i mean the wars the friends you find even rivals enemys! That was Omerta! Thank you bramble and other money lover bitches you ruin us this game :) im not going to tell you bringt bla bla vers back... Change your mind! Stop that money thinking bullshit way money money money... Do something for the community for your gamer and maybe you earn mire then now cause this ppl believe in you!

No hate agains anyone dont take me wrong pls!
Im just sad to give that easy about a game i love so much :)

Not entirely true. A part is the mistake of the players. Eager massblooding in an already limited omerta playerbase is what makes the version go shorter and shorter. The solution would be blooding max 3 or 4 fams and maybe slowdown the ranking system. When I look at the admins they could put some more EFFORT in promoting the game to introduce new people so the entire playerbase grows instead of the same players over and over again. They should invest in the game and in the end when more people will play they earn more money. Win-win situation.
Anonymous (01:23:55 - 22-09)
Link Quote
Critycal at 23:20:29 on 21/09:
Anonymous at 11:03:38 on 21/09:
Anonymous at 10:56:09 on 21/09:
I wonder what Maraz and Siberia are doing at the moment? What about Avaritia?

Pretty sick of seeing this mass blooding ... 5wk versions... they are getting shorter and shorte....r

Siberia is scared!
Maraz is moron!

Both of them are little children crying about "backstabbing" bla bla bullshit... And who profit about this childish action? Anarchy!!!
Stop that baby mode
Why would we put any more effort in this clearly fucked up game? Numerous fams are retiring, including ours, and that's not without a reason. Omerta won't reach 2017 this way.

I know you are right :)

Most player love that game... Not because it has such a crysis grafik, gta5 gameplay or mafia! And not cause admins give a fuck about the community!!! We love it for the friendships you build here... Not the game is that important i mean the wars the friends you find even rivals enemys! That was Omerta! Thank you bramble and other money lover bitches you ruin us this game :) im not going to tell you bringt bla bla vers back... Change your mind! Stop that money thinking bullshit way money money money... Do something for the community for your gamer and maybe you earn mire then now cause this ppl believe in you!

No hate agains anyone dont take me wrong pls!
Im just sad to give that easy about a game i love so much :)
Critycal Korea, Democratic People's Republic of Patron (23:20:29 - 21-09)
Link Quote
Anonymous at 11:03:38 on 21/09:
Anonymous at 10:56:09 on 21/09:
I wonder what Maraz and Siberia are doing at the moment? What about Avaritia?

Pretty sick of seeing this mass blooding ... 5wk versions... they are getting shorter and shorte....r

Siberia is scared!
Maraz is moron!

Both of them are little children crying about "backstabbing" bla bla bullshit... And who profit about this childish action? Anarchy!!!
Stop that baby mode
Why would we put any more effort in this clearly fucked up game? Numerous fams are retiring, including ours, and that's not without a reason. Omerta won't reach 2017 this way.