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Today a member of the Lucchese top approached the OB news team with a proposal to improve the quality and longevity of versions. How you might ask? Well he states that Lucchese will only blood 4 families this version. Last version was probably the shortest version in Omerta's history and arguably an all time low point for the game, leaving many players wondering 'why even bother?'
Regardless of that, Lucchese is calling out other top families to limit their blood dealings in order to promote a more diverse game with a multitude of different sides. Families should also be encouraged to list their bloods on their fam page again as it was in the past.
We at OB news wanted to know how other families and players feel about this? Are you in?
Of course we realise there is no way to police such a concept, however after some discussion around the OB table we propose a rating system, similar to scores of war, designed to shine a light on those families, whose toxic game play & blooding is proving detrimental to the game.
Here's how it works.
For example;
Fams #1 - #3 = 4 points
Fams #4 - #7 = 3 points
Fams #8 - #11 = 2 points
Fams #11 - #20 = 1 point
Fams #20+ = 0.5 points
For example if I am a top 3 family and I blood family #5, Family #10 and Family #15 my bloodline is at 10 points, understand?
How many points is too many? In our opinion top 3 families should be rivals not friends.
Q) But what if my bloods grow and move up the rankings? That's not my fault right?
A) Of course not. If that happens then you've obviously played well and achieved success together which is the aim of the game. This is targeted at families who blood many big families with the intention of locking the game.
This is just an example to get people thinking. We are including a poll in this article in which we ask the player base to vote for values they consider acceptable.
At the end of the day Omerta is largely shaped by the player base. Admins can change the game but nothing will change unless the players are willing to change their attitudes. The bottom line is if you want to enjoy a fun, fair and competitive game again you will have to agree, as a COMMUNITY, to certain rules that allow versions to run longer and less one-sided.
Let us know what you think in comments below. If your family agrees with the sentiments of this article and want to put your name forward, like Lucchese, please contact an OB reporter in #News.
Gsbaba (Justice alliance top) Firstly, we are happy about the propose of the Lucchese. But to be honest, what about alliances? What about non-shooting deals, secret bloodings, pacts ? In our opinion, im sure when a war appear, for example, 4 fams joined which are bloods of each other and what about bloods of bloods? This attacking families number always reach 10 fams. So, my friends that means it will not effect to length of version. Other than this , If we all want a longer versions we must ask admins to remove that ks shit. It alienate people who are new in the game. We all know that lone families are getting targeted cuz of this shit ks. Additionaly , i will say sths about scripting too. People who are in firsts pages are abusing busting. In the past it was honorable work. We know admins cant do shit about scripting and we are suggesting that the rps which are gaining from busting should be removed.
Trza (Kurosawa top) 1.First of all I'm very pleased that for the first time in the history of Omerta players of this game are finally asking for something. Omerta as a game in some way has long been "extinct" in respect of all the players who play, a large number of players stopped playing and each version of the game are deacrising .Desile are the sorts of things were introduced henchmen, were various cheats starting from scripts, scratch / scratch to the fact that one version was reset in less than a month, because some acount had 200 helte and more.
2.I believe that together, our players who really play Omerta, which powers our games, our of which depends on the game, that we can and must do something to make the player finally feel the spirit of the game.
3.When I saw the proposal Luchesse family was pleasantly surprised simply because I saw it as a first step, that is the first attempt to change something. Proposal from family Luchesse is very good , try to extand the version . It is one of the most important reasons why my family supported this. Limiting the Bloods minimum number is not too bad suggestion, but we all know that it is impossible to achieve this , no one will be able to to influence that gave one family to have 4 or 10 Bloods. Bloods it's a free choice and free will , but the goal is to extend the version is something primary , which would be all of us players were to benefit . I’m personally sick of it that one version is just so much to all ranking to bruglione and ends after 2 to 3 wars , especially now that is made a "new system " Omerta , where now the attached, and we can notice that the manual acount means more the lackey acount also again have Capodecine. To became Capodecina in caporegime there must be a certain number Worth regime . As we still say that they need active players to capo each individual has to lobby for their caporegim , It must attract the game new players , good players and not dupe acounts , because now with the new system, 5 manuel active players in caporegim worth a lot more than 20 empty dups.
4.I have also read a proposal from Gsbaba where they are to lift the killing skills to prolonged version, I think it also is not bad proposal, however, want to attach myself on this proposal. I think it would be better to reduce the criterion killing skill, for one shooting to give 0.5% or even 1% , so it would be reduced ks farm because it would be necessary to kill some 20 acc to have 20% KS, which is very difficult and requires a lot of time, money and bullets. Also in this way it would be wars for a longer period of time where we all get time and also returns to a common purpose, to prolong version.5.There is a problem within the current games such as cities. All focus is on one city Detroit. In Detroit, the big money is, they are all fighting for the city while the other cities to remain in the shadows because they can not make good economic profit. I think that admins must urgently do something about the issue. My personal suggestion is to introduce increased RP in traveling . But there is some minimal rp when you travel to another city but that% RP is very small, even though she is smaller than a bust-out. I think that if the increased % rp per trip, thus players would become much more active, because everyone wants to have a strong acount, to other cities resurrected depending on the price of drugs and drink.And those who do not want to have a strong ACC can continue to sit in Detroit.
6.I also have to point out some things that happened in the last version. Last edition we have family that won Aeterna version and personally I want to congratulate them on that. But one thing I did not like tof Aeterna. Within this family played Righelli, vaffanculo, Yalta members, Luchesse members, Messina memebrs, venture (fidelitas) members etc ... I understand why so played by them, jump to Capodecine and caporezim, the joint forces had many strong family. Worthof family and Worth capo and thus were more stronger .But it was a very bad example to the other players, because it can happen this version to a dozen families unite in 2-3 family, what we all get then? Again the short version where it will take place a maximum of 2 war and everything will be ended .I remind you once again that I believe that everyone should strive for a common goal to extend the VERSION.If we rule combined in 1 family that will not happen.
7.I wanted to also take this opportunity to address the OB news reporters . From the supplied I see that the author of this article `` Donau Sixx. Name article is "Bad Blood - Lucchese's Pledge" I think `Donau` Sixx that this title is very bad from the simple facts: -in this way the family Luchesse sticks out so much, and will not support the simple spite, complex, maybe some family at war with Luchesse and it is also one of the reasons why the public would not have sounded so here ... -just as I am sure that the family Luchesse not need any kind of marketing, because they are many years in this game and most of the players had heard of them Because of these facts but largely you can notice in the comments sentences like "Luchesse Admin family" "Luchesse trying to get out of upcoming war" etc etc ...
And all this is not abouth Luchesse,it is abouth players of Omerta Because of this `` Donau Sixx i think that article titlle should be changed. If we want to all the families and players to join here and support one goal, and that is to prolong versions. It also does not need to ignore the family Luchesse first one made up on the subject and take the initiative.
8.To emphasize once again that I am very happy to be finally happening drastic changes within the games and that these changes will be better for the players. The goal of extend version should be primaryto us all. To stop us from throwing our money every month. That our players / Members feel the spirit of the game, and stopped to get tired in the short version, to give them the motivation and desire to play and to Omerta as games finally came to life .To this Kurosawa gives its full support and also wants to rest family join it, to jointly make better things for players and the game. WE WANT the long version.
Kurosawa family.
Regardless of that, Lucchese is calling out other top families to limit their blood dealings in order to promote a more diverse game with a multitude of different sides. Families should also be encouraged to list their bloods on their fam page again as it was in the past.
We at OB news wanted to know how other families and players feel about this? Are you in?
Of course we realise there is no way to police such a concept, however after some discussion around the OB table we propose a rating system, similar to scores of war, designed to shine a light on those families, whose toxic game play & blooding is proving detrimental to the game.
Here's how it works.
For example;
Fams #1 - #3 = 4 points
Fams #4 - #7 = 3 points
Fams #8 - #11 = 2 points
Fams #11 - #20 = 1 point
Fams #20+ = 0.5 points
For example if I am a top 3 family and I blood family #5, Family #10 and Family #15 my bloodline is at 10 points, understand?
How many points is too many? In our opinion top 3 families should be rivals not friends.
Q) But what if my bloods grow and move up the rankings? That's not my fault right?
A) Of course not. If that happens then you've obviously played well and achieved success together which is the aim of the game. This is targeted at families who blood many big families with the intention of locking the game.
This is just an example to get people thinking. We are including a poll in this article in which we ask the player base to vote for values they consider acceptable.
At the end of the day Omerta is largely shaped by the player base. Admins can change the game but nothing will change unless the players are willing to change their attitudes. The bottom line is if you want to enjoy a fun, fair and competitive game again you will have to agree, as a COMMUNITY, to certain rules that allow versions to run longer and less one-sided.
Let us know what you think in comments below. If your family agrees with the sentiments of this article and want to put your name forward, like Lucchese, please contact an OB reporter in #News.
Gsbaba (Justice alliance top) Firstly, we are happy about the propose of the Lucchese. But to be honest, what about alliances? What about non-shooting deals, secret bloodings, pacts ? In our opinion, im sure when a war appear, for example, 4 fams joined which are bloods of each other and what about bloods of bloods? This attacking families number always reach 10 fams. So, my friends that means it will not effect to length of version. Other than this , If we all want a longer versions we must ask admins to remove that ks shit. It alienate people who are new in the game. We all know that lone families are getting targeted cuz of this shit ks. Additionaly , i will say sths about scripting too. People who are in firsts pages are abusing busting. In the past it was honorable work. We know admins cant do shit about scripting and we are suggesting that the rps which are gaining from busting should be removed.
Trza (Kurosawa top) 1.First of all I'm very pleased that for the first time in the history of Omerta players of this game are finally asking for something. Omerta as a game in some way has long been "extinct" in respect of all the players who play, a large number of players stopped playing and each version of the game are deacrising .Desile are the sorts of things were introduced henchmen, were various cheats starting from scripts, scratch / scratch to the fact that one version was reset in less than a month, because some acount had 200 helte and more.
2.I believe that together, our players who really play Omerta, which powers our games, our of which depends on the game, that we can and must do something to make the player finally feel the spirit of the game.
3.When I saw the proposal Luchesse family was pleasantly surprised simply because I saw it as a first step, that is the first attempt to change something. Proposal from family Luchesse is very good , try to extand the version . It is one of the most important reasons why my family supported this. Limiting the Bloods minimum number is not too bad suggestion, but we all know that it is impossible to achieve this , no one will be able to to influence that gave one family to have 4 or 10 Bloods. Bloods it's a free choice and free will , but the goal is to extend the version is something primary , which would be all of us players were to benefit . I’m personally sick of it that one version is just so much to all ranking to bruglione and ends after 2 to 3 wars , especially now that is made a "new system " Omerta , where now the attached, and we can notice that the manual acount means more the lackey acount also again have Capodecine. To became Capodecina in caporegime there must be a certain number Worth regime . As we still say that they need active players to capo each individual has to lobby for their caporegim , It must attract the game new players , good players and not dupe acounts , because now with the new system, 5 manuel active players in caporegim worth a lot more than 20 empty dups.
4.I have also read a proposal from Gsbaba where they are to lift the killing skills to prolonged version, I think it also is not bad proposal, however, want to attach myself on this proposal. I think it would be better to reduce the criterion killing skill, for one shooting to give 0.5% or even 1% , so it would be reduced ks farm because it would be necessary to kill some 20 acc to have 20% KS, which is very difficult and requires a lot of time, money and bullets. Also in this way it would be wars for a longer period of time where we all get time and also returns to a common purpose, to prolong version.5.There is a problem within the current games such as cities. All focus is on one city Detroit. In Detroit, the big money is, they are all fighting for the city while the other cities to remain in the shadows because they can not make good economic profit. I think that admins must urgently do something about the issue. My personal suggestion is to introduce increased RP in traveling . But there is some minimal rp when you travel to another city but that% RP is very small, even though she is smaller than a bust-out. I think that if the increased % rp per trip, thus players would become much more active, because everyone wants to have a strong acount, to other cities resurrected depending on the price of drugs and drink.And those who do not want to have a strong ACC can continue to sit in Detroit.
6.I also have to point out some things that happened in the last version. Last edition we have family that won Aeterna version and personally I want to congratulate them on that. But one thing I did not like tof Aeterna. Within this family played Righelli, vaffanculo, Yalta members, Luchesse members, Messina memebrs, venture (fidelitas) members etc ... I understand why so played by them, jump to Capodecine and caporezim, the joint forces had many strong family. Worthof family and Worth capo and thus were more stronger .But it was a very bad example to the other players, because it can happen this version to a dozen families unite in 2-3 family, what we all get then? Again the short version where it will take place a maximum of 2 war and everything will be ended .I remind you once again that I believe that everyone should strive for a common goal to extend the VERSION.If we rule combined in 1 family that will not happen.
7.I wanted to also take this opportunity to address the OB news reporters . From the supplied I see that the author of this article `` Donau Sixx. Name article is "Bad Blood - Lucchese's Pledge" I think `Donau` Sixx that this title is very bad from the simple facts: -in this way the family Luchesse sticks out so much, and will not support the simple spite, complex, maybe some family at war with Luchesse and it is also one of the reasons why the public would not have sounded so here ... -just as I am sure that the family Luchesse not need any kind of marketing, because they are many years in this game and most of the players had heard of them Because of these facts but largely you can notice in the comments sentences like "Luchesse Admin family" "Luchesse trying to get out of upcoming war" etc etc ...
And all this is not abouth Luchesse,it is abouth players of Omerta Because of this `` Donau Sixx i think that article titlle should be changed. If we want to all the families and players to join here and support one goal, and that is to prolong versions. It also does not need to ignore the family Luchesse first one made up on the subject and take the initiative.
8.To emphasize once again that I am very happy to be finally happening drastic changes within the games and that these changes will be better for the players. The goal of extend version should be primaryto us all. To stop us from throwing our money every month. That our players / Members feel the spirit of the game, and stopped to get tired in the short version, to give them the motivation and desire to play and to Omerta as games finally came to life .To this Kurosawa gives its full support and also wants to rest family join it, to jointly make better things for players and the game. WE WANT the long version.
Kurosawa family.
poll
shell (14:12:04 - 12-01)
Unless, the meaning people put on bloods word change back to it used to have in old days, numbers won't change a thing. Bloods used to mean "we work together as long as our common interests exist" and ally would mean "we wont shoot you in short term". And back then, with this mentality families had about 10 each bloods and many allies. But nowadays, they mean alliance, "we live together, we die together". Regardless how big wars were, the main thing attracted people was the drama point back then. Backstabing etc.
This is a naive attempt but won't change anything, unless the omerta gets rid of alliance mentality
This is a naive attempt but won't change anything, unless the omerta gets rid of alliance mentality
Anonymous (13:22:19 - 12-01)
+1 gode
game needs a CAGE-FIGHT kinda war system for any of this to work xD
game needs a CAGE-FIGHT kinda war system for any of this to work xD
gode (13:02:42 - 12-01)
imo similar ideas can only work if there is a game rule about it
for example :
- war declaration : a family automatically declares war when their members hit 5 members of another family, or 2 of top3.
- after war declaration both sides can add 3 families on their side
- those 3 fams should be from bloods which are declared on fampage, with a maximum amount of 6 bloods.
- fams can't recruit players in wartime. wars last 2 days
- in wartime, nobody out of war can shoot those fams. after war nobody can declare war for 2 days
- fake wars can rise, but noone can make fake wars with their own bloods
- families will have a cap with famranking when adding bloods. if there are 20 fams in game, first fam is 20 point worth, second 19 etc. Total blood points can be 2x current fam count, 40 when there are 20 fams. every sunday this values will be renewed. families cant change blood in week days, that can only be done in sunday
and also lowranks and rebirth accounts should be revised. some ideas :
- rebirth low ranks can search high-ranks with very low detective cost. rebirths with asso+ rank can search a brug with 30k cost, and when found can transfer information to any player in family. account recieving that info can shoot as if he found the target. this will make people active after they are shot in war. this option will work in 2 days of rebirth account
- after rebirth, for 2 days, lowranks can assign themselves as a guard for highrank family member. highrank member will recieve half of lowrank members protection values coming from suit,car and villa. this def. values will be active if both members are in same city. when shot, prot items of lowrank will be completely damaged, and can't assign himself to anyone else after getting shot.
- busters below asso and having 5k+ busts can lower a GF to CD, and a CD to Brug for 1 hour of time. this option will work once each 3 days.
- rebirth accounts will not loose narco/booze ability and KS.
for example :
- war declaration : a family automatically declares war when their members hit 5 members of another family, or 2 of top3.
- after war declaration both sides can add 3 families on their side
- those 3 fams should be from bloods which are declared on fampage, with a maximum amount of 6 bloods.
- fams can't recruit players in wartime. wars last 2 days
- in wartime, nobody out of war can shoot those fams. after war nobody can declare war for 2 days
- fake wars can rise, but noone can make fake wars with their own bloods
- families will have a cap with famranking when adding bloods. if there are 20 fams in game, first fam is 20 point worth, second 19 etc. Total blood points can be 2x current fam count, 40 when there are 20 fams. every sunday this values will be renewed. families cant change blood in week days, that can only be done in sunday
and also lowranks and rebirth accounts should be revised. some ideas :
- rebirth low ranks can search high-ranks with very low detective cost. rebirths with asso+ rank can search a brug with 30k cost, and when found can transfer information to any player in family. account recieving that info can shoot as if he found the target. this will make people active after they are shot in war. this option will work in 2 days of rebirth account
- after rebirth, for 2 days, lowranks can assign themselves as a guard for highrank family member. highrank member will recieve half of lowrank members protection values coming from suit,car and villa. this def. values will be active if both members are in same city. when shot, prot items of lowrank will be completely damaged, and can't assign himself to anyone else after getting shot.
- busters below asso and having 5k+ busts can lower a GF to CD, and a CD to Brug for 1 hour of time. this option will work once each 3 days.
- rebirth accounts will not loose narco/booze ability and KS.
Fillip (12:16:34 - 12-01)
Respect for Lucchese and for this proposal.Hope to see a better game in future ...
Anonymous (11:52:57 - 12-01)
Anonymous at 11:44:55 on 12/01:
Lucchese can probably blood half omerta if they want to newbie. The fact Turks don't want to make the bloodlists smaller just shows how noon and afraid they are themselves.
Anonymous at 11:24:00 on 12/01:
dont afraid to turks lucchesse :D:D:D:D i guess lucchese will get rape from janni and their as one fams thats why lucchese made offer hahahahahahahaha
dont afraid to turks lucchesse :D:D:D:D i guess lucchese will get rape from janni and their as one fams thats why lucchese made offer hahahahahahahaha
Lucchese can probably blood half omerta if they want to newbie. The fact Turks don't want to make the bloodlists smaller just shows how noon and afraid they are themselves.
what is sense of those alliances ? why u can play as 1 fam + bloods ? even more funny is that as alliance fams u take different fams ? Doesnt allaine like yours screw up game same as mentioned ks ?
I count on serious answer from some justice top
zenga (11:49:26 - 12-01)
stodderkonge at 03:46:08 on 12/01:
plus i still think very very great accounts like top 20 bullets ect is too weak. being at the top back in the days actually made a real difference. but too often great accounts just goes flying nowadays. regardless hope this will be an more interesting version if more fams will follow this example.
plus i still think very very great accounts like top 20 bullets ect is too weak. being at the top back in the days actually made a real difference. but too often great accounts just goes flying nowadays. regardless hope this will be an more interesting version if more fams will follow this example.
Can give you an almost endless list of absolutely strong accounts (relative to the average strength) who all died because of weird shit. It didn't really make a difference, bar a couple of exceptions. Hell at 1 point female accounts were stronger than male accounts in the ks system.
Anonymous (11:48:54 - 12-01)
Anonymous at 11:24:00 on 12/01:
dont afraid to turks lucchesse :D:D:D:D i guess lucchese will get rape from janni and their as one fams thats why lucchese made offer hahahahahahahaha
dont afraid to turks lucchesse :D:D:D:D i guess lucchese will get rape from janni and their as one fams thats why lucchese made offer hahahahahahahaha
The fact Turks can only pact and gangbang and are proud of doing it says more about the Turkish standards and the Turkish balls than Lucchese.
Be a big boy and play the game fair.
Anonymous (11:44:55 - 12-01)
Anonymous at 11:24:00 on 12/01:
dont afraid to turks lucchesse :D:D:D:D i guess lucchese will get rape from janni and their as one fams thats why lucchese made offer hahahahahahahaha
dont afraid to turks lucchesse :D:D:D:D i guess lucchese will get rape from janni and their as one fams thats why lucchese made offer hahahahahahahaha
Lucchese can probably blood half omerta if they want to newbie. The fact Turks don't want to make the bloodlists smaller just shows how noon and afraid they are themselves.
Anonymous (11:30:30 - 12-01)
I agree with gsbaba, removing ks is better in order to make versions longer. And we all know there will be secret bloodings
Anonymous (11:24:00 - 12-01)
dont afraid to turks lucchesse :D:D:D:D i guess lucchese will get rape from janni and their as one fams thats why lucchese made offer hahahahahahahaha
Anonymous (10:14:01 - 12-01)
I like how everyone keeps complaining about pacts and massblooding but when families are asked to all make some sort of public agreement not to do those things it is only Kurosawa and Lucchese who dare to do so. I do not want to hear any other family whine about pacts and massblooding anymore in the future because then I'll refer you back to this topic.
boesmans (08:33:53 - 12-01)
Amproof at 05:09:33 on 12/01:
If this actually followed through, I might actually play again.
If this actually followed through, I might actually play again.
no you won't
Montreal (06:15:08 - 12-01)
MurderInc at 03:15:21 on 12/01:
I believe it should be up to every player to decide whether a family's bloodlist is okay or too big.
I don't think it's possible to put the complex relationships families, alliances, tops and players have with each other in a simple scoring system like the one you proposed. Sure, those numbers would be an indication, but it's just not that simple.
Some fams are "old friends" and simply don't shoot each other. Some fams refuse to shoot bloods of their bloods. Secret bloodships, non-shoots and other weird deals get made. All of that doesn't fit into the score you proposed and the community won't stop making those kind of deals just because of some pledge. They'd just find a way to play the system.
Don't get me wrong, I'm not a fan of those habits, and I like the idea of more fams (again) putting bloods/alliances/as1's on their fampage. But it should be left to the fams to deal with this. Don't like mass-blooding? Well then don't blood fams who already have a big blood list (By the way, I love to see people cry about Aeterna having too many bloods who offered them bloodship as well after all their other bloods already have been added and then got declined. Yeah yeah, I'm shutting up already, don't wanna get that flame party started again).
I think we should focus less on some arbitrary score and let the community decide for themself on those matters. It's the same reason why I dislike the Hall of fame, it doesn't grasp the complexity of each version and therefore it should be left to the community to decide who won a version. (I don't care too much about the individual achievements like top killer/ranker/buster, so don't worry, you can still get a star :P)
Keeping track of bloods and their size on this page on the other hand sounds like a good idea to me. Everyone can draw their own conclusions from those stats. I would prefer for this system to simply use the famworth and/or highrank numbers (with the usual formular used on live famstats), i.e.:
Let's say all fams together have a famworth of 15,000.
Family A:
1,000 points
blooded to:
- Family B: 800 points
- Family C: 1,200 points
Total: 3,000 points (20% of total famworth in the game)
It's of course still a very simple representation of the relations in this game, but it would definitely show the biggest bloodwebs at a glance. Also, later in the version, when the number of fams is smaller, you can simply go back and see how big that bloodweb was at the beginning (instead of just saying someone's mass-blooding because all the other fams got cleaned and no one else is left).
I believe it should be up to every player to decide whether a family's bloodlist is okay or too big.
I don't think it's possible to put the complex relationships families, alliances, tops and players have with each other in a simple scoring system like the one you proposed. Sure, those numbers would be an indication, but it's just not that simple.
Some fams are "old friends" and simply don't shoot each other. Some fams refuse to shoot bloods of their bloods. Secret bloodships, non-shoots and other weird deals get made. All of that doesn't fit into the score you proposed and the community won't stop making those kind of deals just because of some pledge. They'd just find a way to play the system.
Don't get me wrong, I'm not a fan of those habits, and I like the idea of more fams (again) putting bloods/alliances/as1's on their fampage. But it should be left to the fams to deal with this. Don't like mass-blooding? Well then don't blood fams who already have a big blood list (By the way, I love to see people cry about Aeterna having too many bloods who offered them bloodship as well after all their other bloods already have been added and then got declined. Yeah yeah, I'm shutting up already, don't wanna get that flame party started again).
I think we should focus less on some arbitrary score and let the community decide for themself on those matters. It's the same reason why I dislike the Hall of fame, it doesn't grasp the complexity of each version and therefore it should be left to the community to decide who won a version. (I don't care too much about the individual achievements like top killer/ranker/buster, so don't worry, you can still get a star :P)
Keeping track of bloods and their size on this page on the other hand sounds like a good idea to me. Everyone can draw their own conclusions from those stats. I would prefer for this system to simply use the famworth and/or highrank numbers (with the usual formular used on live famstats), i.e.:
Let's say all fams together have a famworth of 15,000.
Family A:
1,000 points
blooded to:
- Family B: 800 points
- Family C: 1,200 points
Total: 3,000 points (20% of total famworth in the game)
It's of course still a very simple representation of the relations in this game, but it would definitely show the biggest bloodwebs at a glance. Also, later in the version, when the number of fams is smaller, you can simply go back and see how big that bloodweb was at the beginning (instead of just saying someone's mass-blooding because all the other fams got cleaned and no one else is left).
Just to reply to what you said about the agreements made off the record:
I agree, it is impossible to keep an eye on the things families discuss on mIRC and relationships aside the whole bloods part.
The point however is; not to put a RULE to the number the players are voting on. But instead; giving the number a value one could compare to morality.
Then; if families have read this article, agreed to the fact that mass-blooding or 50 sister families or big as1's destroy the game - let THEM (the families) keep an eye on it.
So; if any family decides to go behind everyone's back and make some sort of sneaky pact or whatever you call it just to come out as winners easily.. everyone will EVENTUALLY notice.
I mean; it is a mafia game.. everyone is allowed to do these things.. better said: these things make the game interesting.
My point is; just like in any community.. people should have some sense of what is acceptable and what is not.. and if this article puts the finger on exactly that by having players decide on what they think is okay and what is not.. then during any war in Omerta they can easily see which families have been doing the sneaky behind-the-back deals and THEN you can retaliate on those families who play like complete cowards.
This right here, this article, is just a guideline for the sake of lowering massblooding.
It's not a rule which says; stop at let's say 4 bloods, stop discussing on irc, stop being tactical about it.. not at all.
It encourages EVERY family in the game to think of standards, and try to maintain them, together. And anyone who wants to break that standard, they have EVERY right to do so.. I encourage it!
Once the game finds out that it's not about what you're NOT allowed to do but it's about what the families together think is acceptable and if they would then act .. out of morality/common sense to those who ruin the game.. you'd have a good system again.
So please; stop thinking all those secret plans families make etcetera has any negative impact on the purpose of this system.. the opposite.. it's exactly what the article is about.
Let people do that; but let's all maintain the game by playing it correctly.
I hope you get my point.
This is also an answer to Saros about what he said about the secret bloods/nonshooting agreements/pacts/alliances/deals/
stodderkonge (03:46:08 - 12-01)
Tbh what happened to the good old day were u simply made sister fams just saying. this is an awesome example of how this game could be turned into what we all love once.
i quitted a few versions back. its simply just aint the same game anymore with all the mass blodding.
plus i still think very very great accounts like top 20 bullets ect is too weak. being at the top back in the days actually made a real difference. but too often great accounts just goes flying nowadays. regardless hope this will be an more interesting version if more fams will follow this example.
might even see me back in the next version if this will be a succes :)
and a shout out to my friends in lucchese miss you guys :)
hope all is well
Stodder
i quitted a few versions back. its simply just aint the same game anymore with all the mass blodding.
plus i still think very very great accounts like top 20 bullets ect is too weak. being at the top back in the days actually made a real difference. but too often great accounts just goes flying nowadays. regardless hope this will be an more interesting version if more fams will follow this example.
might even see me back in the next version if this will be a succes :)
and a shout out to my friends in lucchese miss you guys :)
hope all is well
Stodder
MurderInc (03:15:21 - 12-01)
I believe it should be up to every player to decide whether a family's bloodlist is okay or too big.
I don't think it's possible to put the complex relationships families, alliances, tops and players have with each other in a simple scoring system like the one you proposed. Sure, those numbers would be an indication, but it's just not that simple.
Some fams are "old friends" and simply don't shoot each other. Some fams refuse to shoot bloods of their bloods. Secret bloodships, non-shoots and other weird deals get made. All of that doesn't fit into the score you proposed and the community won't stop making those kind of deals just because of some pledge. They'd just find a way to play the system.
Don't get me wrong, I'm not a fan of those habits, and I like the idea of more fams (again) putting bloods/alliances/as1's on their fampage. But it should be left to the fams to deal with this. Don't like mass-blooding? Well then don't blood fams who already have a big blood list (By the way, I love to see people cry about Aeterna having too many bloods who offered them bloodship as well after all their other bloods already have been added and then got declined. Yeah yeah, I'm shutting up already, don't wanna get that flame party started again).
I think we should focus less on some arbitrary score and let the community decide for themself on those matters. It's the same reason why I dislike the Hall of fame, it doesn't grasp the complexity of each version and therefore it should be left to the community to decide who won a version. (I don't care too much about the individual achievements like top killer/ranker/buster, so don't worry, you can still get a star :P)
Keeping track of bloods and their size on this page on the other hand sounds like a good idea to me. Everyone can draw their own conclusions from those stats. I would prefer for this system to simply use the famworth and/or highrank numbers (with the usual formular used on live famstats), i.e.:
Let's say all fams together have a famworth of 15,000.
Family A:
1,000 points
blooded to:
- Family B: 800 points
- Family C: 1,200 points
Total: 3,000 points (20% of total famworth in the game)
It's of course still a very simple representation of the relations in this game, but it would definitely show the biggest bloodwebs at a glance. Also, later in the version, when the number of fams is smaller, you can simply go back and see how big that bloodweb was at the beginning (instead of just saying someone's mass-blooding because all the other fams got cleaned and no one else is left).
I don't think it's possible to put the complex relationships families, alliances, tops and players have with each other in a simple scoring system like the one you proposed. Sure, those numbers would be an indication, but it's just not that simple.
Some fams are "old friends" and simply don't shoot each other. Some fams refuse to shoot bloods of their bloods. Secret bloodships, non-shoots and other weird deals get made. All of that doesn't fit into the score you proposed and the community won't stop making those kind of deals just because of some pledge. They'd just find a way to play the system.
Don't get me wrong, I'm not a fan of those habits, and I like the idea of more fams (again) putting bloods/alliances/as1's on their fampage. But it should be left to the fams to deal with this. Don't like mass-blooding? Well then don't blood fams who already have a big blood list (By the way, I love to see people cry about Aeterna having too many bloods who offered them bloodship as well after all their other bloods already have been added and then got declined. Yeah yeah, I'm shutting up already, don't wanna get that flame party started again).
I think we should focus less on some arbitrary score and let the community decide for themself on those matters. It's the same reason why I dislike the Hall of fame, it doesn't grasp the complexity of each version and therefore it should be left to the community to decide who won a version. (I don't care too much about the individual achievements like top killer/ranker/buster, so don't worry, you can still get a star :P)
Keeping track of bloods and their size on this page on the other hand sounds like a good idea to me. Everyone can draw their own conclusions from those stats. I would prefer for this system to simply use the famworth and/or highrank numbers (with the usual formular used on live famstats), i.e.:
Let's say all fams together have a famworth of 15,000.
Family A:
1,000 points
blooded to:
- Family B: 800 points
- Family C: 1,200 points
Total: 3,000 points (20% of total famworth in the game)
It's of course still a very simple representation of the relations in this game, but it would definitely show the biggest bloodwebs at a glance. Also, later in the version, when the number of fams is smaller, you can simply go back and see how big that bloodweb was at the beginning (instead of just saying someone's mass-blooding because all the other fams got cleaned and no one else is left).
Saros`away (01:57:21 - 12-01)
Here's how it works.
For example;
Fams #1 - #3 = 4 points
Fams #4 - #7 = 3 points
Fams #8 - #11 = 2 points
Fams #11 - #20 = 1 point
Fams #20+ = 0.5 points
For example if I am a top 3 family and I blood family #5, Family #10 and Family #15 my bloodline is at 10 points, understand?
How many points is too many? In our opinion top 3 families should be rivals not friends.
For example;
Fams #1 - #3 = 4 points
Fams #4 - #7 = 3 points
Fams #8 - #11 = 2 points
Fams #11 - #20 = 1 point
Fams #20+ = 0.5 points
For example if I am a top 3 family and I blood family #5, Family #10 and Family #15 my bloodline is at 10 points, understand?
How many points is too many? In our opinion top 3 families should be rivals not friends.
You guys do realize that there is a difference between lone families and pacts/alliances right? Last version the top sides were in fact rivals (Aeterna+, Justice+ & Provenzano+), but yet that doesn't show up on the statistics page because such deals are made on irc.
In other words, a rating system like this is utterely pointless when you have no way of checking secret bloods/nonshooting agreements/pacts/alliances/deals/gaysecks going on (which is still an essential part of a mafia game).
Besides that Admins should also do their job properely and start making re-ranking more favourable and somehow stop fams/players from getting overpowered through either having Detroit spots and/or having done a lot of KS farming.
Don't get me wrong, it's a great idea in theory but would take a lot for it to work in practice.
Unless, the meaning people put on bloods word change back to it used to have in old days, numbers won't change a thing. Bloods used to mean "we work together as long as our common interests exist" and ally would mean "we wont shoot you in short term". And back then, with this mentality families had about 10 each bloods and many allies. But nowadays, they mean alliance, "we live together, we die together". Regardless how big wars were, the main thing attracted people was the drama point back then. Backstabing etc.
This is a naive attempt but won't change anything, unless the omerta gets rid of alliance mentality
This is not an attempt to make rules. This is an attempt to get rid of pacts and alliances. If you can only blood 4 families you can ofcourse make an alliacne with those 4 families but your alliance will have 0 bloods.