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Aiden
25-09 Talking towards 3.3
17:15:14 - 25-09
Kill Algorithm:
Easy ranking = easy killing, imo. As you could be brug again in just a few weeks, why not let you die just as fast. But, shooting should be favoured.
This concludes to me a KA in which a brug with his/her account sorted out, so he/she got their BGs right etc, should be able to kill another proper brug with one 60k shot.
BF shouldn't be too strong, killing like 2 BGs and doing like 90% damage. This brings me back to versions like 2.7, in which you'd survive BF with like 2% health left.
To achieve this, I think the def value of a villa should be reduced and the importance of RP in the KA should be reduced.
I think, or hope, this would lead to a more volatile/turbulent version in which more wars will happen, more changes of the group in power etc.
Kill Skill:
I don't see the need for KS to come back, as it isn't something you can differentiate your account compared with others anyway. Or, atleast, in the last versions where KS was still there, almost every assa+ had 100%..
Maybe something as introduced on dm could be something, but it should be attainable and worth investing in. Those couple of %s you get on DM now, won't make a lot of difference I guess..
Shooting limits:
I think limits (not waitingtimes inbetween) are always bad. Let a GF shoot an ES if he wants.
Capodecina rank:
CD should be there for capo's too. And a CD should be somewhat stronger than a brug. This because this gives an advantage to families who are bigger and better organised. Though, a GF/FL should be unquestionably be the strongest of all ranks.
Lackeys:
Waiting for 2.0 lackeys.
Bodyguards:
I thought admins said a year ago orso, they would introduce new BGs, more like the 'old 5', but with the options as we have now -- the training on att/def.
Other changes or remarks:
With all this, I think playing should be more fun.
Easy ranking = easy killing, imo. As you could be brug again in just a few weeks, why not let you die just as fast. But, shooting should be favoured.
This concludes to me a KA in which a brug with his/her account sorted out, so he/she got their BGs right etc, should be able to kill another proper brug with one 60k shot.
BF shouldn't be too strong, killing like 2 BGs and doing like 90% damage. This brings me back to versions like 2.7, in which you'd survive BF with like 2% health left.
To achieve this, I think the def value of a villa should be reduced and the importance of RP in the KA should be reduced.
I think, or hope, this would lead to a more volatile/turbulent version in which more wars will happen, more changes of the group in power etc.
Kill Skill:
I don't see the need for KS to come back, as it isn't something you can differentiate your account compared with others anyway. Or, atleast, in the last versions where KS was still there, almost every assa+ had 100%..
Maybe something as introduced on dm could be something, but it should be attainable and worth investing in. Those couple of %s you get on DM now, won't make a lot of difference I guess..
Shooting limits:
I think limits (not waitingtimes inbetween) are always bad. Let a GF shoot an ES if he wants.
Capodecina rank:
CD should be there for capo's too. And a CD should be somewhat stronger than a brug. This because this gives an advantage to families who are bigger and better organised. Though, a GF/FL should be unquestionably be the strongest of all ranks.
Lackeys:
Waiting for 2.0 lackeys.
Bodyguards:
I thought admins said a year ago orso, they would introduce new BGs, more like the 'old 5', but with the options as we have now -- the training on att/def.
Other changes or remarks:
With all this, I think playing should be more fun.
Kill Algorithm:
Easy ranking = easy killing, imo. As you could be brug again in just a few weeks, why not let you die just as fast. But, shooting should be favoured.
This concludes to me a KA in which a brug with his/her account sorted out, so he/she got their BGs right etc, should be able to kill another proper brug with one 60k shot.
BF shouldn't be too strong, killing like 2 BGs and doing like 90% damage. This brings me back to versions like 2.7, in which you'd survive BF with like 2% health left.
To achieve this, I think the def value of a villa should be reduced and the importance of RP in the KA should be reduced.
I think, or hope, this would lead to a more volatile/turbulent version in which more wars will happen, more changes of the group in power etc.
Defense in current KA influences the chance of surviving an attack. When you get shot still your attack will influence how many damage yuo do in bf, reducing villa defense wouldn't influence the amount of bf-kills, but simply the amount that survive multiple shot while being offline in villa.
I meant by reducing villa defense that accounts would die easier. As I re-read it, it indeed could be interpreted wrongly.