Anonymous at 22:21:04 on 07/12:
im squirtall and i did shoot the don cause we had so much fking fun together. then the rest followed me and finally we killed the don. we are not like some of you assholes so we dont live with our so called mafia personalities. the version was over and we retired its that simple.
and if you had any alive braincells you could easily understand that the don couldnt even be top 10 @ kills you imbecile :)
stop crying and get a life ^^
Sorry, but that's not how this game works. Didn't anyone send this guy the memo?
And now all we need is a youtube video and that's it...
Its somehow nice to write same stuff all over again... The only difference is this time i was in the winners side
Bottom line: wanna make this 30 days game? Ok keep it this ways, prolly dc cheaper (omg what did he said...) so more people can enjoy it as a 3/4 weeks game.
Want to try to give it a go for longer and steady versions? The only solution i see (without changing bullets buy/limites, taking some cash out of the game etc etc), and my hope for the game is the new re-rank system.
Otherwise, even for winners game sucks... its a SIMS game, people start not to come around or online...
The great value of this game was the interactivity between real people. That was the big stuff back them when it started...
Today, after some startup when people come online and are active, after first 3 days battle most - winners and losers - disappear...
Nobody ranks and me, for once, that always shoot made the stupid mistake of wasting credits when i just should have save them for next version.
I have another suggestion, but i think it was already tried once.
Why not to give to each fam that raises up and object of their choice? (of some who are available)
Lets say, the first fam up can choose from a list... and so on, and so on...
Objective? Maybe, in a long shoot, there would be more fams, and they can start getting cash faster, as most fast ranker usually are in the same huge fam, but there are always some others that are single out...
Just an idea.
im squirtall and i did shoot the don cause we had so much fking fun together. then the rest followed me and finally we killed the don. we are not like some of you assholes so we dont live with our so called mafia personalities. the version was over and we retired its that simple.
and if you had any alive braincells you could easily understand that the don couldnt even be top 10 @ kills you imbecile :)
stop crying and get a life ^^
And now all we need is a youtube video and that's it...
Its somehow nice to write same stuff all over again... The only difference is this time i was in the winners side
Bottom line: wanna make this 30 days game? Ok keep it this ways, prolly dc cheaper (omg what did he said...) so more people can enjoy it as a 3/4 weeks game.
Want to try to give it a go for longer and steady versions? The only solution i see (without changing bullets buy/limites, taking some cash out of the game etc etc), and my hope for the game is the new re-rank system.
Otherwise, even for winners game sucks... its a SIMS game, people start not to come around or online...
The great value of this game was the interactivity between real people. That was the big stuff back them when it started...
Today, after some startup when people come online and are active, after first 3 days battle most - winners and losers - disappear...
Nobody ranks and me, for once, that always shoot made the stupid mistake of wasting credits when i just should have save them for next version.
I have another suggestion, but i think it was already tried once.
Why not to give to each fam that raises up and object of their choice? (of some who are available)
Lets say, the first fam up can choose from a list... and so on, and so on...
Objective? Maybe, in a long shoot, there would be more fams, and they can start getting cash faster, as most fast ranker usually are in the same huge fam, but there are always some others that are single out...
Just an idea.