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General Comments & Major Rumors section.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Mellow (19:34:47 - 02-04)
Anonymous (14:18:20 - 02-04)
Anonymous at 23:46:50 on 01/04:
This game is dead no new changes no black jack only new desgin wowwww tnx admins for the cool pictures lame i hope this game dies and you guys commit suicide!
This game is dead no new changes no black jack only new desgin wowwww tnx admins for the cool pictures lame i hope this game dies and you guys commit suicide!
muhhhhhhhhhh omerta is a cow
milk it as long as it gives milk!
Anonymous (23:46:50 - 01-04)
This game is dead no new changes no black jack only new desgin wowwww tnx admins for the cool pictures lame i hope this game dies and you guys commit suicide!
Anonymous (09:01:48 - 01-04)
albus at 23:46:28 on 31/03:
when is reset, any estimates please??
when is reset, any estimates please??
new round of Omerta will start on Tuesday, 4th April at 11 OT.
Mike Hunt (14:44:11 - 31-03)
Anonymous at 11:43:26 on 31/03:
Pro tip before you decide to write these moronic posts: check the bottom left corner of this page to see the Omerta News.
Mike Hunt at 10:59:41 on 31/03:
Any of the no lifers know when is reset?
Any of the no lifers know when is reset?
Pro tip before you decide to write these moronic posts: check the bottom left corner of this page to see the Omerta News.
Thanks pro. But the moronic posts will continue anywayz!
Anonymous (11:43:26 - 31-03)
Mike Hunt at 10:59:41 on 31/03:
Any of the no lifers know when is reset?
Any of the no lifers know when is reset?
Pro tip before you decide to write these moronic posts: check the bottom left corner of this page to see the Omerta News.
Karacho (05:26:13 - 31-03)
H`HMD at 21:30:15 on 30/03:
Since it's the end of the version i'm just going to throw my two cents in here.
Regarding the current state of the game I think it's unfair to blame the crew for it, eventhough they have have been severely lacking when it comes to:
1. Actively trying to counter cheaters, mostly when it comes to dupes using teamviewer and running a nearly 100% online time within the first 72 hours of the version.
2. Following up on reports of potential cheaters.
This is mostly a result of the crew being under staffed, as certain people are more focused on Brando's new employment app (https://twitter.com/canyudo - which hasn't shown any development since October 2016, but that's another story) and generally careless behavior from the crew members that aren't involved in that project. I don't believe the few players that are actively sharing their accounts have too much of an impact on the game, but it enables certain families to get the best spots in the game. Everyone lingering in detroit these days and the detroit spots being OP as a result of that, is another thing the crew can be blamed for, since they don't bother to implement changes to alter that development.
However, more importantly the current state of the game is that there are 2,5 powerhouses. One of them is Siberia+ (sure, you can consider me a part of that side), Anarchy+ and to a lesser extent Merciless since they tend to implode, get akilled and generally aren't big enough to have an impact on versions where either Anarchy or Siberia is playing.
Now, those powerhouses can't be blamed for being huge; they mostly have a very large player base and whenever they put word on the streets that they're going to play people will show up and play with them as they normally do.
I strongly believe the families that are to blame for recent shitty versions are the ones that either:
1. Merge into them, or
2. Decide to blood them instead of playing their own game
(minus the ones that historically play with these families, like Gravano etc.)
The current state of the game is what it is, and it has been like that for a while now. While v2.x for example had 10-20K active players, we now have about 1K and since very few people are attempting to put effort into bringing old families back, we need to adapt to that state. In my humble opinion, that means that smaller families without much history (i.e. Horde, Fortress and a bunch of smaller ones) should decide to play for themselves rather than joining the biggest side only to have a shot at survival. If we can manage to create an environment where large families are willing to play their own game rather than joining an already large side, maybe we'll be able to relive old times despite the declining playerbase.
And while i'm fully aware that what i'm talking about will only work in a so-called utopia, this is what needs to change to get omerta back on the track. Rather than just pointing fingers and talking smack on here without showing your name (which is the what most people do and is the easy way out), maybe have a look in the mirror.
As an example of proving that this might work: me and a bunch of friends have spent 2 versions on recruiting people that have been retired for 5-10 years and we managed to put Catania back up with roughly 80 active players, but we got shut down because families like Horde, Fortress, Fucilare etc. decided to join the bigger side (which backfired on them, as you can read in the war reports). If it wasn't for that I believe even a version like this could have been interesting.
Anyway congratulations to those who won, you folks put in the effort of putting your families back up as well. It's just a shame that you accepted bloodships from weak families that can't fend for themselves, which made it rather one-sided.
Despot at 20:47:40 on 30/03:
Be funny if everyone sees your stupidity :D
brinkitz at 20:02:14 on 30/03:
Be funny if winterhill just shot anarchist family now.
Anonymous at 19:40:12 on 30/03:
Making the HOF family now. Owh how sweet it would be if admins just did not let anyone win this round cuz of all the cheating :P
Making the HOF family now. Owh how sweet it would be if admins just did not let anyone win this round cuz of all the cheating :P
Be funny if winterhill just shot anarchist family now.
Be funny if everyone sees your stupidity :D
Since it's the end of the version i'm just going to throw my two cents in here.
Regarding the current state of the game I think it's unfair to blame the crew for it, eventhough they have have been severely lacking when it comes to:
1. Actively trying to counter cheaters, mostly when it comes to dupes using teamviewer and running a nearly 100% online time within the first 72 hours of the version.
2. Following up on reports of potential cheaters.
This is mostly a result of the crew being under staffed, as certain people are more focused on Brando's new employment app (https://twitter.com/canyudo - which hasn't shown any development since October 2016, but that's another story) and generally careless behavior from the crew members that aren't involved in that project. I don't believe the few players that are actively sharing their accounts have too much of an impact on the game, but it enables certain families to get the best spots in the game. Everyone lingering in detroit these days and the detroit spots being OP as a result of that, is another thing the crew can be blamed for, since they don't bother to implement changes to alter that development.
However, more importantly the current state of the game is that there are 2,5 powerhouses. One of them is Siberia+ (sure, you can consider me a part of that side), Anarchy+ and to a lesser extent Merciless since they tend to implode, get akilled and generally aren't big enough to have an impact on versions where either Anarchy or Siberia is playing.
Now, those powerhouses can't be blamed for being huge; they mostly have a very large player base and whenever they put word on the streets that they're going to play people will show up and play with them as they normally do.
I strongly believe the families that are to blame for recent shitty versions are the ones that either:
1. Merge into them, or
2. Decide to blood them instead of playing their own game
(minus the ones that historically play with these families, like Gravano etc.)
The current state of the game is what it is, and it has been like that for a while now. While v2.x for example had 10-20K active players, we now have about 1K and since very few people are attempting to put effort into bringing old families back, we need to adapt to that state. In my humble opinion, that means that smaller families without much history (i.e. Horde, Fortress and a bunch of smaller ones) should decide to play for themselves rather than joining the biggest side only to have a shot at survival. If we can manage to create an environment where large families are willing to play their own game rather than joining an already large side, maybe we'll be able to relive old times despite the declining playerbase.
And while i'm fully aware that what i'm talking about will only work in a so-called utopia, this is what needs to change to get omerta back on the track. Rather than just pointing fingers and talking smack on here without showing your name (which is the what most people do and is the easy way out), maybe have a look in the mirror.
As an example of proving that this might work: me and a bunch of friends have spent 2 versions on recruiting people that have been retired for 5-10 years and we managed to put Catania back up with roughly 80 active players, but we got shut down because families like Horde, Fortress, Fucilare etc. decided to join the bigger side (which backfired on them, as you can read in the war reports). If it wasn't for that I believe even a version like this could have been interesting.
Anyway congratulations to those who won, you folks put in the effort of putting your families back up as well. It's just a shame that you accepted bloodships from weak families that can't fend for themselves, which made it rather one-sided.
What i've noticed, is your assertions of the "Merciless powerhouse".
There is no such thing as an "implode", as long as Tony plays. If he don't, it may implode though.
"Get akilled" in all the version merciless played, it got akilled once.
Merciless has also played a few version with 0 akills, funny why you mention that also.
As an Merciless member, i feel i need to make some facts straight.
Last time i played, was the version with "Bestias" what was pretty much Merciless as you may know.
I saw only 2 powerhouses
1Winterhill known as Anarchy
2Bestias known as Merciless
and Siberia/Colossal were even allies with Winterhill to play againt Bestias.
That look more like a half/ old powerhouse that joined forces with a big powerhouse as Winterhill to beat Bestias en co.
To make it worse, last version Anarchy joined Siberia to play again Merciless, what pretty much means they joined the mighty "Anarchy powerhouse".
So, that makes just 2 powerhouses left stands against eachother. So keep that siberia powerhouse crap, that is something from the past.
Anarchy pretty much outnumberd Merciless with bloods.
Since that Anarchy is stoping now, Merciless stoped playing and siberia is playing only .nl " for some reason"
In my opinion, the only way to make this game work is perhaps if all the big families as Siberia/Anarchy/Merciless devide somehow, and the admins allowing each family to have a max members count as 30/40 with the current amount of total players of omerta. And maybe add a total new way of war/killing by allowing the families to choose their bloods in the game with a max of 1 blood.
That way there will be much more families (maybe 30/35 families), fun and no big pact/powerhouse nonsense. Every family may go for the win.
The admins are the only one that could save the game, what is of course not easy with just 1 lazy devolper arround.
Admins don't even lissen to the players, and their opinion.
As Fenrir said, shut the game down and die at least with dignity.
Regards,
Karacho since 1.0 o/
Fenrir (22:29:14 - 30-03)
H`HMD at 21:30:15 on 30/03:
Since it's the end of the version i'm just going to throw my two cents in here.
Regarding the current state of the game I think it's unfair to blame the crew for it, eventhough they have have been severely lacking when it comes to:
1. Actively trying to counter cheaters, mostly when it comes to dupes using teamviewer and running a nearly 100% online time within the first 72 hours of the version.
2. Following up on reports of potential cheaters.
This is mostly a result of the crew being under staffed, as certain people are more focused on Brando's new employment app (https://twitter.com/canyudo - which hasn't shown any development since October 2016, but that's another story) and generally careless behavior from the crew members that aren't involved in that project. I don't believe the few players that are actively sharing their accounts have too much of an impact on the game, but it enables certain families to get the best spots in the game. Everyone lingering in detroit these days and the detroit spots being OP as a result of that, is another thing the crew can be blamed for, since they don't bother to implement changes to alter that development.
However, more importantly the current state of the game is that there are 2,5 powerhouses. One of them is Siberia+ (sure, you can consider me a part of that side), Anarchy+ and to a lesser extent Merciless since they tend to implode, get akilled and generally aren't big enough to have an impact on versions where either Anarchy or Siberia is playing.
Now, those powerhouses can't be blamed for being huge; they mostly have a very large player base and whenever they put word on the streets that they're going to play people will show up and play with them as they normally do.
I strongly believe the families that are to blame for recent shitty versions are the ones that either:
1. Merge into them, or
2. Decide to blood them instead of playing their own game
(minus the ones that historically play with these families, like Gravano etc.)
The current state of the game is what it is, and it has been like that for a while now. While v2.x for example had 10-20K active players, we now have about 1K and since very few people are attempting to put effort into bringing old families back, we need to adapt to that state. In my humble opinion, that means that smaller families without much history (i.e. Horde, Fortress and a bunch of smaller ones) should decide to play for themselves rather than joining the biggest side only to have a shot at survival. If we can manage to create an environment where large families are willing to play their own game rather than joining an already large side, maybe we'll be able to relive old times despite the declining playerbase.
And while i'm fully aware that what i'm talking about will only work in a so-called utopia, this is what needs to change to get omerta back on the track. Rather than just pointing fingers and talking smack on here without showing your name (which is the what most people do and is the easy way out), maybe have a look in the mirror.
As an example of proving that this might work: me and a bunch of friends have spent 2 versions on recruiting people that have been retired for 5-10 years and we managed to put Catania back up with roughly 80 active players, but we got shut down because families like Horde, Fortress, Fucilare etc. decided to join the bigger side (which backfired on them, as you can read in the war reports). If it wasn't for that I believe even a version like this could have been interesting.
Anyway congratulations to those who won, you folks put in the effort of putting your families back up as well. It's just a shame that you accepted bloodships from weak families that can't fend for themselves, which made it rather one-sided.
Despot at 20:47:40 on 30/03:
Be funny if everyone sees your stupidity :D
brinkitz at 20:02:14 on 30/03:
Be funny if winterhill just shot anarchist family now.
Anonymous at 19:40:12 on 30/03:
Making the HOF family now. Owh how sweet it would be if admins just did not let anyone win this round cuz of all the cheating :P
Making the HOF family now. Owh how sweet it would be if admins just did not let anyone win this round cuz of all the cheating :P
Be funny if winterhill just shot anarchist family now.
Be funny if everyone sees your stupidity :D
Since it's the end of the version i'm just going to throw my two cents in here.
Regarding the current state of the game I think it's unfair to blame the crew for it, eventhough they have have been severely lacking when it comes to:
1. Actively trying to counter cheaters, mostly when it comes to dupes using teamviewer and running a nearly 100% online time within the first 72 hours of the version.
2. Following up on reports of potential cheaters.
This is mostly a result of the crew being under staffed, as certain people are more focused on Brando's new employment app (https://twitter.com/canyudo - which hasn't shown any development since October 2016, but that's another story) and generally careless behavior from the crew members that aren't involved in that project. I don't believe the few players that are actively sharing their accounts have too much of an impact on the game, but it enables certain families to get the best spots in the game. Everyone lingering in detroit these days and the detroit spots being OP as a result of that, is another thing the crew can be blamed for, since they don't bother to implement changes to alter that development.
However, more importantly the current state of the game is that there are 2,5 powerhouses. One of them is Siberia+ (sure, you can consider me a part of that side), Anarchy+ and to a lesser extent Merciless since they tend to implode, get akilled and generally aren't big enough to have an impact on versions where either Anarchy or Siberia is playing.
Now, those powerhouses can't be blamed for being huge; they mostly have a very large player base and whenever they put word on the streets that they're going to play people will show up and play with them as they normally do.
I strongly believe the families that are to blame for recent shitty versions are the ones that either:
1. Merge into them, or
2. Decide to blood them instead of playing their own game
(minus the ones that historically play with these families, like Gravano etc.)
The current state of the game is what it is, and it has been like that for a while now. While v2.x for example had 10-20K active players, we now have about 1K and since very few people are attempting to put effort into bringing old families back, we need to adapt to that state. In my humble opinion, that means that smaller families without much history (i.e. Horde, Fortress and a bunch of smaller ones) should decide to play for themselves rather than joining the biggest side only to have a shot at survival. If we can manage to create an environment where large families are willing to play their own game rather than joining an already large side, maybe we'll be able to relive old times despite the declining playerbase.
And while i'm fully aware that what i'm talking about will only work in a so-called utopia, this is what needs to change to get omerta back on the track. Rather than just pointing fingers and talking smack on here without showing your name (which is the what most people do and is the easy way out), maybe have a look in the mirror.
As an example of proving that this might work: me and a bunch of friends have spent 2 versions on recruiting people that have been retired for 5-10 years and we managed to put Catania back up with roughly 80 active players, but we got shut down because families like Horde, Fortress, Fucilare etc. decided to join the bigger side (which backfired on them, as you can read in the war reports). If it wasn't for that I believe even a version like this could have been interesting.
Anyway congratulations to those who won, you folks put in the effort of putting your families back up as well. It's just a shame that you accepted bloodships from weak families that can't fend for themselves, which made it rather one-sided.
Good post.
I think at some point fams have to ask themselves if they are even having fun anymore. The gameplay of certain fams is simply terrible, blooding and as1ing everyone in order to secure wins or get some stars. If nothing changes i hope Brando just shuts the shit down, cause its not exactly dying with dignity :')
Vetto (22:19:27 - 30-03)
Catânia sounds familiar.
CCCE MMTC PIMPS ASA
I was there.
In Cuore: Affinitas Aliance.
Old good times.
CCCE MMTC PIMPS ASA
I was there.
In Cuore: Affinitas Aliance.
Old good times.
H`HMD (21:30:15 - 30-03)
Despot at 20:47:40 on 30/03:
Be funny if everyone sees your stupidity :D
brinkitz at 20:02:14 on 30/03:
Be funny if winterhill just shot anarchist family now.
Anonymous at 19:40:12 on 30/03:
Making the HOF family now. Owh how sweet it would be if admins just did not let anyone win this round cuz of all the cheating :P
Making the HOF family now. Owh how sweet it would be if admins just did not let anyone win this round cuz of all the cheating :P
Be funny if winterhill just shot anarchist family now.
Be funny if everyone sees your stupidity :D
Since it's the end of the version i'm just going to throw my two cents in here.
Regarding the current state of the game I think it's unfair to blame the crew for it, eventhough they have have been severely lacking when it comes to:
1. Actively trying to counter cheaters, mostly when it comes to dupes using teamviewer and running a nearly 100% online time within the first 72 hours of the version.
2. Following up on reports of potential cheaters.
This is mostly a result of the crew being under staffed, as certain people are more focused on Brando's new employment app (https://twitter.com/canyudo - which hasn't shown any development since October 2016, but that's another story) and generally careless behavior from the crew members that aren't involved in that project. I don't believe the few players that are actively sharing their accounts have too much of an impact on the game, but it enables certain families to get the best spots in the game. Everyone lingering in detroit these days and the detroit spots being OP as a result of that, is another thing the crew can be blamed for, since they don't bother to implement changes to alter that development.
However, more importantly the current state of the game is that there are 2,5 powerhouses. One of them is Siberia+ (sure, you can consider me a part of that side), Anarchy+ and to a lesser extent Merciless since they tend to implode, get akilled and generally aren't big enough to have an impact on versions where either Anarchy or Siberia is playing.
Now, those powerhouses can't be blamed for being huge; they mostly have a very large player base and whenever they put word on the streets that they're going to play people will show up and play with them as they normally do.
I strongly believe the families that are to blame for recent shitty versions are the ones that either:
1. Merge into them, or
2. Decide to blood them instead of playing their own game
(minus the ones that historically play with these families, like Gravano etc.)
The current state of the game is what it is, and it has been like that for a while now. While v2.x for example had 10-20K active players, we now have about 1K and since very few people are attempting to put effort into bringing old families back, we need to adapt to that state. In my humble opinion, that means that smaller families without much history (i.e. Horde, Fortress and a bunch of smaller ones) should decide to play for themselves rather than joining the biggest side only to have a shot at survival. If we can manage to create an environment where large families are willing to play their own game rather than joining an already large side, maybe we'll be able to relive old times despite the declining playerbase.
And while i'm fully aware that what i'm talking about will only work in a so-called utopia, this is what needs to change to get omerta back on the track. Rather than just pointing fingers and talking smack on here without showing your name (which is the what most people do and is the easy way out), maybe have a look in the mirror.
As an example of proving that this might work: me and a bunch of friends have spent 2 versions on recruiting people that have been retired for 5-10 years and we managed to put Catania back up with roughly 80 active players, but we got shut down because families like Horde, Fortress, Fucilare etc. decided to join the bigger side (which backfired on them, as you can read in the war reports). If it wasn't for that I believe even a version like this could have been interesting.
Anyway congratulations to those who won, you folks put in the effort of putting your families back up as well. It's just a shame that you accepted bloodships from weak families that can't fend for themselves, which made it rather one-sided.
Despot (20:47:40 - 30-03)
brinkitz at 20:02:14 on 30/03:
Be funny if winterhill just shot anarchist family now.
Anonymous at 19:40:12 on 30/03:
Making the HOF family now. Owh how sweet it would be if admins just did not let anyone win this round cuz of all the cheating :P
Making the HOF family now. Owh how sweet it would be if admins just did not let anyone win this round cuz of all the cheating :P
Be funny if winterhill just shot anarchist family now.
Be funny if everyone sees your stupidity :D
brinkitz (20:02:14 - 30-03)
Anonymous at 19:40:12 on 30/03:
Making the HOF family now. Owh how sweet it would be if admins just did not let anyone win this round cuz of all the cheating :P
Making the HOF family now. Owh how sweet it would be if admins just did not let anyone win this round cuz of all the cheating :P
Be funny if winterhill just shot anarchist family now.
Anonymous (19:40:12 - 30-03)
Making the HOF family now. Owh how sweet it would be if admins just did not let anyone win this round cuz of all the cheating :P
Anonymous (17:31:36 - 30-03)
Anonymous at 10:08:02 on 30/03:
+1
Milestones has potencial, it will help with making versions longer.
But overall v5 layout is crap, slow and full of lag.
Solstice at 08:20:07 on 30/03:
Milestones is good, but I think they already removed busting for rp on every version again. So v5 is like v4 with a lot crappier lay-out and milestones. Then i'd just stick to v4 and input milestones there yeah.
Anonymous at 12:07:39 on 29/03:
V5 sucks really, better leave .com at V4
Kris at 20:33:52 on 27/03:
So what's the deal with V5? Is there an ETA or ...
So what's the deal with V5? Is there an ETA or ...
V5 sucks really, better leave .com at V4
Milestones is good, but I think they already removed busting for rp on every version again. So v5 is like v4 with a lot crappier lay-out and milestones. Then i'd just stick to v4 and input milestones there yeah.
+1
Milestones has potencial, it will help with making versions longer.
But overall v5 layout is crap, slow and full of lag.
Also if people fucked off all the cheating it might be fun again!
Anonymous (10:08:02 - 30-03)
Solstice at 08:20:07 on 30/03:
Milestones is good, but I think they already removed busting for rp on every version again. So v5 is like v4 with a lot crappier lay-out and milestones. Then i'd just stick to v4 and input milestones there yeah.
Anonymous at 12:07:39 on 29/03:
V5 sucks really, better leave .com at V4
Kris at 20:33:52 on 27/03:
So what's the deal with V5? Is there an ETA or ...
So what's the deal with V5? Is there an ETA or ...
V5 sucks really, better leave .com at V4
Milestones is good, but I think they already removed busting for rp on every version again. So v5 is like v4 with a lot crappier lay-out and milestones. Then i'd just stick to v4 and input milestones there yeah.
+1
Milestones has potencial, it will help with making versions longer.
But overall v5 layout is crap, slow and full of lag.
Hello strangers, how are things?
check ur inbox mofo, write me on whatsapp :D
Hello