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General Comments & Major Rumors section.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Solstice (19:36:29 - 10-12)
Anonymous at 19:26:23 on 10/12:
just one question to the allmighty ADMINS AND CREW!!!!
WHOOOOOOOOOS DECISION IS IT TO RESET THIS GAME FRIDAY 12ot?
really logical decision :) but you guys are right :) 90% of the community is jobless...
just one question to the allmighty ADMINS AND CREW!!!!
WHOOOOOOOOOS DECISION IS IT TO RESET THIS GAME FRIDAY 12ot?
really logical decision :) but you guys are right :) 90% of the community is jobless...
It's not like it's the first time it's been reset on a friday at that time.
Anonymous (19:26:23 - 10-12)
just one question to the allmighty ADMINS AND CREW!!!!
WHOOOOOOOOOS DECISION IS IT TO RESET THIS GAME FRIDAY 12ot?
really logical decision :) but you guys are right :) 90% of the community is jobless...
WHOOOOOOOOOS DECISION IS IT TO RESET THIS GAME FRIDAY 12ot?
really logical decision :) but you guys are right :) 90% of the community is jobless...
Nakketikker (18:46:22 - 10-12)
Ber at 09:04:52 on 10/12:
Retard alert wiieeeeeuuuwww :w
Anonymous at 07:57:24 on 10/12:
That's your fault for being a Gambino member!!! Join a real family and shoot with your bloods in wars and you don't need to worry about the SMS Feature!!!
ROFL --- I'm funny!
Ber at 07:17:02 on 10/12:
They better fix the sms system.
Last night got shot 2x received the second sms.
During wars 75% no sms received this version, same as last versions.
And if u go to #help no1 is there or they cant help u...
They better fix the sms system.
Last night got shot 2x received the second sms.
During wars 75% no sms received this version, same as last versions.
And if u go to #help no1 is there or they cant help u...
That's your fault for being a Gambino member!!! Join a real family and shoot with your bloods in wars and you don't need to worry about the SMS Feature!!!
ROFL --- I'm funny!
He was right, join the anonymous fam, waaay better
darklazytologin (17:24:46 - 10-12)
Merton at 18:36:14 on 09/12:
We as players have a crucial point in all of this. Do we continue to all flood to the bigger families and allow them to mass blood ? Or do we join the smaller families and make the game fun again?Joining a family of 150 members who are as 1 with 2 other families who are blooded to another 3 families makes no sense! how are you heard? do you have any say? We all want change we all want mass blooding to stop, but many of us still follow the same we trodden path. I see the same comments "account huggers" If you join a large pact family, you are infact the account hugger ffs. Ah fuck it why am I bothering, see you in 4 weeks to go over all this crap again.
We as players have a crucial point in all of this. Do we continue to all flood to the bigger families and allow them to mass blood ? Or do we join the smaller families and make the game fun again?Joining a family of 150 members who are as 1 with 2 other families who are blooded to another 3 families makes no sense! how are you heard? do you have any say? We all want change we all want mass blooding to stop, but many of us still follow the same we trodden path. I see the same comments "account huggers" If you join a large pact family, you are infact the account hugger ffs. Ah fuck it why am I bothering, see you in 4 weeks to go over all this crap again.
Merton join us instead of speaking here hup hup
TriXsteR' (15:29:52 - 10-12)
Anonymous at 00:15:15 on 10/12:
So you guys do plan to implement a war system for v5 then? That's good to hear. I haven't played in a long time now, but I would come back to try out v5 if it had a war system.
KCode at 15:18:37 on 09/12:
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
Anonymous at 15:09:21 on 09/12:
Not sure if you pulled a Brando (ignored the point that was made on purpose to rant on a bit), or if it was unintentional.
I said the rerank feature looks like a nice idea, but it's not fixing the bigger underlying problem. The overblooding. Which is making the point of reranking a bit moot. Because only if everybody will bother to rank up again after the first war you get to do a replay (and that's a big if). And it is not even a replay because the surviving side has quite bit of a headstart. But that's probably what you meant with you gotta try harder. That's life. But I find it very nice and Brandoesque how you set up the straw man, "I lost a war, thus there's no need to rerank in general." Which was totaly not what I said. What I said was: "there's no point in reranking against the odds with this massive overblooding happening ingame."
The hillarious part is, that was not even a dig at you or your feature, but at the tops running the game this way for years. And I don't think that is easily fixable from the outside.
Not sure if you pulled a Brando (ignored the point that was made on purpose to rant on a bit), or if it was unintentional.
I said the rerank feature looks like a nice idea, but it's not fixing the bigger underlying problem. The overblooding. Which is making the point of reranking a bit moot. Because only if everybody will bother to rank up again after the first war you get to do a replay (and that's a big if). And it is not even a replay because the surviving side has quite bit of a headstart. But that's probably what you meant with you gotta try harder. That's life. But I find it very nice and Brandoesque how you set up the straw man, "I lost a war, thus there's no need to rerank in general." Which was totaly not what I said. What I said was: "there's no point in reranking against the odds with this massive overblooding happening ingame."
The hillarious part is, that was not even a dig at you or your feature, but at the tops running the game this way for years. And I don't think that is easily fixable from the outside.
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
So you guys do plan to implement a war system for v5 then? That's good to hear. I haven't played in a long time now, but I would come back to try out v5 if it had a war system.
+1
Solstice (11:40:25 - 10-12)
Anonymous at 13:55:35 on 09/12:
New rebirth system could be fun but just a question.
Who says the pact allows you to rerank your fam to bruglione and don't attack your reranks when all are only chief?
Masspacting fams will just take more bloods to make sure they also survive the rerank fams. To think the rebirth system will solve the masspacting boring versions is way too naïve.
New rebirth system could be fun but just a question.
Who says the pact allows you to rerank your fam to bruglione and don't attack your reranks when all are only chief?
Masspacting fams will just take more bloods to make sure they also survive the rerank fams. To think the rebirth system will solve the masspacting boring versions is way too naïve.
Bestias was dominating DM with massive numbers but in the end died quite easily at the hands of a number of rebirths. Anyways, as KCode says, he's working on something to fix pacting. If that works out as planned the game should be balanced again. The rebirth system i can tell from experience is great. I died a page 2 ranker and on my rebirth ranked even harder and got to 1st page, without people massively dieing. I hope the warsystem fix is just as good.
Ber (09:04:52 - 10-12)
Anonymous at 07:57:24 on 10/12:
That's your fault for being a Gambino member!!! Join a real family and shoot with your bloods in wars and you don't need to worry about the SMS Feature!!!
ROFL --- I'm funny!
Ber at 07:17:02 on 10/12:
They better fix the sms system.
Last night got shot 2x received the second sms.
During wars 75% no sms received this version, same as last versions.
And if u go to #help no1 is there or they cant help u...
They better fix the sms system.
Last night got shot 2x received the second sms.
During wars 75% no sms received this version, same as last versions.
And if u go to #help no1 is there or they cant help u...
That's your fault for being a Gambino member!!! Join a real family and shoot with your bloods in wars and you don't need to worry about the SMS Feature!!!
ROFL --- I'm funny!
Anonymous (07:57:24 - 10-12)
Ber at 07:17:02 on 10/12:
They better fix the sms system.
Last night got shot 2x received the second sms.
During wars 75% no sms received this version, same as last versions.
And if u go to #help no1 is there or they cant help u...
They better fix the sms system.
Last night got shot 2x received the second sms.
During wars 75% no sms received this version, same as last versions.
And if u go to #help no1 is there or they cant help u...
That's your fault for being a Gambino member!!! Join a real family and shoot with your bloods in wars and you don't need to worry about the SMS Feature!!!
ROFL --- I'm funny!
Ber (07:17:02 - 10-12)
They better fix the sms system.
Last night got shot 2x received the second sms.
During wars 75% no sms received this version, same as last versions.
And if u go to #help no1 is there or they cant help u...
Last night got shot 2x received the second sms.
During wars 75% no sms received this version, same as last versions.
And if u go to #help no1 is there or they cant help u...
Anonymous (00:15:15 - 10-12)
KCode at 15:18:37 on 09/12:
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
Anonymous at 15:09:21 on 09/12:
Not sure if you pulled a Brando (ignored the point that was made on purpose to rant on a bit), or if it was unintentional.
I said the rerank feature looks like a nice idea, but it's not fixing the bigger underlying problem. The overblooding. Which is making the point of reranking a bit moot. Because only if everybody will bother to rank up again after the first war you get to do a replay (and that's a big if). And it is not even a replay because the surviving side has quite bit of a headstart. But that's probably what you meant with you gotta try harder. That's life. But I find it very nice and Brandoesque how you set up the straw man, "I lost a war, thus there's no need to rerank in general." Which was totaly not what I said. What I said was: "there's no point in reranking against the odds with this massive overblooding happening ingame."
The hillarious part is, that was not even a dig at you or your feature, but at the tops running the game this way for years. And I don't think that is easily fixable from the outside.
Not sure if you pulled a Brando (ignored the point that was made on purpose to rant on a bit), or if it was unintentional.
I said the rerank feature looks like a nice idea, but it's not fixing the bigger underlying problem. The overblooding. Which is making the point of reranking a bit moot. Because only if everybody will bother to rank up again after the first war you get to do a replay (and that's a big if). And it is not even a replay because the surviving side has quite bit of a headstart. But that's probably what you meant with you gotta try harder. That's life. But I find it very nice and Brandoesque how you set up the straw man, "I lost a war, thus there's no need to rerank in general." Which was totaly not what I said. What I said was: "there's no point in reranking against the odds with this massive overblooding happening ingame."
The hillarious part is, that was not even a dig at you or your feature, but at the tops running the game this way for years. And I don't think that is easily fixable from the outside.
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
So you guys do plan to implement a war system for v5 then? That's good to hear. I haven't played in a long time now, but I would come back to try out v5 if it had a war system.
MurderInc (19:38:57 - 09-12)
Fruitbat at 18:15:56 on 09/12:
You seem to think that suicides are a bad thing - not necesarily so - as a delaying tactic on fams going up or as a way of deliberately weakening a fam - they seem to be usefull .
Yes, when i say re-reanking I mean to be aiming for brug as well - but as long as the multi fam pacts are in place - another condition , albeit later in the game , where a few judicially placed suicides wouldn't go amis , making surviving accounts even harder to kill from the re-ranked accounts doesnt seem to me to help . That was my point . Even hijacking after re-ranking is also going to be harder . As there is no way re-ranking is going to allow anybody to put up a "new" fam against the pact , as they can/could and assuredly would play "wack-a-mole" with anybody foolish enough to try .
While i realise that there is nothing much admins can do to change this and it will need a change in the majority game play/mindset to achieve , rule changes like this one arent helping .
MurderInc at 17:12:30 on 09/12:
This change is specifically targeted at the suicides that happen between LC and Chief. When we're talking about re-ranking, we're hopefully talking about ranking back to brug, and not some useless lowrank suicide which definitely won't have any effect on the gameplay. So since it's gonna affect both sides, I don't see how it's relevant.
(Also, I don't think anything changed for brug and above - that seemed balanced already, it's probably just for LC + Chief)
Fruitbat at 16:51:35 on 09/12:
@ K-Code .
Quote
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
Do you really believe that making ass+ accounts HARDER TO KILL , is likely to encourage re-ranking and extended gameplay ?
@ K-Code .
Quote
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
Do you really believe that making ass+ accounts HARDER TO KILL , is likely to encourage re-ranking and extended gameplay ?
(Also, I don't think anything changed for brug and above - that seemed balanced already, it's probably just for LC + Chief)
You seem to think that suicides are a bad thing - not necesarily so - as a delaying tactic on fams going up or as a way of deliberately weakening a fam - they seem to be usefull .
Yes, when i say re-reanking I mean to be aiming for brug as well - but as long as the multi fam pacts are in place - another condition , albeit later in the game , where a few judicially placed suicides wouldn't go amis , making surviving accounts even harder to kill from the re-ranked accounts doesnt seem to me to help . That was my point . Even hijacking after re-ranking is also going to be harder . As there is no way re-ranking is going to allow anybody to put up a "new" fam against the pact , as they can/could and assuredly would play "wack-a-mole" with anybody foolish enough to try .
While i realise that there is nothing much admins can do to change this and it will need a change in the majority game play/mindset to achieve , rule changes like this one arent helping .
Merton (18:36:14 - 09-12)
We as players have a crucial point in all of this. Do we continue to all flood to the bigger families and allow them to mass blood ? Or do we join the smaller families and make the game fun again?Joining a family of 150 members who are as 1 with 2 other families who are blooded to another 3 families makes no sense! how are you heard? do you have any say? We all want change we all want mass blooding to stop, but many of us still follow the same we trodden path. I see the same comments "account huggers" If you join a large pact family, you are infact the account hugger ffs. Ah fuck it why am I bothering, see you in 4 weeks to go over all this crap again.
Fruitbat (18:15:56 - 09-12)
MurderInc at 17:12:30 on 09/12:
This change is specifically targeted at the suicides that happen between LC and Chief. When we're talking about re-ranking, we're hopefully talking about ranking back to brug, and not some useless lowrank suicide which definitely won't have any effect on the gameplay. So since it's gonna affect both sides, I don't see how it's relevant.
(Also, I don't think anything changed for brug and above - that seemed balanced already, it's probably just for LC + Chief)
Fruitbat at 16:51:35 on 09/12:
@ K-Code .
Quote
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
Do you really believe that making ass+ accounts HARDER TO KILL , is likely to encourage re-ranking and extended gameplay ?
@ K-Code .
Quote
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
Do you really believe that making ass+ accounts HARDER TO KILL , is likely to encourage re-ranking and extended gameplay ?
(Also, I don't think anything changed for brug and above - that seemed balanced already, it's probably just for LC + Chief)
You seem to think that suicides are a bad thing - not necesarily so - as a delaying tactic on fams going up or as a way of deliberately weakening a fam - they seem to be usefull .
Yes, when i say re-reanking I mean to be aiming for brug as well - but as long as the multi fam pacts are in place - another condition , albeit later in the game , where a few judicially placed suicides wouldn't go amis , making surviving accounts even harder to kill from the re-ranked accounts doesnt seem to me to help . That was my point . Even hijacking after re-ranking is also going to be harder . As there is no way re-ranking is going to allow anybody to put up a "new" fam against the pact , as they can/could and assuredly would play "wack-a-mole" with anybody foolish enough to try .
While i realise that there is nothing much admins can do to change this and it will need a change in the majority game play/mindset to achieve , rule changes like this one arent helping .
MurderInc (17:12:30 - 09-12)
Fruitbat at 16:51:35 on 09/12:
@ K-Code .
Quote
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
Do you really believe that making ass+ accounts HARDER TO KILL , is likely to encourage re-ranking and extended gameplay ?
@ K-Code .
Quote
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
Do you really believe that making ass+ accounts HARDER TO KILL , is likely to encourage re-ranking and extended gameplay ?
(Also, I don't think anything changed for brug and above - that seemed balanced already, it's probably just for LC + Chief)
Fruitbat (16:51:35 - 09-12)
@ K-Code .
Quote
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
Do you really believe that making ass+ accounts HARDER TO KILL , is likely to encourage re-ranking and extended gameplay ?
Quote
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
Do you really believe that making ass+ accounts HARDER TO KILL , is likely to encourage re-ranking and extended gameplay ?
lavi\zZz (16:00:38 - 09-12)
KCode at 15:18:37 on 09/12:
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
Anonymous at 15:09:21 on 09/12:
Not sure if you pulled a Brando (ignored the point that was made on purpose to rant on a bit), or if it was unintentional.
I said the rerank feature looks like a nice idea, but it's not fixing the bigger underlying problem. The overblooding. Which is making the point of reranking a bit moot. Because only if everybody will bother to rank up again after the first war you get to do a replay (and that's a big if). And it is not even a replay because the surviving side has quite bit of a headstart. But that's probably what you meant with you gotta try harder. That's life. But I find it very nice and Brandoesque how you set up the straw man, "I lost a war, thus there's no need to rerank in general." Which was totaly not what I said. What I said was: "there's no point in reranking against the odds with this massive overblooding happening ingame."
The hillarious part is, that was not even a dig at you or your feature, but at the tops running the game this way for years. And I don't think that is easily fixable from the outside.
Not sure if you pulled a Brando (ignored the point that was made on purpose to rant on a bit), or if it was unintentional.
I said the rerank feature looks like a nice idea, but it's not fixing the bigger underlying problem. The overblooding. Which is making the point of reranking a bit moot. Because only if everybody will bother to rank up again after the first war you get to do a replay (and that's a big if). And it is not even a replay because the surviving side has quite bit of a headstart. But that's probably what you meant with you gotta try harder. That's life. But I find it very nice and Brandoesque how you set up the straw man, "I lost a war, thus there's no need to rerank in general." Which was totaly not what I said. What I said was: "there's no point in reranking against the odds with this massive overblooding happening ingame."
The hillarious part is, that was not even a dig at you or your feature, but at the tops running the game this way for years. And I don't think that is easily fixable from the outside.
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
Btw its not related to this subject but i didnt mention this for years but imo gold donating code users, must have 50 or 60 click limits. I mean they should still have click limits but more than 40 would be good. At least it would mean something to have a gold dc apart from sms/skins.
mr_anon (15:41:10 - 09-12)
KCode at 15:18:37 on 09/12:
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
Anonymous at 15:09:21 on 09/12:
Not sure if you pulled a Brando (ignored the point that was made on purpose to rant on a bit), or if it was unintentional.
I said the rerank feature looks like a nice idea, but it's not fixing the bigger underlying problem. The overblooding. Which is making the point of reranking a bit moot. Because only if everybody will bother to rank up again after the first war you get to do a replay (and that's a big if). And it is not even a replay because the surviving side has quite bit of a headstart. But that's probably what you meant with you gotta try harder. That's life. But I find it very nice and Brandoesque how you set up the straw man, "I lost a war, thus there's no need to rerank in general." Which was totaly not what I said. What I said was: "there's no point in reranking against the odds with this massive overblooding happening ingame."
The hillarious part is, that was not even a dig at you or your feature, but at the tops running the game this way for years. And I don't think that is easily fixable from the outside.
Not sure if you pulled a Brando (ignored the point that was made on purpose to rant on a bit), or if it was unintentional.
I said the rerank feature looks like a nice idea, but it's not fixing the bigger underlying problem. The overblooding. Which is making the point of reranking a bit moot. Because only if everybody will bother to rank up again after the first war you get to do a replay (and that's a big if). And it is not even a replay because the surviving side has quite bit of a headstart. But that's probably what you meant with you gotta try harder. That's life. But I find it very nice and Brandoesque how you set up the straw man, "I lost a war, thus there's no need to rerank in general." Which was totaly not what I said. What I said was: "there's no point in reranking against the odds with this massive overblooding happening ingame."
The hillarious part is, that was not even a dig at you or your feature, but at the tops running the game this way for years. And I don't think that is easily fixable from the outside.
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
if that is changed then small fams have a chance to shoot big fams out of the pacts when they sleeping.
its not about rebirth shit, small fams who are against massblooding pacts never have a chance now and if they shoot at a pactfam the pactfam stay offline and some asslicking fam is targetting the small fam.
+ the small fams should stop creating all build their own little HQ but join eachothers HQ to have a bigger fam and level up faster with the HQ
the newbie tops nowadays see famtop as a rank instead of having brains to combine and actually have a chance
KCode (15:18:37 - 09-12)
Anonymous at 15:09:21 on 09/12:
Not sure if you pulled a Brando (ignored the point that was made on purpose to rant on a bit), or if it was unintentional.
I said the rerank feature looks like a nice idea, but it's not fixing the bigger underlying problem. The overblooding. Which is making the point of reranking a bit moot. Because only if everybody will bother to rank up again after the first war you get to do a replay (and that's a big if). And it is not even a replay because the surviving side has quite bit of a headstart. But that's probably what you meant with you gotta try harder. That's life. But I find it very nice and Brandoesque how you set up the straw man, "I lost a war, thus there's no need to rerank in general." Which was totaly not what I said. What I said was: "there's no point in reranking against the odds with this massive overblooding happening ingame."
The hillarious part is, that was not even a dig at you or your feature, but at the tops running the game this way for years. And I don't think that is easily fixable from the outside.
Not sure if you pulled a Brando (ignored the point that was made on purpose to rant on a bit), or if it was unintentional.
I said the rerank feature looks like a nice idea, but it's not fixing the bigger underlying problem. The overblooding. Which is making the point of reranking a bit moot. Because only if everybody will bother to rank up again after the first war you get to do a replay (and that's a big if). And it is not even a replay because the surviving side has quite bit of a headstart. But that's probably what you meant with you gotta try harder. That's life. But I find it very nice and Brandoesque how you set up the straw man, "I lost a war, thus there's no need to rerank in general." Which was totaly not what I said. What I said was: "there's no point in reranking against the odds with this massive overblooding happening ingame."
The hillarious part is, that was not even a dig at you or your feature, but at the tops running the game this way for years. And I don't think that is easily fixable from the outside.
It wasn't avoided, I said that we are working on a feature to fix this situation, what I meant in the whole post is that 1 change won't fix it, both are needed AT SAME TIME.
One to make you believe that there's a chance after 1st death, another to make sure your first war was balanced and allowed you to damage back without a 10:1 ratio.
(Rebirth + War system) should even be seen as 1 feature, 50% of it is on DM already, the other 50% will take some extra weeks.
They better fix the sms system.
Last night got shot 2x received the second sms.
During wars 75% no sms received this version, same as last versions.
And if u go to #help no1 is there or they cant help u...
That's your fault for being a Gambino member!!! Join a real family and shoot with your bloods in wars and you don't need to worry about the SMS Feature!!!
ROFL --- I'm funny!
as a gambino he won a version and a star for being the don. what did you achieved?