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General Comments & Major Rumors section.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Rijst (16:18:35 - 06-01)
Anonymous (16:00:09 - 06-01)
Myrddin at 15:23:10 on 06/01:
who keeps removing my posts?????
who keeps removing my posts?????
Your mama
Anonymous (12:47:43 - 06-01)
Anonymous at 03:59:31 on 06/01:
alot of turk fams will be playing upcoming one to kill portugals and dutch
alot of turk fams will be playing upcoming one to kill portugals and dutch
lol wow who gives a fuck really
Anonymous (12:45:36 - 06-01)
Anonymous at 07:01:39 on 06/01:
I like you, you actually have a brain on you, or just see things the way they are and not being blinded by hate for certain families.
Anonymous at 18:54:23 on 05/01:
No, I can't say I consider this version fun.
I believe simply blaming Aeterna and their blood decisions would be too easy though.
This version started with a huge akill wave. Some fams got seriously crippled by that even before they went up by losing most of their top rankers (which was fair and everything, but obviously had influence on the rest of the version).
As for the spot distribution, you had a family with a lot of very active players holding the best spots in Detroit. Allowing a family that's as eager to shoot as Faffie to hold those objects is basically an invitation for them to shoot everything that moves without running out of bullets.
Add to that the fact that for the first time in quite a few versions, the opening war wasn't Gravano/Faffie/Anarchy & co. vs. Vaffan/Blackrose/Theogony/Aeterna (yeah, I know, not the same fams, but you get my point.)
This meant the game didn't lose all those strong accounts early on, and it seems the rest of the fams had a hard time handling that (it's much easier to clean the winning side afterwards when they're decimated). I don't think you can blame those fams for wanting to avoid the same opening war for a change. The other fams will just have to learn to live with those changes.
Aeternas blooding, well, it might have been a bit over the top. If you look at the numbers objectively, you'll see they've had around 30-35% of highranks on their side (that's their numbers and direct bloods, and you can probably add another 10% for fams that usually shoot with those bloods and/or their as1's - i.e. Gambino moving with Faffie/Anarchy a lot). Then again, they saw a huge threat in DIG/Prov+ forming an alliance against them, and seeing as Gravano/Impact/Kurosawa joined the first chance they got as well, I believe we've seen worse blood decisions considering their situation (anyone remember Marazzinos blood list?).
So yeah, various reasons this version went the way it did. I believe however that it was a neccessary change to the usual "this-side-vs-that-side"-versions we've seen for a long time, and it might have some positive effects in the long-run. Let's see what those other fams can make out of this new situation.
Rosegarden at 18:08:56 on 05/01:
freaking hell, i just wanted to know if this is what ppl find fun
freaking hell, i just wanted to know if this is what ppl find fun
I believe simply blaming Aeterna and their blood decisions would be too easy though.
This version started with a huge akill wave. Some fams got seriously crippled by that even before they went up by losing most of their top rankers (which was fair and everything, but obviously had influence on the rest of the version).
As for the spot distribution, you had a family with a lot of very active players holding the best spots in Detroit. Allowing a family that's as eager to shoot as Faffie to hold those objects is basically an invitation for them to shoot everything that moves without running out of bullets.
Add to that the fact that for the first time in quite a few versions, the opening war wasn't Gravano/Faffie/Anarchy & co. vs. Vaffan/Blackrose/Theogony/Aeterna (yeah, I know, not the same fams, but you get my point.)
This meant the game didn't lose all those strong accounts early on, and it seems the rest of the fams had a hard time handling that (it's much easier to clean the winning side afterwards when they're decimated). I don't think you can blame those fams for wanting to avoid the same opening war for a change. The other fams will just have to learn to live with those changes.
Aeternas blooding, well, it might have been a bit over the top. If you look at the numbers objectively, you'll see they've had around 30-35% of highranks on their side (that's their numbers and direct bloods, and you can probably add another 10% for fams that usually shoot with those bloods and/or their as1's - i.e. Gambino moving with Faffie/Anarchy a lot). Then again, they saw a huge threat in DIG/Prov+ forming an alliance against them, and seeing as Gravano/Impact/Kurosawa joined the first chance they got as well, I believe we've seen worse blood decisions considering their situation (anyone remember Marazzinos blood list?).
So yeah, various reasons this version went the way it did. I believe however that it was a neccessary change to the usual "this-side-vs-that-side"-versions we've seen for a long time, and it might have some positive effects in the long-run. Let's see what those other fams can make out of this new situation.
I like you, you actually have a brain on you, or just see things the way they are and not being blinded by hate for certain families.
bANJO (12:40:40 - 06-01)
mmm at 12:38:24 on 06/01:
@ bANJO. remember this?
Welcome to this new version of Omerta. Welcome to 4.4.1!
This version we won't have any changes to start with. But, the devs have something up their sleeves and you will all be informed soon enough.
Don't worry, this won't infect game play at all and won't throw everything upside down.
I dont recall any sleeves being emptied this version, nor were we informed of anything. Just the shittiest version so far again.
@ bANJO. remember this?
Welcome to this new version of Omerta. Welcome to 4.4.1!
This version we won't have any changes to start with. But, the devs have something up their sleeves and you will all be informed soon enough.
Don't worry, this won't infect game play at all and won't throw everything upside down.
I dont recall any sleeves being emptied this version, nor were we informed of anything. Just the shittiest version so far again.
Yep, but like I said, if there is any or no planned changes it will be posted in the welcome post not the rest post.
mmm (12:38:24 - 06-01)
@ bANJO. remember this?
Welcome to this new version of Omerta. Welcome to 4.4.1!
This version we won't have any changes to start with. But, the devs have something up their sleeves and you will all be informed soon enough.
Don't worry, this won't infect game play at all and won't throw everything upside down.
I dont recall any sleeves being emptied this version, nor were we informed of anything. Just the shittiest version so far again.
Welcome to this new version of Omerta. Welcome to 4.4.1!
This version we won't have any changes to start with. But, the devs have something up their sleeves and you will all be informed soon enough.
Don't worry, this won't infect game play at all and won't throw everything upside down.
I dont recall any sleeves being emptied this version, nor were we informed of anything. Just the shittiest version so far again.
bANJO (12:19:13 - 06-01)
any changes or planned changes are put into the Welcome to version x.x. post not the reset post.
Myrddin (12:00:57 - 06-01)
wtf! another reset :o
No changes announced, again! x3 now, or 4x? i lost the count.
so we gonne have the same problems and issues again.
4-5 week versions, come on that cant be real. Kcode mate hows that possible? You guys, or atleast Brando for sure is gonne rape this game.
too bad income from dc's will destroy this fun gamemore and more.
No changes announced, again! x3 now, or 4x? i lost the count.
so we gonne have the same problems and issues again.
4-5 week versions, come on that cant be real. Kcode mate hows that possible? You guys, or atleast Brando for sure is gonne rape this game.
too bad income from dc's will destroy this fun gamemore and more.
mmm (11:56:41 - 06-01)
So no reset fun, no vouchers handed out, no changes announced for next version.
Heck, we neve rnoticed any changes they would make to this version..
Heck, we neve rnoticed any changes they would make to this version..
mmm (11:55:53 - 06-01)
Dear all,
First of all I like to wish you all a happy new year!
We?re going to reset this version of Omerta this Wednesday at 11 OT.
The winners of this version can be seen in the Hall of Fame. Congratulations to all of you. We will send the vouchers to you by email.
Have a nice day,
Bramblerose
First of all I like to wish you all a happy new year!
We?re going to reset this version of Omerta this Wednesday at 11 OT.
The winners of this version can be seen in the Hall of Fame. Congratulations to all of you. We will send the vouchers to you by email.
Have a nice day,
Bramblerose
Anonymous (07:01:39 - 06-01)
Anonymous at 18:54:23 on 05/01:
No, I can't say I consider this version fun.
I believe simply blaming Aeterna and their blood decisions would be too easy though.
This version started with a huge akill wave. Some fams got seriously crippled by that even before they went up by losing most of their top rankers (which was fair and everything, but obviously had influence on the rest of the version).
As for the spot distribution, you had a family with a lot of very active players holding the best spots in Detroit. Allowing a family that's as eager to shoot as Faffie to hold those objects is basically an invitation for them to shoot everything that moves without running out of bullets.
Add to that the fact that for the first time in quite a few versions, the opening war wasn't Gravano/Faffie/Anarchy & co. vs. Vaffan/Blackrose/Theogony/Aeterna (yeah, I know, not the same fams, but you get my point.)
This meant the game didn't lose all those strong accounts early on, and it seems the rest of the fams had a hard time handling that (it's much easier to clean the winning side afterwards when they're decimated). I don't think you can blame those fams for wanting to avoid the same opening war for a change. The other fams will just have to learn to live with those changes.
Aeternas blooding, well, it might have been a bit over the top. If you look at the numbers objectively, you'll see they've had around 30-35% of highranks on their side (that's their numbers and direct bloods, and you can probably add another 10% for fams that usually shoot with those bloods and/or their as1's - i.e. Gambino moving with Faffie/Anarchy a lot). Then again, they saw a huge threat in DIG/Prov+ forming an alliance against them, and seeing as Gravano/Impact/Kurosawa joined the first chance they got as well, I believe we've seen worse blood decisions considering their situation (anyone remember Marazzinos blood list?).
So yeah, various reasons this version went the way it did. I believe however that it was a neccessary change to the usual "this-side-vs-that-side"-versions we've seen for a long time, and it might have some positive effects in the long-run. Let's see what those other fams can make out of this new situation.
Rosegarden at 18:08:56 on 05/01:
freaking hell, i just wanted to know if this is what ppl find fun
freaking hell, i just wanted to know if this is what ppl find fun
I believe simply blaming Aeterna and their blood decisions would be too easy though.
This version started with a huge akill wave. Some fams got seriously crippled by that even before they went up by losing most of their top rankers (which was fair and everything, but obviously had influence on the rest of the version).
As for the spot distribution, you had a family with a lot of very active players holding the best spots in Detroit. Allowing a family that's as eager to shoot as Faffie to hold those objects is basically an invitation for them to shoot everything that moves without running out of bullets.
Add to that the fact that for the first time in quite a few versions, the opening war wasn't Gravano/Faffie/Anarchy & co. vs. Vaffan/Blackrose/Theogony/Aeterna (yeah, I know, not the same fams, but you get my point.)
This meant the game didn't lose all those strong accounts early on, and it seems the rest of the fams had a hard time handling that (it's much easier to clean the winning side afterwards when they're decimated). I don't think you can blame those fams for wanting to avoid the same opening war for a change. The other fams will just have to learn to live with those changes.
Aeternas blooding, well, it might have been a bit over the top. If you look at the numbers objectively, you'll see they've had around 30-35% of highranks on their side (that's their numbers and direct bloods, and you can probably add another 10% for fams that usually shoot with those bloods and/or their as1's - i.e. Gambino moving with Faffie/Anarchy a lot). Then again, they saw a huge threat in DIG/Prov+ forming an alliance against them, and seeing as Gravano/Impact/Kurosawa joined the first chance they got as well, I believe we've seen worse blood decisions considering their situation (anyone remember Marazzinos blood list?).
So yeah, various reasons this version went the way it did. I believe however that it was a neccessary change to the usual "this-side-vs-that-side"-versions we've seen for a long time, and it might have some positive effects in the long-run. Let's see what those other fams can make out of this new situation.
I like you, you actually have a brain on you, or just see things the way they are and not being blinded by hate for certain families.
Anonymous (05:20:20 - 06-01)
Anonymous at 03:59:31 on 06/01:
alot of turk fams will be playing upcoming one to kill portugals and dutch
alot of turk fams will be playing upcoming one to kill portugals and dutch
you sure?normally the turkish dupe accounts r bulletless and only serve for others to get money or ks
Criminal (05:11:36 - 06-01)
Anonymous at 03:59:31 on 06/01:
alot of turk fams will be playing upcoming one to kill portugals and dutch
alot of turk fams will be playing upcoming one to kill portugals and dutch
yay! more weak dupe accounts to kill! :D
Anonymous (03:59:31 - 06-01)
alot of turk fams will be playing upcoming one to kill portugals and dutch
Anonymous (23:21:09 - 05-01)
Anonymous at 21:08:16 on 05/01:
You are right on the first paragraph but Aeterna blooded Anarchy/Ferrante before that situation developed. Hell that situation only developed because maraz decided to shoot anarchy middle of the night. Which gave faffie a reason to shoot @ maraz
Anonymous at 20:56:03 on 05/01:
Not at all, people can blood whoever they want. But those Impact/Kurosawa/Gravano/DIG/Provenano/Leviticus/Krays++ plans just leaked, showing they were trying to get Faffie into a war with Marazzino so both of those families couldn't counter for Aeterna (leaving them exposed alone) while they would open fire on Aeterna with around 260 brugliones.
Aeterna just responded by expanding from 3 to 5 bloods and equaling the playing field. I don't see the problem in that since it was obvious from the start both sides were not going to stay one big side like that since both consisted of families that weren't blooded to each other. One of the two sides just executed it extremely weak which caused Aeterna to stand strong even after that war.
Anonymous at 19:16:25 on 05/01:
Instead of blaming Aeterna, i blame the fams weak enough to ask or accept bloodships from Aeterna. Maraz, Empire, Faffie was established pretty early on right? Ferrante/Anarchy blooding Aeterna was just bad gameplay by those two fams. I dont think the fams who blooded Aeterna in the very start liked that they added 2 additional big bloods. Its pretty clear Aeterna would do everything needed in order to win. The excuse that Indelicato blooded Grav, Krays, Prov+ etc is also rather weak. Many fams have alot of haters out there, that doesnt mean they blood the other half of the game
Instead of blaming Aeterna, i blame the fams weak enough to ask or accept bloodships from Aeterna. Maraz, Empire, Faffie was established pretty early on right? Ferrante/Anarchy blooding Aeterna was just bad gameplay by those two fams. I dont think the fams who blooded Aeterna in the very start liked that they added 2 additional big bloods. Its pretty clear Aeterna would do everything needed in order to win. The excuse that Indelicato blooded Grav, Krays, Prov+ etc is also rather weak. Many fams have alot of haters out there, that doesnt mean they blood the other half of the game
Not at all, people can blood whoever they want. But those Impact/Kurosawa/Gravano/DIG/Provenano/Leviticus/Krays++ plans just leaked, showing they were trying to get Faffie into a war with Marazzino so both of those families couldn't counter for Aeterna (leaving them exposed alone) while they would open fire on Aeterna with around 260 brugliones.
Aeterna just responded by expanding from 3 to 5 bloods and equaling the playing field. I don't see the problem in that since it was obvious from the start both sides were not going to stay one big side like that since both consisted of families that weren't blooded to each other. One of the two sides just executed it extremely weak which caused Aeterna to stand strong even after that war.
You are right on the first paragraph but Aeterna blooded Anarchy/Ferrante before that situation developed. Hell that situation only developed because maraz decided to shoot anarchy middle of the night. Which gave faffie a reason to shoot @ maraz
The plans they'd shoot with such big group leaked quite early hence aeterna had to add more bloods because empire would be blooded both sides they'd have not enough people backing them up.
Anonymous (21:08:16 - 05-01)
Anonymous at 20:56:03 on 05/01:
Not at all, people can blood whoever they want. But those Impact/Kurosawa/Gravano/DIG/Provenano/Leviticus/Krays++ plans just leaked, showing they were trying to get Faffie into a war with Marazzino so both of those families couldn't counter for Aeterna (leaving them exposed alone) while they would open fire on Aeterna with around 260 brugliones.
Aeterna just responded by expanding from 3 to 5 bloods and equaling the playing field. I don't see the problem in that since it was obvious from the start both sides were not going to stay one big side like that since both consisted of families that weren't blooded to each other. One of the two sides just executed it extremely weak which caused Aeterna to stand strong even after that war.
Anonymous at 19:16:25 on 05/01:
Instead of blaming Aeterna, i blame the fams weak enough to ask or accept bloodships from Aeterna. Maraz, Empire, Faffie was established pretty early on right? Ferrante/Anarchy blooding Aeterna was just bad gameplay by those two fams. I dont think the fams who blooded Aeterna in the very start liked that they added 2 additional big bloods. Its pretty clear Aeterna would do everything needed in order to win. The excuse that Indelicato blooded Grav, Krays, Prov+ etc is also rather weak. Many fams have alot of haters out there, that doesnt mean they blood the other half of the game
Instead of blaming Aeterna, i blame the fams weak enough to ask or accept bloodships from Aeterna. Maraz, Empire, Faffie was established pretty early on right? Ferrante/Anarchy blooding Aeterna was just bad gameplay by those two fams. I dont think the fams who blooded Aeterna in the very start liked that they added 2 additional big bloods. Its pretty clear Aeterna would do everything needed in order to win. The excuse that Indelicato blooded Grav, Krays, Prov+ etc is also rather weak. Many fams have alot of haters out there, that doesnt mean they blood the other half of the game
Not at all, people can blood whoever they want. But those Impact/Kurosawa/Gravano/DIG/Provenano/Leviticus/Krays++ plans just leaked, showing they were trying to get Faffie into a war with Marazzino so both of those families couldn't counter for Aeterna (leaving them exposed alone) while they would open fire on Aeterna with around 260 brugliones.
Aeterna just responded by expanding from 3 to 5 bloods and equaling the playing field. I don't see the problem in that since it was obvious from the start both sides were not going to stay one big side like that since both consisted of families that weren't blooded to each other. One of the two sides just executed it extremely weak which caused Aeterna to stand strong even after that war.
You are right on the first paragraph but Aeterna blooded Anarchy/Ferrante before that situation developed. Hell that situation only developed because maraz decided to shoot anarchy middle of the night. Which gave faffie a reason to shoot @ maraz
Anonymous (20:56:03 - 05-01)
Anonymous at 19:16:25 on 05/01:
Instead of blaming Aeterna, i blame the fams weak enough to ask or accept bloodships from Aeterna. Maraz, Empire, Faffie was established pretty early on right? Ferrante/Anarchy blooding Aeterna was just bad gameplay by those two fams. I dont think the fams who blooded Aeterna in the very start liked that they added 2 additional big bloods. Its pretty clear Aeterna would do everything needed in order to win. The excuse that Indelicato blooded Grav, Krays, Prov+ etc is also rather weak. Many fams have alot of haters out there, that doesnt mean they blood the other half of the game
Instead of blaming Aeterna, i blame the fams weak enough to ask or accept bloodships from Aeterna. Maraz, Empire, Faffie was established pretty early on right? Ferrante/Anarchy blooding Aeterna was just bad gameplay by those two fams. I dont think the fams who blooded Aeterna in the very start liked that they added 2 additional big bloods. Its pretty clear Aeterna would do everything needed in order to win. The excuse that Indelicato blooded Grav, Krays, Prov+ etc is also rather weak. Many fams have alot of haters out there, that doesnt mean they blood the other half of the game
Not at all, people can blood whoever they want. But those Impact/Kurosawa/Gravano/DIG/Provenano/Leviticus/Krays++ plans just leaked, showing they were trying to get Faffie into a war with Marazzino so both of those families couldn't counter for Aeterna (leaving them exposed alone) while they would open fire on Aeterna with around 260 brugliones.
Aeterna just responded by expanding from 3 to 5 bloods and equaling the playing field. I don't see the problem in that since it was obvious from the start both sides were not going to stay one big side like that since both consisted of families that weren't blooded to each other. One of the two sides just executed it extremely weak which caused Aeterna to stand strong even after that war.
alot of turk fams will be playing upcoming one to kill portugals and dutch
Then I think it's finally time to re-name Las Vegas into Las Wegas. Let us show some consideration.