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General Comments & Major Rumors section.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
Sadnesss (19:43:41 - 24-08)
the game is dead more people will retire and only dupes will play from now on...nothing will change
Anonymous (18:25:47 - 24-08)
Anonymous at 17:35:05 on 24/08:
the moment that kinda of shit will happen on this game, im almost sure this game will get even closer to its death.
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
the moment that kinda of shit will happen on this game, im almost sure this game will get even closer to its death.
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
Friends? Are you fucking kidding me:')
Just because top families have about 10 asslicking families does not mean they are 'friends' with them. Most of these tops never speak to eachother apart from when they need to war.
Friendships should be IN the family, not between the families. You want to play with friends? Create a fam and play. Build up your fam and try to get stronger instead of shooting about 3 brugs per war while your ass is covered by 10 bloods.
Pathetic.
Anonymous (18:24:28 - 24-08)
Anonymous at 17:35:05 on 24/08:
the moment that kinda of shit will happen on this game, im almost sure this game will get even closer to its death.
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
the moment that kinda of shit will happen on this game, im almost sure this game will get even closer to its death.
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
+1
Anonymous (17:35:05 - 24-08)
the moment that kinda of shit will happen on this game, im almost sure this game will get even closer to its death.
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
playing selfish without friends thats not how it should be imo. Its kinda funny tho, I was in the meeting last day, and it was mainly only the dead people who were whining and crying etc, and it seems like that admins are listening to those kind of people. that will destroy the game believe me
Aart (16:52:15 - 24-08)
Anonymous at 16:46:05 on 24/08:
Ah ok, I get it now. Yes, that kinda pulls the plug for blooding.
Sounds like a lot of advantages for big families with a lot of accounts, or am I missing something?
Aart at 16:37:54 on 24/08:
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Anonymous at 16:11:32 on 24/08:
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Ah ok, I get it now. Yes, that kinda pulls the plug for blooding.
Sounds like a lot of advantages for big families with a lot of accounts, or am I missing something?
yep you are missing something, we aren't forgetting about small fams offcourse.
however, making a 1 spot fam with 12 members in total will never give you a chance to be a winnner... so when you strive to be a winner.. do something for it. don't promote yourself to don and think you can hug it out untill everyone is death.
When the concept is finished (and checked by the devs) it will surely be made public so everyone can shed their light on it and give helpfull feedback.
Anonymous (16:51:38 - 24-08)
Anonymous at 16:46:05 on 24/08:
Ah ok, I get it now. Yes, that kinda pulls the plug for blooding.
Sounds like a lot of advantages for big families with a lot of accounts, or am I missing something?
Aart at 16:37:54 on 24/08:
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Anonymous at 16:11:32 on 24/08:
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Ah ok, I get it now. Yes, that kinda pulls the plug for blooding.
Sounds like a lot of advantages for big families with a lot of accounts, or am I missing something?
To elaborate more, if I was a top of a family, that has a lot of accounts (be it players or dupes), I would make sure to start up in a small city like Corleone. There's little risk I would get cleaned out by the family that is ranking next to me. And after I disposed of that and claimed the city, I would look for the next city. Chances they have not cleared a bigger city like Detroit are pretty much in my favour, so they can't hire on me for the moment.
Or are families shootable by anyone as soon as they have cleaned their city?
Anonymous (16:46:05 - 24-08)
Aart at 16:37:54 on 24/08:
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Anonymous at 16:11:32 on 24/08:
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Ah ok, I get it now. Yes, that kinda pulls the plug for blooding.
Sounds like a lot of advantages for big families with a lot of accounts, or am I missing something?
Aart (16:37:54 - 24-08)
Anonymous at 16:11:32 on 24/08:
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
it's based on a 1 vs 1 system, so blooding and pacting is merely for tactical advantages - wont help you during shooting any longer.
a concept is being sketched at the moment but it will take some time to finalize it.
Anonymous (16:11:32 - 24-08)
KCode at 15:53:29 on 24/08:
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
Does that mean families can only hire on families inside the same families?
I can see already some problems with that.
If blooded families start in the same city, they are in a stalemate?
If there are 5 families in a city, basically 4 fams can join to bring a bigger one down, with their bloods being unable to do anything?
Families that start in a city with only two families kinda benefit from it, once they "clean the other family" (maybe just a sister who occupied the spot and kicks their members before going to war) can relatively early on shoot without risking any kind of counter?
I actually kinda like the idea, just pointing out some flaws I see.
KCode (15:53:29 - 24-08)
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Aart and some other players are working on a new war concept. I specially like your idea, we had in mind for couple time already, forcing families to fight inside cities and only after can fight with other families outside city.
We are still thinking in a way, but for now, war-specific subjects are our priority to fix the "gangbangs".
anonymous (14:31:14 - 24-08)
Anonymous at 14:26:24 on 24/08:
Yay 2 more pact fams are up :)
Yay 2 more pact fams are up :)
yeah we are waiting for you :D
anonymous (12:16:04 - 24-08)
Anonymous at 12:12:04 on 24/08:
no dc on obay :(
no dc on obay :(
yeah how can we rerank without dcs ?
Anonymous (12:14:32 - 24-08)
alphabud at 11:34:56 on 24/08:
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
i like it
alphabud (11:34:56 - 24-08)
Having spent about 8 months away I am really impressed with the amount of effort KCode has made in trying to revitalise some aspects of the game. Probably the best thing of note in my opinion is the way the different cities have become again a highly important factor in the way tops must think about the strategy of their family. The way spots, objects and capos have risen in importance again is great.
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
When I logged in last week for the 1st time in ages (my lackied up brug account was killed 10 mins later :( ...) I saw how pacting and uber short versions are still such a massive problem for the game. I hate pacts and large blood lines more than most and I truly believe alliances of more than 3 or 4 strong fams ruin the game. Anyway I see a few ways the game can develop along the current line of improvements made that could end pacting and give a version a clear winner.
I have always thought that it has been far too easy for families to go to war with fams in a different city. I mean how realistic is it for 30 high ranking gangsters from say Palermo to use detectives in a foreign city and then all fly over and brass up a whole family on their home turf? It should be far more difficult (KA) and more expensive than it is now, to the extent it is almost pointless to try. This would add a layer of realism to war strategy and long term strategy that is completely lacking at the moment. 10 families from around the world shouldnt be able to strike onto one with the same ease. This would also liven up the internal wars in a city.
To provide a route to all out victory for a single family and to counter balance my previous idea, once a family has reached a critical mass of spots in their home city of say 60% of all the territory, they should be able to start buying spots in other cities (giving the fam the ability to go to war with that city at a normal price and KA and that cities fams to target them with normal KA too). Say at least 2 spots in 3 others cities = version win. Families will defend incursions from rivals into their own cities too.
I think ways to make it pointless to pact in war and yet still have a need for bloods across cities, whilst keeping large amounts of internal city wars going, is an idea in how to extend versions. Thats my 2 cents, any ideas or flames please go for it :D
Anonymous (10:25:09 - 24-08)
Anonymous at 10:17:05 on 24/08:
Same IP is not always duping some block of apartments that provide internet connection incuded in the rent have the same ip. Furthermore the game doesn't let accounts using the same ip interact. And btw most dupers are really well organised as i have seen so far they just use ip spliters and they can actually perform all actions in the game...
Johnny at 00:23:12 on 24/08:
Having more accounts play from same IP address is not duping, at least it wasn't considered so while I played.
Those accounts can not be punished unless they do hiest/oc/moc together or send money/hpz to each other. Also if I remember correct you can't have each other in testament.
During 2.3 2.4 and 2.5 I had 10+ friends playing from same internet cafe with same IP and not one of them got akilled.
Sadnesss at 16:11:14 on 23/08:
sadnesss dupes accounts
19:07 sadnesss i reported you
19:07 Thijsrockt same ip yes
19:07 Thijsrockt dupes no
19:07 Thijsrockt we violated zero rules
19:07 sadnesss same ip
19:07 sadnesss is dupe
19:07 Thijsrockt so my little brother isn't allowed to play:'')
19:07 Thijsrockt cmon rules are there for ages
19:08 sadnesss i will tell them to see capitalis forum?
19:08 Thijsrockt we didn't break one of them
19:08 sadnesss dupes...
19:08 sadnesss stop fooling ppl
19:08 Thijsrockt there's a clean explaination for that
19:08 sadnesss is not
19:08 Thijsrockt but it doesn't matter
19:09 sadnesss you put your name
19:09 sadnesss on capitalis forum
19:09 Thijsrockt if bara wants to kill fair players who put a lot of effort to educate new players
19:09 sadnesss and after on your family profile...
19:09 Thijsrockt they're taking down themselves
this is faffie honor ...little brother how low you can be to say that
sadnesss dupes accounts
19:07 sadnesss i reported you
19:07 Thijsrockt same ip yes
19:07 Thijsrockt dupes no
19:07 Thijsrockt we violated zero rules
19:07 sadnesss same ip
19:07 sadnesss is dupe
19:07 Thijsrockt so my little brother isn't allowed to play:'')
19:07 Thijsrockt cmon rules are there for ages
19:08 sadnesss i will tell them to see capitalis forum?
19:08 Thijsrockt we didn't break one of them
19:08 sadnesss dupes...
19:08 sadnesss stop fooling ppl
19:08 Thijsrockt there's a clean explaination for that
19:08 sadnesss is not
19:08 Thijsrockt but it doesn't matter
19:09 sadnesss you put your name
19:09 sadnesss on capitalis forum
19:09 Thijsrockt if bara wants to kill fair players who put a lot of effort to educate new players
19:09 sadnesss and after on your family profile...
19:09 Thijsrockt they're taking down themselves
this is faffie honor ...little brother how low you can be to say that
Having more accounts play from same IP address is not duping, at least it wasn't considered so while I played.
Those accounts can not be punished unless they do hiest/oc/moc together or send money/hpz to each other. Also if I remember correct you can't have each other in testament.
During 2.3 2.4 and 2.5 I had 10+ friends playing from same internet cafe with same IP and not one of them got akilled.
Same IP is not always duping some block of apartments that provide internet connection incuded in the rent have the same ip. Furthermore the game doesn't let accounts using the same ip interact. And btw most dupers are really well organised as i have seen so far they just use ip spliters and they can actually perform all actions in the game...
Anonymous (10:17:05 - 24-08)
Johnny at 00:23:12 on 24/08:
Having more accounts play from same IP address is not duping, at least it wasn't considered so while I played.
Those accounts can not be punished unless they do hiest/oc/moc together or send money/hpz to each other. Also if I remember correct you can't have each other in testament.
During 2.3 2.4 and 2.5 I had 10+ friends playing from same internet cafe with same IP and not one of them got akilled.
Sadnesss at 16:11:14 on 23/08:
sadnesss dupes accounts
19:07 sadnesss i reported you
19:07 Thijsrockt same ip yes
19:07 Thijsrockt dupes no
19:07 Thijsrockt we violated zero rules
19:07 sadnesss same ip
19:07 sadnesss is dupe
19:07 Thijsrockt so my little brother isn't allowed to play:'')
19:07 Thijsrockt cmon rules are there for ages
19:08 sadnesss i will tell them to see capitalis forum?
19:08 Thijsrockt we didn't break one of them
19:08 sadnesss dupes...
19:08 sadnesss stop fooling ppl
19:08 Thijsrockt there's a clean explaination for that
19:08 sadnesss is not
19:08 Thijsrockt but it doesn't matter
19:09 sadnesss you put your name
19:09 sadnesss on capitalis forum
19:09 Thijsrockt if bara wants to kill fair players who put a lot of effort to educate new players
19:09 sadnesss and after on your family profile...
19:09 Thijsrockt they're taking down themselves
this is faffie honor ...little brother how low you can be to say that
sadnesss dupes accounts
19:07 sadnesss i reported you
19:07 Thijsrockt same ip yes
19:07 Thijsrockt dupes no
19:07 Thijsrockt we violated zero rules
19:07 sadnesss same ip
19:07 sadnesss is dupe
19:07 Thijsrockt so my little brother isn't allowed to play:'')
19:07 Thijsrockt cmon rules are there for ages
19:08 sadnesss i will tell them to see capitalis forum?
19:08 Thijsrockt we didn't break one of them
19:08 sadnesss dupes...
19:08 sadnesss stop fooling ppl
19:08 Thijsrockt there's a clean explaination for that
19:08 sadnesss is not
19:08 Thijsrockt but it doesn't matter
19:09 sadnesss you put your name
19:09 sadnesss on capitalis forum
19:09 Thijsrockt if bara wants to kill fair players who put a lot of effort to educate new players
19:09 sadnesss and after on your family profile...
19:09 Thijsrockt they're taking down themselves
this is faffie honor ...little brother how low you can be to say that
Having more accounts play from same IP address is not duping, at least it wasn't considered so while I played.
Those accounts can not be punished unless they do hiest/oc/moc together or send money/hpz to each other. Also if I remember correct you can't have each other in testament.
During 2.3 2.4 and 2.5 I had 10+ friends playing from same internet cafe with same IP and not one of them got akilled.
Same IP is not always duping some block of apartments that provide internet connection incuded in the rent have the same ip. Furthermore the game doesn't let accounts using the same ip interact. And btw most dupers are really well organised as i have seen so far they just use ip spliters and they can actually perform all actions in the game...