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08-05 Viddani under fire!
Author: ReBorN
Last updated: 2136d 9h 44m 26s ago by ReBorN
Comments: 159
Views: 57,945
Votes: 0 (0 average)
Version: 5.5
Involved families: Colony, Gomorra, Imperium, Pardon, Momentum, Natarelli, Viddani
article
Viddani is currently being shot by a series of families!


---

Word is finally out on the street, Gomorra, Colony and Pardon started the war and began shooting Viddani in vain! Due to this, Natarelli did not want to sit idle, hence they started to help Viddani and began shooting back at Gomorra and Pardon.

So now the scene is somewhat like this,

::1:: Gomorra + Pardon + Colony -VS- Viddani + Momentum + Natarell


- The war is just getting heated!

It seems Natarelli, did not set continuous successors. Hence Natarell has become the first casualty of this war!

Natarelli - FAM DOWN!!!


In a shocking turn of events, Imperium (instead of helping their bloods Viddani) have shot at Natarelli - the only Viddani blood currently involved in the war.

Now,

::2:: Imperium -VS- Natarelli


Stay tuned to find out more!
statements
Soty- Imperium Top :
Blood means blood to us but as long as they mean it, we do what we have to do.
1- They did more than shooting families when we start war, they also tried to let us die
2- When our common blood said them Imp needs to die on purpose they didnt bother to tell us
3- They have relationship which didnt inform us and blood they didnt even bother to ask us (Naterelli)
And many more, the thing that its not about what they did only, they didnt even bother to being blood to us.
Its about delivering message where and we think that it just delivered. Also 1 man action on naterelli don whidh they didnt even tell us they blooded with em. the message which they dont supposed to forget:
"Do not fuck with Imperium"

Raja. : Statement removed - Only fams involved can make statement in particular reports. Thanks for understanding.
statistics
War started on: 18:27:06 08-05-2018 War ended on: 19:31:08 13-05-2018
Bullet difference: -5,627,839 War duration: 5d 1h 4m
Money difference: +$2,062,200,148 Players died: 342




deaths
Dead Families:
[Imperium] Family down on 09:44 13-05
[Pardon] Family down on 02:05 13-05
[Colony] Family down on 05:31 12-05
[Natarelli] Family down on 21:28 08-05
Deaths per family:
Sw As LC Ch Br CD GF Points
Colony | swin: 0 | assa: 0 | lc: 2 | chief: 1 | brug: 5 | cd: 0 | gf: 0 | points: 83
Gomorra | swin: 2 | assa: 0 | lc: 2 | chief: 3 | brug: 3 | cd: 0 | gf: 0 | points: 78
Imperium | swin: 0 | assa: 0 | lc: 2 | chief: 4 | brug: 35 | cd: 0 | gf: 0 | points: 497
Momentum | swin: 0 | assa: 0 | lc: 3 | chief: 2 | brug: 11 | cd: 0 | gf: 0 | points: 174
Natarelli | swin: 0 | assa: 0 | lc: 0 | chief: 5 | brug: 3 | cd: 0 | gf: 0 | points: 79
Pardon | swin: 0 | assa: 0 | lc: 0 | chief: 2 | brug: 3 | cd: 0 | gf: 0 | points: 55
Viddani | swin: 0 | assa: 0 | lc: 1 | chief: 2 | brug: 19 | cd: 0 | gf: 0 | points: 268
Total | swin: 2 | assa: 0 | lc: 10 | chief: 19 | brug: 79 | cd: 0 | gf: 0 | points: 1,234
comments

Add a YouTube movie Add an image Add a link/url Help
Anonymous (14:16:19 - 18-05)
Link Quote
Anonymous at 21:07:18 on 08/05:
Anonymous at 20:45:02 on 08/05:
Eloise spamming drama all over
haha its once something else then the pushing and licking to try to get other fams in war with eachother and crossblood themselves.:x
hahahaha
Anonymous (06:20:32 - 15-05)
Link Quote
Anonymous at 21:35:41 on 14/05:
Anonymous at 17:32:33 on 11/05:
Anonymous at 12:15:47 on 11/05:
dark at 07:08:38 on 11/05:
Critycal at 18:43:40 on 10/05:
Anonymous at 09:31:58 on 10/05:
Anonymous at 13:59:36 on 09/05:
This blooding shit needs to go, pussy fams don't know how to play the game on their own merits, they need to make backroom deals to win a version.

This guy kinda gets it. Blooding and pacting have ruined the game. Sure, admins are perhaps not doing the best job and the cheating sucks. But it is pacting and blooding that ruined Omerta.

There was a time back in the old days, like 1.0-2.x where blooding where a thing. Back then when there were no clear goal with Omerta. The goal was the game itself, to play. Nowadays with a clear goal, own a city to win, blooding is just bullshit. Everytime a family bloods or join a big pact they do not have any ambitions to win, or they plan on stabbing. Looser mentality.

Used to be better when there were more sides. Siberia, Anarchy or later Winterhill and also Merciless to some part. They rarely played at the same time but often two of the sides played. Nowadays it is one big side vs a few families. Which results in the underdogs shoot at chief to do as much harm as possible and after that it is just a few smaller wars between the families in the pact for fun but the main family is never threatened. Cleanup wars and version over in 1 month.

The problem is that the game now is run by a few old tops who have played for a while already, when blooding were a thing, and they are stuck in their ways. Then there are the puppets, or dogs/pussies/dicksucking fags as they go by here on OMB. These guys think they are big shots when they can be top 3 of a family but in reality they are just puppets with no real power. None of them even think about going for the win. They are just happy when they can pretend to be a big shot and blood the old farts running the game.

What is needed are tops who wants to play for themselves, play to win, people with a winner mentality. But whenever someone new tries to go up the old farts gather their puppets and gun the new comers down. Guess they are too afraid to be challenged? And the puppets are happy to do the dirty work. Thinking they are doing something good when in reality they are only being used and ruins the game more and more.

If things changed and people stopped blooding we would get longer and more interesting versions. Whole cities could not be "claimed" and even a smaller family could with a good game plan, clever play and good war planning have a chance to win.

I don't say a family has to do everything alone but if you ask for help from someone you gotta offer them something in return. Or if you join in and help someone it would be because it benefits your family. Not because you are "bloods" and you are obligated to.

Unfortunately this will never happen. Things will never change. Thus the game will stay shit.
There's a few flaws in your story though;
If you are making a blood deal with a family, there's to be expected of the people who close the bloodship that they actually looked ahead of what this bloodship could bring them, but also that the people involved considered that if they accepted this bloodship they are to be expected to counter in case the other family gets into trouble.
That's where most things go wrong nowadays. People, and "some" fams especially, merely look at bloods as "gathering counters" without ever thinking of the possibility that things don't go exactly your way and you need to solve someone elses problems instead because of your bloodship.
The reason the so called 'old farts' run the game is because the old farts either add a lot of value to mutual bloodship, or because the old farts are very good at convincing people to throw themselves in front of the bus for them (for example; a not further to name large turkish omerta community which changes shapes and names every while).

The actual cancer of this game are the families who are hypocrites about these bloodships, you help me, i won't help you, i'm more important.
Some further down here I've seen someone refer to our relationship with Colossal being based on shooting; yes, this is partly true, but most of all; I know Colossal will die for us, Colossal knows Siberia will die for them. No matter the amount of stupidity that caused the subject to get shot; you just do it because you made the deal to do it.
That's the way it is. If you want similar strong relations, prove yourself to be an actual added value to a family by more than just telling them you're going to be blooded and asking someone to just involve in a (your own or, even worse, the family who asked you to pull your bloods in for their cause) war sometimes.

The game is fucked because of all the using and abusing that created an environment on this bleeding shitpile of a browsergame where you either can't trust anybody and feel the urge to stab everyone in your path, or you dumb fucks who get high hopes up that by blooding a family that already has 8 bloods you are going to get any form of protection or have any chance at winning without getting dumped in the end.

You're all getting screwed by the same group of people for years and you're too near sighted to see where it's going wrong. Go analyze your losses for a change instead of crying how shit the game is. Adapt to it, come back stronger.
The majority of former version winners (the ones that mattered, not the ones that were achieved in the last v4 versions with 400 players) aren't winners because they somehow got lucky (except Gaybino, lulz, nice wins), it's because they learnt from past mistakes and changed their mentality and strategy based on that.

It’s kinda compliament Maik. Accepted :)

So, a little summary would be: Not enough players, too much mass-cheating, too much greed for HOF which causes the term 'blood' to lose value.

Maybe we can conclude that the HOF combined with that full city-timer completely messed up the game. It is a nice concept, if the game would have the amount of players it had about 2-3 years ago. The concept is that families are supposed to fight each other, that someone decides to buy that last spot randomly or would be shooting families in the same town to gain those spots. Which would trigger other families to act and fight the family which started the timer.

What happens in the current versions is a total planning until the moment it is fully arranged/safe to start the timer. And worse, timer starts when there is still more than 1 family up. It just doesn't make sense that a majority of the families (compared to the total amount of families up in the game lately) are closing a version together, allowing 1 family to close it, often share/merge to get a piece of the pizza. The game itself does allow this, they even changed the HOF requirements for a specific amount of families, gold/silver/bronze. Simply because we, players, are so fucking greedy for that 1 little star next to our name. People actually rather finish the version as a 4th family in the game, so they can brag later on 'we won that version'. It would make sense if the version has about 40-50 families, ending it with a group of 4-5 families fighting and loyal to each other during whole version. Enough competition. Nowadays, we still end with 4-5 or even more families, while the amount of families is about 20. If we even reach that, since half of them is a sister/as1 from another family. And we are all just a bunch of sheeps. People are offering bloodships to stay alive and finish the version or people are helping a family and expect to finish with them because they assisted them. Bloods die? Sure, we take a new blood and we make some new alliances so we have at least enough to fight that last threat.

We're still playing like it's a massive playerbase and by doing that we ruin the game and the gameplay. We refuse to adapt to the current situation which ends up in admins adapting the game and the HOF requirements to something which supports our wrong way of playing. We keep on complaining that versions are so short, complaining about stabs all over, about the way of blooding and/or massblooding and about families merging. Yet, it's just all our own fault. If we end a version with half of the game, it's not weird that versions are short. Everyone is connected, blooded, as1, sister or whatever connection it is, so the only way to fight is by stabbing. Or better said, as soon as a family gets shot and none helps, it's a stab. No, it's not. As Critycal said, that's how bloodships work nowadays. They rather stay alive instead of jumping in for a blood. So you can complain about stabbing, but half of the 'so called stabs' aren't even stabs in my opinion. For instance, remember Lusa shooting Aeterna, simply for HOF, loyal bloods for ages. That situation we can call a stab, directly shooting a 100% blood. Nowadays, there are almost no stabs, only the word 'bloods' losing it's value combined with blind people not realising what they are actually doing concerned bloods/friends. Eventually, it's in anger shouting out that someone is a stabber, just because you didn't realise that you were just one of the many 'bloods'.

We totally miss the actual way of playing how it is supposed to be and we complain about a lot which actually is our own fault. The city timer is there for a reason and it is for a reason it is 1 family which closes a town. With the amount of players nowadays, it should be able to win a version with 1 family. It's not easy, it is quite a challenge and it requires a whole different way of (tactical) playing. Maybe bloodship will return to have the old value and maybe we will get more wars or different wars. It should be like this and maybe it will result in longer and more interesting versions. They should change the HOF requirements, get rid of that gold/silver/bronze stuff. That would trigger people to change their minds and think properly about tactics. Finishing alone maybe requires shooting families you like, but that's a part of changing the mentality and maybe would help to properly bring back the real meaning of bloodship. It doesn't make sense to blood 10 families, you know you get fucked over by several of them if you need to win alone. You need real decent and loyal bloods. Maybe it will eventually end up in only 2-3 full loyal bloods. If that ends up that there would be 6-7 groups of loyalists, you will get some interesting wars. Maybe you will lose 1 of those bloods, but let them rerank. It will bring a whole different way of playing, more competition. Make some proper choices for bloods, strategies and wars.

So, I'm curious how you guys think about this. It's just a little idea, but I would like to see a family finishing alone (maybe it can be with 2 or 3 loyalists merged in 1 family). But quit finishing like it's done nowadays, that's total crap. Change the playstyle and stop complaining and pointing fingers to each other, we all allow it, so we all need to change it.
Lusa did not shoot Aeterna for HOF, they knew psycho and persico will stab em :D ask them the find out why they did that :D it gonna explain alot you idiots :D

You actually tell us, Lusa shot Aeterna because Lusa knew that Psychonymous and Persico were gonna stab Lusa? Why didn't they shoot Persico and Psychonymous instead. Nice try, but your statement doesn't have any logic at all. That's the most idiotic thing I've heard about that one. If Lusa knew those 2 families were plotting against them, they would have told Aeterna and I am actually pretty sure that Aeterna and Lusa would've combined their forces against Persico and Psychonymous. IF your story was actually true, that is. Aeterna saved Lusa 2 times that version, that's what bloods do. We were bloods with them for an insane long time. We never would allow any of the other families standing at that moment to kill Lusa without any move against that. We never would place Persico and Psychonymous above Lusa, even though those 2 families showed themselves as good allies for us that version. Anyway, that thing happened, it's done and that was not the subject I was aiming for, since I was talking about what we can call a stab. Nowadays you fart and it is called a stab, people cry too much and often it's even because of their own stupid moves or incapabilities which gets them in a bad situation.


thats bullshit... Lusa was the one who wanted that fucking hof and they were talking about stabbing the others and to be honest lusa had not the power to kill psy and persico this version we are talking 4.95 they were to strong and lusa knew that at the end lusa made the wrong move and lost... i knaw that cause i played in fucking lusa that version with meliodas ing idiot boss vendetta
Anonymous (21:35:41 - 14-05)
Link Quote
Anonymous at 17:32:33 on 11/05:
Anonymous at 12:15:47 on 11/05:
dark at 07:08:38 on 11/05:
Critycal at 18:43:40 on 10/05:
Anonymous at 09:31:58 on 10/05:
Anonymous at 13:59:36 on 09/05:
This blooding shit needs to go, pussy fams don't know how to play the game on their own merits, they need to make backroom deals to win a version.

This guy kinda gets it. Blooding and pacting have ruined the game. Sure, admins are perhaps not doing the best job and the cheating sucks. But it is pacting and blooding that ruined Omerta.

There was a time back in the old days, like 1.0-2.x where blooding where a thing. Back then when there were no clear goal with Omerta. The goal was the game itself, to play. Nowadays with a clear goal, own a city to win, blooding is just bullshit. Everytime a family bloods or join a big pact they do not have any ambitions to win, or they plan on stabbing. Looser mentality.

Used to be better when there were more sides. Siberia, Anarchy or later Winterhill and also Merciless to some part. They rarely played at the same time but often two of the sides played. Nowadays it is one big side vs a few families. Which results in the underdogs shoot at chief to do as much harm as possible and after that it is just a few smaller wars between the families in the pact for fun but the main family is never threatened. Cleanup wars and version over in 1 month.

The problem is that the game now is run by a few old tops who have played for a while already, when blooding were a thing, and they are stuck in their ways. Then there are the puppets, or dogs/pussies/dicksucking fags as they go by here on OMB. These guys think they are big shots when they can be top 3 of a family but in reality they are just puppets with no real power. None of them even think about going for the win. They are just happy when they can pretend to be a big shot and blood the old farts running the game.

What is needed are tops who wants to play for themselves, play to win, people with a winner mentality. But whenever someone new tries to go up the old farts gather their puppets and gun the new comers down. Guess they are too afraid to be challenged? And the puppets are happy to do the dirty work. Thinking they are doing something good when in reality they are only being used and ruins the game more and more.

If things changed and people stopped blooding we would get longer and more interesting versions. Whole cities could not be "claimed" and even a smaller family could with a good game plan, clever play and good war planning have a chance to win.

I don't say a family has to do everything alone but if you ask for help from someone you gotta offer them something in return. Or if you join in and help someone it would be because it benefits your family. Not because you are "bloods" and you are obligated to.

Unfortunately this will never happen. Things will never change. Thus the game will stay shit.
There's a few flaws in your story though;
If you are making a blood deal with a family, there's to be expected of the people who close the bloodship that they actually looked ahead of what this bloodship could bring them, but also that the people involved considered that if they accepted this bloodship they are to be expected to counter in case the other family gets into trouble.
That's where most things go wrong nowadays. People, and "some" fams especially, merely look at bloods as "gathering counters" without ever thinking of the possibility that things don't go exactly your way and you need to solve someone elses problems instead because of your bloodship.
The reason the so called 'old farts' run the game is because the old farts either add a lot of value to mutual bloodship, or because the old farts are very good at convincing people to throw themselves in front of the bus for them (for example; a not further to name large turkish omerta community which changes shapes and names every while).

The actual cancer of this game are the families who are hypocrites about these bloodships, you help me, i won't help you, i'm more important.
Some further down here I've seen someone refer to our relationship with Colossal being based on shooting; yes, this is partly true, but most of all; I know Colossal will die for us, Colossal knows Siberia will die for them. No matter the amount of stupidity that caused the subject to get shot; you just do it because you made the deal to do it.
That's the way it is. If you want similar strong relations, prove yourself to be an actual added value to a family by more than just telling them you're going to be blooded and asking someone to just involve in a (your own or, even worse, the family who asked you to pull your bloods in for their cause) war sometimes.

The game is fucked because of all the using and abusing that created an environment on this bleeding shitpile of a browsergame where you either can't trust anybody and feel the urge to stab everyone in your path, or you dumb fucks who get high hopes up that by blooding a family that already has 8 bloods you are going to get any form of protection or have any chance at winning without getting dumped in the end.

You're all getting screwed by the same group of people for years and you're too near sighted to see where it's going wrong. Go analyze your losses for a change instead of crying how shit the game is. Adapt to it, come back stronger.
The majority of former version winners (the ones that mattered, not the ones that were achieved in the last v4 versions with 400 players) aren't winners because they somehow got lucky (except Gaybino, lulz, nice wins), it's because they learnt from past mistakes and changed their mentality and strategy based on that.

It’s kinda compliament Maik. Accepted :)

So, a little summary would be: Not enough players, too much mass-cheating, too much greed for HOF which causes the term 'blood' to lose value.

Maybe we can conclude that the HOF combined with that full city-timer completely messed up the game. It is a nice concept, if the game would have the amount of players it had about 2-3 years ago. The concept is that families are supposed to fight each other, that someone decides to buy that last spot randomly or would be shooting families in the same town to gain those spots. Which would trigger other families to act and fight the family which started the timer.

What happens in the current versions is a total planning until the moment it is fully arranged/safe to start the timer. And worse, timer starts when there is still more than 1 family up. It just doesn't make sense that a majority of the families (compared to the total amount of families up in the game lately) are closing a version together, allowing 1 family to close it, often share/merge to get a piece of the pizza. The game itself does allow this, they even changed the HOF requirements for a specific amount of families, gold/silver/bronze. Simply because we, players, are so fucking greedy for that 1 little star next to our name. People actually rather finish the version as a 4th family in the game, so they can brag later on 'we won that version'. It would make sense if the version has about 40-50 families, ending it with a group of 4-5 families fighting and loyal to each other during whole version. Enough competition. Nowadays, we still end with 4-5 or even more families, while the amount of families is about 20. If we even reach that, since half of them is a sister/as1 from another family. And we are all just a bunch of sheeps. People are offering bloodships to stay alive and finish the version or people are helping a family and expect to finish with them because they assisted them. Bloods die? Sure, we take a new blood and we make some new alliances so we have at least enough to fight that last threat.

We're still playing like it's a massive playerbase and by doing that we ruin the game and the gameplay. We refuse to adapt to the current situation which ends up in admins adapting the game and the HOF requirements to something which supports our wrong way of playing. We keep on complaining that versions are so short, complaining about stabs all over, about the way of blooding and/or massblooding and about families merging. Yet, it's just all our own fault. If we end a version with half of the game, it's not weird that versions are short. Everyone is connected, blooded, as1, sister or whatever connection it is, so the only way to fight is by stabbing. Or better said, as soon as a family gets shot and none helps, it's a stab. No, it's not. As Critycal said, that's how bloodships work nowadays. They rather stay alive instead of jumping in for a blood. So you can complain about stabbing, but half of the 'so called stabs' aren't even stabs in my opinion. For instance, remember Lusa shooting Aeterna, simply for HOF, loyal bloods for ages. That situation we can call a stab, directly shooting a 100% blood. Nowadays, there are almost no stabs, only the word 'bloods' losing it's value combined with blind people not realising what they are actually doing concerned bloods/friends. Eventually, it's in anger shouting out that someone is a stabber, just because you didn't realise that you were just one of the many 'bloods'.

We totally miss the actual way of playing how it is supposed to be and we complain about a lot which actually is our own fault. The city timer is there for a reason and it is for a reason it is 1 family which closes a town. With the amount of players nowadays, it should be able to win a version with 1 family. It's not easy, it is quite a challenge and it requires a whole different way of (tactical) playing. Maybe bloodship will return to have the old value and maybe we will get more wars or different wars. It should be like this and maybe it will result in longer and more interesting versions. They should change the HOF requirements, get rid of that gold/silver/bronze stuff. That would trigger people to change their minds and think properly about tactics. Finishing alone maybe requires shooting families you like, but that's a part of changing the mentality and maybe would help to properly bring back the real meaning of bloodship. It doesn't make sense to blood 10 families, you know you get fucked over by several of them if you need to win alone. You need real decent and loyal bloods. Maybe it will eventually end up in only 2-3 full loyal bloods. If that ends up that there would be 6-7 groups of loyalists, you will get some interesting wars. Maybe you will lose 1 of those bloods, but let them rerank. It will bring a whole different way of playing, more competition. Make some proper choices for bloods, strategies and wars.

So, I'm curious how you guys think about this. It's just a little idea, but I would like to see a family finishing alone (maybe it can be with 2 or 3 loyalists merged in 1 family). But quit finishing like it's done nowadays, that's total crap. Change the playstyle and stop complaining and pointing fingers to each other, we all allow it, so we all need to change it.
Lusa did not shoot Aeterna for HOF, they knew psycho and persico will stab em :D ask them the find out why they did that :D it gonna explain alot you idiots :D

You actually tell us, Lusa shot Aeterna because Lusa knew that Psychonymous and Persico were gonna stab Lusa? Why didn't they shoot Persico and Psychonymous instead. Nice try, but your statement doesn't have any logic at all. That's the most idiotic thing I've heard about that one. If Lusa knew those 2 families were plotting against them, they would have told Aeterna and I am actually pretty sure that Aeterna and Lusa would've combined their forces against Persico and Psychonymous. IF your story was actually true, that is. Aeterna saved Lusa 2 times that version, that's what bloods do. We were bloods with them for an insane long time. We never would allow any of the other families standing at that moment to kill Lusa without any move against that. We never would place Persico and Psychonymous above Lusa, even though those 2 families showed themselves as good allies for us that version. Anyway, that thing happened, it's done and that was not the subject I was aiming for, since I was talking about what we can call a stab. Nowadays you fart and it is called a stab, people cry too much and often it's even because of their own stupid moves or incapabilities which gets them in a bad situation.
Anonymous (15:55:56 - 12-05)
Link Quote
Anonymous at 14:02:15 on 12/05:
At least they are doing something and not cock licking like imperium
Imperium is full of bootlickers.
Anonymous (14:02:15 - 12-05)
Link Quote
At least they are doing something and not cock licking like imperium
anonymous (09:36:12 - 12-05)
Link Quote
You will be in in war for days and wont see the orgasm cuming anytime soon

dont fuck with Imperium
Anonymous (19:47:31 - 11-05)
Link Quote
Theres blooding and then theres mass blooding, where you don't just make deals and allies, you decide who ultimately the winner is going to be for the version before it starts. Half the playerbase is just playing musical chairs with the family win. "whose going to win this version? how about kerbimpericounds."
Anonymous (18:31:58 - 11-05)
Link Quote
Anonymous at 17:32:33 on 11/05:
Anonymous at 12:15:47 on 11/05:
dark at 07:08:38 on 11/05:
Critycal at 18:43:40 on 10/05:
Anonymous at 09:31:58 on 10/05:
Anonymous at 13:59:36 on 09/05:
This blooding shit needs to go, pussy fams don't know how to play the game on their own merits, they need to make backroom deals to win a version.

This guy kinda gets it. Blooding and pacting have ruined the game. Sure, admins are perhaps not doing the best job and the cheating sucks. But it is pacting and blooding that ruined Omerta.

There was a time back in the old days, like 1.0-2.x where blooding where a thing. Back then when there were no clear goal with Omerta. The goal was the game itself, to play. Nowadays with a clear goal, own a city to win, blooding is just bullshit. Everytime a family bloods or join a big pact they do not have any ambitions to win, or they plan on stabbing. Looser mentality.

Used to be better when there were more sides. Siberia, Anarchy or later Winterhill and also Merciless to some part. They rarely played at the same time but often two of the sides played. Nowadays it is one big side vs a few families. Which results in the underdogs shoot at chief to do as much harm as possible and after that it is just a few smaller wars between the families in the pact for fun but the main family is never threatened. Cleanup wars and version over in 1 month.

The problem is that the game now is run by a few old tops who have played for a while already, when blooding were a thing, and they are stuck in their ways. Then there are the puppets, or dogs/pussies/dicksucking fags as they go by here on OMB. These guys think they are big shots when they can be top 3 of a family but in reality they are just puppets with no real power. None of them even think about going for the win. They are just happy when they can pretend to be a big shot and blood the old farts running the game.

What is needed are tops who wants to play for themselves, play to win, people with a winner mentality. But whenever someone new tries to go up the old farts gather their puppets and gun the new comers down. Guess they are too afraid to be challenged? And the puppets are happy to do the dirty work. Thinking they are doing something good when in reality they are only being used and ruins the game more and more.

If things changed and people stopped blooding we would get longer and more interesting versions. Whole cities could not be "claimed" and even a smaller family could with a good game plan, clever play and good war planning have a chance to win.

I don't say a family has to do everything alone but if you ask for help from someone you gotta offer them something in return. Or if you join in and help someone it would be because it benefits your family. Not because you are "bloods" and you are obligated to.

Unfortunately this will never happen. Things will never change. Thus the game will stay shit.
There's a few flaws in your story though;
If you are making a blood deal with a family, there's to be expected of the people who close the bloodship that they actually looked ahead of what this bloodship could bring them, but also that the people involved considered that if they accepted this bloodship they are to be expected to counter in case the other family gets into trouble.
That's where most things go wrong nowadays. People, and "some" fams especially, merely look at bloods as "gathering counters" without ever thinking of the possibility that things don't go exactly your way and you need to solve someone elses problems instead because of your bloodship.
The reason the so called 'old farts' run the game is because the old farts either add a lot of value to mutual bloodship, or because the old farts are very good at convincing people to throw themselves in front of the bus for them (for example; a not further to name large turkish omerta community which changes shapes and names every while).

The actual cancer of this game are the families who are hypocrites about these bloodships, you help me, i won't help you, i'm more important.
Some further down here I've seen someone refer to our relationship with Colossal being based on shooting; yes, this is partly true, but most of all; I know Colossal will die for us, Colossal knows Siberia will die for them. No matter the amount of stupidity that caused the subject to get shot; you just do it because you made the deal to do it.
That's the way it is. If you want similar strong relations, prove yourself to be an actual added value to a family by more than just telling them you're going to be blooded and asking someone to just involve in a (your own or, even worse, the family who asked you to pull your bloods in for their cause) war sometimes.

The game is fucked because of all the using and abusing that created an environment on this bleeding shitpile of a browsergame where you either can't trust anybody and feel the urge to stab everyone in your path, or you dumb fucks who get high hopes up that by blooding a family that already has 8 bloods you are going to get any form of protection or have any chance at winning without getting dumped in the end.

You're all getting screwed by the same group of people for years and you're too near sighted to see where it's going wrong. Go analyze your losses for a change instead of crying how shit the game is. Adapt to it, come back stronger.
The majority of former version winners (the ones that mattered, not the ones that were achieved in the last v4 versions with 400 players) aren't winners because they somehow got lucky (except Gaybino, lulz, nice wins), it's because they learnt from past mistakes and changed their mentality and strategy based on that.

It’s kinda compliament Maik. Accepted :)

So, a little summary would be: Not enough players, too much mass-cheating, too much greed for HOF which causes the term 'blood' to lose value.

Maybe we can conclude that the HOF combined with that full city-timer completely messed up the game. It is a nice concept, if the game would have the amount of players it had about 2-3 years ago. The concept is that families are supposed to fight each other, that someone decides to buy that last spot randomly or would be shooting families in the same town to gain those spots. Which would trigger other families to act and fight the family which started the timer.

What happens in the current versions is a total planning until the moment it is fully arranged/safe to start the timer. And worse, timer starts when there is still more than 1 family up. It just doesn't make sense that a majority of the families (compared to the total amount of families up in the game lately) are closing a version together, allowing 1 family to close it, often share/merge to get a piece of the pizza. The game itself does allow this, they even changed the HOF requirements for a specific amount of families, gold/silver/bronze. Simply because we, players, are so fucking greedy for that 1 little star next to our name. People actually rather finish the version as a 4th family in the game, so they can brag later on 'we won that version'. It would make sense if the version has about 40-50 families, ending it with a group of 4-5 families fighting and loyal to each other during whole version. Enough competition. Nowadays, we still end with 4-5 or even more families, while the amount of families is about 20. If we even reach that, since half of them is a sister/as1 from another family. And we are all just a bunch of sheeps. People are offering bloodships to stay alive and finish the version or people are helping a family and expect to finish with them because they assisted them. Bloods die? Sure, we take a new blood and we make some new alliances so we have at least enough to fight that last threat.

We're still playing like it's a massive playerbase and by doing that we ruin the game and the gameplay. We refuse to adapt to the current situation which ends up in admins adapting the game and the HOF requirements to something which supports our wrong way of playing. We keep on complaining that versions are so short, complaining about stabs all over, about the way of blooding and/or massblooding and about families merging. Yet, it's just all our own fault. If we end a version with half of the game, it's not weird that versions are short. Everyone is connected, blooded, as1, sister or whatever connection it is, so the only way to fight is by stabbing. Or better said, as soon as a family gets shot and none helps, it's a stab. No, it's not. As Critycal said, that's how bloodships work nowadays. They rather stay alive instead of jumping in for a blood. So you can complain about stabbing, but half of the 'so called stabs' aren't even stabs in my opinion. For instance, remember Lusa shooting Aeterna, simply for HOF, loyal bloods for ages. That situation we can call a stab, directly shooting a 100% blood. Nowadays, there are almost no stabs, only the word 'bloods' losing it's value combined with blind people not realising what they are actually doing concerned bloods/friends. Eventually, it's in anger shouting out that someone is a stabber, just because you didn't realise that you were just one of the many 'bloods'.

We totally miss the actual way of playing how it is supposed to be and we complain about a lot which actually is our own fault. The city timer is there for a reason and it is for a reason it is 1 family which closes a town. With the amount of players nowadays, it should be able to win a version with 1 family. It's not easy, it is quite a challenge and it requires a whole different way of (tactical) playing. Maybe bloodship will return to have the old value and maybe we will get more wars or different wars. It should be like this and maybe it will result in longer and more interesting versions. They should change the HOF requirements, get rid of that gold/silver/bronze stuff. That would trigger people to change their minds and think properly about tactics. Finishing alone maybe requires shooting families you like, but that's a part of changing the mentality and maybe would help to properly bring back the real meaning of bloodship. It doesn't make sense to blood 10 families, you know you get fucked over by several of them if you need to win alone. You need real decent and loyal bloods. Maybe it will eventually end up in only 2-3 full loyal bloods. If that ends up that there would be 6-7 groups of loyalists, you will get some interesting wars. Maybe you will lose 1 of those bloods, but let them rerank. It will bring a whole different way of playing, more competition. Make some proper choices for bloods, strategies and wars.

So, I'm curious how you guys think about this. It's just a little idea, but I would like to see a family finishing alone (maybe it can be with 2 or 3 loyalists merged in 1 family). But quit finishing like it's done nowadays, that's total crap. Change the playstyle and stop complaining and pointing fingers to each other, we all allow it, so we all need to change it.
Lusa did not shoot Aeterna for HOF, they knew psycho and persico will stab em :D ask them the find out why they did that :D it gonna explain alot you idiots :D
Admins need to change the game dynamics because idon't think im going to go as hard next version, buy less dcs, maybe bust more instead. As it stands, this version is going to end before it really gets started and its all because a few fams decided to band together and make it so. Lame as fuck. Why would i want to spend time out of my life for this boring shit. This game used to be interesting but this mass blood shit sucks, when the top fams have every other player beat because they outnumber them 3-1, so the choice is either join them or lose. only further making this game worse. Put a loyalty timer on new fam members, get rid of the city timer, whatever it takes, because this is not a fun version at all.
Anonymous (17:32:33 - 11-05)
Link Quote
Anonymous at 12:15:47 on 11/05:
dark at 07:08:38 on 11/05:
Critycal at 18:43:40 on 10/05:
Anonymous at 09:31:58 on 10/05:
Anonymous at 13:59:36 on 09/05:
This blooding shit needs to go, pussy fams don't know how to play the game on their own merits, they need to make backroom deals to win a version.

This guy kinda gets it. Blooding and pacting have ruined the game. Sure, admins are perhaps not doing the best job and the cheating sucks. But it is pacting and blooding that ruined Omerta.

There was a time back in the old days, like 1.0-2.x where blooding where a thing. Back then when there were no clear goal with Omerta. The goal was the game itself, to play. Nowadays with a clear goal, own a city to win, blooding is just bullshit. Everytime a family bloods or join a big pact they do not have any ambitions to win, or they plan on stabbing. Looser mentality.

Used to be better when there were more sides. Siberia, Anarchy or later Winterhill and also Merciless to some part. They rarely played at the same time but often two of the sides played. Nowadays it is one big side vs a few families. Which results in the underdogs shoot at chief to do as much harm as possible and after that it is just a few smaller wars between the families in the pact for fun but the main family is never threatened. Cleanup wars and version over in 1 month.

The problem is that the game now is run by a few old tops who have played for a while already, when blooding were a thing, and they are stuck in their ways. Then there are the puppets, or dogs/pussies/dicksucking fags as they go by here on OMB. These guys think they are big shots when they can be top 3 of a family but in reality they are just puppets with no real power. None of them even think about going for the win. They are just happy when they can pretend to be a big shot and blood the old farts running the game.

What is needed are tops who wants to play for themselves, play to win, people with a winner mentality. But whenever someone new tries to go up the old farts gather their puppets and gun the new comers down. Guess they are too afraid to be challenged? And the puppets are happy to do the dirty work. Thinking they are doing something good when in reality they are only being used and ruins the game more and more.

If things changed and people stopped blooding we would get longer and more interesting versions. Whole cities could not be "claimed" and even a smaller family could with a good game plan, clever play and good war planning have a chance to win.

I don't say a family has to do everything alone but if you ask for help from someone you gotta offer them something in return. Or if you join in and help someone it would be because it benefits your family. Not because you are "bloods" and you are obligated to.

Unfortunately this will never happen. Things will never change. Thus the game will stay shit.
There's a few flaws in your story though;
If you are making a blood deal with a family, there's to be expected of the people who close the bloodship that they actually looked ahead of what this bloodship could bring them, but also that the people involved considered that if they accepted this bloodship they are to be expected to counter in case the other family gets into trouble.
That's where most things go wrong nowadays. People, and "some" fams especially, merely look at bloods as "gathering counters" without ever thinking of the possibility that things don't go exactly your way and you need to solve someone elses problems instead because of your bloodship.
The reason the so called 'old farts' run the game is because the old farts either add a lot of value to mutual bloodship, or because the old farts are very good at convincing people to throw themselves in front of the bus for them (for example; a not further to name large turkish omerta community which changes shapes and names every while).

The actual cancer of this game are the families who are hypocrites about these bloodships, you help me, i won't help you, i'm more important.
Some further down here I've seen someone refer to our relationship with Colossal being based on shooting; yes, this is partly true, but most of all; I know Colossal will die for us, Colossal knows Siberia will die for them. No matter the amount of stupidity that caused the subject to get shot; you just do it because you made the deal to do it.
That's the way it is. If you want similar strong relations, prove yourself to be an actual added value to a family by more than just telling them you're going to be blooded and asking someone to just involve in a (your own or, even worse, the family who asked you to pull your bloods in for their cause) war sometimes.

The game is fucked because of all the using and abusing that created an environment on this bleeding shitpile of a browsergame where you either can't trust anybody and feel the urge to stab everyone in your path, or you dumb fucks who get high hopes up that by blooding a family that already has 8 bloods you are going to get any form of protection or have any chance at winning without getting dumped in the end.

You're all getting screwed by the same group of people for years and you're too near sighted to see where it's going wrong. Go analyze your losses for a change instead of crying how shit the game is. Adapt to it, come back stronger.
The majority of former version winners (the ones that mattered, not the ones that were achieved in the last v4 versions with 400 players) aren't winners because they somehow got lucky (except Gaybino, lulz, nice wins), it's because they learnt from past mistakes and changed their mentality and strategy based on that.

It’s kinda compliament Maik. Accepted :)

So, a little summary would be: Not enough players, too much mass-cheating, too much greed for HOF which causes the term 'blood' to lose value.

Maybe we can conclude that the HOF combined with that full city-timer completely messed up the game. It is a nice concept, if the game would have the amount of players it had about 2-3 years ago. The concept is that families are supposed to fight each other, that someone decides to buy that last spot randomly or would be shooting families in the same town to gain those spots. Which would trigger other families to act and fight the family which started the timer.

What happens in the current versions is a total planning until the moment it is fully arranged/safe to start the timer. And worse, timer starts when there is still more than 1 family up. It just doesn't make sense that a majority of the families (compared to the total amount of families up in the game lately) are closing a version together, allowing 1 family to close it, often share/merge to get a piece of the pizza. The game itself does allow this, they even changed the HOF requirements for a specific amount of families, gold/silver/bronze. Simply because we, players, are so fucking greedy for that 1 little star next to our name. People actually rather finish the version as a 4th family in the game, so they can brag later on 'we won that version'. It would make sense if the version has about 40-50 families, ending it with a group of 4-5 families fighting and loyal to each other during whole version. Enough competition. Nowadays, we still end with 4-5 or even more families, while the amount of families is about 20. If we even reach that, since half of them is a sister/as1 from another family. And we are all just a bunch of sheeps. People are offering bloodships to stay alive and finish the version or people are helping a family and expect to finish with them because they assisted them. Bloods die? Sure, we take a new blood and we make some new alliances so we have at least enough to fight that last threat.

We're still playing like it's a massive playerbase and by doing that we ruin the game and the gameplay. We refuse to adapt to the current situation which ends up in admins adapting the game and the HOF requirements to something which supports our wrong way of playing. We keep on complaining that versions are so short, complaining about stabs all over, about the way of blooding and/or massblooding and about families merging. Yet, it's just all our own fault. If we end a version with half of the game, it's not weird that versions are short. Everyone is connected, blooded, as1, sister or whatever connection it is, so the only way to fight is by stabbing. Or better said, as soon as a family gets shot and none helps, it's a stab. No, it's not. As Critycal said, that's how bloodships work nowadays. They rather stay alive instead of jumping in for a blood. So you can complain about stabbing, but half of the 'so called stabs' aren't even stabs in my opinion. For instance, remember Lusa shooting Aeterna, simply for HOF, loyal bloods for ages. That situation we can call a stab, directly shooting a 100% blood. Nowadays, there are almost no stabs, only the word 'bloods' losing it's value combined with blind people not realising what they are actually doing concerned bloods/friends. Eventually, it's in anger shouting out that someone is a stabber, just because you didn't realise that you were just one of the many 'bloods'.

We totally miss the actual way of playing how it is supposed to be and we complain about a lot which actually is our own fault. The city timer is there for a reason and it is for a reason it is 1 family which closes a town. With the amount of players nowadays, it should be able to win a version with 1 family. It's not easy, it is quite a challenge and it requires a whole different way of (tactical) playing. Maybe bloodship will return to have the old value and maybe we will get more wars or different wars. It should be like this and maybe it will result in longer and more interesting versions. They should change the HOF requirements, get rid of that gold/silver/bronze stuff. That would trigger people to change their minds and think properly about tactics. Finishing alone maybe requires shooting families you like, but that's a part of changing the mentality and maybe would help to properly bring back the real meaning of bloodship. It doesn't make sense to blood 10 families, you know you get fucked over by several of them if you need to win alone. You need real decent and loyal bloods. Maybe it will eventually end up in only 2-3 full loyal bloods. If that ends up that there would be 6-7 groups of loyalists, you will get some interesting wars. Maybe you will lose 1 of those bloods, but let them rerank. It will bring a whole different way of playing, more competition. Make some proper choices for bloods, strategies and wars.

So, I'm curious how you guys think about this. It's just a little idea, but I would like to see a family finishing alone (maybe it can be with 2 or 3 loyalists merged in 1 family). But quit finishing like it's done nowadays, that's total crap. Change the playstyle and stop complaining and pointing fingers to each other, we all allow it, so we all need to change it.
Lusa did not shoot Aeterna for HOF, they knew psycho and persico will stab em :D ask them the find out why they did that :D it gonna explain alot you idiots :D
Anonymous (12:15:47 - 11-05)
Link Quote
dark at 07:08:38 on 11/05:
Critycal at 18:43:40 on 10/05:
Anonymous at 09:31:58 on 10/05:
Anonymous at 13:59:36 on 09/05:
This blooding shit needs to go, pussy fams don't know how to play the game on their own merits, they need to make backroom deals to win a version.

This guy kinda gets it. Blooding and pacting have ruined the game. Sure, admins are perhaps not doing the best job and the cheating sucks. But it is pacting and blooding that ruined Omerta.

There was a time back in the old days, like 1.0-2.x where blooding where a thing. Back then when there were no clear goal with Omerta. The goal was the game itself, to play. Nowadays with a clear goal, own a city to win, blooding is just bullshit. Everytime a family bloods or join a big pact they do not have any ambitions to win, or they plan on stabbing. Looser mentality.

Used to be better when there were more sides. Siberia, Anarchy or later Winterhill and also Merciless to some part. They rarely played at the same time but often two of the sides played. Nowadays it is one big side vs a few families. Which results in the underdogs shoot at chief to do as much harm as possible and after that it is just a few smaller wars between the families in the pact for fun but the main family is never threatened. Cleanup wars and version over in 1 month.

The problem is that the game now is run by a few old tops who have played for a while already, when blooding were a thing, and they are stuck in their ways. Then there are the puppets, or dogs/pussies/dicksucking fags as they go by here on OMB. These guys think they are big shots when they can be top 3 of a family but in reality they are just puppets with no real power. None of them even think about going for the win. They are just happy when they can pretend to be a big shot and blood the old farts running the game.

What is needed are tops who wants to play for themselves, play to win, people with a winner mentality. But whenever someone new tries to go up the old farts gather their puppets and gun the new comers down. Guess they are too afraid to be challenged? And the puppets are happy to do the dirty work. Thinking they are doing something good when in reality they are only being used and ruins the game more and more.

If things changed and people stopped blooding we would get longer and more interesting versions. Whole cities could not be "claimed" and even a smaller family could with a good game plan, clever play and good war planning have a chance to win.

I don't say a family has to do everything alone but if you ask for help from someone you gotta offer them something in return. Or if you join in and help someone it would be because it benefits your family. Not because you are "bloods" and you are obligated to.

Unfortunately this will never happen. Things will never change. Thus the game will stay shit.
There's a few flaws in your story though;
If you are making a blood deal with a family, there's to be expected of the people who close the bloodship that they actually looked ahead of what this bloodship could bring them, but also that the people involved considered that if they accepted this bloodship they are to be expected to counter in case the other family gets into trouble.
That's where most things go wrong nowadays. People, and "some" fams especially, merely look at bloods as "gathering counters" without ever thinking of the possibility that things don't go exactly your way and you need to solve someone elses problems instead because of your bloodship.
The reason the so called 'old farts' run the game is because the old farts either add a lot of value to mutual bloodship, or because the old farts are very good at convincing people to throw themselves in front of the bus for them (for example; a not further to name large turkish omerta community which changes shapes and names every while).

The actual cancer of this game are the families who are hypocrites about these bloodships, you help me, i won't help you, i'm more important.
Some further down here I've seen someone refer to our relationship with Colossal being based on shooting; yes, this is partly true, but most of all; I know Colossal will die for us, Colossal knows Siberia will die for them. No matter the amount of stupidity that caused the subject to get shot; you just do it because you made the deal to do it.
That's the way it is. If you want similar strong relations, prove yourself to be an actual added value to a family by more than just telling them you're going to be blooded and asking someone to just involve in a (your own or, even worse, the family who asked you to pull your bloods in for their cause) war sometimes.

The game is fucked because of all the using and abusing that created an environment on this bleeding shitpile of a browsergame where you either can't trust anybody and feel the urge to stab everyone in your path, or you dumb fucks who get high hopes up that by blooding a family that already has 8 bloods you are going to get any form of protection or have any chance at winning without getting dumped in the end.

You're all getting screwed by the same group of people for years and you're too near sighted to see where it's going wrong. Go analyze your losses for a change instead of crying how shit the game is. Adapt to it, come back stronger.
The majority of former version winners (the ones that mattered, not the ones that were achieved in the last v4 versions with 400 players) aren't winners because they somehow got lucky (except Gaybino, lulz, nice wins), it's because they learnt from past mistakes and changed their mentality and strategy based on that.

It’s kinda compliament Maik. Accepted :)

So, a little summary would be: Not enough players, too much mass-cheating, too much greed for HOF which causes the term 'blood' to lose value.

Maybe we can conclude that the HOF combined with that full city-timer completely messed up the game. It is a nice concept, if the game would have the amount of players it had about 2-3 years ago. The concept is that families are supposed to fight each other, that someone decides to buy that last spot randomly or would be shooting families in the same town to gain those spots. Which would trigger other families to act and fight the family which started the timer.

What happens in the current versions is a total planning until the moment it is fully arranged/safe to start the timer. And worse, timer starts when there is still more than 1 family up. It just doesn't make sense that a majority of the families (compared to the total amount of families up in the game lately) are closing a version together, allowing 1 family to close it, often share/merge to get a piece of the pizza. The game itself does allow this, they even changed the HOF requirements for a specific amount of families, gold/silver/bronze. Simply because we, players, are so fucking greedy for that 1 little star next to our name. People actually rather finish the version as a 4th family in the game, so they can brag later on 'we won that version'. It would make sense if the version has about 40-50 families, ending it with a group of 4-5 families fighting and loyal to each other during whole version. Enough competition. Nowadays, we still end with 4-5 or even more families, while the amount of families is about 20. If we even reach that, since half of them is a sister/as1 from another family. And we are all just a bunch of sheeps. People are offering bloodships to stay alive and finish the version or people are helping a family and expect to finish with them because they assisted them. Bloods die? Sure, we take a new blood and we make some new alliances so we have at least enough to fight that last threat.

We're still playing like it's a massive playerbase and by doing that we ruin the game and the gameplay. We refuse to adapt to the current situation which ends up in admins adapting the game and the HOF requirements to something which supports our wrong way of playing. We keep on complaining that versions are so short, complaining about stabs all over, about the way of blooding and/or massblooding and about families merging. Yet, it's just all our own fault. If we end a version with half of the game, it's not weird that versions are short. Everyone is connected, blooded, as1, sister or whatever connection it is, so the only way to fight is by stabbing. Or better said, as soon as a family gets shot and none helps, it's a stab. No, it's not. As Critycal said, that's how bloodships work nowadays. They rather stay alive instead of jumping in for a blood. So you can complain about stabbing, but half of the 'so called stabs' aren't even stabs in my opinion. For instance, remember Lusa shooting Aeterna, simply for HOF, loyal bloods for ages. That situation we can call a stab, directly shooting a 100% blood. Nowadays, there are almost no stabs, only the word 'bloods' losing it's value combined with blind people not realising what they are actually doing concerned bloods/friends. Eventually, it's in anger shouting out that someone is a stabber, just because you didn't realise that you were just one of the many 'bloods'.

We totally miss the actual way of playing how it is supposed to be and we complain about a lot which actually is our own fault. The city timer is there for a reason and it is for a reason it is 1 family which closes a town. With the amount of players nowadays, it should be able to win a version with 1 family. It's not easy, it is quite a challenge and it requires a whole different way of (tactical) playing. Maybe bloodship will return to have the old value and maybe we will get more wars or different wars. It should be like this and maybe it will result in longer and more interesting versions. They should change the HOF requirements, get rid of that gold/silver/bronze stuff. That would trigger people to change their minds and think properly about tactics. Finishing alone maybe requires shooting families you like, but that's a part of changing the mentality and maybe would help to properly bring back the real meaning of bloodship. It doesn't make sense to blood 10 families, you know you get fucked over by several of them if you need to win alone. You need real decent and loyal bloods. Maybe it will eventually end up in only 2-3 full loyal bloods. If that ends up that there would be 6-7 groups of loyalists, you will get some interesting wars. Maybe you will lose 1 of those bloods, but let them rerank. It will bring a whole different way of playing, more competition. Make some proper choices for bloods, strategies and wars.

So, I'm curious how you guys think about this. It's just a little idea, but I would like to see a family finishing alone (maybe it can be with 2 or 3 loyalists merged in 1 family). But quit finishing like it's done nowadays, that's total crap. Change the playstyle and stop complaining and pointing fingers to each other, we all allow it, so we all need to change it.
Anonymous (07:32:27 - 11-05)
Link Quote
Anonymous at 07:03:35 on 11/05:
Anonymous at 06:46:48 on 11/05:
Anonymous at 21:56:26 on 10/05:
Anonymous at 21:49:45 on 10/05:
Critycal at 18:43:40 on 10/05:
+1
-56 players next version

Yet +100 accounts
+99 dupes

.....Yes, that was the joke that was made.
dark Ireland (07:08:38 - 11-05)
Link Quote
Critycal at 18:43:40 on 10/05:
Anonymous at 09:31:58 on 10/05:
Anonymous at 13:59:36 on 09/05:
This blooding shit needs to go, pussy fams don't know how to play the game on their own merits, they need to make backroom deals to win a version.

This guy kinda gets it. Blooding and pacting have ruined the game. Sure, admins are perhaps not doing the best job and the cheating sucks. But it is pacting and blooding that ruined Omerta.

There was a time back in the old days, like 1.0-2.x where blooding where a thing. Back then when there were no clear goal with Omerta. The goal was the game itself, to play. Nowadays with a clear goal, own a city to win, blooding is just bullshit. Everytime a family bloods or join a big pact they do not have any ambitions to win, or they plan on stabbing. Looser mentality.

Used to be better when there were more sides. Siberia, Anarchy or later Winterhill and also Merciless to some part. They rarely played at the same time but often two of the sides played. Nowadays it is one big side vs a few families. Which results in the underdogs shoot at chief to do as much harm as possible and after that it is just a few smaller wars between the families in the pact for fun but the main family is never threatened. Cleanup wars and version over in 1 month.

The problem is that the game now is run by a few old tops who have played for a while already, when blooding were a thing, and they are stuck in their ways. Then there are the puppets, or dogs/pussies/dicksucking fags as they go by here on OMB. These guys think they are big shots when they can be top 3 of a family but in reality they are just puppets with no real power. None of them even think about going for the win. They are just happy when they can pretend to be a big shot and blood the old farts running the game.

What is needed are tops who wants to play for themselves, play to win, people with a winner mentality. But whenever someone new tries to go up the old farts gather their puppets and gun the new comers down. Guess they are too afraid to be challenged? And the puppets are happy to do the dirty work. Thinking they are doing something good when in reality they are only being used and ruins the game more and more.

If things changed and people stopped blooding we would get longer and more interesting versions. Whole cities could not be "claimed" and even a smaller family could with a good game plan, clever play and good war planning have a chance to win.

I don't say a family has to do everything alone but if you ask for help from someone you gotta offer them something in return. Or if you join in and help someone it would be because it benefits your family. Not because you are "bloods" and you are obligated to.

Unfortunately this will never happen. Things will never change. Thus the game will stay shit.
There's a few flaws in your story though;
If you are making a blood deal with a family, there's to be expected of the people who close the bloodship that they actually looked ahead of what this bloodship could bring them, but also that the people involved considered that if they accepted this bloodship they are to be expected to counter in case the other family gets into trouble.
That's where most things go wrong nowadays. People, and "some" fams especially, merely look at bloods as "gathering counters" without ever thinking of the possibility that things don't go exactly your way and you need to solve someone elses problems instead because of your bloodship.
The reason the so called 'old farts' run the game is because the old farts either add a lot of value to mutual bloodship, or because the old farts are very good at convincing people to throw themselves in front of the bus for them (for example; a not further to name large turkish omerta community which changes shapes and names every while).

The actual cancer of this game are the families who are hypocrites about these bloodships, you help me, i won't help you, i'm more important.
Some further down here I've seen someone refer to our relationship with Colossal being based on shooting; yes, this is partly true, but most of all; I know Colossal will die for us, Colossal knows Siberia will die for them. No matter the amount of stupidity that caused the subject to get shot; you just do it because you made the deal to do it.
That's the way it is. If you want similar strong relations, prove yourself to be an actual added value to a family by more than just telling them you're going to be blooded and asking someone to just involve in a (your own or, even worse, the family who asked you to pull your bloods in for their cause) war sometimes.

The game is fucked because of all the using and abusing that created an environment on this bleeding shitpile of a browsergame where you either can't trust anybody and feel the urge to stab everyone in your path, or you dumb fucks who get high hopes up that by blooding a family that already has 8 bloods you are going to get any form of protection or have any chance at winning without getting dumped in the end.

You're all getting screwed by the same group of people for years and you're too near sighted to see where it's going wrong. Go analyze your losses for a change instead of crying how shit the game is. Adapt to it, come back stronger.
The majority of former version winners (the ones that mattered, not the ones that were achieved in the last v4 versions with 400 players) aren't winners because they somehow got lucky (except Gaybino, lulz, nice wins), it's because they learnt from past mistakes and changed their mentality and strategy based on that.

It’s kinda compliament Maik. Accepted :)
Anonymous (07:03:35 - 11-05)
Link Quote
Anonymous at 06:46:48 on 11/05:
Anonymous at 21:56:26 on 10/05:
Anonymous at 21:49:45 on 10/05:
Critycal at 18:43:40 on 10/05:
+1
-56 players next version

Yet +100 accounts
+99 dupes
Anonymous (06:46:48 - 11-05)
Link Quote
Anonymous at 21:56:26 on 10/05:
Anonymous at 21:49:45 on 10/05:
Critycal at 18:43:40 on 10/05:
+1
-56 players next version

Yet +100 accounts
Anonymous (21:56:26 - 10-05)
Link Quote
Anonymous at 21:49:45 on 10/05:
Critycal at 18:43:40 on 10/05:
+1
-56 players next version
Anonymous (21:49:45 - 10-05)
Link Quote
Critycal at 18:43:40 on 10/05:
+1
Anonymous (19:34:51 - 10-05)
Link Quote
Critycal at 18:43:40 on 10/05:
Anonymous at 09:31:58 on 10/05:
Anonymous at 13:59:36 on 09/05:
This blooding shit needs to go, pussy fams don't know how to play the game on their own merits, they need to make backroom deals to win a version.

This guy kinda gets it. Blooding and pacting have ruined the game. Sure, admins are perhaps not doing the best job and the cheating sucks. But it is pacting and blooding that ruined Omerta.

There was a time back in the old days, like 1.0-2.x where blooding where a thing. Back then when there were no clear goal with Omerta. The goal was the game itself, to play. Nowadays with a clear goal, own a city to win, blooding is just bullshit. Everytime a family bloods or join a big pact they do not have any ambitions to win, or they plan on stabbing. Looser mentality.

Used to be better when there were more sides. Siberia, Anarchy or later Winterhill and also Merciless to some part. They rarely played at the same time but often two of the sides played. Nowadays it is one big side vs a few families. Which results in the underdogs shoot at chief to do as much harm as possible and after that it is just a few smaller wars between the families in the pact for fun but the main family is never threatened. Cleanup wars and version over in 1 month.

The problem is that the game now is run by a few old tops who have played for a while already, when blooding were a thing, and they are stuck in their ways. Then there are the puppets, or dogs/pussies/dicksucking fags as they go by here on OMB. These guys think they are big shots when they can be top 3 of a family but in reality they are just puppets with no real power. None of them even think about going for the win. They are just happy when they can pretend to be a big shot and blood the old farts running the game.

What is needed are tops who wants to play for themselves, play to win, people with a winner mentality. But whenever someone new tries to go up the old farts gather their puppets and gun the new comers down. Guess they are too afraid to be challenged? And the puppets are happy to do the dirty work. Thinking they are doing something good when in reality they are only being used and ruins the game more and more.

If things changed and people stopped blooding we would get longer and more interesting versions. Whole cities could not be "claimed" and even a smaller family could with a good game plan, clever play and good war planning have a chance to win.

I don't say a family has to do everything alone but if you ask for help from someone you gotta offer them something in return. Or if you join in and help someone it would be because it benefits your family. Not because you are "bloods" and you are obligated to.

Unfortunately this will never happen. Things will never change. Thus the game will stay shit.
There's a few flaws in your story though;
If you are making a blood deal with a family, there's to be expected of the people who close the bloodship that they actually looked ahead of what this bloodship could bring them, but also that the people involved considered that if they accepted this bloodship they are to be expected to counter in case the other family gets into trouble.
That's where most things go wrong nowadays. People, and "some" fams especially, merely look at bloods as "gathering counters" without ever thinking of the possibility that things don't go exactly your way and you need to solve someone elses problems instead because of your bloodship.
The reason the so called 'old farts' run the game is because the old farts either add a lot of value to mutual bloodship, or because the old farts are very good at convincing people to throw themselves in front of the bus for them (for example; a not further to name large turkish omerta community which changes shapes and names every while).

The actual cancer of this game are the families who are hypocrites about these bloodships, you help me, i won't help you, i'm more important.
Some further down here I've seen someone refer to our relationship with Colossal being based on shooting; yes, this is partly true, but most of all; I know Colossal will die for us, Colossal knows Siberia will die for them. No matter the amount of stupidity that caused the subject to get shot; you just do it because you made the deal to do it.
That's the way it is. If you want similar strong relations, prove yourself to be an actual added value to a family by more than just telling them you're going to be blooded and asking someone to just involve in a (your own or, even worse, the family who asked you to pull your bloods in for their cause) war sometimes.

The game is fucked because of all the using and abusing that created an environment on this bleeding shitpile of a browsergame where you either can't trust anybody and feel the urge to stab everyone in your path, or you dumb fucks who get high hopes up that by blooding a family that already has 8 bloods you are going to get any form of protection or have any chance at winning without getting dumped in the end.

You're all getting screwed by the same group of people for years and you're too near sighted to see where it's going wrong. Go analyze your losses for a change instead of crying how shit the game is. Adapt to it, come back stronger.
The majority of former version winners (the ones that mattered, not the ones that were achieved in the last v4 versions with 400 players) aren't winners because they somehow got lucky (except Gaybino, lulz, nice wins), it's because they learnt from past mistakes and changed their mentality and strategy based on that.

Theres always a level of trust in the most successful of alliances, but the problem with them is not that some are better at it than others. Its that the versions are most of the time dominated by bloods with massive numbers compared to all other famllies. They can do this because they know that before that timer starts, they'll merge into...whatever name they decided is going to win this version. Theres almost no competition to it anymore. There reason that backstabbing and spying has become so prevalent is because theres always one alliance of a couple massive families and dupers from those families trying to keep everyone else from getting along or trusting each other.
Anonymous (19:25:06 - 10-05)
Link Quote
Critycal at 18:43:40 on 10/05:
Anonymous at 09:31:58 on 10/05:
Anonymous at 13:59:36 on 09/05:
This blooding shit needs to go, pussy fams don't know how to play the game on their own merits, they need to make backroom deals to win a version.

This guy kinda gets it. Blooding and pacting have ruined the game. Sure, admins are perhaps not doing the best job and the cheating sucks. But it is pacting and blooding that ruined Omerta.

There was a time back in the old days, like 1.0-2.x where blooding where a thing. Back then when there were no clear goal with Omerta. The goal was the game itself, to play. Nowadays with a clear goal, own a city to win, blooding is just bullshit. Everytime a family bloods or join a big pact they do not have any ambitions to win, or they plan on stabbing. Looser mentality.

Used to be better when there were more sides. Siberia, Anarchy or later Winterhill and also Merciless to some part. They rarely played at the same time but often two of the sides played. Nowadays it is one big side vs a few families. Which results in the underdogs shoot at chief to do as much harm as possible and after that it is just a few smaller wars between the families in the pact for fun but the main family is never threatened. Cleanup wars and version over in 1 month.

The problem is that the game now is run by a few old tops who have played for a while already, when blooding were a thing, and they are stuck in their ways. Then there are the puppets, or dogs/pussies/dicksucking fags as they go by here on OMB. These guys think they are big shots when they can be top 3 of a family but in reality they are just puppets with no real power. None of them even think about going for the win. They are just happy when they can pretend to be a big shot and blood the old farts running the game.

What is needed are tops who wants to play for themselves, play to win, people with a winner mentality. But whenever someone new tries to go up the old farts gather their puppets and gun the new comers down. Guess they are too afraid to be challenged? And the puppets are happy to do the dirty work. Thinking they are doing something good when in reality they are only being used and ruins the game more and more.

If things changed and people stopped blooding we would get longer and more interesting versions. Whole cities could not be "claimed" and even a smaller family could with a good game plan, clever play and good war planning have a chance to win.

I don't say a family has to do everything alone but if you ask for help from someone you gotta offer them something in return. Or if you join in and help someone it would be because it benefits your family. Not because you are "bloods" and you are obligated to.

Unfortunately this will never happen. Things will never change. Thus the game will stay shit.
There's a few flaws in your story though;
If you are making a blood deal with a family, there's to be expected of the people who close the bloodship that they actually looked ahead of what this bloodship could bring them, but also that the people involved considered that if they accepted this bloodship they are to be expected to counter in case the other family gets into trouble.
That's where most things go wrong nowadays. People, and "some" fams especially, merely look at bloods as "gathering counters" without ever thinking of the possibility that things don't go exactly your way and you need to solve someone elses problems instead because of your bloodship.
The reason the so called 'old farts' run the game is because the old farts either add a lot of value to mutual bloodship, or because the old farts are very good at convincing people to throw themselves in front of the bus for them (for example; a not further to name large turkish omerta community which changes shapes and names every while).

The actual cancer of this game are the families who are hypocrites about these bloodships, you help me, i won't help you, i'm more important.
Some further down here I've seen someone refer to our relationship with Colossal being based on shooting; yes, this is partly true, but most of all; I know Colossal will die for us, Colossal knows Siberia will die for them. No matter the amount of stupidity that caused the subject to get shot; you just do it because you made the deal to do it.
That's the way it is. If you want similar strong relations, prove yourself to be an actual added value to a family by more than just telling them you're going to be blooded and asking someone to just involve in a (your own or, even worse, the family who asked you to pull your bloods in for their cause) war sometimes.

The game is fucked because of all the using and abusing that created an environment on this bleeding shitpile of a browsergame where you either can't trust anybody and feel the urge to stab everyone in your path, or you dumb fucks who get high hopes up that by blooding a family that already has 8 bloods you are going to get any form of protection or have any chance at winning without getting dumped in the end.

You're all getting screwed by the same group of people for years and you're too near sighted to see where it's going wrong. Go analyze your losses for a change instead of crying how shit the game is. Adapt to it, come back stronger.
The majority of former version winners (the ones that mattered, not the ones that were achieved in the last v4 versions with 400 players) aren't winners because they somehow got lucky (except Gaybino, lulz, nice wins), it's because they learnt from past mistakes and changed their mentality and strategy based on that.
https://news.omertabeyond.net/1893
If you still questioning imperium bloodship
Anonymous (19:03:47 - 10-05)
Link Quote
Anonymous at 18:13:24 on 10/05:
Sotyaway at 17:56:33 on 10/05:
dead_man at 14:23:34 on 10/05:
@Soty watching too much movies,you will be a no lifer soon since you jerking on pulp fiction...
Who are you Mr. Butt hurt, next time i try to use vaseline if im not that horny but you cant blame me after all i deal cheap guys like you :(


soty what the fuck u talking about... first round u gays have done well and talking BIG!!!
imp and horde same dog families... u gays lick and blowjob bigger ones and get your whore actions...
just have fun blowing and stop talking!!!

get some history class before you talking bs, winning and taking hof different things but still you better check who finished one fam standing version without even change a name. As far as I see, imp only fought their own wars in this version.
Critycal Korea, Democratic People's Republic of Patron (18:43:40 - 10-05)
Link Quote
Anonymous at 09:31:58 on 10/05:
Anonymous at 13:59:36 on 09/05:
This blooding shit needs to go, pussy fams don't know how to play the game on their own merits, they need to make backroom deals to win a version.

This guy kinda gets it. Blooding and pacting have ruined the game. Sure, admins are perhaps not doing the best job and the cheating sucks. But it is pacting and blooding that ruined Omerta.

There was a time back in the old days, like 1.0-2.x where blooding where a thing. Back then when there were no clear goal with Omerta. The goal was the game itself, to play. Nowadays with a clear goal, own a city to win, blooding is just bullshit. Everytime a family bloods or join a big pact they do not have any ambitions to win, or they plan on stabbing. Looser mentality.

Used to be better when there were more sides. Siberia, Anarchy or later Winterhill and also Merciless to some part. They rarely played at the same time but often two of the sides played. Nowadays it is one big side vs a few families. Which results in the underdogs shoot at chief to do as much harm as possible and after that it is just a few smaller wars between the families in the pact for fun but the main family is never threatened. Cleanup wars and version over in 1 month.

The problem is that the game now is run by a few old tops who have played for a while already, when blooding were a thing, and they are stuck in their ways. Then there are the puppets, or dogs/pussies/dicksucking fags as they go by here on OMB. These guys think they are big shots when they can be top 3 of a family but in reality they are just puppets with no real power. None of them even think about going for the win. They are just happy when they can pretend to be a big shot and blood the old farts running the game.

What is needed are tops who wants to play for themselves, play to win, people with a winner mentality. But whenever someone new tries to go up the old farts gather their puppets and gun the new comers down. Guess they are too afraid to be challenged? And the puppets are happy to do the dirty work. Thinking they are doing something good when in reality they are only being used and ruins the game more and more.

If things changed and people stopped blooding we would get longer and more interesting versions. Whole cities could not be "claimed" and even a smaller family could with a good game plan, clever play and good war planning have a chance to win.

I don't say a family has to do everything alone but if you ask for help from someone you gotta offer them something in return. Or if you join in and help someone it would be because it benefits your family. Not because you are "bloods" and you are obligated to.

Unfortunately this will never happen. Things will never change. Thus the game will stay shit.
There's a few flaws in your story though;
If you are making a blood deal with a family, there's to be expected of the people who close the bloodship that they actually looked ahead of what this bloodship could bring them, but also that the people involved considered that if they accepted this bloodship they are to be expected to counter in case the other family gets into trouble.
That's where most things go wrong nowadays. People, and "some" fams especially, merely look at bloods as "gathering counters" without ever thinking of the possibility that things don't go exactly your way and you need to solve someone elses problems instead because of your bloodship.
The reason the so called 'old farts' run the game is because the old farts either add a lot of value to mutual bloodship, or because the old farts are very good at convincing people to throw themselves in front of the bus for them (for example; a not further to name large turkish omerta community which changes shapes and names every while).

The actual cancer of this game are the families who are hypocrites about these bloodships, you help me, i won't help you, i'm more important.
Some further down here I've seen someone refer to our relationship with Colossal being based on shooting; yes, this is partly true, but most of all; I know Colossal will die for us, Colossal knows Siberia will die for them. No matter the amount of stupidity that caused the subject to get shot; you just do it because you made the deal to do it.
That's the way it is. If you want similar strong relations, prove yourself to be an actual added value to a family by more than just telling them you're going to be blooded and asking someone to just involve in a (your own or, even worse, the family who asked you to pull your bloods in for their cause) war sometimes.

The game is fucked because of all the using and abusing that created an environment on this bleeding shitpile of a browsergame where you either can't trust anybody and feel the urge to stab everyone in your path, or you dumb fucks who get high hopes up that by blooding a family that already has 8 bloods you are going to get any form of protection or have any chance at winning without getting dumped in the end.

You're all getting screwed by the same group of people for years and you're too near sighted to see where it's going wrong. Go analyze your losses for a change instead of crying how shit the game is. Adapt to it, come back stronger.
The majority of former version winners (the ones that mattered, not the ones that were achieved in the last v4 versions with 400 players) aren't winners because they somehow got lucky (except Gaybino, lulz, nice wins), it's because they learnt from past mistakes and changed their mentality and strategy based on that.