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10-09 Begin Again
Author: MurderInc
Last updated: 3143d 18h 27m 37s ago by Redspeert
Comments: 284
Views: 78,988
Votes: 1 (5 average)
Version: 4.9
Involved families: Anarchy, Comissio, Decavalcanti, Gambino, Notte, Peakys, Persico, Psychonymous, Rinnovo, Vetta, Aeterna, Avengers, Casappa, Colossal, Enfoire, Lusa, Nazdrovia, Prophecy, Sangreal, Shield, Squadron, Albireo
article
Anarchy, Comissio, Peakys and Gambino have taken up arms against Lusa and Prophecy.

Almost 2 hours later, Decavalcanti opens fire against Colossal. Persico joins against Colossal later on.

Aeterna and Casappa have launched a counter against Comissio, but Anarchy was ready and is shooting back at them, getting help from Peakys and Psychonymous.

4 hours in and we have another counter starting: Albireo is targeting Decavalcanti.


On the second evening, a number of families start a new attack against Peakys. The shooters appear to be Sangreal, Enfoire and Nazdrovia.
Shortly after this attack started, a second group of families - Squadron, Avengers and Shield - opened fire against Anarchy.

Anarchy's bloods decided to assist them, with Albireo launching a counter against Squadron, Comissio and Persico against Avengers, and Psychonymous against Shield.
Albireo later stopped their counter, but Notte and Vetta decided to take up arms for Anarchy as well, targeting Squadron.



Anarchy Comissio Peakys Gambino Rinnovo → Lusa
Anarchy Comissio Gambino Rinnovo → Prophecy

Decavalcanti Persico → Colossal

Aeterna Casappa → Comissio
Anarchy Peakys Rinnovo → Aeterna Casappa
Psychonymous → Aeterna

Albireo → Decavalcanti

Second day:
Sangreal Enfoire Nazdrovia → Peakys
Squadron Avengers Shield → Anarchy
Albireo → Squadron
Comissio Persico → Avengers
Psychonymous → Shield



statistics
War started on: 17:57:03 10-09-2015 War ended on: 12:48:04 15-09-2015
Bullet difference: -35,028,068 War duration: 4d 18h 51m
Money difference: -$965,793,586 Players died: 594




deaths
Dead Families:
[Vetta] Family down on 19:01 13-09
[Peakys] Family down on 22:39 12-09
[Avengers] Family down on 19:20 12-09
[Lusa] Family down on 11:24 12-09
[Colossal] Family down on 02:07 12-09
[Prophecy] Family down on 05:00 11-09
[Aeterna] Family down on 04:34 11-09
[Casappa] Family down on 21:58 10-09
Deaths per family:
Sw As LC Ch Br CD GF Points
Aeterna | swin: 0 | assa: 2 | lc: 2 | chief: 12 | brug: 6 | cd: 0 | gf: 0 | points: 191
Albireo | swin: 0 | assa: 0 | lc: 1 | chief: 5 | brug: 0 | cd: 0 | gf: 0 | points: 45
Anarchy | swin: 1 | assa: 3 | lc: 3 | chief: 18 | brug: 25 | cd: 0 | gf: 0 | points: 495
Avengers | swin: 0 | assa: 0 | lc: 2 | chief: 4 | brug: 19 | cd: 0 | gf: 0 | points: 289
Casappa | swin: 0 | assa: 1 | lc: 2 | chief: 3 | brug: 13 | cd: 0 | gf: 0 | points: 206
Colossal | swin: 1 | assa: 1 | lc: 5 | chief: 16 | brug: 11 | cd: 0 | gf: 0 | points: 301
Comissio | swin: 0 | assa: 2 | lc: 0 | chief: 5 | brug: 2 | cd: 0 | gf: 0 | points: 72
Decavalcanti | swin: 1 | assa: 0 | lc: 2 | chief: 21 | brug: 7 | cd: 0 | gf: 0 | points: 271
Enfoire | swin: 1 | assa: 0 | lc: 1 | chief: 5 | brug: 5 | cd: 0 | gf: 0 | points: 113
Gambino | swin: 1 | assa: 0 | lc: 3 | chief: 5 | brug: 1 | cd: 0 | gf: 0 | points: 70
Lusa | swin: 3 | assa: 3 | lc: 14 | chief: 34 | brug: 12 | cd: 0 | gf: 0 | points: 516
Nazdrovia | swin: 1 | assa: 0 | lc: 0 | chief: 1 | brug: 1 | cd: 0 | gf: 0 | points: 23
Notte | swin: 0 | assa: 0 | lc: 1 | chief: 1 | brug: 3 | cd: 0 | gf: 0 | points: 52
Peakys | swin: 1 | assa: 5 | lc: 4 | chief: 18 | brug: 27 | cd: 0 | gf: 0 | points: 535
Persico | swin: 0 | assa: 0 | lc: 0 | chief: 1 | brug: 0 | cd: 0 | gf: 0 | points: 9
Prophecy | swin: 0 | assa: 3 | lc: 4 | chief: 36 | brug: 6 | cd: 0 | gf: 0 | points: 395
Rinnovo | swin: 0 | assa: 2 | lc: 1 | chief: 3 | brug: 7 | cd: 0 | gf: 0 | points: 127
Sangreal | swin: 0 | assa: 4 | lc: 1 | chief: 1 | brug: 2 | cd: 0 | gf: 0 | points: 51
Shield | swin: 0 | assa: 0 | lc: 0 | chief: 2 | brug: 1 | cd: 0 | gf: 0 | points: 29
Squadron | swin: 2 | assa: 0 | lc: 2 | chief: 11 | brug: 22 | cd: 0 | gf: 0 | points: 388
Vetta | swin: 0 | assa: 0 | lc: 3 | chief: 4 | brug: 4 | cd: 0 | gf: 0 | points: 100
Total | swin: 12 | assa: 26 | lc: 51 | chief: 206 | brug: 174 | cd: 0 | gf: 0 | points: 4,278
comments

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Anonymous (22:23:15 - 12-09)
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Redspeert at 12:30:59 on 12/09:
I'd advice anyone I know to stop playing this game for a version or two and see if anything changes. Perhaps it wont be fun for small, sad people in Anarchy, Comissio and their even more pathetic helpers (Hello Persico, Gambino and others) if they dont have anyone to play against. If nothing changes we should just all quit this game...It's 2015 not 2005, there are other things to spend our free time on than fighting dark's dupes.


Hahaha XD that sounds great please stay away!! Then we can start shooting eachother :P

The faggotry is strong in this one!
Anonymous (18:54:26 - 12-09)
Link Quote
Killerzzz at 18:13:29 on 12/09:
Anonymous at 17:35:23 on 12/09:
I disagree.

This Gravano overblooding faggotry pre-dates hall of fame.

The HOF was introduced to create an incentive for families to compete to finish first. That it hasn't worked out as a cure for this shitty game play is not really in dispute.
But to say the HOF is the reason is wrong. Most of the fams finishing the version together do not really care who gets that HOF gimmick.

Merton summed up the reasons.
Idiot tops who overblood, and the sheeps following those idiot tops.

Of course it gets ridiculous when guys like MurderInc whose family is not exactly reknown for a short bloodlist/small blood circle starts crying here.

[img]http://i59.tinypic.com/amy5ur.jpg[/img]

If you catch my drift.

Yes mass blooding predates these boring versions, but yet the game was interesting enough, why?

because you didn't have have only (if they are lucky) 10+ families with atleast 20 brugliones even when Affi, CCE, or whatever side had a good list of bloods there was still enough power left to distribute, unlike versions nowdays where you got maybe 10 avarage size families and 3/4 really big ones.

this war is the perfect example it's exactly the same as when i got back and anarchy had a huge family going on, still they needed a big list of bloods to back them up against others or even use non blood fams to fight their wars, while those non blood fams know they will get cleared later on anyways.

Yet again Anarchy probably having about a 3rd of the high ranks in the game, didnt really follow the game stats but seen they were big enough to almost make a difference on their own, yet they need pretty much 60% of the top 10 to stay alive and next to that they got these non blood families helping them out so they can stay alive a little longer instead of thinking if we take the oppurtunity after the big war to deal with anarchy we might be the ones on top after all the wars.

if anarchy is really that good as i see alot of players claim here they wouldnt need all that shit just to keep their ass safe but yet again 2nd time i see them up and they fall back to the habbits i seen the first time.

A family this size shouldnt need this many other families to keep em up but hey guess we can blame that to the lackeys the main reason this game died.

Lackeys ment less activity in the game itself which ment less activity on irc which means a dead game, cause lets all admit it, this game wasnt good cause of the game itself but it was because of the IRC community


Yes, and no.

Lackeys are a different topic, that we could probably argue about forever.
My position on lackeys. Yes, they played a role in the decay of Omerta. But they had to be introduced sooner or later. The game itself is not particularly great/entertaining. Brando himself said, it's basically a web 1.0 game. And it's kinda amazing it is still running. There still was a good/fair amount of irc activity in the versions following the introduction of lackeys.
The real shrinking of the playerbase happened, when Gravano - Vinci - Conflict - Vaffa - Liberta -Righelli (I think I missed a fam) decided they no longer wanted to fight/compete over who wins a version. But instead started to form a pact that engulfed around 40%+ of the playerbase. That killed any competition whatsoever in this game. And the first big retirement waves hit .com.
I don't know how the development on the other versions was, but since quite a few players played several versions, I can see how they shrunk simultaniously.

After those original wank fams retired one after another, the tops of the remaining fams or newly created fams, did not create something "new" or returned to the older blooding patterns, which resulted in 3 or 4 sides, but instead they learnt and adopted that bad behaviour set by the afore mentioned families. That in combination with lackeys, which accelerated ranking speed and has lead to faster and duller versions. And more and more people leaving over time.

Of course it gets ridiculous, when guys like MurderInc who was top of a family that grew and expanded into powerhouse with this "new game play" of just blooding big, start complaining about fams like Anarchy pushing that model even further. Siberia was in a position to set up a different gameplay and compete with Aeterna (the other newer big fam) over a version, instead of blooding them, and strangle more life out of a dying game.

That whole thing doesn't mean, Anarchy blooding 10 fams is not pathetic and ridiculous, it just means MurderInc is no position to pass judgement on them.
MurderInc Austria (18:51:23 - 12-09)
Link Quote
Anonymous at 18:28:45 on 12/09:
MurderInc at 17:52:49 on 12/09:
Anonymous at 17:35:23 on 12/09:
Killerzzz at 17:10:58 on 12/09:
When I tried playing again a few versions ago and played with some of the people I knew from back then the problems got pretty clear pretty soon, it was some of the older tops still having the old mentality that having all these tactical bloods they dont even feel playing with or feel to shoot for.

then on the side of that you would have this terrible KA which in my eyes just makes no sense at all, yes KA was bad in the previous versions but the fact that you don't even have to logon to kill but only logon when you were shot once to rebuy your BGs and some other items to just log off again, and then have your bloods finish off whoever attacks you, this is what made families take on even more bloods so they can survive any war situations.

Blood family A that you like and feel to make the end of the version with and then blood family B so you take them out of the equation of them shooting you when certain lifelong/versions old enemies will start shooting you.

Then the next problem is the word bloods should be scrapped of this game at this point, because the word doesn't mean shit anymore to most of these families that are still around these days,the "bloodship" nowdays should more be seen as a non-shooting agreement between families till their use is gone and they become a bother and the always version ending "backstab" war starts.

Last problem in my eyes in this game is the hall of fame, where it doesnt even matter how good a player played, or how much a family shot to get that #1 position, but on how much a family used their survival tactics seeing #1 fams being families that had the least wars. or however backstabbed most bloods so they dont have to lose to many.

try to fix these issues and the game might become good again, even in this modern age of the internet.

I disagree.

This Gravano overblooding faggotry pre-dates hall of fame.

The HOF was introduced to create an incentive for families to compete to finish first. That it hasn't worked out as a cure for this shitty game play is not really in dispute.
But to say the HOF is the reason is wrong. Most of the fams finishing the version together do not really care who gets that HOF gimmick.

Merton summed up the reasons.
Idiot tops who overblood, and the sheeps following those idiot tops.

Of course it gets ridiculous when guys like MurderInc whose family is not exactly reknown for a short bloodlist/small blood circle starts crying here.

[img]http://i59.tinypic.com/amy5ur.jpg[/img]

If you catch my drift.
Just as ridiculous as you comparing our usual initial bloodlist of 4-6 families (with maybe 1-2 additions after the first or second war, to replace dead ones) to a family who bloods like, what, 11, 12 families before anyone has actually shot a single bullet? Probably even more, judging by the random families that suddenly felt the need to counter for Anarchy? That's not derailing the discussion at all? It's literally twice as many bloods.

And what is it with your personal obsession with me and Siberia? Every time someone mentions this topic, or anytime I write a comment about it, you're there with the same argument. It's getting rather boring. We're not even close to being the biggest blooders in the game, and in any version we played, there have been multiple families with more or similar amount of bloods. I went through the trouble of actually confirming the numbers for 4.75, showing that the three other powerhouses had the same number of bloods or more (I didn't check any other families, could be even more): https://news.omertabeyond.net/gcmr/33599#33599

So yeah, sorry, I don't make the rules of how this game is played, but we never went anywhere close to this far, and people like you who spew out biased, overgeneralized comments like that simply prevent any meaningful discussion from happening by making the community believe everyone plays like this.

4-5 fams were an okayish number (assuming it were not powerhouses) in a time and galaxy far away, when there were easily 30+ fams. Which was way before Siberia as a family existed. That you try to portray your blooding pattern in let's say the last two versions as "normal" as part of the problem. As long you act like, that was not too much and normal for this mini playerbase there's no point in having that discussion anyway.

And that's still ignoring the fact, that we had those discussions in the past.
The last attempt came from Lucchese a good while back (10 versions?).
In many words the key response was: No. You did blood that much in the past, "now it's our turn to win versions", "you are scared that you will get pwnd". Or simply "We just don't give a fuck."

I am not sure, but I think it was either in that discussion or one of the follow ups, where you actually said:
"No, we can't change our gameplay, because we would get gangbanged early on, and our members would lose interest and stop playing. And we have a responsibility towards our members."

So sorry, I find it hard to feel any sympathy about you crying about the number of bloods now.

Of course I could have also singled out Gaybino. Who after two versions of the original "Gaypact" went here weeping with a response:

"Ok, now you made it clear you can lock up a version, how about you return to a normal game play and let somebody else play in the sandbox." (I really can't recall which of their tops came with that posting, but I am fairly sure it was a Gambino top, call it 90% certainty)
And look where they are now, and doing what? But at least they are not crying about blooding and pacting now. If they end up on the receiving end in a few versions and come crying here (if omerta has that many versions left), I would mock them as much as I mock you now.

So it's not a personal vendetta or a grudge or something. It's just pointing out, that you don't have the moral high ground on this issue. As some other posters have pointed out, too.
I should point out that I wasn't actively playing in the version Lucchese made their pledge, as Faffie was taking a break and Siberia was yet to switch to .com, so unfortunately I wasn't able to participate in that experiment.

Either way, you are correct that my argument is that since I do not make the rules, I have to adapt to the established playstyle, which for most versions in the past 2 years is either 2 big sides with a lot of cross-blooding and stabs, or 3 similar sized sides with less crossblooding. This left room for 2 to three decent and interesting wars, with the occasional 1:1 ratio after accounting for counters. I would argue that this is close to the best thing you can hope for with a playerbase of this size. I don't think the gameplay scales to smaller numbers, you simply would not have enough active members or tops to keep it interesting for anyone.

There's only so much you can do with one family and one memberbase, and repeatedly trying to make a point by not blooding the way everyone else does is a guaranteed way of both losing your members and any enjoyment you were getting out of this. And I mean, who would blame them? Putting loads of time (and possibly money) into this game just to get gangbanged every version gets old quite fast. That's also why certain families only pop up every 5 to 10 versions, and then realize they don't dictate the rules, while others manage to play for years without skipping much of anything.

There has been a sort of unwritten rule that whenever a family attempts to go full retard with their bloodships, they would be left on the sidelines and cleaned afterwards. This happened multiple times to, for example, Templari. I don't know if any family has actually ever made it past 50% in terms of blooded highranks on one side in the past, but this version, it's obvious we have reached that point (and far exceeded it) AND the unwritten role doesn't seem to apply anymore.

Say what you want about previous versions, I believe that with the constraints placed on us by this small playerbase, it was still interesting to play and never locked right out of the gate. It wasn't always the group with better numbers, or the family with more bloods that won. That is gone now, and that should be the topic, not old grudges.
Merton (18:38:06 - 12-09)
Link Quote
Image


sums it up.
Anonymous (18:28:45 - 12-09)
Link Quote
MurderInc at 17:52:49 on 12/09:
Anonymous at 17:35:23 on 12/09:
Killerzzz at 17:10:58 on 12/09:
When I tried playing again a few versions ago and played with some of the people I knew from back then the problems got pretty clear pretty soon, it was some of the older tops still having the old mentality that having all these tactical bloods they dont even feel playing with or feel to shoot for.

then on the side of that you would have this terrible KA which in my eyes just makes no sense at all, yes KA was bad in the previous versions but the fact that you don't even have to logon to kill but only logon when you were shot once to rebuy your BGs and some other items to just log off again, and then have your bloods finish off whoever attacks you, this is what made families take on even more bloods so they can survive any war situations.

Blood family A that you like and feel to make the end of the version with and then blood family B so you take them out of the equation of them shooting you when certain lifelong/versions old enemies will start shooting you.

Then the next problem is the word bloods should be scrapped of this game at this point, because the word doesn't mean shit anymore to most of these families that are still around these days,the "bloodship" nowdays should more be seen as a non-shooting agreement between families till their use is gone and they become a bother and the always version ending "backstab" war starts.

Last problem in my eyes in this game is the hall of fame, where it doesnt even matter how good a player played, or how much a family shot to get that #1 position, but on how much a family used their survival tactics seeing #1 fams being families that had the least wars. or however backstabbed most bloods so they dont have to lose to many.

try to fix these issues and the game might become good again, even in this modern age of the internet.

I disagree.

This Gravano overblooding faggotry pre-dates hall of fame.

The HOF was introduced to create an incentive for families to compete to finish first. That it hasn't worked out as a cure for this shitty game play is not really in dispute.
But to say the HOF is the reason is wrong. Most of the fams finishing the version together do not really care who gets that HOF gimmick.

Merton summed up the reasons.
Idiot tops who overblood, and the sheeps following those idiot tops.

Of course it gets ridiculous when guys like MurderInc whose family is not exactly reknown for a short bloodlist/small blood circle starts crying here.

[img]http://i59.tinypic.com/amy5ur.jpg[/img]

If you catch my drift.
Just as ridiculous as you comparing our usual initial bloodlist of 4-6 families (with maybe 1-2 additions after the first or second war, to replace dead ones) to a family who bloods like, what, 11, 12 families before anyone has actually shot a single bullet? Probably even more, judging by the random families that suddenly felt the need to counter for Anarchy? That's not derailing the discussion at all? It's literally twice as many bloods.

And what is it with your personal obsession with me and Siberia? Every time someone mentions this topic, or anytime I write a comment about it, you're there with the same argument. It's getting rather boring. We're not even close to being the biggest blooders in the game, and in any version we played, there have been multiple families with more or similar amount of bloods. I went through the trouble of actually confirming the numbers for 4.75, showing that the three other powerhouses had the same number of bloods or more (I didn't check any other families, could be even more): https://news.omertabeyond.net/gcmr/33599#33599

So yeah, sorry, I don't make the rules of how this game is played, but we never went anywhere close to this far, and people like you who spew out biased, overgeneralized comments like that simply prevent any meaningful discussion from happening by making the community believe everyone plays like this.

4-5 fams were an okayish number (assuming it were not powerhouses) in a time and galaxy far away, when there were easily 30+ fams. Which was way before Siberia as a family existed. That you try to portray your blooding pattern in let's say the last two versions as "normal" as part of the problem. As long you act like, that was not too much and normal for this mini playerbase there's no point in having that discussion anyway.

And that's still ignoring the fact, that we had those discussions in the past.
The last attempt came from Lucchese a good while back (10 versions?).
In many words the key response was: No. You did blood that much in the past, "now it's our turn to win versions", "you are scared that you will get pwnd". Or simply "We just don't give a fuck."

I am not sure, but I think it was either in that discussion or one of the follow ups, where you actually said:
"No, we can't change our gameplay, because we would get gangbanged early on, and our members would lose interest and stop playing. And we have a responsibility towards our members."

So sorry, I find it hard to feel any sympathy about you crying about the number of bloods now.

Of course I could have also singled out Gaybino. Who after two versions of the original "Gaypact" went here weeping with a response:

"Ok, now you made it clear you can lock up a version, how about you return to a normal game play and let somebody else play in the sandbox." (I really can't recall which of their tops came with that posting, but I am fairly sure it was a Gambino top, call it 90% certainty)
And look where they are now, and doing what? But at least they are not crying about blooding and pacting now. If they end up on the receiving end in a few versions and come crying here (if omerta has that many versions left), I would mock them as much as I mock you now.

So it's not a personal vendetta or a grudge or something. It's just pointing out, that you don't have the moral high ground on this issue. As some other posters have pointed out, too.
MurderInc Austria (18:27:59 - 12-09)
Link Quote
Maddox at 18:20:33 on 12/09:
MurderInc at 17:20:59 on 12/09:
Anonymous at 17:09:28 on 12/09:
Merton at 15:18:33 on 12/09:
MurderInc at 14:20:05 on 12/09:
Delidivane at 13:01:03 on 12/09:
Redspeert at 12:30:59 on 12/09:
I'd advice anyone I know to stop playing this game for a version or two and see if anything changes. Perhaps it wont be fun for small, sad people in Anarchy, Comissio and their even more pathetic helpers (Hello Persico, Gambino and others) if they dont have anyone to play against. If nothing changes we should just all quit this game...It's 2015 not 2005, there are other things to spend our free time on than fighting dark's dupes.

Omerta was dieing slowly version by version but since we Marazzino left the game, it will die pretty faster.
Beacuse in my point of view, for the last 8-9 versions, Marazzino was the main fam who fought aganist the pacts and tried to organise neutral fams aganist these pacts. ( Actually we had fought aganist the pacts since 2.3 - 2.4 First we fought aganist Conflict co, then Vinci co appeared, then Siberia-Aeterna-Lusa triangle began and now Anarchy - Gravano - Gambino team creating huge pacts) And without Marazzino, its not easy to struggle with the pacts, isnt it ? :)

And omerta deserved to die versions ago because of unfair admins policies. Im regret not to quit versions ago. i hope you guys ( Colossal, Siberia, Aeterna, Lusa, Prophecy ) stick to your decision and not continue to play this fucking piece of shit.

Delidivane kacar o/
That's rich, because the last version you played you had the biggest bloodlist of all fams. Nothing compared to this sorry excuse of a version, of course, but calling yourself the main anti-pact fam is a bit ... weird.
Maraz being around still was a good thing (speaking for the game, not for my politics) just because it spread the turkish playerbase among more fams, which doesn't seem to be the case anymore and leads to massive fams like Anarchy.

So the question is why do turkish players all flock to one or two families.

Judging from the gibberish some tops of Turkish fams past and present, I would guess not speaking English might be a factor.
No, it does not apply to all Turkish players or tops, but some of the stuff Turkish players wrote here and on irc was pretty hard to comprehend.
I think the issue is more that they're all gathering in one family this version, as opposed to 3-4 medium to big families like in the past (Maraz, Janni, Anarchy, etc.)

Language is a barrier for sure, but I think it's fair to say that other families could've done more to attract the turkish playerbase. There's a lot of racism to go around in many families. Can't really blame them for wanting to stick to families where they feel more welcome.
asian wanker here,from my point of view racism isnt an issue in this game,its the mentality of the players that think it is,been playing this game quite a long time and never ever before did i get a racist insult
It is quite focused towards turks in my experience. Yes, there's probably some mentality issue as well, with people misinterpreting things directed towards turkish fams, as opposed to turks as a nation/culture/whatever, but the actual racist stuff that goes on is mostly directed against them. Seeing this both on this site and in my own fam, where it took some time and a few conflicts here and there before everything was going smoothly with our turkish playerbase. Judging by the stories I hear from other fams (certainly not all), it's not better there.
Maddox Singapore (18:20:33 - 12-09)
Link Quote
MurderInc at 17:20:59 on 12/09:
Anonymous at 17:09:28 on 12/09:
Merton at 15:18:33 on 12/09:
MurderInc at 14:20:05 on 12/09:
Delidivane at 13:01:03 on 12/09:
Redspeert at 12:30:59 on 12/09:
I'd advice anyone I know to stop playing this game for a version or two and see if anything changes. Perhaps it wont be fun for small, sad people in Anarchy, Comissio and their even more pathetic helpers (Hello Persico, Gambino and others) if they dont have anyone to play against. If nothing changes we should just all quit this game...It's 2015 not 2005, there are other things to spend our free time on than fighting dark's dupes.

Omerta was dieing slowly version by version but since we Marazzino left the game, it will die pretty faster.
Beacuse in my point of view, for the last 8-9 versions, Marazzino was the main fam who fought aganist the pacts and tried to organise neutral fams aganist these pacts. ( Actually we had fought aganist the pacts since 2.3 - 2.4 First we fought aganist Conflict co, then Vinci co appeared, then Siberia-Aeterna-Lusa triangle began and now Anarchy - Gravano - Gambino team creating huge pacts) And without Marazzino, its not easy to struggle with the pacts, isnt it ? :)

And omerta deserved to die versions ago because of unfair admins policies. Im regret not to quit versions ago. i hope you guys ( Colossal, Siberia, Aeterna, Lusa, Prophecy ) stick to your decision and not continue to play this fucking piece of shit.

Delidivane kacar o/
That's rich, because the last version you played you had the biggest bloodlist of all fams. Nothing compared to this sorry excuse of a version, of course, but calling yourself the main anti-pact fam is a bit ... weird.
Maraz being around still was a good thing (speaking for the game, not for my politics) just because it spread the turkish playerbase among more fams, which doesn't seem to be the case anymore and leads to massive fams like Anarchy.

So the question is why do turkish players all flock to one or two families.

Judging from the gibberish some tops of Turkish fams past and present, I would guess not speaking English might be a factor.
No, it does not apply to all Turkish players or tops, but some of the stuff Turkish players wrote here and on irc was pretty hard to comprehend.
I think the issue is more that they're all gathering in one family this version, as opposed to 3-4 medium to big families like in the past (Maraz, Janni, Anarchy, etc.)

Language is a barrier for sure, but I think it's fair to say that other families could've done more to attract the turkish playerbase. There's a lot of racism to go around in many families. Can't really blame them for wanting to stick to families where they feel more welcome.
asian wanker here,from my point of view racism isnt an issue in this game,its the mentality of the players that think it is,been playing this game quite a long time and never ever before did i get a racist insult
Killerzzz Netherlands (18:13:29 - 12-09)
Link Quote
Anonymous at 17:35:23 on 12/09:
I disagree.

This Gravano overblooding faggotry pre-dates hall of fame.

The HOF was introduced to create an incentive for families to compete to finish first. That it hasn't worked out as a cure for this shitty game play is not really in dispute.
But to say the HOF is the reason is wrong. Most of the fams finishing the version together do not really care who gets that HOF gimmick.

Merton summed up the reasons.
Idiot tops who overblood, and the sheeps following those idiot tops.

Of course it gets ridiculous when guys like MurderInc whose family is not exactly reknown for a short bloodlist/small blood circle starts crying here.

[img]http://i59.tinypic.com/amy5ur.jpg[/img]

If you catch my drift.

Yes mass blooding predates these boring versions, but yet the game was interesting enough, why?

because you didn't have have only (if they are lucky) 10+ families with atleast 20 brugliones even when Affi, CCE, or whatever side had a good list of bloods there was still enough power left to distribute, unlike versions nowdays where you got maybe 10 avarage size families and 3/4 really big ones.

this war is the perfect example it's exactly the same as when i got back and anarchy had a huge family going on, still they needed a big list of bloods to back them up against others or even use non blood fams to fight their wars, while those non blood fams know they will get cleared later on anyways.

Yet again Anarchy probably having about a 3rd of the high ranks in the game, didnt really follow the game stats but seen they were big enough to almost make a difference on their own, yet they need pretty much 60% of the top 10 to stay alive and next to that they got these non blood families helping them out so they can stay alive a little longer instead of thinking if we take the oppurtunity after the big war to deal with anarchy we might be the ones on top after all the wars.

if anarchy is really that good as i see alot of players claim here they wouldnt need all that shit just to keep their ass safe but yet again 2nd time i see them up and they fall back to the habbits i seen the first time.

A family this size shouldnt need this many other families to keep em up but hey guess we can blame that to the lackeys the main reason this game died.

Lackeys ment less activity in the game itself which ment less activity on irc which means a dead game, cause lets all admit it, this game wasnt good cause of the game itself but it was because of the IRC community
MurderInc Austria (17:52:49 - 12-09)
Link Quote
Anonymous at 17:35:23 on 12/09:
Killerzzz at 17:10:58 on 12/09:
When I tried playing again a few versions ago and played with some of the people I knew from back then the problems got pretty clear pretty soon, it was some of the older tops still having the old mentality that having all these tactical bloods they dont even feel playing with or feel to shoot for.

then on the side of that you would have this terrible KA which in my eyes just makes no sense at all, yes KA was bad in the previous versions but the fact that you don't even have to logon to kill but only logon when you were shot once to rebuy your BGs and some other items to just log off again, and then have your bloods finish off whoever attacks you, this is what made families take on even more bloods so they can survive any war situations.

Blood family A that you like and feel to make the end of the version with and then blood family B so you take them out of the equation of them shooting you when certain lifelong/versions old enemies will start shooting you.

Then the next problem is the word bloods should be scrapped of this game at this point, because the word doesn't mean shit anymore to most of these families that are still around these days,the "bloodship" nowdays should more be seen as a non-shooting agreement between families till their use is gone and they become a bother and the always version ending "backstab" war starts.

Last problem in my eyes in this game is the hall of fame, where it doesnt even matter how good a player played, or how much a family shot to get that #1 position, but on how much a family used their survival tactics seeing #1 fams being families that had the least wars. or however backstabbed most bloods so they dont have to lose to many.

try to fix these issues and the game might become good again, even in this modern age of the internet.

I disagree.

This Gravano overblooding faggotry pre-dates hall of fame.

The HOF was introduced to create an incentive for families to compete to finish first. That it hasn't worked out as a cure for this shitty game play is not really in dispute.
But to say the HOF is the reason is wrong. Most of the fams finishing the version together do not really care who gets that HOF gimmick.

Merton summed up the reasons.
Idiot tops who overblood, and the sheeps following those idiot tops.

Of course it gets ridiculous when guys like MurderInc whose family is not exactly reknown for a short bloodlist/small blood circle starts crying here.

[img]http://i59.tinypic.com/amy5ur.jpg[/img]

If you catch my drift.
Just as ridiculous as you comparing our usual initial bloodlist of 4-6 families (with maybe 1-2 additions after the first or second war, to replace dead ones) to a family who bloods like, what, 11, 12 families before anyone has actually shot a single bullet? Probably even more, judging by the random families that suddenly felt the need to counter for Anarchy? That's not derailing the discussion at all? It's literally twice as many bloods.

And what is it with your personal obsession with me and Siberia? Every time someone mentions this topic, or anytime I write a comment about it, you're there with the same argument. It's getting rather boring. We're not even close to being the biggest blooders in the game, and in any version we played, there have been multiple families with more or similar amount of bloods. I went through the trouble of actually confirming the numbers for 4.75, showing that the three other powerhouses had the same number of bloods or more (I didn't check any other families, could be even more): https://news.omertabeyond.net/gcmr/33599#33599

So yeah, sorry, I don't make the rules of how this game is played, but we never went anywhere close to this far, and people like you who spew out biased, overgeneralized comments like that simply prevent any meaningful discussion from happening by making the community believe everyone plays like this.

// edit: Just as a reminder, this is their bloodlist based on info from tops that were blooded to them and the families that are countering for them directly:
Image

Almost 6,000 points prior to the first war (all other families together have 3,000). And that's in a way smaller version than the one I did the count for.
Anonymous (17:35:23 - 12-09)
Link Quote
Killerzzz at 17:10:58 on 12/09:
When I tried playing again a few versions ago and played with some of the people I knew from back then the problems got pretty clear pretty soon, it was some of the older tops still having the old mentality that having all these tactical bloods they dont even feel playing with or feel to shoot for.

then on the side of that you would have this terrible KA which in my eyes just makes no sense at all, yes KA was bad in the previous versions but the fact that you don't even have to logon to kill but only logon when you were shot once to rebuy your BGs and some other items to just log off again, and then have your bloods finish off whoever attacks you, this is what made families take on even more bloods so they can survive any war situations.

Blood family A that you like and feel to make the end of the version with and then blood family B so you take them out of the equation of them shooting you when certain lifelong/versions old enemies will start shooting you.

Then the next problem is the word bloods should be scrapped of this game at this point, because the word doesn't mean shit anymore to most of these families that are still around these days,the "bloodship" nowdays should more be seen as a non-shooting agreement between families till their use is gone and they become a bother and the always version ending "backstab" war starts.

Last problem in my eyes in this game is the hall of fame, where it doesnt even matter how good a player played, or how much a family shot to get that #1 position, but on how much a family used their survival tactics seeing #1 fams being families that had the least wars. or however backstabbed most bloods so they dont have to lose to many.

try to fix these issues and the game might become good again, even in this modern age of the internet.

I disagree.

This Gravano overblooding faggotry pre-dates hall of fame.

The HOF was introduced to create an incentive for families to compete to finish first. That it hasn't worked out as a cure for this shitty game play is not really in dispute.
But to say the HOF is the reason is wrong. Most of the fams finishing the version together do not really care who gets that HOF gimmick.

Merton summed up the reasons.
Idiot tops who overblood, and the sheeps following those idiot tops.

Of course it gets ridiculous when guys like MurderInc whose family is not exactly reknown for a short bloodlist/small blood circle starts crying here.

[img]http://i59.tinypic.com/amy5ur.jpg[/img]

If you catch my drift.
MurderInc Austria (17:20:59 - 12-09)
Link Quote
Anonymous at 17:09:28 on 12/09:
Merton at 15:18:33 on 12/09:
MurderInc at 14:20:05 on 12/09:
Delidivane at 13:01:03 on 12/09:
Redspeert at 12:30:59 on 12/09:
I'd advice anyone I know to stop playing this game for a version or two and see if anything changes. Perhaps it wont be fun for small, sad people in Anarchy, Comissio and their even more pathetic helpers (Hello Persico, Gambino and others) if they dont have anyone to play against. If nothing changes we should just all quit this game...It's 2015 not 2005, there are other things to spend our free time on than fighting dark's dupes.

Omerta was dieing slowly version by version but since we Marazzino left the game, it will die pretty faster.
Beacuse in my point of view, for the last 8-9 versions, Marazzino was the main fam who fought aganist the pacts and tried to organise neutral fams aganist these pacts. ( Actually we had fought aganist the pacts since 2.3 - 2.4 First we fought aganist Conflict co, then Vinci co appeared, then Siberia-Aeterna-Lusa triangle began and now Anarchy - Gravano - Gambino team creating huge pacts) And without Marazzino, its not easy to struggle with the pacts, isnt it ? :)

And omerta deserved to die versions ago because of unfair admins policies. Im regret not to quit versions ago. i hope you guys ( Colossal, Siberia, Aeterna, Lusa, Prophecy ) stick to your decision and not continue to play this fucking piece of shit.

Delidivane kacar o/
That's rich, because the last version you played you had the biggest bloodlist of all fams. Nothing compared to this sorry excuse of a version, of course, but calling yourself the main anti-pact fam is a bit ... weird.
Maraz being around still was a good thing (speaking for the game, not for my politics) just because it spread the turkish playerbase among more fams, which doesn't seem to be the case anymore and leads to massive fams like Anarchy.

So the question is why do turkish players all flock to one or two families.

Judging from the gibberish some tops of Turkish fams past and present, I would guess not speaking English might be a factor.
No, it does not apply to all Turkish players or tops, but some of the stuff Turkish players wrote here and on irc was pretty hard to comprehend.
I think the issue is more that they're all gathering in one family this version, as opposed to 3-4 medium to big families like in the past (Maraz, Janni, Anarchy, etc.)

Language is a barrier for sure, but I think it's fair to say that other families could've done more to attract the turkish playerbase. There's a lot of racism to go around in many families. Can't really blame them for wanting to stick to families where they feel more welcome.
Killerzzz Netherlands (17:10:58 - 12-09)
Link Quote
When I tried playing again a few versions ago and played with some of the people I knew from back then the problems got pretty clear pretty soon, it was some of the older tops still having the old mentality that having all these tactical bloods they dont even feel playing with or feel to shoot for.

then on the side of that you would have this terrible KA which in my eyes just makes no sense at all, yes KA was bad in the previous versions but the fact that you don't even have to logon to kill but only logon when you were shot once to rebuy your BGs and some other items to just log off again, and then have your bloods finish off whoever attacks you, this is what made families take on even more bloods so they can survive any war situations.

Blood family A that you like and feel to make the end of the version with and then blood family B so you take them out of the equation of them shooting you when certain lifelong/versions old enemies will start shooting you.

Then the next problem is the word bloods should be scrapped of this game at this point, because the word doesn't mean shit anymore to most of these families that are still around these days,the "bloodship" nowdays should more be seen as a non-shooting agreement between families till their use is gone and they become a bother and the always version ending "backstab" war starts.

Last problem in my eyes in this game is the hall of fame, where it doesnt even matter how good a player played, or how much a family shot to get that #1 position, but on how much a family used their survival tactics seeing #1 fams being families that had the least wars. or however backstabbed most bloods so they dont have to lose to many.

try to fix these issues and the game might become good again, even in this modern age of the internet.
Anonymous (17:09:28 - 12-09)
Link Quote
Merton at 15:18:33 on 12/09:
MurderInc at 14:20:05 on 12/09:
Delidivane at 13:01:03 on 12/09:
Redspeert at 12:30:59 on 12/09:
I'd advice anyone I know to stop playing this game for a version or two and see if anything changes. Perhaps it wont be fun for small, sad people in Anarchy, Comissio and their even more pathetic helpers (Hello Persico, Gambino and others) if they dont have anyone to play against. If nothing changes we should just all quit this game...It's 2015 not 2005, there are other things to spend our free time on than fighting dark's dupes.

Omerta was dieing slowly version by version but since we Marazzino left the game, it will die pretty faster.
Beacuse in my point of view, for the last 8-9 versions, Marazzino was the main fam who fought aganist the pacts and tried to organise neutral fams aganist these pacts. ( Actually we had fought aganist the pacts since 2.3 - 2.4 First we fought aganist Conflict co, then Vinci co appeared, then Siberia-Aeterna-Lusa triangle began and now Anarchy - Gravano - Gambino team creating huge pacts) And without Marazzino, its not easy to struggle with the pacts, isnt it ? :)

And omerta deserved to die versions ago because of unfair admins policies. Im regret not to quit versions ago. i hope you guys ( Colossal, Siberia, Aeterna, Lusa, Prophecy ) stick to your decision and not continue to play this fucking piece of shit.

Delidivane kacar o/
That's rich, because the last version you played you had the biggest bloodlist of all fams. Nothing compared to this sorry excuse of a version, of course, but calling yourself the main anti-pact fam is a bit ... weird.
Maraz being around still was a good thing (speaking for the game, not for my politics) just because it spread the turkish playerbase among more fams, which doesn't seem to be the case anymore and leads to massive fams like Anarchy.

So the question is why do turkish players all flock to one or two families.

Judging from the gibberish some tops of Turkish fams past and present, I would guess not speaking English might be a factor.
No, it does not apply to all Turkish players or tops, but some of the stuff Turkish players wrote here and on irc was pretty hard to comprehend.
Anonymous (15:25:20 - 12-09)
Link Quote
Notte Vetta VS Squadron...

Anarchy power. call non blood's to help with 60 brugs.
Merton (15:18:33 - 12-09)
Link Quote
MurderInc at 14:20:05 on 12/09:
Delidivane at 13:01:03 on 12/09:
Redspeert at 12:30:59 on 12/09:
I'd advice anyone I know to stop playing this game for a version or two and see if anything changes. Perhaps it wont be fun for small, sad people in Anarchy, Comissio and their even more pathetic helpers (Hello Persico, Gambino and others) if they dont have anyone to play against. If nothing changes we should just all quit this game...It's 2015 not 2005, there are other things to spend our free time on than fighting dark's dupes.

Omerta was dieing slowly version by version but since we Marazzino left the game, it will die pretty faster.
Beacuse in my point of view, for the last 8-9 versions, Marazzino was the main fam who fought aganist the pacts and tried to organise neutral fams aganist these pacts. ( Actually we had fought aganist the pacts since 2.3 - 2.4 First we fought aganist Conflict co, then Vinci co appeared, then Siberia-Aeterna-Lusa triangle began and now Anarchy - Gravano - Gambino team creating huge pacts) And without Marazzino, its not easy to struggle with the pacts, isnt it ? :)

And omerta deserved to die versions ago because of unfair admins policies. Im regret not to quit versions ago. i hope you guys ( Colossal, Siberia, Aeterna, Lusa, Prophecy ) stick to your decision and not continue to play this fucking piece of shit.

Delidivane kacar o/
That's rich, because the last version you played you had the biggest bloodlist of all fams. Nothing compared to this sorry excuse of a version, of course, but calling yourself the main anti-pact fam is a bit ... weird.
Maraz being around still was a good thing (speaking for the game, not for my politics) just because it spread the turkish playerbase among more fams, which doesn't seem to be the case anymore and leads to massive fams like Anarchy.

So the question is why do turkish players all flock to one or two families.
Anonymous (15:17:14 - 12-09)
Link Quote
Anonymous at 14:23:15 on 12/09:
Anonymous at 13:07:48 on 12/09:
MurderInc at 23:41:37 on 11/09:
Anonymous at 23:40:31 on 11/09:
lol

MurderInc complaining about overblooding and ridiculous war ratios?

LOL

Hypocrit much?
The only way this could get more bizarre would be Tibz, agreeing that overblooding is bad.
But, no. He is not that dilusional.
Please do point out the version I have blooded more than, say, 40% of all highranks predating any wars.
lets say prev vers for example.gamb+ prov+ sang+ mauryan nazdrovia fatos (asone) im sure i missed some
Predating any wars.
last version prov wasnt blood with sang and/or nazd. and shot them
Anonymous (14:42:33 - 12-09)
Link Quote
Anonymous at 14:19:59 on 12/09:
Delidivane at 13:01:03 on 12/09:
Redspeert at 12:30:59 on 12/09:
I'd advice anyone I know to stop playing this game for a version or two and see if anything changes. Perhaps it wont be fun for small, sad people in Anarchy, Comissio and their even more pathetic helpers (Hello Persico, Gambino and others) if they dont have anyone to play against. If nothing changes we should just all quit this game...It's 2015 not 2005, there are other things to spend our free time on than fighting dark's dupes.

Omerta was dieing slowly version by version but since we Marazzino left the game, it will die pretty faster.
Beacuse in my point of view, for the last 8-9 versions, Marazzino was the main fam who fought aganist the pacts and tried to organise neutral fams aganist these pacts. ( Actually we had fought aganist the pacts since 2.3 - 2.4 First we fought aganist Conflict co, then Vinci co appeared, then Siberia-Aeterna-Lusa triangle began and now Anarchy - Gravano - Gambino team creating huge pacts) And without Marazzino, its not easy to struggle with the pacts, isnt it ? :)

And omerta deserved to die versions ago because of unfair admins policies. Im regret not to quit versions ago. i hope you guys ( Colossal, Siberia, Aeterna, Lusa, Prophecy ) stick to your decision and not continue to play this fucking piece of shit.

Delidivane kacar o/
If Maraz didn't suicide on Siberia all the time they could form a decent opposition against things like this.


Yeah gayberia would take more then 90% bloods :)
And kill anarchy... This discussion omg
Anonymous (14:23:15 - 12-09)
Link Quote
Anonymous at 13:07:48 on 12/09:
MurderInc at 23:41:37 on 11/09:
Anonymous at 23:40:31 on 11/09:
lol

MurderInc complaining about overblooding and ridiculous war ratios?

LOL

Hypocrit much?
The only way this could get more bizarre would be Tibz, agreeing that overblooding is bad.
But, no. He is not that dilusional.
Please do point out the version I have blooded more than, say, 40% of all highranks predating any wars.
lets say prev vers for example.gamb+ prov+ sang+ mauryan nazdrovia fatos (asone) im sure i missed some
Predating any wars.
MurderInc Austria (14:20:05 - 12-09)
Link Quote
Delidivane at 13:01:03 on 12/09:
Redspeert at 12:30:59 on 12/09:
I'd advice anyone I know to stop playing this game for a version or two and see if anything changes. Perhaps it wont be fun for small, sad people in Anarchy, Comissio and their even more pathetic helpers (Hello Persico, Gambino and others) if they dont have anyone to play against. If nothing changes we should just all quit this game...It's 2015 not 2005, there are other things to spend our free time on than fighting dark's dupes.

Omerta was dieing slowly version by version but since we Marazzino left the game, it will die pretty faster.
Beacuse in my point of view, for the last 8-9 versions, Marazzino was the main fam who fought aganist the pacts and tried to organise neutral fams aganist these pacts. ( Actually we had fought aganist the pacts since 2.3 - 2.4 First we fought aganist Conflict co, then Vinci co appeared, then Siberia-Aeterna-Lusa triangle began and now Anarchy - Gravano - Gambino team creating huge pacts) And without Marazzino, its not easy to struggle with the pacts, isnt it ? :)

And omerta deserved to die versions ago because of unfair admins policies. Im regret not to quit versions ago. i hope you guys ( Colossal, Siberia, Aeterna, Lusa, Prophecy ) stick to your decision and not continue to play this fucking piece of shit.

Delidivane kacar o/
That's rich, because the last version you played you had the biggest bloodlist of all fams. Nothing compared to this sorry excuse of a version, of course, but calling yourself the main anti-pact fam is a bit ... weird.
Maraz being around still was a good thing (speaking for the game, not for my politics) just because it spread the turkish playerbase among more fams, which doesn't seem to be the case anymore and leads to massive fams like Anarchy.
Anonymous (14:19:59 - 12-09)
Link Quote
Delidivane at 13:01:03 on 12/09:
Redspeert at 12:30:59 on 12/09:
I'd advice anyone I know to stop playing this game for a version or two and see if anything changes. Perhaps it wont be fun for small, sad people in Anarchy, Comissio and their even more pathetic helpers (Hello Persico, Gambino and others) if they dont have anyone to play against. If nothing changes we should just all quit this game...It's 2015 not 2005, there are other things to spend our free time on than fighting dark's dupes.

Omerta was dieing slowly version by version but since we Marazzino left the game, it will die pretty faster.
Beacuse in my point of view, for the last 8-9 versions, Marazzino was the main fam who fought aganist the pacts and tried to organise neutral fams aganist these pacts. ( Actually we had fought aganist the pacts since 2.3 - 2.4 First we fought aganist Conflict co, then Vinci co appeared, then Siberia-Aeterna-Lusa triangle began and now Anarchy - Gravano - Gambino team creating huge pacts) And without Marazzino, its not easy to struggle with the pacts, isnt it ? :)

And omerta deserved to die versions ago because of unfair admins policies. Im regret not to quit versions ago. i hope you guys ( Colossal, Siberia, Aeterna, Lusa, Prophecy ) stick to your decision and not continue to play this fucking piece of shit.

Delidivane kacar o/
If Maraz didn't suicide on Siberia all the time they could form a decent opposition against things like this.