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General Comments & Major Rumors
Author: sbanks
Last updated: 4634d 19h 48m 19s ago by MrWhite
Comments: 57,960
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General Comments & Major Rumors section.

Everyone knows where this section is for, keep it clean from flaming and only posts in english are allowed.
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MurderInc Austria (01:39:06 - 28-12)
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Lucas at 01:35:12 on 28/12:
Do you play any instruments? <a href=" http://carheaven.ca/yeni-red-viagra-200mg/ ">yeni red viagra 200mg</a> experience which will include nine months of APPEs scheduled between May 2012 and April 2013
So, could some please add some kind of captcha to keep those fucking spam comments out? :S

Then again, this red viagra stuff looks kinda interesting ...
Kapow Greenland Patron (23:12:19 - 27-12)
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Just change rebirth option to 10-15% of what you had on previous account not limited to sold as highest rebirth rank and all your problemz are fixed.
Anonymous (22:39:23 - 27-12)
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`Donalo`Sixx at 22:18:16 on 27/12:
They should reduce the number of bullets you can buy an hour to like 300 or something and maybe remove sluggs - right now the game economy is totally ridiculous and put a high minimum on obay bullets - so if you want to drain your family dry to stack your own account you still can but it will come at a big cost.

Factors that are accelerating the game;

more money from raids (way too much)
Sluggs & lackeys in general
Family spots (too much money)

Versions lasted longer in the past because it actually took a long time to rank (especially for the average player. Now all players are Brug in 3 weeks with 120-180k bullets with no effort or time spent. In the past it would take like 2 months for some people to reach that stage. There is also no recovery time needed after wars for most fams. I remember many wars in the past simply weren't finished because everyone went empty. I mean now having 1 million bullets isn't a big deal or rare - Ks is totally dumb too atm and needs reworked. They should probably let people gain ks through heists and raids (widening the gap between active players and lackeys even more) and reduce the ks gained from actually killing people so we don't see this "farm" mentality continue.

Just my two cents

Overall makes more sense than some other suggestions.

But let's break it down.

They should reduce the number of bullets you can buy an hour to like 300 or something and maybe remove sluggs - right now the game economy is totally ridiculous and put a high minimum on obay bullets - so if you want to drain your family dry to stack your own account you still can but it will come at a big cost.

Combination of both would make obay sales of bullets pretty unattractive - Bullet Cap per hour and obay min limit, I mean. If that's the intention it will work. Removing sluggs, well that shp has left the port and has been lost in the bermuda triangle of omerta towers a long time ago.

more money from raids (way too much)
Sluggs & lackeys in general
Family spots (too much money)

Also correct. Your consequences? Removing lackeys is not a practical options for several reasons.
Fam spots and raid money are closely linked together. If you power down the fam spots (make them less profitable), you will as a consequence also make less from raids (you are raiding the spots afterall). Lackeys, well, they will stay. Nothing to be done about that.

Versions lasted longer in the past because it actually took a long time to rank (especially for the average player. Now all players are Brug in 3 weeks with 120-180k bullets with no effort or time spent. In the past it would take like 2 months for some people to reach that stage. There is also no recovery time needed after wars for most fam

Lackeys have leveled the time needed and effort needed to reach Brug. Bullet numbers are tied to the profit spots make and to the unlimited amount sluggs can buy. The no rebuild phase is also related to the spot system. But let's be a bit more clear about that. Not every spot is a cash cow like the Detroit poker cellar. But that's again my point about lazy and complacent players and useless fams that do jack shit about their players idling in Detroit all version long. That's some blame you in your function as fam top have to take.

Ks is totally dumb too atm and needs reworked. They should probably let people gain ks through heists and raids (widening the gap between active players and lackeys even more) and reduce the ks gained from actually killing people so we don't see this "farm" mentality continue.

Well the "farm mentality" as you call it is more of a symptom than the actual problem. The actual problem you touched earlier with the economy being totally out of balance, and providing fams with enough bullets to farm without any problems (bullets are no issue). But let's be honest, small fams would be cleared for other reasons than Killskill. If it wasn't for killskill it would be for the lulz or out of boredom a spot or some other random reason. Oh, and you need to be online and actively hire dets to gain KS. So that point in your argumentation looks a bit weak to me.
`Donalo`Sixx United Kingdom (22:18:16 - 27-12)
Link Quote
They should reduce the number of bullets you can buy an hour to like 300 or something and maybe remove sluggs - right now the game economy is totally ridiculous and put a high minimum on obay bullets - so if you want to drain your family dry to stack your own account you still can but it will come at a big cost.

Factors that are accelerating the game;

more money from raids (way too much)
Sluggs & lackeys in general
Family spots (too much money)

Versions lasted longer in the past because it actually took a long time to rank (especially for the average player. Now all players are Brug in 3 weeks with 120-180k bullets with no effort or time spent. In the past it would take like 2 months for some people to reach that stage. There is also no recovery time needed after wars for most fams. I remember many wars in the past simply weren't finished because everyone went empty. I mean now having 1 million bullets isn't a big deal or rare - Ks is totally dumb too atm and needs reworked. They should probably let people gain ks through heists and raids (widening the gap between active players and lackeys even more) and reduce the ks gained from actually killing people so we don't see this "farm" mentality continue.

Just my two cents
mmm Netherlands (21:57:36 - 27-12)
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more cleaning \o/
Anonymous (21:46:42 - 27-12)
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art at 20:54:34 on 27/12:
I think the KA must be changed. 5 % KS for Killing Brug vs Brug is very less. You have to kill 20 Brugs which means you have to spend 1,2mio Bullets to get 100% KS. In money you have to spent min. 600-900 Mio. of Omerta Money. (Or 120 Donating Codes = 250-300 EUR) With the Risk to die in BF. You can see it from the other perspective like shoot on bottles to get KS. It makes the game cheaper.

So we have to ask us what we want. The most of us spent a lot of real money in this game and want play as long as we can. Wars are a part of this game. But to die after been first shot with brug 100 % and a KS of 30 % is very hard. So most of us don´t want rerank again, because they take it easy and vote with Yes on ROM to get a complete new chance. But this isn´t a way or not the best way.

The worth of a gangster depends on rp, ks and fam worth. In V2.0 you could buy 400 Bullets/h. A high ranked brug had got in average 200-300K Bullets. To kill a Brug or GF/FL you needed 60K bulelts, sometimes 2 shoots. Now you can buy 1000 Bullets / h and a good brug has got in average 500-900K Bullets. You can kill a brug with 60K. Sometimes even 2 shoots. There is anything wrong. Why die a Brug account with first shoot ? It means the more bullets makes no difference in consideration to older versions. More Money and more bullets means that the inflation rate raises up and no one has actually something of it. The holding of much bullets (bullets pos) shall give a gangster more worth. I miss this in the last two versions. I see Brugs dieing with first shoots and holding over 600k Bullets. There is something wrong. Please suggerate all that this have to be changed. So gangsters with more bullets are stronger then a suicider with less bullets on the same rank.

If you need to kill a brug account you shall need more bullets like 60k x 3. So the game will be more funny and your hard work and spending of a lot money wont be take off in a minute. This is the reason, why the most player not play again or rerank. The surviving rate must be elevated. I cant spent 300-500 EUR per month in an account.

If Omerta will survive and create longer versions please change at first the KA.

Thanks all who read this.

Best Regards
-art-



Amoung of bullets already influences account strength.
Feel free do an experiment.
Compare two brug which have roughly the same rp and stuff but differ significantly in the amounts of bullets they own. Spoiler alert, the Brug with the significantly higher bullet count will be the stronger account. That is another part of the story why first accounts are stronger than rebirths. They have 3 big advantages in their favour.
RP, KS and Bullets.
Letting your rebirth keep its KS would be one step to level out one factor.
RP is a given, you will always be trailing once you died, always has been that way, always will be.
Bullets have become more extreme. Because of two things.

First the fam spots, which provides the first generation accounts with a nice influx of cash (I left out the obvious path to that conclusion: first account = your fam is probably still alive and in charge of good objects).
Secondly the credit cap, rebirths can't afford both DCs on Obay and to increase their bullet stash.
First gen accounts will always be able to outbid you for DCs on obay unless you are willing to give up on more bullets. Your rebirth probably needs to sell bullets anyway in order to buy a first DC again.

Reducing times between MOCs is not exactly helping rebirth accounts, whoever suggested that one, well I am not gonna say it was stupid by OB standards... But basically, rebirths need to rank up to assasin again before they can do a MOC, so all you do is help first generation accounts gain more cash with reducing the times between MOCs. Ok, I have to say, that suggestion is stupid even by OB standards. The point it will create more IRC activity is kinda pointless, how muc more irc activity would one group crime a day create?
Anonymous (21:20:53 - 27-12)
Link Quote
am at 21:03:26 on 27/12:
art at 20:54:34 on 27/12:
I think the KA must be changed. 5 % KS for Killing Brug vs Brug is very less. You have to kill 20 Brugs which means you have to spend 1,2mio Bullets to get 100% KS. In money you have to spent min. 600-900 Mio. of Omerta Money. (Or 120 Donating Codes = 250-300 EUR) With the Risk to die in BF. You can see it from the other perspective like shoot on bottles to get KS. It makes the game cheaper.

So we have to ask us what we want. The most of us spent a lot of real money in this game and want play as long as we can. Wars are a part of this game. But to die after been first shot with brug 100 % and a KS of 30 % is very hard. So most of us don´t want rerank again, because they take it easy and vote with Yes on ROM to get a complete new chance. But this isn´t a way or not the best way.

The worth of a gangster depends on rp, ks and fam worth. In V2.0 you could buy 400 Bullets/h. A high ranked brug had got in average 200-300K Bullets. To kill a Brug or GF/FL you needed 60K bulelts, sometimes 2 shoots. Now you can buy 1000 Bullets / h and a good brug has got in average 500-900K Bullets. You can kill a brug with 60K. Sometimes even 2 shoots. There is anything wrong. Why die a Brug account with first shoot ? It means the more bullets makes no difference in consideration to older versions. More Money and more bullets means that the inflation rate raises up and no one has actually something of it. The holding of much bullets (bullets pos) shall give a gangster more worth. I miss this in the last two versions. I see Brugs dieing with first shoots and holding over 600k Bullets. There is something wrong. Please suggerate all that this have to be changed. So gangsters with more bullets are stronger then a suicider with less bullets on the same rank.

If you need to kill a brug account you shall need more bullets like 60k x 3. So the game will be more funny and your hard work and spending of a lot money wont be take off in a minute. This is the reason, why the most player not play again or rerank. The surviving rate must be elevated. I cant spent 300-500 EUR per month in an account.

If Omerta will survive and create longer versions please change at first the KA.

Thanks all who read this.

Best Regards
-art-

1+
+1

moc should be 1 for day and not 3 and 3 days so ppl get more active in irc to :p

moc time 24H-24H
Anonymous (21:19:58 - 27-12)
Link Quote
+1

moc should be 1 for day and not 3 and 3 days so ppl get more active in irc to :p

moc time 24H-24H
am Norway (21:03:26 - 27-12)
Link Quote
art at 20:54:34 on 27/12:
I think the KA must be changed. 5 % KS for Killing Brug vs Brug is very less. You have to kill 20 Brugs which means you have to spend 1,2mio Bullets to get 100% KS. In money you have to spent min. 600-900 Mio. of Omerta Money. (Or 120 Donating Codes = 250-300 EUR) With the Risk to die in BF. You can see it from the other perspective like shoot on bottles to get KS. It makes the game cheaper.

So we have to ask us what we want. The most of us spent a lot of real money in this game and want play as long as we can. Wars are a part of this game. But to die after been first shot with brug 100 % and a KS of 30 % is very hard. So most of us don´t want rerank again, because they take it easy and vote with Yes on ROM to get a complete new chance. But this isn´t a way or not the best way.

The worth of a gangster depends on rp, ks and fam worth. In V2.0 you could buy 400 Bullets/h. A high ranked brug had got in average 200-300K Bullets. To kill a Brug or GF/FL you needed 60K bulelts, sometimes 2 shoots. Now you can buy 1000 Bullets / h and a good brug has got in average 500-900K Bullets. You can kill a brug with 60K. Sometimes even 2 shoots. There is anything wrong. Why die a Brug account with first shoot ? It means the more bullets makes no difference in consideration to older versions. More Money and more bullets means that the inflation rate raises up and no one has actually something of it. The holding of much bullets (bullets pos) shall give a gangster more worth. I miss this in the last two versions. I see Brugs dieing with first shoots and holding over 600k Bullets. There is something wrong. Please suggerate all that this have to be changed. So gangsters with more bullets are stronger then a suicider with less bullets on the same rank.

If you need to kill a brug account you shall need more bullets like 60k x 3. So the game will be more funny and your hard work and spending of a lot money wont be take off in a minute. This is the reason, why the most player not play again or rerank. The surviving rate must be elevated. I cant spent 300-500 EUR per month in an account.

If Omerta will survive and create longer versions please change at first the KA.

Thanks all who read this.

Best Regards
-art-

1+
art Germany (20:54:34 - 27-12)
Link Quote
I think the KA must be changed. 5 % KS for Killing Brug vs Brug is very less. You have to kill 20 Brugs which means you have to spend 1,2mio Bullets to get 100% KS. In money you have to spent min. 600-900 Mio. of Omerta Money. (Or 120 Donating Codes = 250-300 EUR) With the Risk to die in BF. You can see it from the other perspective like shoot on bottles to get KS. It makes the game cheaper.

So we have to ask us what we want. The most of us spent a lot of real money in this game and want play as long as we can. Wars are a part of this game. But to die after been first shot with brug 100 % and a KS of 30 % is very hard. So most of us don´t want rerank again, because they take it easy and vote with Yes on ROM to get a complete new chance. But this isn´t a way or not the best way.

The worth of a gangster depends on rp, ks and fam worth. In V2.0 you could buy 400 Bullets/h. A high ranked brug had got in average 200-300K Bullets. To kill a Brug or GF/FL you needed 60K bulelts, sometimes 2 shoots. Now you can buy 1000 Bullets / h and a good brug has got in average 500-900K Bullets. You can kill a brug with 60K. Sometimes even 2 shoots. There is anything wrong. Why die a Brug account with first shoot ? It means the more bullets makes no difference in consideration to older versions. More Money and more bullets means that the inflation rate raises up and no one has actually something of it. The holding of much bullets (bullets pos) shall give a gangster more worth. I miss this in the last two versions. I see Brugs dieing with first shoots and holding over 600k Bullets. There is something wrong. Please suggerate all that this have to be changed. So gangsters with more bullets are stronger then a suicider with less bullets on the same rank.

If you need to kill a brug account you shall need more bullets like 60k x 3. So the game will be more funny and your hard work and spending of a lot money wont be take off in a minute. This is the reason, why the most player not play again or rerank. The surviving rate must be elevated. I cant spent 300-500 EUR per month in an account.

If Omerta will survive and create longer versions please change at first the KA.

Thanks all who read this.

Best Regards
-art-

malady Portugal (19:57:50 - 27-12)
Link Quote
Anonymous at 21:29:55 on 26/12:
malady at 18:51:49 on 26/12:
STR8 at 18:33:31 on 26/12:
Why people vote for NO on ROM ?

Who vote no on rom know hwo to play , just rerank , people who vote yes are pussies :)
you are swind almost 2 weeks why you arent ranking back nuub?


Look someone i dont even know talking to me , well my friend, im retired because im busy i cant afford reranking this vers , if i could i would, lol.
Anonymous (16:41:30 - 27-12)
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Redspeert at 15:37:00 on 27/12:
Also, I think it should be more difficult to get KS. A random lowrank brug should give so little that you'd have to kill alot of them before it would count.

It is also too much money around in the game. This gives the players the chanse to buy alot of bullets fast (so we get wars early into the version) and restocking is also way to easy. If there was less money it would be less bullets, thus, a group of fams can't clean the version in 3 weeks like they are doing now.


The way Omerta is setup atm will cause fast, bloody and rather boring versions. Something must change.
Shutting down the other "mickey mouse" versions won't help much, as several of them hardly got any players left. I have heard gen.tr is just a shadow of what it used to be, .nl I don't know about but I guess its smaller also. .Dm is now what .no (nordic) used to be with around 100-200 players. .PT is also a dead version.


The amount of money itself is not the sole problem.
The problem is the very uneven distribution of that money. The big money influx happened with the new spot system, and there it is the Detroit spots (namely the Poker and to a lesser degree the Bank spot). And there we are approaching the previous discussion about families not excercising enough control/influence over their players to leave Detroit to boost their hometown spots. If you can't make your players leave Detroit you deserve those shitty boring versions and to get cleaned.
Grannnqe (16:37:08 - 27-12)
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i think that the rebirth accounts should keep their %KS when they comeback, that could help little on shooting
Redspeert Syrian Arab Republic (15:37:00 - 27-12)
Link Quote
Also, I think it should be more difficult to get KS. A random lowrank brug should give so little that you'd have to kill alot of them before it would count.

It is also too much money around in the game. This gives the players the chanse to buy alot of bullets fast (so we get wars early into the version) and restocking is also way to easy. If there was less money it would be less bullets, thus, a group of fams can't clean the version in 3 weeks like they are doing now.


The way Omerta is setup atm will cause fast, bloody and rather boring versions. Something must change.
Shutting down the other "mickey mouse" versions won't help much, as several of them hardly got any players left. I have heard gen.tr is just a shadow of what it used to be, .nl I don't know about but I guess its smaller also. .Dm is now what .no (nordic) used to be with around 100-200 players. .PT is also a dead version.
Redspeert Syrian Arab Republic (15:34:35 - 27-12)
Link Quote
Anonymous at 15:27:52 on 27/12:
Redspeert at 14:20:00 on 27/12:
Anonymous at 12:46:35 on 27/12:
u are allways weak Nakketikker




It's a fact that rebirths are to weak to change the course of the game, we saw it last version. The lack of rp/bullets and ks makes them easy to kill. Making a war with a rebirth fam against a fam on their #1 acc's will cause a backfire slaughter.

This is why killing accounts should be really hard so not every single war ends in the total slaughter of one of the families.

War shouldnt always mean that the other family goes down.

As long as the crew dont recognise this, this nonsense will go on.


We kinda had that in the start of 3.0 (before they created Mia). It weren't good, but compared to how omerta is now it would be a improvement.
Anonymous (15:27:52 - 27-12)
Link Quote
Redspeert at 14:20:00 on 27/12:
Anonymous at 12:46:35 on 27/12:
u are allways weak Nakketikker




It's a fact that rebirths are to weak to change the course of the game, we saw it last version. The lack of rp/bullets and ks makes them easy to kill. Making a war with a rebirth fam against a fam on their #1 acc's will cause a backfire slaughter.

This is why killing accounts should be really hard so not every single war ends in the total slaughter of one of the families.

War shouldnt always mean that the other family goes down.

As long as the crew dont recognise this, this nonsense will go on.
Redspeert Syrian Arab Republic (14:20:00 - 27-12)
Link Quote
Anonymous at 12:46:35 on 27/12:
u are allways weak Nakketikker




It's a fact that rebirths are to weak to change the course of the game, we saw it last version. The lack of rp/bullets and ks makes them easy to kill. Making a war with a rebirth fam against a fam on their #1 acc's will cause a backfire slaughter.
Anonymous (12:46:35 - 27-12)
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u are allways weak Nakketikker


Nakketikker (12:42:43 - 27-12)
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Rebirths are to weak to rerank so why rerank?
Anonymous (10:56:10 - 27-12)
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aeterna/lusa vs gambino+alcatraz+psycho+nwo+hatta

just a matter of time..