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Please Note: The following information was posted on Omerta by Dot. I am sharing the information here and do not take any credit for the content.
Fellow gangsters,
This way we want to invite you to join us in the new round of Omerta Deathmatch.
The new round of Omerta Deathmatch will start on Thursday, 23 May at 11 OT.
As you all know we are working hard on balancing the game and fixing game dynamics.
With all future changes to come, the DM server plays a crucial role to assure every change is properly tested and balanced before being part of the other servers.
In order to create more realistic real time testing environment, we need to increase population of the server.
To achieve this, we are introducing two main changes:
- Every account has unlimited Lackey credits
- Every account has DC+ status for free
- DC sales are forbidden on this version (Obay and Chat)
With the next round we are getting closer to the finalized version of Balance Patch #1 (click here). Next update includes
Rebirth milestones
- Changed UI
- Fixed work milestones
- Fixed various bugs
Busting
- Busters can join OC and MOC as EE
Listed changes will be live from the begining of the round.
Pre-register your account now: http://omerta.dm
See you on Thursday at Deathmatch server,
Omerta crew
Fellow gangsters,
This way we want to invite you to join us in the new round of Omerta Deathmatch.
The new round of Omerta Deathmatch will start on Thursday, 23 May at 11 OT.
As you all know we are working hard on balancing the game and fixing game dynamics.
With all future changes to come, the DM server plays a crucial role to assure every change is properly tested and balanced before being part of the other servers.
In order to create more realistic real time testing environment, we need to increase population of the server.
To achieve this, we are introducing two main changes:
- Every account has unlimited Lackey credits
- Every account has DC+ status for free
- DC sales are forbidden on this version (Obay and Chat)
With the next round we are getting closer to the finalized version of Balance Patch #1 (click here). Next update includes
Rebirth milestones
- Changed UI
- Fixed work milestones
- Fixed various bugs
Busting
- Busters can join OC and MOC as EE
Listed changes will be live from the begining of the round.
Pre-register your account now: http://omerta.dm
See you on Thursday at Deathmatch server,
Omerta crew
Solstice (13:48:31 - 24-05)
Anonymous at 21:54:10 on 23/05:
- 1 worst changes omerta has ever seen! :r
KCode at 22:14:26 on 22/05:
I know not everyone is happy with current state of game and we are part of the group of people that can't enjoy having monthly versions.
There is a long path to go and I think it's possible to bring full joy to everyone in the game again (from slow to fast rankers, from killers to busters, people that just want to chat and stay around with friends...)
Sometimes it's hard for everyone to understand what has been done and how much we're working to improve the game, so I just want to leave the last changelog (this was all done in less than 2 months).
With DM being fully DC-free, we expect to be able to move faster from TEST to main versions.
Hope you guys enjoyed the changes, more to come so we can finally focus on the app! :)
-----------
Changelog:
Account plating
Since people like to kill each other very early in version giving it a big advantage to families with higher numbers and closign the version earlier, we should allow the game to develop until there is at least Godfathers to make sure users can experience the full roleplay of the game.
Milestones will work better, everything will work better once the game is able to develop from 1 war = 1 version.
Fixes
- Every account is 2x harder to kill
- Plating is gone for single user after user shoots 1 time
- Plating is gone for all version 24 hours after the first Godfather is promoted
- Added plating information to allusers page
You can find more information about account plating: http://omerta.wiki/x/fICp.
Busters and Jail changes
Busters are a big part of the game and they have almost no benefits and play very few part in the game apart from jail and become community heros.
Fixes
- Captcha is back on jail page like before
- Busters can now join OCs and MOCs as Explosive Experts if they meet the following criteria
- Busters can join OC (independent of rank) if they have 6875 BOs (25%)
- Busters can join MOC (independent of rank) if they have 13750 BOs (50%)
- Re-added forum links back on jail page
Rebirth
Current page of Milestones is not informative at all and it bugs a lot
Fixes
- Remake the UI using more modern design
- Fix the percentage to be working correctly (from 0 to 100) instead of starting at 80% for every milestone
- Fix and bring back the work experience milestone with a different concept (4 bars instead of 1)
- Fix bug when user selects ingame that already exist, all selected milestones previous get deleted
- Remove the option for user to be able to select milestones where value is 0
You can find more information about our rebirth system: http://omerta.wiki/display/OMERTA/Rebirth+system.
Kill and family fixes
There is basically no penalty for families that spam invites and invite everyone, with this in mind, making very easy for a member of your own family to backstab you it would force families to know who is in their family!
Fixes
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.
- Fix a bug where buying till 99% health wouldn't remove you from Hospital time
- Added UI information about user being in Hospital.
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.
If you shoot someone inside your family you will have certain benefits:
- 2x easier to kill your target
- There is 1/3 backfire damage if you shoot someone of same capo regime (including the capo/don)
- There is 1/2 of backfire damage if you shoot someone outside your regime (in your family still)
Races, Organized Crimes and Roles
The Heist patch was really successful, now it's time to balance some things a bit better.
Raceform is a good concept but it's too basic at the moment, so we need to make some changes related to the way 'roles' work.
Fixes
- Modify bullet buy range to 100-1000 from 250-500
- Heist, OC, MOC and Raids now give more RP in general but also give other extra stats:
Heists/Raid:
- Leader gets X% extra RP
- Driver gets X% raceform
OC/MOC
- Leader gets X% extra RP
- Driver gets X% raceform
- WE gets x/2% raceform, x/2 extra RP
- EE gets X% jail bust skill (busters can join)
Casinos
Bringing back the excitment of anyone can own a casino, as long as they have the courage to keep it. So, we're removing the connection between spots and casinos and bringing back "Gambling Office".
Fixes
- All casinos are now out of City Spots and can be owned as before (by making them bankrupt or purchasing one)
- Bring back Gambling Office and casino ownership to users (read more at http://omerta.wiki/display/OMERTA/Casino)
- Removed odd/even from NumbersGame
- After betting, the number you choose stays pre-selected on NumbersGame (easier to repeat the bet)
- Added new "Management Panel" for owners of casinos, where you can see more details about who was betting on the casino (https://i.imgur.com/HBy3Hgf.png)
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Added back SMS and Mail when user loses casino
- Fixed some missing language for casinos
- Fixed race condition while buying casino
- Added information about Gambling Office of the respective casino to API page
- Added Roulette max bet on numbers where relevant (Statistics and Family page)
- Added min bet of casinos to Statistics page
- Improved overall information about casinos being out of business due to Gambling Office bankruptcy/destruction
- Fixed a bug where Blackjack would show an error that casino doesn't exist in certain situations
- Added a redirection on 'Gambling' menu if user is in a poker game or blackjack game
- Players can only own one casino at a time now
- Fixed a bug where casinos wouldn't go bankrupt, instead Local Mob would keep them. Now casinos go bankrupt and they can be purchased if user is eligible.
- Change Poker tables timeout from 30 minutes to 10
- Casinos are no longer allowed to have max bet lower than 50,000$ ( Applies to Local Mob too )
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Fixed a bug which caused casino's owned by local mob not to reset their profit when they hit $5,000,000 profit.
- Casinos reset when Gambling Office resets
Bring back Gambling Office which will collect:
- 1% of every winning casino transaction
- 1% of casino purchase transaction
- 10% of all Scratch & Win tickets
- 10% of all Lottery tickets
You can find more information about the casino update: http://omerta.wiki/display/OMERTA/Casino
Chat
Chat is pretty much impossible to use as it's full of spam for orgcrimes/races
Fixes
- Split the sidebar into 2 smaller windows one above each other and keep #general as main channel that doesn't move while having the #city and #family channels on the upper part
- Ban search for org crimes/races in #general
- Show game deaths as events on #general (to create conversation)
Other adjustments / bugfixes
Fixes
- Added spots information to user profile
- Added Top20 users information to Statistics
- Fixed a bug which made it impossible to bust your own members as a family buster
- Fixed a bug on City Maps, where "Next Raid" countdown would not be accurate. Now it's always 100% accurate.
- Garage now orders cars by value as default (thanks @Skfx)
- We've added "Next Profit Reset" information on City Maps on spots owned by Local Mob
- Fixed a bug where users could rent houses outside their city
- All users page will show highest ranks by default
- The "My achievements" page should update every hour instead of 24 hours
- Fixed a bug where buying till 99% of health would not remove you from hospital
- Fixed a bug where banks redirects too fast after sending money
I know not everyone is happy with current state of game and we are part of the group of people that can't enjoy having monthly versions.
There is a long path to go and I think it's possible to bring full joy to everyone in the game again (from slow to fast rankers, from killers to busters, people that just want to chat and stay around with friends...)
Sometimes it's hard for everyone to understand what has been done and how much we're working to improve the game, so I just want to leave the last changelog (this was all done in less than 2 months).
With DM being fully DC-free, we expect to be able to move faster from TEST to main versions.
Hope you guys enjoyed the changes, more to come so we can finally focus on the app! :)
-----------
Changelog:
Account plating
Since people like to kill each other very early in version giving it a big advantage to families with higher numbers and closign the version earlier, we should allow the game to develop until there is at least Godfathers to make sure users can experience the full roleplay of the game.
Milestones will work better, everything will work better once the game is able to develop from 1 war = 1 version.
Fixes
- Every account is 2x harder to kill
- Plating is gone for single user after user shoots 1 time
- Plating is gone for all version 24 hours after the first Godfather is promoted
- Added plating information to allusers page
You can find more information about account plating: http://omerta.wiki/x/fICp.
Busters and Jail changes
Busters are a big part of the game and they have almost no benefits and play very few part in the game apart from jail and become community heros.
Fixes
- Captcha is back on jail page like before
- Busters can now join OCs and MOCs as Explosive Experts if they meet the following criteria
- Busters can join OC (independent of rank) if they have 6875 BOs (25%)
- Busters can join MOC (independent of rank) if they have 13750 BOs (50%)
- Re-added forum links back on jail page
Rebirth
Current page of Milestones is not informative at all and it bugs a lot
Fixes
- Remake the UI using more modern design
- Fix the percentage to be working correctly (from 0 to 100) instead of starting at 80% for every milestone
- Fix and bring back the work experience milestone with a different concept (4 bars instead of 1)
- Fix bug when user selects ingame that already exist, all selected milestones previous get deleted
- Remove the option for user to be able to select milestones where value is 0
You can find more information about our rebirth system: http://omerta.wiki/display/OMERTA/Rebirth+system.
Kill and family fixes
There is basically no penalty for families that spam invites and invite everyone, with this in mind, making very easy for a member of your own family to backstab you it would force families to know who is in their family!
Fixes
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.
- Fix a bug where buying till 99% health wouldn't remove you from Hospital time
- Added UI information about user being in Hospital.
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.
If you shoot someone inside your family you will have certain benefits:
- 2x easier to kill your target
- There is 1/3 backfire damage if you shoot someone of same capo regime (including the capo/don)
- There is 1/2 of backfire damage if you shoot someone outside your regime (in your family still)
Races, Organized Crimes and Roles
The Heist patch was really successful, now it's time to balance some things a bit better.
Raceform is a good concept but it's too basic at the moment, so we need to make some changes related to the way 'roles' work.
Fixes
- Modify bullet buy range to 100-1000 from 250-500
- Heist, OC, MOC and Raids now give more RP in general but also give other extra stats:
Heists/Raid:
- Leader gets X% extra RP
- Driver gets X% raceform
OC/MOC
- Leader gets X% extra RP
- Driver gets X% raceform
- WE gets x/2% raceform, x/2 extra RP
- EE gets X% jail bust skill (busters can join)
Casinos
Bringing back the excitment of anyone can own a casino, as long as they have the courage to keep it. So, we're removing the connection between spots and casinos and bringing back "Gambling Office".
Fixes
- All casinos are now out of City Spots and can be owned as before (by making them bankrupt or purchasing one)
- Bring back Gambling Office and casino ownership to users (read more at http://omerta.wiki/display/OMERTA/Casino)
- Removed odd/even from NumbersGame
- After betting, the number you choose stays pre-selected on NumbersGame (easier to repeat the bet)
- Added new "Management Panel" for owners of casinos, where you can see more details about who was betting on the casino (https://i.imgur.com/HBy3Hgf.png)
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Added back SMS and Mail when user loses casino
- Fixed some missing language for casinos
- Fixed race condition while buying casino
- Added information about Gambling Office of the respective casino to API page
- Added Roulette max bet on numbers where relevant (Statistics and Family page)
- Added min bet of casinos to Statistics page
- Improved overall information about casinos being out of business due to Gambling Office bankruptcy/destruction
- Fixed a bug where Blackjack would show an error that casino doesn't exist in certain situations
- Added a redirection on 'Gambling' menu if user is in a poker game or blackjack game
- Players can only own one casino at a time now
- Fixed a bug where casinos wouldn't go bankrupt, instead Local Mob would keep them. Now casinos go bankrupt and they can be purchased if user is eligible.
- Change Poker tables timeout from 30 minutes to 10
- Casinos are no longer allowed to have max bet lower than 50,000$ ( Applies to Local Mob too )
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Fixed a bug which caused casino's owned by local mob not to reset their profit when they hit $5,000,000 profit.
- Casinos reset when Gambling Office resets
Bring back Gambling Office which will collect:
- 1% of every winning casino transaction
- 1% of casino purchase transaction
- 10% of all Scratch & Win tickets
- 10% of all Lottery tickets
You can find more information about the casino update: http://omerta.wiki/display/OMERTA/Casino
Chat
Chat is pretty much impossible to use as it's full of spam for orgcrimes/races
Fixes
- Split the sidebar into 2 smaller windows one above each other and keep #general as main channel that doesn't move while having the #city and #family channels on the upper part
- Ban search for org crimes/races in #general
- Show game deaths as events on #general (to create conversation)
Other adjustments / bugfixes
Fixes
- Added spots information to user profile
- Added Top20 users information to Statistics
- Fixed a bug which made it impossible to bust your own members as a family buster
- Fixed a bug on City Maps, where "Next Raid" countdown would not be accurate. Now it's always 100% accurate.
- Garage now orders cars by value as default (thanks @Skfx)
- We've added "Next Profit Reset" information on City Maps on spots owned by Local Mob
- Fixed a bug where users could rent houses outside their city
- All users page will show highest ranks by default
- The "My achievements" page should update every hour instead of 24 hours
- Fixed a bug where buying till 99% of health would not remove you from hospital
- Fixed a bug where banks redirects too fast after sending money
Why?
Anonymous (21:54:10 - 23-05)
KCode at 22:14:26 on 22/05:
I know not everyone is happy with current state of game and we are part of the group of people that can't enjoy having monthly versions.
There is a long path to go and I think it's possible to bring full joy to everyone in the game again (from slow to fast rankers, from killers to busters, people that just want to chat and stay around with friends...)
Sometimes it's hard for everyone to understand what has been done and how much we're working to improve the game, so I just want to leave the last changelog (this was all done in less than 2 months).
With DM being fully DC-free, we expect to be able to move faster from TEST to main versions.
Hope you guys enjoyed the changes, more to come so we can finally focus on the app! :)
-----------
Changelog:
Account plating
Since people like to kill each other very early in version giving it a big advantage to families with higher numbers and closign the version earlier, we should allow the game to develop until there is at least Godfathers to make sure users can experience the full roleplay of the game.
Milestones will work better, everything will work better once the game is able to develop from 1 war = 1 version.
Fixes
- Every account is 2x harder to kill
- Plating is gone for single user after user shoots 1 time
- Plating is gone for all version 24 hours after the first Godfather is promoted
- Added plating information to allusers page
You can find more information about account plating: http://omerta.wiki/x/fICp.
Busters and Jail changes
Busters are a big part of the game and they have almost no benefits and play very few part in the game apart from jail and become community heros.
Fixes
- Captcha is back on jail page like before
- Busters can now join OCs and MOCs as Explosive Experts if they meet the following criteria
- Busters can join OC (independent of rank) if they have 6875 BOs (25%)
- Busters can join MOC (independent of rank) if they have 13750 BOs (50%)
- Re-added forum links back on jail page
Rebirth
Current page of Milestones is not informative at all and it bugs a lot
Fixes
- Remake the UI using more modern design
- Fix the percentage to be working correctly (from 0 to 100) instead of starting at 80% for every milestone
- Fix and bring back the work experience milestone with a different concept (4 bars instead of 1)
- Fix bug when user selects ingame that already exist, all selected milestones previous get deleted
- Remove the option for user to be able to select milestones where value is 0
You can find more information about our rebirth system: http://omerta.wiki/display/OMERTA/Rebirth+system.
Kill and family fixes
There is basically no penalty for families that spam invites and invite everyone, with this in mind, making very easy for a member of your own family to backstab you it would force families to know who is in their family!
Fixes
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.
- Fix a bug where buying till 99% health wouldn't remove you from Hospital time
- Added UI information about user being in Hospital.
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.
If you shoot someone inside your family you will have certain benefits:
- 2x easier to kill your target
- There is 1/3 backfire damage if you shoot someone of same capo regime (including the capo/don)
- There is 1/2 of backfire damage if you shoot someone outside your regime (in your family still)
Races, Organized Crimes and Roles
The Heist patch was really successful, now it's time to balance some things a bit better.
Raceform is a good concept but it's too basic at the moment, so we need to make some changes related to the way 'roles' work.
Fixes
- Modify bullet buy range to 100-1000 from 250-500
- Heist, OC, MOC and Raids now give more RP in general but also give other extra stats:
Heists/Raid:
- Leader gets X% extra RP
- Driver gets X% raceform
OC/MOC
- Leader gets X% extra RP
- Driver gets X% raceform
- WE gets x/2% raceform, x/2 extra RP
- EE gets X% jail bust skill (busters can join)
Casinos
Bringing back the excitment of anyone can own a casino, as long as they have the courage to keep it. So, we're removing the connection between spots and casinos and bringing back "Gambling Office".
Fixes
- All casinos are now out of City Spots and can be owned as before (by making them bankrupt or purchasing one)
- Bring back Gambling Office and casino ownership to users (read more at http://omerta.wiki/display/OMERTA/Casino)
- Removed odd/even from NumbersGame
- After betting, the number you choose stays pre-selected on NumbersGame (easier to repeat the bet)
- Added new "Management Panel" for owners of casinos, where you can see more details about who was betting on the casino (https://i.imgur.com/HBy3Hgf.png)
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Added back SMS and Mail when user loses casino
- Fixed some missing language for casinos
- Fixed race condition while buying casino
- Added information about Gambling Office of the respective casino to API page
- Added Roulette max bet on numbers where relevant (Statistics and Family page)
- Added min bet of casinos to Statistics page
- Improved overall information about casinos being out of business due to Gambling Office bankruptcy/destruction
- Fixed a bug where Blackjack would show an error that casino doesn't exist in certain situations
- Added a redirection on 'Gambling' menu if user is in a poker game or blackjack game
- Players can only own one casino at a time now
- Fixed a bug where casinos wouldn't go bankrupt, instead Local Mob would keep them. Now casinos go bankrupt and they can be purchased if user is eligible.
- Change Poker tables timeout from 30 minutes to 10
- Casinos are no longer allowed to have max bet lower than 50,000$ ( Applies to Local Mob too )
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Fixed a bug which caused casino's owned by local mob not to reset their profit when they hit $5,000,000 profit.
- Casinos reset when Gambling Office resets
Bring back Gambling Office which will collect:
- 1% of every winning casino transaction
- 1% of casino purchase transaction
- 10% of all Scratch & Win tickets
- 10% of all Lottery tickets
You can find more information about the casino update: http://omerta.wiki/display/OMERTA/Casino
Chat
Chat is pretty much impossible to use as it's full of spam for orgcrimes/races
Fixes
- Split the sidebar into 2 smaller windows one above each other and keep #general as main channel that doesn't move while having the #city and #family channels on the upper part
- Ban search for org crimes/races in #general
- Show game deaths as events on #general (to create conversation)
Other adjustments / bugfixes
Fixes
- Added spots information to user profile
- Added Top20 users information to Statistics
- Fixed a bug which made it impossible to bust your own members as a family buster
- Fixed a bug on City Maps, where "Next Raid" countdown would not be accurate. Now it's always 100% accurate.
- Garage now orders cars by value as default (thanks @Skfx)
- We've added "Next Profit Reset" information on City Maps on spots owned by Local Mob
- Fixed a bug where users could rent houses outside their city
- All users page will show highest ranks by default
- The "My achievements" page should update every hour instead of 24 hours
- Fixed a bug where buying till 99% of health would not remove you from hospital
- Fixed a bug where banks redirects too fast after sending money
I know not everyone is happy with current state of game and we are part of the group of people that can't enjoy having monthly versions.
There is a long path to go and I think it's possible to bring full joy to everyone in the game again (from slow to fast rankers, from killers to busters, people that just want to chat and stay around with friends...)
Sometimes it's hard for everyone to understand what has been done and how much we're working to improve the game, so I just want to leave the last changelog (this was all done in less than 2 months).
With DM being fully DC-free, we expect to be able to move faster from TEST to main versions.
Hope you guys enjoyed the changes, more to come so we can finally focus on the app! :)
-----------
Changelog:
Account plating
Since people like to kill each other very early in version giving it a big advantage to families with higher numbers and closign the version earlier, we should allow the game to develop until there is at least Godfathers to make sure users can experience the full roleplay of the game.
Milestones will work better, everything will work better once the game is able to develop from 1 war = 1 version.
Fixes
- Every account is 2x harder to kill
- Plating is gone for single user after user shoots 1 time
- Plating is gone for all version 24 hours after the first Godfather is promoted
- Added plating information to allusers page
You can find more information about account plating: http://omerta.wiki/x/fICp.
Busters and Jail changes
Busters are a big part of the game and they have almost no benefits and play very few part in the game apart from jail and become community heros.
Fixes
- Captcha is back on jail page like before
- Busters can now join OCs and MOCs as Explosive Experts if they meet the following criteria
- Busters can join OC (independent of rank) if they have 6875 BOs (25%)
- Busters can join MOC (independent of rank) if they have 13750 BOs (50%)
- Re-added forum links back on jail page
Rebirth
Current page of Milestones is not informative at all and it bugs a lot
Fixes
- Remake the UI using more modern design
- Fix the percentage to be working correctly (from 0 to 100) instead of starting at 80% for every milestone
- Fix and bring back the work experience milestone with a different concept (4 bars instead of 1)
- Fix bug when user selects ingame that already exist, all selected milestones previous get deleted
- Remove the option for user to be able to select milestones where value is 0
You can find more information about our rebirth system: http://omerta.wiki/display/OMERTA/Rebirth+system.
Kill and family fixes
There is basically no penalty for families that spam invites and invite everyone, with this in mind, making very easy for a member of your own family to backstab you it would force families to know who is in their family!
Fixes
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.
- Fix a bug where buying till 99% health wouldn't remove you from Hospital time
- Added UI information about user being in Hospital.
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.
If you shoot someone inside your family you will have certain benefits:
- 2x easier to kill your target
- There is 1/3 backfire damage if you shoot someone of same capo regime (including the capo/don)
- There is 1/2 of backfire damage if you shoot someone outside your regime (in your family still)
Races, Organized Crimes and Roles
The Heist patch was really successful, now it's time to balance some things a bit better.
Raceform is a good concept but it's too basic at the moment, so we need to make some changes related to the way 'roles' work.
Fixes
- Modify bullet buy range to 100-1000 from 250-500
- Heist, OC, MOC and Raids now give more RP in general but also give other extra stats:
Heists/Raid:
- Leader gets X% extra RP
- Driver gets X% raceform
OC/MOC
- Leader gets X% extra RP
- Driver gets X% raceform
- WE gets x/2% raceform, x/2 extra RP
- EE gets X% jail bust skill (busters can join)
Casinos
Bringing back the excitment of anyone can own a casino, as long as they have the courage to keep it. So, we're removing the connection between spots and casinos and bringing back "Gambling Office".
Fixes
- All casinos are now out of City Spots and can be owned as before (by making them bankrupt or purchasing one)
- Bring back Gambling Office and casino ownership to users (read more at http://omerta.wiki/display/OMERTA/Casino)
- Removed odd/even from NumbersGame
- After betting, the number you choose stays pre-selected on NumbersGame (easier to repeat the bet)
- Added new "Management Panel" for owners of casinos, where you can see more details about who was betting on the casino (https://i.imgur.com/HBy3Hgf.png)
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Added back SMS and Mail when user loses casino
- Fixed some missing language for casinos
- Fixed race condition while buying casino
- Added information about Gambling Office of the respective casino to API page
- Added Roulette max bet on numbers where relevant (Statistics and Family page)
- Added min bet of casinos to Statistics page
- Improved overall information about casinos being out of business due to Gambling Office bankruptcy/destruction
- Fixed a bug where Blackjack would show an error that casino doesn't exist in certain situations
- Added a redirection on 'Gambling' menu if user is in a poker game or blackjack game
- Players can only own one casino at a time now
- Fixed a bug where casinos wouldn't go bankrupt, instead Local Mob would keep them. Now casinos go bankrupt and they can be purchased if user is eligible.
- Change Poker tables timeout from 30 minutes to 10
- Casinos are no longer allowed to have max bet lower than 50,000$ ( Applies to Local Mob too )
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Fixed a bug which caused casino's owned by local mob not to reset their profit when they hit $5,000,000 profit.
- Casinos reset when Gambling Office resets
Bring back Gambling Office which will collect:
- 1% of every winning casino transaction
- 1% of casino purchase transaction
- 10% of all Scratch & Win tickets
- 10% of all Lottery tickets
You can find more information about the casino update: http://omerta.wiki/display/OMERTA/Casino
Chat
Chat is pretty much impossible to use as it's full of spam for orgcrimes/races
Fixes
- Split the sidebar into 2 smaller windows one above each other and keep #general as main channel that doesn't move while having the #city and #family channels on the upper part
- Ban search for org crimes/races in #general
- Show game deaths as events on #general (to create conversation)
Other adjustments / bugfixes
Fixes
- Added spots information to user profile
- Added Top20 users information to Statistics
- Fixed a bug which made it impossible to bust your own members as a family buster
- Fixed a bug on City Maps, where "Next Raid" countdown would not be accurate. Now it's always 100% accurate.
- Garage now orders cars by value as default (thanks @Skfx)
- We've added "Next Profit Reset" information on City Maps on spots owned by Local Mob
- Fixed a bug where users could rent houses outside their city
- All users page will show highest ranks by default
- The "My achievements" page should update every hour instead of 24 hours
- Fixed a bug where buying till 99% of health would not remove you from hospital
- Fixed a bug where banks redirects too fast after sending money
I know not everyone is happy with current state of game and we are part of the group of people that can't enjoy having monthly versions.
There is a long path to go and I think it's possible to bring full joy to everyone in the game again (from slow to fast rankers, from killers to busters, people that just want to chat and stay around with friends...)
Sometimes it's hard for everyone to understand what has been done and how much we're working to improve the game, so I just want to leave the last changelog (this was all done in less than 2 months).
With DM being fully DC-free, we expect to be able to move faster from TEST to main versions.
Hope you guys enjoyed the changes, more to come so we can finally focus on the app! :)
-----------
Changelog:
Account plating
Since people like to kill each other very early in version giving it a big advantage to families with higher numbers and closign the version earlier, we should allow the game to develop until there is at least Godfathers to make sure users can experience the full roleplay of the game.
Milestones will work better, everything will work better once the game is able to develop from 1 war = 1 version.
Fixes
- Every account is 2x harder to kill
- Plating is gone for single user after user shoots 1 time
- Plating is gone for all version 24 hours after the first Godfather is promoted
- Added plating information to allusers page
You can find more information about account plating: http://omerta.wiki/x/fICp.
Busters and Jail changes
Busters are a big part of the game and they have almost no benefits and play very few part in the game apart from jail and become community heros.
Fixes
- Captcha is back on jail page like before
- Busters can now join OCs and MOCs as Explosive Experts if they meet the following criteria
- Busters can join OC (independent of rank) if they have 6875 BOs (25%)
- Busters can join MOC (independent of rank) if they have 13750 BOs (50%)
- Re-added forum links back on jail page
Rebirth
Current page of Milestones is not informative at all and it bugs a lot
Fixes
- Remake the UI using more modern design
- Fix the percentage to be working correctly (from 0 to 100) instead of starting at 80% for every milestone
- Fix and bring back the work experience milestone with a different concept (4 bars instead of 1)
- Fix bug when user selects ingame that already exist, all selected milestones previous get deleted
- Remove the option for user to be able to select milestones where value is 0
You can find more information about our rebirth system: http://omerta.wiki/display/OMERTA/Rebirth+system.
Kill and family fixes
There is basically no penalty for families that spam invites and invite everyone, with this in mind, making very easy for a member of your own family to backstab you it would force families to know who is in their family!
Fixes
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.
- Fix a bug where buying till 99% health wouldn't remove you from Hospital time
- Added UI information about user being in Hospital.
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.
If you shoot someone inside your family you will have certain benefits:
- 2x easier to kill your target
- There is 1/3 backfire damage if you shoot someone of same capo regime (including the capo/don)
- There is 1/2 of backfire damage if you shoot someone outside your regime (in your family still)
Races, Organized Crimes and Roles
The Heist patch was really successful, now it's time to balance some things a bit better.
Raceform is a good concept but it's too basic at the moment, so we need to make some changes related to the way 'roles' work.
Fixes
- Modify bullet buy range to 100-1000 from 250-500
- Heist, OC, MOC and Raids now give more RP in general but also give other extra stats:
Heists/Raid:
- Leader gets X% extra RP
- Driver gets X% raceform
OC/MOC
- Leader gets X% extra RP
- Driver gets X% raceform
- WE gets x/2% raceform, x/2 extra RP
- EE gets X% jail bust skill (busters can join)
Casinos
Bringing back the excitment of anyone can own a casino, as long as they have the courage to keep it. So, we're removing the connection between spots and casinos and bringing back "Gambling Office".
Fixes
- All casinos are now out of City Spots and can be owned as before (by making them bankrupt or purchasing one)
- Bring back Gambling Office and casino ownership to users (read more at http://omerta.wiki/display/OMERTA/Casino)
- Removed odd/even from NumbersGame
- After betting, the number you choose stays pre-selected on NumbersGame (easier to repeat the bet)
- Added new "Management Panel" for owners of casinos, where you can see more details about who was betting on the casino (https://i.imgur.com/HBy3Hgf.png)
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Added back SMS and Mail when user loses casino
- Fixed some missing language for casinos
- Fixed race condition while buying casino
- Added information about Gambling Office of the respective casino to API page
- Added Roulette max bet on numbers where relevant (Statistics and Family page)
- Added min bet of casinos to Statistics page
- Improved overall information about casinos being out of business due to Gambling Office bankruptcy/destruction
- Fixed a bug where Blackjack would show an error that casino doesn't exist in certain situations
- Added a redirection on 'Gambling' menu if user is in a poker game or blackjack game
- Players can only own one casino at a time now
- Fixed a bug where casinos wouldn't go bankrupt, instead Local Mob would keep them. Now casinos go bankrupt and they can be purchased if user is eligible.
- Change Poker tables timeout from 30 minutes to 10
- Casinos are no longer allowed to have max bet lower than 50,000$ ( Applies to Local Mob too )
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Fixed a bug which caused casino's owned by local mob not to reset their profit when they hit $5,000,000 profit.
- Casinos reset when Gambling Office resets
Bring back Gambling Office which will collect:
- 1% of every winning casino transaction
- 1% of casino purchase transaction
- 10% of all Scratch & Win tickets
- 10% of all Lottery tickets
You can find more information about the casino update: http://omerta.wiki/display/OMERTA/Casino
Chat
Chat is pretty much impossible to use as it's full of spam for orgcrimes/races
Fixes
- Split the sidebar into 2 smaller windows one above each other and keep #general as main channel that doesn't move while having the #city and #family channels on the upper part
- Ban search for org crimes/races in #general
- Show game deaths as events on #general (to create conversation)
Other adjustments / bugfixes
Fixes
- Added spots information to user profile
- Added Top20 users information to Statistics
- Fixed a bug which made it impossible to bust your own members as a family buster
- Fixed a bug on City Maps, where "Next Raid" countdown would not be accurate. Now it's always 100% accurate.
- Garage now orders cars by value as default (thanks @Skfx)
- We've added "Next Profit Reset" information on City Maps on spots owned by Local Mob
- Fixed a bug where users could rent houses outside their city
- All users page will show highest ranks by default
- The "My achievements" page should update every hour instead of 24 hours
- Fixed a bug where buying till 99% of health would not remove you from hospital
- Fixed a bug where banks redirects too fast after sending money
There is a long path to go and I think it's possible to bring full joy to everyone in the game again (from slow to fast rankers, from killers to busters, people that just want to chat and stay around with friends...)
Sometimes it's hard for everyone to understand what has been done and how much we're working to improve the game, so I just want to leave the last changelog (this was all done in less than 2 months).
With DM being fully DC-free, we expect to be able to move faster from TEST to main versions.
Hope you guys enjoyed the changes, more to come so we can finally focus on the app! :)
-----------
Changelog:
Account plating
Since people like to kill each other very early in version giving it a big advantage to families with higher numbers and closign the version earlier, we should allow the game to develop until there is at least Godfathers to make sure users can experience the full roleplay of the game.
Milestones will work better, everything will work better once the game is able to develop from 1 war = 1 version.
Fixes
- Every account is 2x harder to kill
- Plating is gone for single user after user shoots 1 time
- Plating is gone for all version 24 hours after the first Godfather is promoted
- Added plating information to allusers page
You can find more information about account plating: http://omerta.wiki/x/fICp.
Busters and Jail changes
Busters are a big part of the game and they have almost no benefits and play very few part in the game apart from jail and become community heros.
Fixes
- Captcha is back on jail page like before
- Busters can now join OCs and MOCs as Explosive Experts if they meet the following criteria
- Busters can join OC (independent of rank) if they have 6875 BOs (25%)
- Busters can join MOC (independent of rank) if they have 13750 BOs (50%)
- Re-added forum links back on jail page
Rebirth
Current page of Milestones is not informative at all and it bugs a lot
Fixes
- Remake the UI using more modern design
- Fix the percentage to be working correctly (from 0 to 100) instead of starting at 80% for every milestone
- Fix and bring back the work experience milestone with a different concept (4 bars instead of 1)
- Fix bug when user selects ingame that already exist, all selected milestones previous get deleted
- Remove the option for user to be able to select milestones where value is 0
You can find more information about our rebirth system: http://omerta.wiki/display/OMERTA/Rebirth+system.
Kill and family fixes
There is basically no penalty for families that spam invites and invite everyone, with this in mind, making very easy for a member of your own family to backstab you it would force families to know who is in their family!
Fixes
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.
- Fix a bug where buying till 99% health wouldn't remove you from Hospital time
- Added UI information about user being in Hospital.
- Fix a bug where killing a capo from other family will 'promote' a new person to capo instead of splitting the spots to the killer.
If you shoot someone inside your family you will have certain benefits:
- 2x easier to kill your target
- There is 1/3 backfire damage if you shoot someone of same capo regime (including the capo/don)
- There is 1/2 of backfire damage if you shoot someone outside your regime (in your family still)
Races, Organized Crimes and Roles
The Heist patch was really successful, now it's time to balance some things a bit better.
Raceform is a good concept but it's too basic at the moment, so we need to make some changes related to the way 'roles' work.
Fixes
- Modify bullet buy range to 100-1000 from 250-500
- Heist, OC, MOC and Raids now give more RP in general but also give other extra stats:
Heists/Raid:
- Leader gets X% extra RP
- Driver gets X% raceform
OC/MOC
- Leader gets X% extra RP
- Driver gets X% raceform
- WE gets x/2% raceform, x/2 extra RP
- EE gets X% jail bust skill (busters can join)
Casinos
Bringing back the excitment of anyone can own a casino, as long as they have the courage to keep it. So, we're removing the connection between spots and casinos and bringing back "Gambling Office".
Fixes
- All casinos are now out of City Spots and can be owned as before (by making them bankrupt or purchasing one)
- Bring back Gambling Office and casino ownership to users (read more at http://omerta.wiki/display/OMERTA/Casino)
- Removed odd/even from NumbersGame
- After betting, the number you choose stays pre-selected on NumbersGame (easier to repeat the bet)
- Added new "Management Panel" for owners of casinos, where you can see more details about who was betting on the casino (https://i.imgur.com/HBy3Hgf.png)
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Added back SMS and Mail when user loses casino
- Fixed some missing language for casinos
- Fixed race condition while buying casino
- Added information about Gambling Office of the respective casino to API page
- Added Roulette max bet on numbers where relevant (Statistics and Family page)
- Added min bet of casinos to Statistics page
- Improved overall information about casinos being out of business due to Gambling Office bankruptcy/destruction
- Fixed a bug where Blackjack would show an error that casino doesn't exist in certain situations
- Added a redirection on 'Gambling' menu if user is in a poker game or blackjack game
- Players can only own one casino at a time now
- Fixed a bug where casinos wouldn't go bankrupt, instead Local Mob would keep them. Now casinos go bankrupt and they can be purchased if user is eligible.
- Change Poker tables timeout from 30 minutes to 10
- Casinos are no longer allowed to have max bet lower than 50,000$ ( Applies to Local Mob too )
- Fixed a bug where Roulette wouldn't allow to bet more than one number
- Fixed a bug which caused casino's owned by local mob not to reset their profit when they hit $5,000,000 profit.
- Casinos reset when Gambling Office resets
Bring back Gambling Office which will collect:
- 1% of every winning casino transaction
- 1% of casino purchase transaction
- 10% of all Scratch & Win tickets
- 10% of all Lottery tickets
You can find more information about the casino update: http://omerta.wiki/display/OMERTA/Casino
Chat
Chat is pretty much impossible to use as it's full of spam for orgcrimes/races
Fixes
- Split the sidebar into 2 smaller windows one above each other and keep #general as main channel that doesn't move while having the #city and #family channels on the upper part
- Ban search for org crimes/races in #general
- Show game deaths as events on #general (to create conversation)
Other adjustments / bugfixes
Fixes
- Added spots information to user profile
- Added Top20 users information to Statistics
- Fixed a bug which made it impossible to bust your own members as a family buster
- Fixed a bug on City Maps, where "Next Raid" countdown would not be accurate. Now it's always 100% accurate.
- Garage now orders cars by value as default (thanks @Skfx)
- We've added "Next Profit Reset" information on City Maps on spots owned by Local Mob
- Fixed a bug where users could rent houses outside their city
- All users page will show highest ranks by default
- The "My achievements" page should update every hour instead of 24 hours
- Fixed a bug where buying till 99% of health would not remove you from hospital
- Fixed a bug where banks redirects too fast after sending money
Anonymous (23:43:53 - 21-05)
Suppressor is only taking credit for his supreme dominating quick Ultimate Marvel win. Afteral, he was the big shot all round on OB news. Nice reporting, hope they pay you well.